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Balancing Feedback: Tier3 Battlecruisers

First post
Author
Yaay
ChuangShi
Fraternity.
#161 - 2011-11-06 19:26:31 UTC
What about a Gallente boat with 10% boost to sentry optimal, 20% boost to sentry dmg and HP per level, 5/5/6 layout -- 600 drone bay.

0 turrets, totally reliant on sentry drones to do any real damage, and small tank.
Sam Bowein
Sense Amid Madness
#162 - 2011-11-06 19:27:28 UTC
Back from Sisi where I tested the Naga.

The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)

Please don't tell me you designed it to use with T1 launchers ?
DaMiGe
Viziam
Amarr Empire
#163 - 2011-11-06 19:38:10 UTC
after testing both close and long range setups for all 4 ships the amount of dps is astonishing but i have to question the skill requirements for it having the bar set so low anyone new to the game can have one in a matter of days with passable to good skills
the point being its the new i win gank ship no matter if concord steps up it still going to be over powered make it so you have to train to use it and not just start a new toon and hop in to a ship 3days later for a gank.

my suggestion is to have the skills pushed up

secondary skill required
battle cruisers level 5
spaceship command level 5

key point you have train instead of it taking a week to train for make it a month


all 4 of the ships look great even with them being unfinished but also the posterity for them is something even i look forward too
DaMiGe
Viziam
Amarr Empire
#164 - 2011-11-06 19:48:17 UTC
Sam Bowein wrote:
Back from Sisi where I tested the Naga.

The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)

Please don't tell me you designed it to use with T1 launchers ?


i tried a setup using
8x T2 torps

1x 10km mwd T2
2x invul T2
1x em hardener T2
1x large extender t2
1x sebo

2 dcu T2
1 cpu T2

Ancillary Current Router I
2 extender rigs
the fit works for me it is over tanked and nothing i will use in combat but the level of power is still their
Jack Dant
The Gentlemen of Low Moral Fibre
#165 - 2011-11-06 19:53:01 UTC
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Circumstantial Evidence
#166 - 2011-11-06 21:08:19 UTC
Minerals required to build the new ships -

CCP has hit a home run with player interest in a "destroyer class" BC - speed, tons of big guns, but limited tank.
Because these are lighter ships than Tier 2, I'd like to see a tweak to mineral requirements:

25% *less* trit and pyerite than equivalent Tier 2 BC's - more Zydrine and Megacyte to compensate.

These are more "modern" BC designs, it makes sense that they should use more "high end" minerals.
PinkKnife
The Cuddlefish
Ethereal Dawn
#167 - 2011-11-06 22:13:32 UTC
Jack Dant wrote:
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.


And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless.

Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses.
Kuroi Kenjin
Brave Empire Inc.
Brave United
#168 - 2011-11-06 22:19:59 UTC
This finally got me to try out Sisi and post on the forums for the first time.

Surprised to see no drone bay on Tornado, even though Minmatar has drones on cruisers and battlecruiser, but then passive shield tanking through an L4 mission with practically no problems... impressive. I'm also surprised to see no ship tracking bonuses for something that uses large turrets and has such nice speed. Again, this actually didn't seem to be an issue either. I was getting consistently heavy hits (400-1200 damage) with a metastasis I and 3x tracking enhancer IIs. With an A/B II getting about 618-639 m/s, this might actually be better than a Mealstrom.

So good that my wife heard me giggle while flying it.

*Many thumbs way up for the Tornado*
Obsidian Hawk
RONA Midgard Academy
#169 - 2011-11-06 22:25:06 UTC
Raimo wrote:
Agreed on the Talos:

Zendoren wrote:


P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game!


(Hell, even 5 lights would be better than nothing)



Quoting this 5 lights would help it out a lot. We seriously dont need another drone boat. If you want one, go buy an ishtar or a dominix.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Mentat Cthulhu
Imperial Academy
Amarr Empire
#170 - 2011-11-06 22:28:45 UTC
PinkKnife wrote:

I personally like the split fit idea, but at least give the Oracle a real bonus. Many amarr ships have this, but it isn't a bonus as so much a oh hey, now you can be on par with the other ships. Energy turrets don't do that much better damage to make using them worth the lack of a ship bonus on the ship itself.

you're wrong...pretty much all amarr turret ships have that bonus except abbadon and they are equal or better than most dual bonused ships in the same role.

