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New dev blog: Starbase happy fun time

First post First post
Author
Manalapan
Dynasty Banking
#661 - 2011-11-08 04:10:55 UTC
I support all these changes.

Is there any idea that we will get reinforce timers like sov structures or the customs offices will have?

Also, truely public Mobile Laboratories would be one of my favorite updates to POSs.
sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#662 - 2011-11-08 04:15:32 UTC
Ranger 1 wrote:
sukee tsayah wrote:
Ranger 1 wrote:

4: A lot of people don't understand that a new industry is good for EVE, especially for new players.


I'm not arguing that. I actually agree.

Ranger 1 wrote:

5: A lot of people don't understand that this new POS fuel block industry may end up being more profitable and less time consuming to do with their existing infrastructure than what they are currently doing.


That on the other hand, is completely speculative. Especially considering the change w/ new COs.

* A lot of people don't understand that lowsec/nullsec PI for new players is pretty much dead after these changes. They either have to join an industrial corp, or get out of the PI game altogether.


Solo PI done by brand new players in high sec is fundamentally unchanged, and likely to be more profitable now.

Most new players do not do PI in low sec/null sec. There are exceptions of course, but that mostly depends on your definition of "new players".

Players that have been around long enough to make a go of low sec/ null sec PI work will be more challenged, this is true. They would be much better served to find like minded players and work together in these pursuits. This is not a bad thing.

Indeed, these are also EXACTLY the same types of circumstances that were the driving force behind the initial creation of what are currently some of the largest power blocks in the game.


Ranger, you get what I'm saying but I think you must have missed my initial point, which is that CCP is literally driving these new players back into high sec. You just admitted that high sec PI remains unchanged and that lowsec/nullsec PI is now more challenging. My only difference in opinion there is that I don't think it's "more challenging" for them. I think it effectively drives them to high sec.

You and I can disagree on whether or not that's a good or bad thing, but it's certainly not a good thing for those new players who are doing PI out of nullsec/lowsec and there's zero argument against the notion that these new changes HIGHLY benefit rich players who fuel POSs.
Icarus Helia
State War Academy
Caldari State
#663 - 2011-11-08 04:16:16 UTC  |  Edited by: Icarus Helia
sukee tsayah wrote:
Icarus Helia wrote:

hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...


yeah you must not be reading the news lately.

oil hit $95 today. way to pick a crappy day to make that point.


you're a moron.

you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.

Why you no care?

sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#664 - 2011-11-08 04:20:19 UTC
Icarus Helia wrote:
sukee tsayah wrote:
Icarus Helia wrote:

hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...


yeah you must not be reading the news lately.

oil hit $95 today. way to pick a crappy day to make that point.


you're a moron.

you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.



FACT: you said "naturally the oil business is crashing..."

FACT: oil is near record high prices

Can we get back to EVE now? The point is, there's nothing wrong with new industries and new products, as long as you don't destroy the income of new players who are trying to learn the game.

I guess if I'm trying to play your game of politics, that would mean: there's no sense creating one green job if you're destroying four other regular jobs in the process.
Ranger 1
Ranger Corp
Vae. Victis.
#665 - 2011-11-08 04:21:18 UTC
Ottman wrote:
makes no sense at all, with pi getting unstable and griefable like hell those changes are a laughing number nothing else lol, for getting that new pos features going life and that in a stable way you still need pi, and with those player custom office changes announced its useless to improve pos, if the first part of chain is broken the complete chain is useless, let the custom ofices remain npc and things will run well, thats it.
and every other mmo publisher has never breaked the rules toward playerbase without paying their price what means massive money lost , and if you dont overlook that custom office change and remove it you will pay the price ccp...

MfG Ottman


I think you're overlooking who created the system in the first place. It's kind of hard to break the rules you yourself create and are responsible for modifying... especially when you told everyone up front that this system would change and grow over time to include a much more competitive nature.

@ Sukee

Quote:
The ever present forces of supply and demand only work properly when left alone. When a greater, centralized "power" adds artificial incentives one way or another, it's no longer the forces of supply and demand. It's central planning.


