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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Erhard Blaatand
Aliastra
Gallente Federation
#421 - 2013-06-11 21:26:33 UTC  |  Edited by: Erhard Blaatand
.. -.. --- .-.. .. -.- . .... --- .-- . .- ... -.-- .. - .. ... - --- -- --- ...- . - .... . .--. .-. --- -... . ... -. --- .-- -... ..- - .. - .. ... --- ...- . .-. .- .-.. .-.. .-- .- -.-- - --- . .- ... -.-- - --- ... -.-. .- -. -. --- .-- .-.-.- .. ..-. .. -. -.. -- --- .-. . .-- .. - .... -- -.-- -- .. -. .. -. --. -... .- .-. --. . - .... . -. .. -.. .. -.. -... . ..-. --- .-. . .-- .. - .... -- -.-- ... -.-. .- -. -. . .-. .-.-.- -... .- -.. .-.-.- .-.-.-
Oraac Ensor
#422 - 2013-06-12 00:34:15 UTC
Erhard Blaatand wrote:
.. -.. --- .-.. .. -.- . .... --- .-- . .- ... -.-- .. - .. ... - --- -- --- ...- . - .... . .--. .-. --- -... . ... -. --- .-- -... ..- - .. - .. ... --- ...- . .-. .- .-.. .-.. .-- .- -.-- - --- . .- ... -.-- - --- ... -.-. .- -. -. --- .-- .-.-.- .. ..-. .. -. -.. -- --- .-. . .-- .. - .... -- -.-- -- .. -. .. -. --. -... .- .-. --. . - .... . -. .. -.. .. -.. -... . ..-. --- .-. . .-- .. - .... -- -.-- ... -.-. .- -. -. . .-. .-.-.- -... .- -.. .-.-.- .-.-.-

Slightly marred by the spelling mistakes, but they didn't prevent it from being a nice little challenge. Big smile
DeMichael Crimson
Republic University
Minmatar Republic
#423 - 2013-06-13 08:03:55 UTC  |  Edited by: DeMichael Crimson
Erhard Blaatand wrote:
.. -.. --- .-.. .. -.- . .... --- .-- . .- ... -.-- .. - .. ... - --- -- --- ...- . - .... . .--. .-. --- -... . ... -. --- .-- -... ..- - .. - .. ... --- ...- . .-. .- .-.. .-.. .-- .- -.-- - --- . .- ... -.-- - --- ... -.-. .- -. -. --- .-- .-.-.- .. ..-. .. -. -.. -- --- .-. . .-- .. - .... -- -.-- -- .. -. .. -. --. -... .- .-. --. . - .... . -. .. -.. .. -.. -... . ..-. --- .-. . .-- .. - .... -- -.-- ... -.-. .- -. -. . .-. .-.-.- -... .- -.. .-.-.- .-.-.-

Ahhh, Morse Code. Excellent, providing a little bit of a mini game for the Dev's.

Lol

http://morsecode.scphillips.com/jtranslator.html

Translation =
Quote:
I DO LIKE HOW EASY IT IS TO MOVE THE PROBES NOW BUT IT IS OVERALL WAY TO EASY TO SCAN NOW. I FIND MORE WITH MY MINING BARGE THEN I DID BEFORE WITH MY SCANNER. BAD..




DMC
Oraac Ensor
#424 - 2013-06-13 08:17:19 UTC

I'm amazed - I never realised there was such a thing as an online morse code translator.
DeMichael Crimson
Republic University
Minmatar Republic
#425 - 2013-06-13 08:50:05 UTC
Oraac Ensor wrote:

I'm amazed - I never realised there was such a thing as an online morse code translator.

Yeah, there's a few different types of Code translators available.

Since this is a Sy-Fy game, CCP likes to use Binary Code, especially for Drones.

http://www.roubaixinteractive.com/PlayGround/Binary_Conversion/Binary_to_Text.asp
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#426 - 2013-06-13 19:02:50 UTC
Angeliq wrote:

7: Make an option to Clear other results, just like the option to Ignore other results AND make those options functional. If a signature/anomaly is ignored and cleared do not display it EVER AGAIN unless I clear the filter. This way it will prevent signatures/anomalies from showing back up in my results if I dock/undock, change ship, leave and reenter system, scan the system again, etc.

