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Player Features and Ideas Discussion

 
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Increase PVP and combat afk cloaky camping

Author
ShahFluffers
Ice Fire Warriors
#21 - 2013-06-23 17:27:21 UTC  |  Edited by: ShahFluffers
Behr Oroo wrote:
No I am not. This ship would have a very difficult time locating an active cloaked ship. It would be useless as a point runner cause it would need probes in space, time to warp to a location, time to manually locate its target and then attack.

Ah, sorry. I barely read the details of any specific ant-afk proposal anymore. It's THAT tired of a subject because no one idea EVER addresses WHY people AFK-cloak in the first place (hint: it's the mechanic that allows you to know they are there).

But... after [really] reading your idea... it would make wormholes easier to secure (not a good thing)... you would still know roughly when and where a bombing run would come from allowing larger fleets to escape... and it would still hurt cloaked hunters that are required to slowboat right into scram range of a target.


Quote:
So let's say that Local is taken from the game so that no one knows who is in system. The idea of my ship would be EVEN MORE needed cause then the cloakers would have true rule of every system. You wouldnt be able to undock from any station without fear of a cloaked group of players waiting on you. CCP would never allow this. WHY? cause people would start logging off and then simply stop playing.

The general consensus is that they only balanced way you'll ever get the ability to probe or hunt down cloakers is by giving them the ability to be truly stealthy in the first place. Right now we have this situation; "absolute presence awareness countered by absolute location concealment."

You "break" one side you HAVE to "break" the other.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#22 - 2013-06-23 17:28:30 UTC
Still trying to figure out the problem which everyone is trying to solve...
Tecate
Special Tactics Force Unit Gits
#23 - 2013-06-23 17:31:48 UTC
The post is a suggestion to ADD more content to the game by way of Skills, Ships, and Modules.

There is nothing is there about reducing the cloak, ships, or combat. In fact it adds combat.

Someone would have to train say:
Electronics 5
Cloaking 5
Then - Cloak Signature or Tracking or whatever the skills would be

For the ship it would be Frigate class so the associated skills for say the covert ops ships would be required then the other ship skills that track the cloaked ships.

This adds more to the game that someone would have to specialize in order to do correctly which is a plus.


Tecate
Special Tactics Force Unit Gits
#24 - 2013-06-23 17:36:05 UTC
Johan Toralen wrote:
Tecate wrote:
CCP wants more interaction and combat. Your not doing either. Either play or logoff. AFK Cloaky sitting is not playing.


You guys are like players screaming for ban of margin trading skill because of margin scams.
Me having a short cigarette break is not the same as someone afk cloaking in a system 23/7 for days and weeks. You want the later removed from the game then come up with ideas that only adresses that issue and not some bull that makes life harder for everyone else using a cloak.

It's not unfair to anyone that i can take a short cloaked afk break when i'm operating deep in hostile territory with no stations to dock. And btw your presence in local might annoy me just as much as my presence annoys you but you don't see me asking for an easy button to remove others from the system so i can go on with my business undisturbed. It's all fair as it is.



We are not asking for a easy button. We are asking for a way to catch you. Either you fly away or fight. Smoking is bad for you anyhow.

Going afk in any ship should be hazardous this includes cloaky ones as well.
Behr Oroo
Caldari Provisions
Caldari State
#25 - 2013-06-23 17:44:47 UTC
Been talking about this a bit with corp mates. To address the issue with gate camping. This idea wouldn't make it any easier. I can understand that you think that it would allow you to see a cloak ship trying to sneak thru a bubble. This can already be done with only a couple ships. All I have to do is launch drones and assign them to a fellow squad member. The drones will have a very high chance of decloaking the stealth ship.
Johan Toralen
IIIJIIIITIIII
#26 - 2013-06-23 17:56:27 UTC
Tecate wrote:
We are not asking for a easy button. We are asking for a way to catch you.


You can catch me when i'm uncloaked just like i can catch you when i'm uncloaked.

What you are asking for is an imbalance to the detriment of pilots in cloaked ships, which as i've pointed out already pay for their cloak ability with lower stats in other aspects of their ship.

Your idea would come off intellectualy honest at least if it included a buff to cloaking in other aspects as a trade off to this proposed nerf.
Behr Oroo
Caldari Provisions
Caldari State
#27 - 2013-06-23 18:05:17 UTC
What type of buff would you suggest? You already have a good thing going with the current cloak setup.