Supply and demand is constantly shifting, being affected by innumerable influences constantly. Some of those are largely permanent, some temporary, some are intentional efforts to influence the balance in a particular area for a profit, most are unintended results of... efforts to influence other area's of the market for profit.

The rules of the game shift, the market reacts and stabilizes... just as it always has. If a combination of unforeseen circumstances caused a large scale collapse the rules could just as easily be tweaked again.

So far, every time CCP has taken a step to put more aspects of the market in players hands doom has been predicted, speculation runs wild, some win and some lose, and every time in the end the market ends up stronger than before.

Thus is the nature of EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Icarus Helia
State War Academy
Caldari State
#666 - 2011-11-08 04:22:53 UTC
sukee tsayah wrote:
Icarus Helia wrote:
sukee tsayah wrote:
Icarus Helia wrote:

hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...


yeah you must not be reading the news lately.

oil hit $95 today. way to pick a crappy day to make that point.


you're a moron.

you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.



FACT: you said "naturally the oil business is crashing..."

FACT: oil is near record high prices

Can we get back to EVE now? The point is, there's nothing wrong with new industries and new products, as long as you don't destroy the income of new players who are trying to learn the game.

I guess if I'm trying to play your game of politics, that would mean: there's no sense creating one green job if you're destroying four other regular jobs in the process.


it's called sarcasm, and it is a blatant mockery of exactly what you are arguing regarding PI and isk.

Why you no care?

Mary Mercer
Doomheim
#667 - 2011-11-08 04:22:59 UTC
Icarus Helia wrote:
sukee tsayah wrote:
Icarus Helia wrote:

hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...


yeah you must not be reading the news lately.

oil hit $95 today. way to pick a crappy day to make that point.


you're a moron.

you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.


Actually if you're going to call people a moron you should do a little research. Typically oil company's, you know the guys making a "butt load of money", only pull about 8%-13% profit a year. Typically. There may be occasionally a company that gets lucky and does better, or one that gets unlucky and does worse but typically that's where their profit margins are riding.

On the other hand, Google does about 76% Profit a year. So why not ***** about them?

Don't let the word billions make you think people are making absurd money every time you hear the news talk about evil empires. In the case of the oil industry they have big expenses to go with that and their investors deserve a reasonable return on investment... 8-13% is far from unreasonable.

Sorry to be off topic, just saying if you are going to call someone a moron, you should probably do a little homework.
Icarus Helia
State War Academy
Caldari State
#668 - 2011-11-08 04:30:46 UTC
Mary Mercer wrote:
Icarus Helia wrote:
sukee tsayah wrote:
Icarus Helia wrote:

hybrid cars were invented. theyre more fuel efficient than other cars. naturally the oil business is crashing...


yeah you must not be reading the news lately.

oil hit $95 today. way to pick a crappy day to make that point.


you're a moron.

you think that oil magically appears and the refining companies are not changing their sale prices, and that the oil has an arbitrary price set by the economy god? whoever is selling that oil is making a butt-ton of money - in the OIL business.


Actually if you're going to call people a moron you should do a little research. Typically oil company's, you know the guys making a "butt load of money", only pull about 8%-13% profit a year. Typically. There may be occasionally a company that gets lucky and does better, or one that gets unlucky and does worse but typically that's where their profit margins are riding.

On the other hand, Google does about 76% Profit a year. So why not ***** about them?

Don't let the word billions make you think people are making absurd money every time you hear the news talk about evil empires. In the case of the oil industry they have big expenses to go with that and their investors deserve a reasonable return on investment... 8-13% is far from unreasonable.

Sorry to be off topic, just saying if you are going to call someone a moron, you should probably do a little homework.


I thank you for being intelligent, but think you missed my point. that being that things change and markets stabilize. sukee is predicting the end of PI based on things that are wild speculation, and will probably have very little bearing on PI fuel producers income.

oil just seemed easy to pick on for that point. i have no problem with how that industry does business. (btw in that industry, if anyone is making a butt ton of money, it is those exporting crude - not the ones refining it.)