If CCP has to choose one gripe to patch, this is the one. This is a huge annoyance for me personally, and since others have complained about it, I don't think I'm alone.
Ion Blacknight
University of Caille
Gallente Federation
#427 - 2013-06-13 19:20:46 UTC
This is my first post. I just have to say how disappointed I am with the changes to exploration. The system scan I don't mind, and the pre-set probe formation is good. But the 'mini game' is tedious and the scatter can idea is just horrible and after you have been through all that what do you get? Garbage. Even if you scan the cans and you know there is something valuable, you mostly end up with data sheets or some other garbage.
These changes were supposed to revitalize and popularize exploration and to me they simply kill exploration.
The answer 'bring a few buddies' to collect the cans is redundant. Exploration is a solo activity. No one wants to hang around while someone else is hacking, especially to divide up garbage data sheets between 3 people.
So disappointing CCP.

War reports: Blacknight active

Rhapsodae
Bedlam Escapees
Apocalypse Now.
#428 - 2013-06-14 03:52:32 UTC  |  Edited by: Rhapsodae
TL:DR


Will CCP realize now that the lure of EVE being Challenge that they change the Scanning back a few notches from "stupid" to "challenging" again? I'm really done with getting a babified version of a game i used to love.

Can't wait for an official response
Space Wanderer
#429 - 2013-06-14 07:25:01 UTC
Rhapsodae wrote:
Can't wait for an official response


I can't too, but I am not holding my breath either.... Sad
Fon SaiHoc
Aliastra
Gallente Federation
#430 - 2013-06-14 16:19:26 UTC  |  Edited by: Fon SaiHoc
Rhapsodae wrote:
TL:DR


Will CCP realize now that the lure of EVE being Challenge that they change the Scanning back a few notches from "stupid" to "challenging" again? I'm really done with getting a babified version of a game i used to love.

Can't wait for an official response


There will be no response, exploration is not going to go back to challenging.
So they wont respond.

Exploration was the side of EVE that woudl reward the ones with a nack, the ones that dont like it easy, the ones that persevere.

I never minded how easy and stupid missions are, you are told to go to this place, to this and get this reward.
I dont mind it, i simply dont like it, so i am not a mission runner.
It never bothered me if someone would be running lvl 4s AFK ( and i know soooo many ) with a PST ishtar, for example...
But the fact that we could get what they couldnt with our effort, always caused an "itch".

CCP decided to take exploration from us to give it to the ones less willing to develop effort.

Maybe they could have considered creating a "kids-level-pretending-to-be-exploration" while keeping real exploration for the real explorers... but they didnt.
After all we explorers are so few... if you have any doubts, my fellow capsuleer, check the feedbacks.

Folks find this an "exploration-revamp"... they find its good that its so easy now, semi-automatic, and then complain about bothering things... like a place where a button is...
I remember mission runners complaining about the distance the mission objective is from the point where they land after warp... even in missions with no rats to kill, in which they only have to burn to the container... even that its already annoyingly effortful.

The CCP team and everyone involved in this change of exploration failed to understanding one thing, we are not explorers because of the reward, we are explorers because of the thrill of exploration.
What you implemented is not exploration, you took the thrill away and replaced it with some semi-automatic system to get a reward so that "the others" could do it.
Dont call it exploration, call it something else, there is no more exploration in EVE Online.

Ideally a community, a society will be base on the principles of Meritocracy.
That is the reason why the United States, although being such a new country, became the most important country in the world, because it was built on those principles.

Taking from the ones with more merit to give to the ones less willing to develop effort its the opposite of that.

Any society or community in which an individual is prized for not doing effort its doomed.

Might appear as a smart move from CCP to take exploration from the relatively few explorers to give some extra semi-afk reward to the majority of the PVE players, but that is only aparent.

EVE online only remains in existance today ( and growing ) after so many years because some stayed during all those years, some created the player base which makes EVE today attractive to everyone ( including WOW players).
Its the "folclore" these players create ingame and offgame as a community that brings new players.
Its not new ships paintjobs, its not a new button, or a new round target, or whatever... its the player base that makes it attractive.
The ones that stayed during all those years were the ones with a nack, the ones who persevere, the ones who seek challenges.
Pushing away the explorers of today from the game, its pushing away the future player base of EVE Online.
The ones who persevere, who like challenges, who develop effort, are the player base of EVE Online 10 years from now.

The afk mission runners will remain afk mission runners, what part of EVE will you take in the future ( after taking exploration ) to give some close-to-no-effort reward to those players?
Are you going to end PVP in the future and re-think all highsec -> nullsec concept?
And after that?
After that EVE will be dead because your player base exists no more and the mission runners have found themselves some other quick-fix.
And btw, are you aware of the fact that most mission runners after they get to a lvl in which they can pay PLEX with isk, dont pay subscription?