Obsidian Hawk
RONA Midgard Academy
#171 - 2011-11-06 22:30:22 UTC
PinkKnife wrote:
Jack Dant wrote:
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.


And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless.

Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses.




here is the thing, fly the 3 amarr battleships fit them the same. you will notice that w/o the cap use bonus the abbadon's cap will dry up faster than the apocs and geddons using muli freq. With this in mind.

Shrink the capacitor to the size of the harbingers. W/O that cap bonus you might get 4 maybe 5 cycles off before your cap goes to 0. you need that cap bonus on the ship or you will have no cap on your ship. If you get into an extended fight what are you going to do if you dont have that bonus.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Jack Dant
The Gentlemen of Low Moral Fibre
#172 - 2011-11-06 22:41:21 UTC
PinkKnife wrote:
Jack Dant wrote:
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.


And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful.


My first cap fight ever, I was in an abaddon, and ran out of cap boosters mid-fight. I spent the next 15 minutes capped out, using my remaining heavy drone to get on dread killmails. The cap bonus on the geddon makes a huge difference over the abaddon in long fights.

Also, you have to consider structure shooting (all those towers in Class 1 wormholes), for which the Oracle will get used a lot.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Death Toll007
Perkone
Caldari State
#173 - 2011-11-06 23:04:19 UTC  |  Edited by: Death Toll007
New approach on Balancing:

Tornado: leave as is (sounds great) and add a target painter bonus. Fast, flexible DPS, and weak EHP.

Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank) Intent is to still be a glassier cannon, but give it a fair chance to close.

Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos) And throw on an ECM bonus for S&G's. This would make it fit the Caldari fluff perfectly.

Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.) Fits the fluff of amarr BS's requiring logistics support for capacitor in prolonged engagements.


This would give each a unique flavor and fit into a theme.

Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example:
1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all)
2. Oracle: +10% HP per cruier level (not to exceed Talos buff)
3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now)
4. Tornado: As is, plus a Target painter bonus per cruiser level.

In short, if unbalanced, rather than dragging down everything to mediocrity as is so often the case, maybe try making all fun.

-DT
Xui Meili
Perkone
Caldari State
#174 - 2011-11-07 00:36:23 UTC
Death Toll007 wrote:
New approach on Balancing:

Tornado: leave as is (sounds great) and add a target painter bonus. Fast, flexible DPS, and weak EHP.


Sounds like a nice idea, but don't know if it really would be needed. As that is stepping on toes of recon ships. This is a team game, not solo players. Bring various ships to fill roles.

Quote:


Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank) Intent is to still be a glassier cannon, but give it a fair chance to close.


Sorry, the Talos is not lacking exactly, except perhaps put into a ranged situation, it should be able to close that gap even faster. If not for the tracking bonus, if you change it for a speed bonus or remove the damage bonus and replace it with a speed bonus. That may work. I am sorry, you are asking a 4 bonus ship on top of asking for more tank. A bit biased?

Quote:


Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos) And throw on an ECM bonus for S&G's. This would make it fit the Caldari fluff perfectly.


Sorry, the ECM bonus, no thank you. This ships just needs to be made into a more specific role I personally think. It should come down to either missile or hybrid. On top of the "bonus" to the weapon systems, why is it set to 58%, people are having big problems with cpu, if they made it 60% the extra 10% at level 5 I believe would open up some nice room for better fitting options.

Quote:

Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.) Fits the fluff of amarr BS's requiring logistics support for capacitor in prolonged engagements.


This ship actually sports a decent tank WITH decent resistances, while still rocking 3 heat sinks. Its not shabby at all. I think this is a well setup ship off the bat, along with the Tornado.

Quote:


This would give each a unique flavor and fit into a theme.

Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example:
1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all)
2. Oracle: +10% HP per cruier level (not to exceed Talos buff)
3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now)
4. Tornado: As is, plus a Target painter bonus per cruiser level.

In short, if unbalanced, rather than dragging down everything to mediocrity as is so often the case, maybe try making all fun.