Why you no care?

Ranger 1
Ranger Corp
Vae. Victis.
#669 - 2011-11-08 04:35:06 UTC  |  Edited by: Ranger 1
Sorry sukee, I was typing when you posted last. To avoid pyramid quoting:

Quote:
Ranger, you get what I'm saying but I think you must have missed my initial point, which is that CCP is literally driving these new players back into high sec. You just admitted that high sec PI remains unchanged and that lowsec/nullsec PI is now more challenging. My only difference in opinion there is that I don't think it's "more challenging" for them. I think it effectively drives them to high sec.

You and I can disagree on whether or not that's a good or bad thing, but it's certainly not a good thing for those new players who are doing PI out of nullsec/lowsec and there's zero argument against the notion that these new changes HIGHLY benefit rich players who fuel POSs.


I'm more focused on the main points made in this thread than about the changes about to occur with custom offices, this is true.

However I will point out again that there is not a lot of large scale PI in low sec, and certainly not in null sec, done by new players. That may be a matter of definition, but I'm calling a new player as one that has been in EVE less than 3 months (give or take)... one that is still in the process of doing tutorials or has recently completed them and struck out to make their own fortune.

Exceptions exist undoubtedly, but most have been at the game long enough not to be considered "new". Those players are at the point in their career where they need to make a decision. That being:

1: Do I want to stay solo, knowing that many things will be more difficult and that some things will be virtually impossible to do on my own.

2: Do I want to formalize some of the relationships I have built in game so far and either join or create a corp that is dedicated, in part or in whole, to the things that I like doing in game. In this case PI and other industry related activities.

This is not a bad thing, and either choice is valid.

The changes to customs offices is not unexpected, and even more competitiveness will be coming in the near future. This should come as no surprise to anyone, and none of these steps are intended to alienate new players. PI can appeal to all experience levels in one way or another, but there will definitely be some aspects of it (and some area's) that are new/solo player appropriate and some that are not.

Just like the rest of the game.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sizeof Void
Ninja Suicide Squadron
#670 - 2011-11-08 04:49:00 UTC
The fuel block is great! Now, there will be an intermediate market for fuel blocks, which can be filled by PI and ice miners, and purchased by POS owners who never liked hassling with the multiple fuel stuff anyways.
Axexut
Deep Core Mining Inc.
Caldari State
#671 - 2011-11-08 04:50:03 UTC
Teclador wrote:
Dear CCP Greyscale,

after reading you Dev Blog on the planned changes to the Starbase System, some of these changes we waiting ages for but some could be really better.

1. Using Jump Bridges
Currently you need an Password and no shoot configuration to use a Jump Bridge.

Better, adding more and clearly defined Access Roles to the Structures / Access tab in the POS Manager Menu. You have here currently View, Take and Use Rows, but Use is quit not in use.

Use Roles could be:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)

(Keep in Mind that refueling the JB, must be also possible by these Groups, make the POS Manager live easier)

2. Passing Force Field
The Old System with Password is absolute worthless, but with some changes it could be more Flexible too.

Force Field Pass through Options:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)
  • * Extra Check box for extra Password security


3. Using Defense installations (Guns, Ewar, etc.):
Use Roles could be:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)

(Keep in Mind that refueling, must be also possible by these Groups, make the POS Manager live easier)

4. Improvements to other installation like Corporate Hangar, Ship Maintenance Array, Silos, (Adv.) Mobile Laboratories are also in bitter need, not only in fact of the access politics to them. (Repackage of Items)

5. Tower Setup Password security, so that not everyone can change the settings to an tower with only the right role.

6. Install Patterns for easier dropping and Anchoring new Towers automatically, with save Functionality like Ship Fittings.


I Hope i could give you some other good impressions what can be changed to the Starbase System, to make our Eve live more secure and more flexible, in special to the POS Managers out there Big smile.


- Bump because the guy is 100% on the mark.