I dont see the imbalance you are speaking of. If you truly think that youre cloaky ship is weaker than the average ship, then I think youre just arguing for the sake of arguing.

Look, when is the last time you sat solo in a system, not in a fleet just looking for your own solo kill? I would guess it's not all that often and if you are, I highly doubt it's in a bomber. It's probably a cloaky tengu or loki and if your crying that these ships are under powered, then I dont know what to tell you.
Robert Caldera
Caldera Trading and Investment
#28 - 2013-06-23 18:13:20 UTC  |  Edited by: Robert Caldera
Behr Oroo wrote:

I cant think of any game that has allowed a cloak class to go completely undetected or doesn't have a counter.

so what? other games arent a valid argument.


Behr Oroo wrote:
Local isn't the issue and you know it. The cloaky campers depend on local. It's how they work. They want people to know they are there. Why else do it? AFK camping would be useless without local. You would have to be ACTIVE to be a treat and that's all I suggest. Be active.


finally you got it

Behr Oroo wrote:

The guy in a rookie ship with a cyno bothers me and if you are going to say on the forums that things like that don't happen then you're crazy.


lol.. scared of cyno noobship. Just pop it prior anyone can get through his cyno, you're good..

Behr Oroo wrote:
The only reason you snap back at my idea is that I am suggesting that you actually have to fight the good fight instead of picking at the scraps and padding your kill boards with easy kills.

I think you understand how this game works. Its not about good fights its about easy kills.

Behr Oroo wrote:
You think I am suggesting a nerf to cloaks or something similar. I am not. I am suggesting a counter to the AFK cloak camper that sits in a system for 8 hours a day, never does anything.

but. Afk cloaking is fine. Space is free for all, its not yours, you can dock, sit in POS or cloak in any other part of eve too forever, why not others??!
If the cloaker doesnt do anything, why are you scared then???
Behr Oroo
Caldari Provisions
Caldari State
#29 - 2013-06-23 18:17:41 UTC
I know the idea of taking local out of the game has been put out there but I just dont think CCP will do it. I could be wrong but I just dont see it. I think the removal of local would require a true overhaul to the game and I am not sure that's going to happen.

And yes, pointing out other examples in other games that have effectively dealt with stealth is a completely valid argument.
Behr Oroo
Caldari Provisions
Caldari State
#30 - 2013-06-23 18:24:56 UTC
LOL Robert. I like you. You're points are valid, if not a bit trollish in how they are presented.

You know a noob rookie cyno ship can pop a cyno faster than any ship can lock and fire on it.
Nikk Narrel
Moonlit Bonsai
#31 - 2013-06-23 18:45:26 UTC
Your idea unbalances null sec play, and breaks wormholes.

I don't think you understand this since you seem to accept the intel provided by local as inherently balanced.
This indicates a lack of objectivity.

But don't just take my word for it, rather consider the following too:

Local provides free intel. This is obvious, and not disputed.
Specifically, it is instant, and complete. No teamwork is needed to use it, it comes ready as is.

In sov space, EVE allows corporations to place defensive structures. These CAN be taken down, but not before individual pilots and ships have time to evacuate. This level of defense allows pilots to be completely safe, short of pilot error.

Now, by using local as a warning method, and staying aligned to one of these safe locations, a player can be in warp to them within moments of noticing a new name in local.
It is not possible for a hostile pilot to force a failure in these events.

What this means: PvE assets in space with anchored POS or Outpost structures cannot be effectively threatened.

What does AFK cloaking do?
Since there are no comparable structures present for the hostile to use, normally, they must achieve a defensive equivalent in order to counter the presence of the locals.
If this defense is compromised, the locals have their "I WIN" button. It simply has a delayed effect equal to the amount of time needed to locate and expel the unwanted presence(s).
Johan Toralen
IIIJIIIITIIII
#32 - 2013-06-23 19:10:40 UTC
Behr Oroo wrote:
What type of buff would you suggest? You already have a good thing going with the current cloak setup.

I dont see the imbalance you are speaking of. If you truly think that youre cloaky ship is weaker than the average ship, then I think youre just arguing for the sake of arguing.

