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New dev blog: Starbase happy fun time

First post First post
Author
Saikoyu
Rho Dynamics
#381 - 2011-11-07 19:45:58 UTC
Not sure if this got talked about yet, to lazy to read through all of this so I just searched and couldn't find it.

What about starbase charters? They are not menctioned here, so I assume that they will not be a part of the fuel blocks, but will they still be needed for hi-sec POSes? Again I am assuming so, but confirmation would be nice. Thanks.

Siakoyu Eblis-Kad

Erye Vanwerin
The Jaded
#382 - 2011-11-07 19:46:05 UTC  |  Edited by: Erye Vanwerin
I love most all of these changes!

That being said.... I have to throw my lot in with giving faction towers more of a bonus. You can argue that decreasing their benefits will drive market prices down a bit but given their rarity I frankly don't think it'd be anything significant; not enough to justify buying one just for the extended periods without refueling for sure.

Faction towers are so expensive that removing the day to day bonus of having one up in space actually makes them an asset liability, something shiny for people to pew for no potential gain whatsoever in return for the operator.

I would argue that for most eve players, it isn't the act of logging in and fueling the tower that is the pain in the rear, it's the act of hauling all of that fuel to the tower itself. It takes up less space to haul 1 month's worth of fuel to a true sansha large than it does an amarr large. The time bonus is completely irrelevant when you notice that you're hauling the same amount of fuel per day/unit hour/etc... It's going to take you the same amout of time overall to fuel the tower per month since you'll be doing the same amount of fuel runs (that is, unless you're using a freighter to fuel your tower, in which case this might actually benefit you. Everyone else won't).
Crunchmeister
The Scope
Gallente Federation
#383 - 2011-11-07 19:48:07 UTC
Saikoyu wrote:
Not sure if this got talked about yet, to lazy to read through all of this so I just searched and couldn't find it.

What about starbase charters? They are not menctioned here, so I assume that they will not be a part of the fuel blocks, but will they still be needed for hi-sec POSes? Again I am assuming so, but confirmation would be nice. Thanks.


No planned changes to charters. You'll still need them separately from the fuel to run high sec POSes.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

darius mclever
#384 - 2011-11-07 19:48:28 UTC
Saikoyu wrote:
Not sure if this got talked about yet, to lazy to read through all of this so I just searched and couldn't find it.

What about starbase charters? They are not menctioned here, so I assume that they will not be a part of the fuel blocks, but will they still be needed for hi-sec POSes? Again I am assuming so, but confirmation would be nice. Thanks.


It is even mentioned in the dev blog itself.... Shocked
Raziphan Rebular
Path of Dooppa
#385 - 2011-11-07 19:48:33 UTC
Saikoyu wrote:
Not sure if this got talked about yet, to lazy to read through all of this so I just searched and couldn't find it.

What about starbase charters? They are not menctioned here, so I assume that they will not be a part of the fuel blocks, but will they still be needed for hi-sec POSes? Again I am assuming so, but confirmation would be nice. Thanks.



In the dev blog the mention star base charters will remain a separate item. So you high sec pos owners you need to load up the blocks and the charters as well.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#386 - 2011-11-07 19:48:51 UTC  |  Edited by: Mr Kidd
Brock Nelson wrote:
Mr Kidd wrote:
Brock Nelson wrote:
You're making 2 wrong assumptions here; 1. People value their time in this game (Free mineral anyone?) 2. POS owners makes their own PI and mines their ice, I think you're forgetting that mining ice and making PI is easily bottable.


I think I already addressed your first point. Your second point, POS owners do mine their own ice and do PI their own fuel. I do the PI in my corp for fuel. A bud does the ice mining. But, in either case of producing, not producing POS fuel, yes botters are in the game. Your point? How that changes anything is eluding me.


I owned 4 POS Tower last month and didn't make any PI material or mined ice. My point is that you're assuming that every POS owner produce their own fuel. I don't need to tell you that there are dedicated PI producer that makes the good just to sell it to the market, not because someone wants to cut down T2 production or fuel cost.