Another thing mentioned by a couple people in the thread that would be useful: An ability to charge for JB use with controls similar to those that Teclador proposed above.
Ranger 1
Ranger Corp
Vae. Victis.
#672 - 2011-11-08 04:55:32 UTC
Axexut wrote:
Teclador wrote:
Dear CCP Greyscale,

after reading you Dev Blog on the planned changes to the Starbase System, some of these changes we waiting ages for but some could be really better.

1. Using Jump Bridges
Currently you need an Password and no shoot configuration to use a Jump Bridge.

Better, adding more and clearly defined Access Roles to the Structures / Access tab in the POS Manager Menu. You have here currently View, Take and Use Rows, but Use is quit not in use.

Use Roles could be:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)

(Keep in Mind that refueling the JB, must be also possible by these Groups, make the POS Manager live easier)

2. Passing Force Field
The Old System with Password is absolute worthless, but with some changes it could be more Flexible too.

Force Field Pass through Options:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)
  • * Extra Check box for extra Password security


3. Using Defense installations (Guns, Ewar, etc.):
Use Roles could be:

  • Corporation
  • Alliance
  • Standing (+5)
  • Standing (+10)

(Keep in Mind that refueling, must be also possible by these Groups, make the POS Manager live easier)

4. Improvements to other installation like Corporate Hangar, Ship Maintenance Array, Silos, (Adv.) Mobile Laboratories are also in bitter need, not only in fact of the access politics to them. (Repackage of Items)

5. Tower Setup Password security, so that not everyone can change the settings to an tower with only the right role.

6. Install Patterns for easier dropping and Anchoring new Towers automatically, with save Functionality like Ship Fittings.


I Hope i could give you some other good impressions what can be changed to the Starbase System, to make our Eve live more secure and more flexible, in special to the POS Managers out there Big smile.


- Bump because the guy is 100% on the mark.

Another thing mentioned by a couple people in the thread that would be useful: An ability to charge for JB use with controls similar to those that Teclador proposed above.


Those are excellent suggestions. Bear in mind that they would require a complete reworking of the POS system to implement (it's basic current structure only allows a limited amount of granularity).

Such a rewrite is in the plans for the (apparently near) future, but likely well beyond what is possible for the Winter release.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sigras
Conglomo
#673 - 2011-11-08 04:55:36 UTC
I really dont see what everyone's problem is

whine #1 wrote:
Oh no! there isnt enough manufacturing! we wont be able to keep our POSs fueled . . . the sky is falling !!!!!11111oneoneone


This is the only semi-legitimate problem but really with good research and industry 5, you can manufacture these things in 6 minutes 45 seconds which means a month's worth of fuel is 3 days 9 hours in manufacturing.

with an AAA manufacturing is 5 minutes 3 seconds, meaning a months worth of fuel is 2 days 12 hours 36 minutes this means a single AAA can make POS fuel for 59 (technically 59.4) large POSs in a month , , , thats not too bad.

whine #2 wrote:
Oh no! They took away our faction tower's fuel bonuses!!!!


you do realize that they just made all medium and small towers cheaper right? a medium faction tower even with 0 consumption of liquid ozone and heavy water used to take 183 million a month at current prices, and now it takes 182 million a month at current prices . . . yes you lose some of your advantage over other medium towers, but its better than it was before, what do you want from them.

For large towers they could actually give you the buff 25% we'll have to see.

On that note, i really dislike the idea of making the tower cycle longer, i dont think they can even do that, why not just make the fuel blocks like RAM modules so that they can take "damage" and make regular towers do 100% and faction towers do 75% or something like that?

whine #3 wrote:
Oh no! now i have to buy manufacture and haul the fuel!!!!!


I really dont get this one . . . you were fine with buying the fuel, why are you now NOT fine with buying the fuel blocks? 6 of one half a dozen of the other.