Look, when is the last time you sat solo in a system, not in a fleet just looking for your own solo kill? I would guess it's not all that often and if you are, I highly doubt it's in a bomber. It's probably a cloaky tengu or loki and if your crying that these ships are under powered, then I dont know what to tell you.


Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth.
Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's.
So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers.
Behr Oroo
Caldari Provisions
Caldari State
#33 - 2013-06-23 19:16:08 UTC
The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides.

The argument over local seems slightly invalid since it is unlikely that CCP will be removing it. If they do, so be it, but at the moment it does not appear they will be.

As for breaking wormholes. I dont understand how. Wormholes have no local unless you speak in it. You don't know who is there or who isn't The scout ship would only allow you to find cloaked ships. Current game mechanics allow you to find EVERYTHING else with standard probes. With a little work, anything in a WH can be found.

You're complaining that a person can use local to setup networks of intel channels so that invading forces can be spotted and people have time to safe up their ships. If you removed local, you would have to install some way for ships to find other ships and again, intel channels would be setup and the same warning system would exist.

As for your argument about structures in space. I am sorry but it doesnt make sense. No one person is going to be out hunting for a POS to take down on their own. If a corp wants to take a POS/System/Station/Whatever they form fleets, they come in mass and they take what they want or they are fought off. AFK cloaking does nothing for this other then provide a bit of intel. However we both know this is not what it is used for. It is used to score easy kills in industrial territories or softer targets.

What does AFK cloaking do? It's a fear tactic used by corps/alliances to try to keep people logged off or stop production in industrial systems. Nothing more. You can argue that it has other roles but we both know that they are rarely seen.

The idea of a scout ship seems rather simple. The ship would be highly limited and wouldnt effect things to the scale you think it would.
Behr Oroo
Caldari Provisions
Caldari State
#34 - 2013-06-23 19:19:10 UTC
Johan Toralen wrote:
Behr Oroo wrote:
What type of buff would you suggest? You already have a good thing going with the current cloak setup.

I dont see the imbalance you are speaking of. If you truly think that youre cloaky ship is weaker than the average ship, then I think youre just arguing for the sake of arguing.

Look, when is the last time you sat solo in a system, not in a fleet just looking for your own solo kill? I would guess it's not all that often and if you are, I highly doubt it's in a bomber. It's probably a cloaky tengu or loki and if your crying that these ships are under powered, then I dont know what to tell you.


Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth.
Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's.
So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers.



Very simple. I assume this cause its the only form of AFK cloak camping that i am concerned with. You are taking my idea and moving past what I am talking about into areas I have no wish to change. A cloaked hauler or something is not what i am talking about. I am not saying nerf cloak. I am saying give a counter to cloak AFK. The ship I am suggesting has no bearing on ACTIVE play. It would take time and effort to use and would only be useful to remove AFK campers.
Tecate
Special Tactics Force Unit Gits
#35 - 2013-06-23 19:38:50 UTC
Johan Toralen wrote:
Tecate wrote:
We are not asking for a easy button. We are asking for a way to catch you.


You can catch me when i'm uncloaked just like i can catch you when i'm uncloaked.

What you are asking for is an imbalance to the detriment of pilots in cloaked ships, which as i've pointed out already pay for their cloak ability with lower stats in other aspects of their ship.

Your idea would come off intellectualy honest at least if it included a buff to cloaking in other aspects as a trade off to this proposed nerf.


There is no proposed nerf. This only effects Cloaked ships that are inactive. If your active, then you would have to actually play instead of goofing off on whatever.

Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.

Someone mentioned gangs of Cloaked individuals. Right now the covert cyno has no counter. You can not stop it with a Cyno jammed system. You can not see it on the overview. There's no way to stop it currently.

This would give other players a way to chase down those players who are trying to gank whatever or disrupting operations. That way instead of everyone waiting for either the cloaky to get kicked off, leave. or log. It gives the player who gets bored of waiting in the station something to do. Then if they succeed, they can do what they originally wanted to do.

This gets the players in the station playing "Hunt the rabbit" and the Cloaky actually moving around instead of afk sitting.

Robert Caldera
Caldera Trading and Investment
#36 - 2013-06-23 19:41:17 UTC  |  Edited by: Robert Caldera
Behr Oroo wrote:
The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides.

no it would not balance anything, it would unbalance even more. Cloakers are the only risk for bears in deep 0.0, without that they could farm ISK in all safety all day long, day for day.