-DT


1: No/No
2: No thank you, not needed.
3: No on the ecm and fix the CPU reduction bonus thingy to 60% (Think its 58% right now, not home ingame)
4: Sounds interesting, but not needed. So I would vote no.
Kami Lincoln
Ministry of War
Amarr Empire
#175 - 2011-11-07 03:09:47 UTC
C4 985 wrote:
Please make Naga a single platform BC, we don't need any more ravens.


Your post makes little sense. Caldari need more missile boats since their Caldari... and the reason the raven has torps/cruise are for pvp/pve uses respectively.

After reading the second/third page of this forum topic it's quite apparent you guys don't have any idea what these ships intended uses are. These ships primary use are to counter battleships... player battleships, and possibly capital ships after the nerf. Hence the reason they have a small signature radius and use LARGE weapons. While I agree the Naga's split bonuses put the ship at a disadvantage I highly disagree on losing the torp bonuses completely. Torpedos are used for pvp, cruise missiles are for pve, making it solely cruise missiles completely negates the entire reason for the ship, to counter player battleships. Being at long range with cruise missiles prevents you from being able to speed tank battleships and allows them to hit you. And with the small tank, allows them to destroy you. Cruise also don't do nearly enough damage to be used in pvp.
Grimmash
New Jovian Exploration Department
New Jovian Collective
#176 - 2011-11-07 03:12:33 UTC
Second round:

Took both a AC (8x800mm, MWD, 2xLSE, 2x INV, 3xGyro, Tracking) and Arty (8x1200mm, 2xsebo, 2xtargeting, 3xgyro, tracking) Tornados agains a variety of Talos fits.

In either Tornado, if I dictated range, I won without much question . If the Talos dictated, bye bye Tornado, although the AC fit was close. So I suppose all this proves is range determines the winner, derp derp.

But the wrinkle is this: In the AC fit at mid ranges (15k to 35k), I either beat or almost beat the Talos using either rails or blasters (with long range ammo), but that player had tech II weapons and ammo, i was using meta 4s with standard rounds. Our conclusion was T2 weapons on my ship would likely have pushed the AC Tornado waay over the Blaster Talos.

That could be problematic.
Ai Mei
Starfish Operating Syndicate
#177 - 2011-11-07 03:53:52 UTC
drone bay for talos 5 lights only.

if not, make the tracking bonus 7.5 per level instead of 5
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#178 - 2011-11-07 04:03:09 UTC  |  Edited by: Zarak1 Kenpach1
CCP, you have completely ignored cruise missiles on the naga good sirs. i am thoroughly disappointed in this
Bomberlocks
Bombercorp
#179 - 2011-11-07 04:07:12 UTC
Combining my thoughts on all current changes

Hybrids:
I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it plays out. Some people are convinced they are still terrible. vOv. If anything I would give blasters a 10% range bonus.

Tier3 BCs:
This is an accident waiting to happen, a real train wreck of an idea that is going to obsolete whole groups of ships. The Tornado and the Oracle are the worst, but if the damage graph from FHC is accurate, then even the Naga and Talos will be doing stupid damage at ranges that no ships outside Sniper BS can match. Goodbye Sniper hacs, goodbye hacs, goodbye Drakes, goodbye Canes and most likely goodbye cruisers as well.

IMO, these ships should be slow. Slower than normal BCs. That or they need to drop the big gun concept and make them normal med gun BCs, or if they keep the big guns, then BS. No offense to Pattern, but currently I think these ships should not be in the game at all.

Destroyers:
The smaller sig, increased speed and hp are great. They 25% RoF penalty should be brought back, however, as these dessies make frigs, AFs, inties and indeed t1 cruisers completely worthless for the most part.

Is this what EVE is going to be reduced to: gangs of Tier3s sniping or kiting at range with dessie gangs being used as cheap suicide tackle T3 hunters? It's going to make for a lot of tears and a very boring game.

No insurance to suicide gankers:
Don't care. Gankers will still gank the expensive stuff for profit and the cheap stuff for tears.

Apart from the hybrid buff and parts of the dessie buff (and nebulae) I'm a lot less happy about these changes than I was.
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#180 - 2011-11-07 04:11:17 UTC
the only issue i see with these snipey concepts is the fact that they make 4 T2 HACS completely obsolete. what the hell is up with that?