I, from my part and after over two years and a half playing this game with much joy, independently of being more or less rewarded, have less than 48 hours still on my two accounts ( third has already expired ) and since i tried the new "exploration-revamp", i docked and never logged in again.

o7
Fon
Mercedes Chance
GDC Enterprises
#431 - 2013-06-14 17:52:33 UTC
Fon SaiHoc wrote:


I, from my part and after over two years and a half playing this game with much joy, independently of being more or less rewarded, have less than 48 hours still on my two accounts ( third has already expired ) and since i tried the new "exploration-revamp", i docked and never logged in again.

o7
Fon


I would ask for your stuff but I would need partners to capture your loot scatter.
Fon SaiHoc
Aliastra
Gallente Federation
#432 - 2013-06-14 17:54:58 UTC
Mercedes Chance wrote:
Fon SaiHoc wrote:


I, from my part and after over two years and a half playing this game with much joy, independently of being more or less rewarded, have less than 48 hours still on my two accounts ( third has already expired ) and since i tried the new "exploration-revamp", i docked and never logged in again.

o7
Fon


I would ask for your stuff but I would need partners to capture your loot scatter.


But i would not give, just in overseer personal effects i might have around 1.5B worth
Kusum Fawn
Perkone
Caldari State
#433 - 2013-06-14 23:00:31 UTC
We would have to sit at your station and wait as one of us played some stupid forum game for you to give up your loot and then wed all have to wildy click in space as you tossed your things into the void. five seconds later it would either be in our cargos or lost to space. despite its low speed ejection.

Its too bad we would all be watching the supermassive dscan window and miss the first few second of spew. or have half of it float magically back into the station where we cant reach it because of invisible barriers.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#434 - 2013-06-16 00:59:29 UTC
Mercedes Chance wrote:
Fon SaiHoc wrote:


I, from my part and after over two years and a half playing this game with much joy, independently of being more or less rewarded, have less than 48 hours still on my two accounts ( third has already expired ) and since i tried the new "exploration-revamp", i docked and never logged in again.

o7
Fon


I would ask for your stuff but I would need partners to capture your loot scatter.

There is no emoticon to express how I feel about scatter loot.

That and the insta-warp to Grav sites, I mean Anomalies.

Exploration took some skill before. You had to figure out how to deal with rtaz and still be able to hack containers, etc. Hybrid all-in-one ship designs popped up and/or dual account strategies. Now, there ain't no stinking ratz. You can warp in with a cheetah armed to the teeth with analyzers and have at it.

I don't know guys. Guess I'll still explore out in Lo sec, but no more Grav sites - I have been kicking around in a Venture and cherry picking choice rocks, so that seems to be a workable solution. But no probes on Dscan as a prelude to gankage - very very disconcerting.
Rhapsodae
Bedlam Escapees
Apocalypse Now.
#435 - 2013-06-16 05:36:10 UTC
If CCP really going to stick with scanning as it is, im going to wonder out loud where it ends. I love this game so much for its challenging sides. I ve trained for month to be good in scanning and became quite good. Not many times did you see deepspace scanner probes and once you did you knew you had serious company.

We all had to learn, and even had to do some research. No ruddy excuse to simplify it. All you needed to do CCP, was to make it more appealing, add more loot, more escalations DIFFERENT escalations. Some of these are still broken as feck.


All in all:

REMOVE THE DAMN 0% sites from system scan. and BRING BACK DEEP SPACE SCANNER PROBES


that way we're all a little happier.
Fon SaiHoc
Aliastra
Gallente Federation
#436 - 2013-06-16 10:29:43 UTC
Thumbs up for the Rhapsodae and Urgg Boolean.

Thats really the thing.
What exploration needed most of all was more variety, different 3/10s, different 4/10s, different 2/10s, different radar sites, why not radar sites with an easy 3/10 attached? or a 2/10? that was the way to go with exploration.
Not taking the effort, the dedication, the thrill of trying to find something we dont know its out there...

Why not make the missions scanned site instead?
You get a mission and you need to scan it in a 10 systems radius to be able to warp to it?
Why not? it would be the same thing, missions would become more appealing to us explorers.
That would mean of course taking from the mission runners what they enjoy.

You did that the other way around, you took from explorers what they enjoy to handle to mission runners and afk miners a semi-automatic way to get reward...

I am surprised with the fact that CCP did nothing to justify the changes... either they had no idea of what they were doing or they knew exactly what they were doing...
If they dont clear that out, we will decide for ourselves what appears more likely to have happened.