Tecate wrote:

Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.

this is exactly the nerf of cloak and buff of local, since you would know everyone listed there is active and dangerous.. all you need to do is to wait till he gets bored and logs off or leaves prior resuming your farming activities.
Sitting afk somewhere is done exactly for the purpose to blur intel given by the local channel.
Tecate
Special Tactics Force Unit Gits
#37 - 2013-06-23 19:50:29 UTC
Johan Toralen wrote:


Why do you assume that all stealthy ships are pvp fittet hunters? That couldn't be further from the truth.
Cloak is for many ships the only defense against other players. That even holds true for pve fittet SB'ers and T3's.
So when you want to nerf this form of defense then it would be reasonable to buff other form of defense as a trade off, for instance half decent tank on stealth bombers.


You are asking for the imbalance here. Behr is asking for a legit way to chase you down. Not lowering any ship abilities or defenses.

Eve-Kill shows the current deaths to cloaked ships at a high. So you have no grounds for that comment about pvp fit. Most steath bombers are used as cyno ships anyhow. Covert Cyno and Black Ops ships can not be stopped by cyno jammers.

I am asking for a way to make you active. A way to make sure your playing and a way to interact with you without turning up or down the current ship balances.

A new ship all together would even the playing field on both the inactive players and give something to do to the ones who are bored sitting in the station. If you are actually playing, then you would have nothing to worry about. Except that time you take to go to the bathroom or the "Smoke break" you want so badly.

You should really quit that habit though.
Tecate
Special Tactics Force Unit Gits
#38 - 2013-06-23 19:56:53 UTC  |  Edited by: Tecate
Tecate wrote:

Just a way to chase you and MAKE you active. If you stop flying around then your dead. I would even go as far as a longer scan time to give you time to warp off. That makes you active and not some movie watcher trying to disrupt gameplay for lots of other people or alliances.
Robert Caldera wrote:

this is exactly the nerf of cloak and buff of local, since you would know everyone listed there is active and dangerous.. all you need to do is to wait till he gots bored and logs off or leaves prior resuming your farming activities.
Sitting afk somewhere is done exactly for the purpose to blur intel given by the local channel.



Then lets make it more active. Stop the blurring and let's play the game.

You are clouding the idea. The idea is more active play. If you do not want more active play then say so. If you want to just harass players then do so at your keyboard and paying attention to the game and not goofing off on something else or afking to play with the kids and what not.

Local is not the issue. If it is the issue, let's remove it and give us the scanning ability. I would rather sit and scan for cloaky guys and interact with the game then not have something I can do to interact with you who is just disrupting gameplay for lots of other players with no proof that your active.
Zircon Dasher
#39 - 2013-06-23 19:59:28 UTC
I bet if people stopped staying docked/POSd up when there is a cloaky-camper in the system there would be more PVP too.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Behr Oroo
Caldari Provisions
Caldari State
#40 - 2013-06-23 20:00:59 UTC  |  Edited by: Behr Oroo
Robert Caldera wrote:
[quote=Behr Oroo]The idea does not unbalance anything. If anything it adds more balance to null sec play and increases the chances of PVP on all sides.

no it would not balance anything, it would unbalance even more. Cloakers are the only risk for bears in deep 0.0, without that they could farm ISK in all safety all day long, day for day.

This isn't true. There are many non cloak roams that can interfere with null sec industrial operations.

Short and sweet of it is, AFK cloaky campers are looking to troll a system.

People will create arguments on this and that and all the other bullshit but the truth is. AFK cloak camping is easy, it gets kills, it trolls carebears, and people want Lulz for hearing the miners cry. You can say it will unbalance this or whatever but you know that's bullshit. The cloakies like their alt rookie ship cyno blob crutch. It's easy, cheap and effective. All I am asking for is a way to FIGHT back. The cloaky camper has the total advantage.

My idea does not unbalance the game and instead it throws the ball back into YOUR court. I am asking for a way to FIGHT you. You dont like that idea cause suddenly you might lose something.

Well man up, uncloak your ship and come fight. Or are you not willing to put your isk on the line in a fighting ship. Miners put a lot of ISK on the line for what they do. All we are asking for is the way to bring that fight back to the cloaky camper. That's what CCP wants. They want to increase PVP.

That ship youre flying. It was built buy a miner. That station you call home. It was built by a miner.