If you live out in 0.0 and make your own PI products, then too bad, so do I, you have to manufacture the blocks on site . . . 0.0 is too easy anyway.

whine #4 wrote:
Oh no! My WH corp now has to haul in more ice products because I wasnt using my tower 100% before


#1 why werent you using your tower 100%??? its WH space, you should be using every nook and cranny
#2 Ive never met a WH corp that takes in more volume of stuff than it puts out, so it should be the same amount of hauling, you just arent empty coming back in any more.

quit complaining, these changes are awesome!
ReK42
Dreddit
Test Alliance Please Ignore
#674 - 2011-11-08 05:02:51 UTC
I haven't read through this whole thread, so this may have already been suggested but here goes:

Greyscale, you seem to be overly tied to the idea of using a single fuel block per hour (for smalls). Your problems with changing how faction towers and sov ownership affect fuel consumption would be solved fairly easily by making that a larger number. For the player fueling the math is still a lot simpler than it is currently and it doesn't strip us of those bonuses.

My suggestion:

  • Multiply the amount of fuel blocks produced by the BP by 50 (ie, it produces 200 blocks) but keep the material requirements and production time the same
  • Divide the volume of fuel blocks by 50 (ie, each block is now 1 m^3)
  • Multiply the consumption of towers by 50 (ie, small/medium/large towers now consume 50/100/200 blocks per hour)


Now you have exactly the same values as far as fuel products (PI and ice) going into the blocks and tower uptime produced by them. The difference is, while you can't use 80% of a block in one hour you most definitely can use 40 blocks per hour instead of 50.
Viliasas NG
Aperture Science Co.
#675 - 2011-11-08 05:05:29 UTC
Hello,

didn't red all the comments, so maybe someone already mentioned it, but you could modify consumption times for faction towers instead of fuel consumption over the same time. For eg. small faction tower would consume 1 cube every 1.15 hours, instead of 1 every 1 hour.
Soldarius
Dreddit
Test Alliance Please Ignore
#676 - 2011-11-08 05:26:36 UTC  |  Edited by: Soldarius
I whole-heartedly endorse this product and/or service! CCP, I officially love you! The tears in w-space when POSes start going offline are going to be EPIC! I can't tell you how many times in the last month I've stared at a POS with an unattended carrier, drooling and dreaming dreams of cap ship kills in a solo bomber.

But for the love of God, plz don't let this go live while I'm on my hunting trip.

fap-fap-fap-fap-fap-zOMG!!!!1!11!!!

http://youtu.be/YVkUvmDQ3HY

sukee tsayah
Southern Cross Silver Shields
Flying Dangerous
#677 - 2011-11-08 05:56:30 UTC
Ranger 1 wrote:
Sorry sukee, I was typing when you posted last. To avoid pyramid quoting:

Quote:
Ranger, you get what I'm saying but I think you must have missed my initial point, which is that CCP is literally driving these new players back into high sec. You just admitted that high sec PI remains unchanged and that lowsec/nullsec PI is now more challenging. My only difference in opinion there is that I don't think it's "more challenging" for them. I think it effectively drives them to high sec.

You and I can disagree on whether or not that's a good or bad thing, but it's certainly not a good thing for those new players who are doing PI out of nullsec/lowsec and there's zero argument against the notion that these new changes HIGHLY benefit rich players who fuel POSs.


I'm more focused on the main points made in this thread than about the changes about to occur with custom offices, this is true.

However I will point out again that there is not a lot of large scale PI in low sec, and certainly not in null sec, done by new players. That may be a matter of definition, but I'm calling a new player as one that has been in EVE less than 3 months (give or take)... one that is still in the process of doing tutorials or has recently completed them and struck out to make their own fortune.

Exceptions exist undoubtedly, but most have been at the game long enough not to be considered "new". Those players are at the point in their career where they need to make a decision. That being:

1: Do I want to stay solo, knowing that many things will be more difficult and that some things will be virtually impossible to do on my own.

2: Do I want to formalize some of the relationships I have built in game so far and either join or create a corp that is dedicated, in part or in whole, to the things that I like doing in game. In this case PI and other industry related activities.

This is not a bad thing, and either choice is valid.

The changes to customs offices is not unexpected, and even more competitiveness will be coming in the near future. This should come as no surprise to anyone, and none of these steps are intended to alienate new players. PI can appeal to all experience levels in one way or another, but there will definitely be some aspects of it (and some area's) that are new/solo player appropriate and some that are not.