And if the reason was the second i mentioned, then that means they have no respect for the players who have been paying a subscription ( or more than one ) for years.
Maybe they think you are so addicted to the game they dont need to care about you at all, your needs and expectations as player, you will continue playing no matter what.

Like a drug addicted who goes buy it from someone who beats him in the head every time he goes there. He doesnt like the beating, but he needs his dose so he goes anyway.
Thats how CCP is treating the players who have stayed in EVE ( some for years ) due to the thrill of exploration.

We beat you in the head because we know you will continue coming here everyday, because you are addicted.
We dont respect you and we dont need to.

thats two cents and a half

o7
Fon



Ion Blacknight
University of Caille
Gallente Federation
#437 - 2013-06-17 03:59:54 UTC
Eve Online: Odyssey - Start your journey

This is the name and the slogan of the latest expansion. It brings to mind the travels of Odysseus. It brings to mind a journey that is very long and very difficult to do. A challenge that only the strongest, only the most persevering and skillful can hope to meet.

Is this what we find in the expansion? No.

Some suggestions.

Keep this 'baby steps' exploration system as it now stands, but create a new level of exploration. The real deal. Bring back deep space probes, and create deep space exploration. Long distances, dedicated vessels, advanced modules, triangulation from several sources to get the hardest sites, and so on, you know what I mean.

Next make the sites a gold mine of salvageable materials but difficult to collect alone and without the right tools. Make salvaging a team activity, a corporate activity. Make discovered hulls themselves salvageable with the right equipment, dedicated salvaging freighters, hulks and so on. Make it so that you can build ships from the parts you collect. Do this and perhaps exploration could rival mining as a go to activity and a corporate activity. Explorers with good skills and good ships would find their niche and be well rewarded.

Something like this would be an Odyssey. This would be a journey worth starting.

I'm a new player, surely you old exploration hands can flesh out this rough idea with a hundred things that don't occur to me.

War reports: Blacknight active

Titan Ace
United Nomadic Navy
#438 - 2013-06-17 05:32:23 UTC
Utremi Fasolasi wrote:
BraiZure Harloon wrote:
Dose this mean that a solo wormhole miner in a grav has no chance? Say a legion or loki enters the hole and hits up his odessy and wow there is a grav and warps to a soon to be dead retriver. The Miner doesn't even have a chance to see probes on D-Scan and bug out to the pos. Well I thought they were trying to encourage miners to take risks not comit suicide or quit mining all together.


DScan is not going anywhere.
I think you missed the point. Pre Odyssey, if you were in a WH grav you had the chance of seeing probes on Dscan (gravs had to be scanned out to warp to them), giving you time (if fast enough) to warp off to the relative safety of a pos. Post Odyssey, gravs show as ANOMS upon entry to the system, no need to scan = no warning for those mining of possible incoming danger = dead mining barge/exhumer.
Space Wanderer
#439 - 2013-06-17 08:32:59 UTC
Ion Blacknight wrote:
Eve Online: Odyssey - Start your journey

This is the name and the slogan of the latest expansion. It brings to mind the travels of Odysseus. It brings to mind a journey that is very long and very difficult to do. A challenge that only the strongest, only the most persevering and skillful can hope to meet.

Is this what we find in the expansion? No.


While I disagree with many of the suggested solutions presented in this post, I think that the words above perfectly nail down the main issue that most explorers have with this contraction, sorry, "expansion". Willingly or not, you marketed this patch as something that would add depth and challenge to exploration, and then you went on your merry way to do the opposite. Honestly, I was thinking that you were going to revamp the scanning system to make it much more challenging, instead of turning it into just another way to get missions.

Perhaps you have some deeper plans, which require some dumbing down of traditional exploration as a first step to be implemented... perhaps. But if that is the case it is probably a good idea to share them with your playerbase before the confidence level goes too low; besides, judging from the questionable "design" decisions you have taken (quotes inspired by the impression that there has been almost no design at all involved in some of the changes), you have probably tons of good feedback to gain from experienced explorers even if that were the case.

On the other hand, if you really had nothing in store beyond what you have done... ...I just would have no words to express my disappointement.

Hope you manage to fix things, I really do.
Jack Miton
School of Applied Knowledge
Caldari State
#440 - 2013-06-18 23:00:21 UTC
You look to have removed the 2 dot result from 3 probes.
Now you only get one dot and it's the incorrect one.
Is this a bug? I hope so, it's very frustrating.

There is no Bob.

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