Nothing you're saying here is wrong. But, supply will remain relatively static while we'll see increased demand. So, yeah, it's telling me fuel costs whether you produce or not, are going up.

I know not every POS owner does PI or mines Ice. But there are quite a few that do. I only do the PI because I only have to look at it once a week. Sometimes less. If I had to micromanage it I swear I'd cut my wrists. On the other hand, I'd be an idiot to ignore the cost savings it provides me for the few minutes a week it requires as presently setup. Robotics, I buy. Too much of a hassle for me to produce where I live and impossible to produce on one planet.

Don't ban me, bro!

Insane Randomness
Stellar Pilgrimage
#387 - 2011-11-07 19:51:03 UTC
Entity wrote:
Quote:
The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.


NO NO NO NO NO NO NO NO

The benefit of faction towers is two-fold:
- Longer run time before refuel
- Lower cost per period

You're basically removing the cost benefit.


Better solution:
Instead of producing 4 fuel blocks per batch, produce like 100 or some other larger quantity per batch (and obviously make the volume per block lower and the blocks consumed/cycle higher). then you can apply fuel reduction bonuses as per usual and everyone will be happy.

Again, a lot of people, including me, bought a faction tower to save fuel cost, which is not insignificant. Removing that makes the investment pointless if all it does is give more time between refuels, which with this change would be of questionable value since it will be much easier.


I have a better idea.

Just make the online period longer. Instead of one hour per block (or group of blocks) make it two. Or one and a half. And then leave the fuel bay the same or whatever. Obviously it needs too be balanced, but that seems the obvious solution.
Blue Harrier
#388 - 2011-11-07 19:52:26 UTC
I’ve been talking this change over with my son who does reside in 0.0 and manufactures all the PI stuff to feed 5 POS’s for his corp.

The one thing we both came up with is the timing of the changeover, we noted the blocks, blueprints and changes to storage would be interlinked in the main update.

But at the same time all custom offices are being removed while the new Player Owned Offices are built to take their place. So PI in low and 0.0 will effectively come to a stand still just at the time when everyone will be clamouring for PI stuff to start making the new blocks and everyone building the new custom office replacements need supplies to build them.

This will mean from his point of view the only way to keep the POS’s running would be to ship stuff from 0.0 to Empire and back to get the blocks built ready for the next needed re-stock of the POS’s. We understand there will be a need to stockpile some goods to run the POS’s but as CCP have stated this would be a 50/50 mix of old and new and you can’t build new if you can’t make the parts needed because you don’t have a custom office to get your stuff on to the planet to make them. The first few weeks should be fun Smile.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Sturmwolke
#389 - 2011-11-07 19:52:26 UTC
CCP Greyscale wrote:
The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.


Wtf? Satisfactory? Simple answer, NO.
While faction towers have longer refuel cycle, it isn't a major factor for the highsec research industry.
Who are these people that you talked to and who interpreted it as such?

Fuel savings is the #1 consideration, without it, having a faction tower is meaningless.
Your only solution to increase bay size is poorly thought out since that translates to player effort - which leaves it as a subjective solution.
The inherent cost benefit for a faction tower should never be removed or watered down.

Strong suggestion : vary the block consumption rate (e.g. every 36hrs).

Other ideas (which shouldn't really be considered as it waters down the cost benefit) :
- give ability for faction towers to use any 4 types of fuel block (meaning it's not locked to any racial isotope types)
- unique ability to deploy 1x assembly array to manufacture fuel blocks, with it utilizing 0 PG and 0 CPU (require starbase to be online, shutsdown if re-inforced).
Neo Agricola
Gallente Federation
#390 - 2011-11-07 19:53:26 UTC  |  Edited by: Neo Agricola
Scrapyard Bob wrote:
Neo Agricola wrote:

Basically:

If i have to set up a Tower with fuel for 1 Month and you have 140k space and have to fuel it with a 10.000 k ship. How many runs do you have to take?

or if you use a Iteron V with 38 k space. it is still a pain in the ass.
Yeah you start to love those weekly runs where you are jumping fuel from System A to System B. Great way of spending time. NOT.