Just like the rest of the game.


No worries man.

We're just going to agree to disagree. Our point of disagreement seems to be how often new players do PI in lowsec and nullsec. You say it's rare, and it very well may be in your experience.

On the other hand, in my experience 90% of the people I train on a daily basis have played the game for less than 3 months and ALL of them get their income from doing PI in lowsec/nullsec. The very few new players that I interact with who do not get their isk through PI do not engage in it because they don't like the logistical aspect of it. But that's the vast minority.

I'd like folks to keep in mind that one person's corp experience isn't like the next person's corp experience. Our alliance focuses on training new pilots to PVP. That means when they come online, we take them PvPing. They have zero interest in running missions in high sec to make isk and they have zero interest in other aspects of the game. The only thing that keeps them playing is PvP. When CCP takes their only isk making ability away, they will be left with no choice but to go to high sec or quit the game.

I understand that all this talk will amount to nothing. I have no delusions. But I also want CCP to realize that when they mess with the market's supply and demand, the people who are hurt the most are the new players whose profit margin is the lowest. Not the fat cat CEO whose POS is now going to cost .05% less to fuel per month.
Zeronic
Federal Navy Academy
Gallente Federation
#678 - 2011-11-08 06:02:30 UTC
Two step wrote:
As I said on the CSM forums, I don't think that is enough of a bonus for faction towers. Other than that, good stuff!



I have to agree, Faction Tower should burn less fuel, IE less blocks per hour. Or getting something better than a large fuel bay.
Rek Esket
Sebiestor Tribe
Minmatar Republic
#679 - 2011-11-08 06:04:30 UTC
Sara Nomiya wrote:
And Faction Towers still need to have some noticeable cost advantage for having forked out that extra hard earned isk !
No one's gonna be happy with their extra 1.5 bill investment now only meaning they don't have to feed them as much. Sure they may have a tad extra HPs tho with all the new higher DPS ships (and the proliferation of Caps) these days that still doesn't count for much when someone wants to remove ur Shield hehe

The main reason to buy a Faction POS Tower was the fuel cost savings... I'm sure they still get fed as often just maybe not as much each time.


Faction towers are an outdated resource that CCP seems intent to phase out. As a result, I'm against them adding another T2-BPO style advantage to the game that will be out of the reach of the majority of players in the future.

I'm completely comfortable with the fuel requirement bonus being removed and replaced with something that doesn't affect the bottom line.
Momoro
#680 - 2011-11-08 06:07:47 UTC
sukee tsayah wrote:


We're just going to agree to disagree. Our point of disagreement seems to be how often new players do PI in lowsec and nullsec. You say it's rare, and it very well may be in your experience.

On the other hand, in my experience 90% of the people I train on a daily basis have played the game for less than 3 months and ALL of them get their income from doing PI in lowsec/nullsec. The very few new players that I interact with who do not get their isk through PI do not engage in it because they don't like the logistical aspect of it. But that's the vast minority.

I'd like folks to keep in mind that one person's corp experience isn't like the next person's corp experience. Our alliance focuses on training new pilots to PVP. That means when they come online, we take them PvPing. They have zero interest in running missions in high sec to make isk and they have zero interest in other aspects of the game. The only thing that keeps them playing is PvP. When CCP takes their only isk making ability away, they will be left with no choice but to go to high sec or quit the game.

I understand that all this talk will amount to nothing. I have no delusions. But I also want CCP to realize that when they mess with the market's supply and demand, the people who are hurt the most are the new players whose profit margin is the lowest. Not the fat cat CEO whose POS is now going to cost .05% less to fuel per month.


Rather than throwing the idea out with all its virtues and flaws, I'm trying to see what I can suggest to fix the flaws. I've advocated two possible solutions that I think would address your issue:

1. Have a manufacturing slot / pos fuel refinery built into the control tower for turning old pos fuel into the new fuel pellets.
2. Have the new system be opt in via a script that can be installed into the tower.

Do either of these suggestions work for you? Do you have any constructive suggestion that would solve your problem?