They make these ships called Orcas, Freighters and Jump Freighters...


Yeah. they are great if you are in Highsec.

But I live in 0.0. There are times when you "cant" ähm. shouldn't use them. (neuts in System and so on).

And yes. you can jump a JF from System A to System B. But i don't know what you are thinking about risking a 5 Bil. ISK ship for transporting Fuel from System A to B, well I hope you got the point...

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Avila Cracko
#391 - 2011-11-07 19:55:48 UTC
some ppl talk about BPCs...
will we buy faction fuel BPCs in faction LP store?

truth, the whole truth and nothing but the truth.

Weaselior
GoonWaffe
Goonswarm Federation
#392 - 2011-11-07 19:56:32 UTC
Neo Agricola wrote:

Yeah. they are great if you are in Highsec.

But I live in 0.0. There are times when you
Quote:
cant
ähm. shouldn't use them. (neuts in System and so on).

And yes. you can jump a JF from System A to System B. But i don't know what you are thinking about risking a 5 Bil. ISK ship for transporting Fuel from System A to B, well I hope you got the point...

use a rorq just like every other 0.0 alliance

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Cabriel
Omni Tech Engineering
Unstable Rockers
#393 - 2011-11-07 19:56:43 UTC
WTG on the first two entries

I like the fact that jump bridge PW are going away.
Timers on POS arrays are changing will make it easier to work POSes

HOWEVER POS fuels cubes are epic fail as written.

"We didn't do this ages ago because I couldn't see a good way to handle the handover until someone pointed out the (obvious) half-and-half solution, at which point I punched myself in the head for not seeing that earlier" (Grayscale).

That statement alone shows how little thought Grayscale put into this.

Here are a few problems
- You have totally misses the Sov bonuse for POS fuels.
- Building fuel cubes will take build slots that some 0.0 stations will not have (or be very limited).
- Limited build slots will mean PI will have to be shipped out to process to cubes then shipped back in.
- This does not make it easier for a POS manager to add the extra step to build cubes.

Here is what I suggest
- Scale the POS fuel timers for faction and Sov. So fuel will last longer if you have a faction or sov or both. That is "obvious!"
- Launch with a POS array that can build fuel cubes (or add that feature on an existing one).
- Sell punching bags at the Eve stone of Grayscales head...Ill like to punch it too.
Arkady Sadik
Gradient
Electus Matari
#394 - 2011-11-07 19:57:01 UTC
So, the large tower use changes are:

-50 isotopes
-1 mechanical part
-5 oxygen

Total ISK at current prices: 36k

+150 heavy water (worst case)
+150 liquid ozone (worst case)

Total ISK at current prices: 52k

So marginally more cost if you run an unfitted tower, marginally less cost on a fully-fitted tower. Sounds quite fair.

Volume-wise, 1h worth of fuel for a large tower at the old values was between 108.5 m3 to 228.5 m3, now it's 200 m3. So, almost twice as much as an unfitted tower. Should be quite close to current volumes for a fitted one, though.

Sounds good to me, thank you for these changes!
Darkdood
Estrale Frontiers
#395 - 2011-11-07 19:59:17 UTC
Let me begin by saying I think fuel blocks are a great way to streamline fueling towers.

With that said this is a horrible implementation of it.

Why not have the BPO produce 40 fuel blocks per run from the same materials. Each block would be 5m3.

Then setup the towers like so.

Large = 40/hr
Large faction = 32/hr
Medium = 20/hr
Medium Faction = 16/hr
Small = 10/hr
Small faction = 8/hr

That is based on a 20% discount but you get the idea. If one batch of fuel blocks is a larger amount then everything can be made scalable. The faction towers are still cheaper. You could even scale it for the in between faction towers. Meaning Blood is 15% discount 36/hr and Dark Blood is 20% 32/hr. OR 10% and 15% if you think that is to high.

The only thing we lose is PG and CPU being different. The towers run wide open 24/7 which sucks but its manageable.

You are giving highsec POS tower owners a double hit. They pay more in fuel because they have to run max PG(I normally leave guns offline unless I'm wardeced) and their faction tower now costs full amount even though they paid out the ass to get it.

Making it more blocks per batch doesn't break anything. It's the same volume. It won't add to the database. A stack of 400 block vs a stack of 40 blocks should be almost the same database space.

It could also be a big help to WH POS users because at 5 m3 each they scale better for small loads in small ships.
Darkdood
Estrale Frontiers
#396 - 2011-11-07 19:59:31 UTC  |  Edited by: Darkdood
I double posted but I'm going to use this space to refine my idea.

if the BPO makes 40 blocks you are stuck with 10% increments on savings because of the small towers. What would be ideal would be 400 blocks per run. Math is making my head explode.

4 blocks X 50 m3 each = 200 m3
40 blocks X 5 m3 each = 200 m3
400 blocks X 0.5 m3 each = 200 m3

Exactly. So if you make the BPO produce 400 fuel blocks that are 0.5 m3 each you are perfectly scalable at 1% increments in all tower sizes. You can give sov bonuses and faction tower bonuses as needed without issue.

Large = 400 blocks/hr
Large faction is 10% + 3% sov bonus = 348 blocks/hr

Small = 100 blocks/hr
Small faction is 10% + 3% sov bonus = 87 blocks/hr

Perfect scalability. Plus the market will love it. Lots of high volume orders to 0.01 isk outbid the competition on.

GO HERE!!!
https://forums.eveonline.com/default.aspx?g=posts&m=323108#post323108
HoshinoRuri
Perkone
Caldari State
#397 - 2011-11-07 20:03:49 UTC  |  Edited by: HoshinoRuri
From a logistics point of view and filling towers this is nice. Now as to the hw/lo issue would be nice if towers could dual fuel, either the fuel pellets or the old ratios.
Another thing those with sov and faction towers do enjoy fuel usage bonus so it costs less to run, this more than increased time is why it is done. This can either be fixed by increasing the number of blocks used to fuel the towers so their are no partial blocks used, increasing by a factor of 10 or making block sized using the materials of 10 then adjusting the number used will help.
If not this then possibly an increase in pg/cpu for faction towers and maybe give a similar bonus for people in 0.0 that hold sov.

This will cause a spike in pos fuel due to speculators so be warned speculation is already happening so my advice for pos owners is if you can buy all these materials now and then use an ammo array and make your own at the tower.

One other thing is please do different colors for the different races unless you do one fuel block and it needs one of the 4 ice types to make.

As a pos user love what you are doing to the cycle time for set up and tear down, as well as online/offline. Would love to have an online queuing process.
Arana Mirelin
Te'Rava Industries
#398 - 2011-11-07 20:04:24 UTC
Cabriel wrote:

- Launch with a POS array that can build fuel cubes (or add that feature on an existing one).


Reading is a beneficial skill. This has been mentioned countless times in the thread, and was already answered in the dev blog.

Dev Blog wrote:

The four racial fuel blocks will be built in batches of four in all stations, plus starbase ammo assembly arrays


Quote:

- Sell punching bags at the Eve stone of Grayscales head...Ill like to punch it too.


I wouldn't mind, might be neat.
Viktor Maximus
Garoun Investment Bank
Gallente Federation
#399 - 2011-11-07 20:08:43 UTC
We use Faction Towers for lower fuel costs. So why should we use faction towers anymore?

What about the extremly more used Robotics for Large Towers? They are one of the most expensive fuelparts at the moment and you will need 4 / hour with this changes!!!
Smoking Blunts
ZC Omega
#400 - 2011-11-07 20:09:06 UTC
are you increasing the size of the ammo assemblys from the current 150k m3?

5 production slots x 5 month fuel block runs will take what 600k m3 of input space. that imo shoudl be the min size of the input/hanger on them

OMG when can i get a pic here