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Suicide Ganking: coming to an end?

First post
Author
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#201 - 2011-11-06 12:31:54 UTC
Tippia wrote:
Since you were actually quoting me, not Ryllic Sin…
Jenshae Chiroptera wrote:
Umm ...
Yes? Just because it is “high” security doesn't mean it should be without risk, nor does it mean that it can't use more risk than it currently has. Over time, “high” sec has edged closer and closer to complete sec, which has a number of harmful consequences. I would prefer that it was edged back towards being merely high security (relatively speaking, compared to the low security of low sec and the no self-made security of nullsec).
Quote:
Encouraging criminal behaviour. Riiight. What?
Yes? It has become a bit too rare, moving more towards scam spam and various aggression juggling (can flipping and the like), making it rare to see proper crime in space. Such acts rather seem to need a bit of encouraging in this day and age, to bump up that risk of flying in space a bit and to further stimulate the economic effects of such crime.

That's the funny thing about EVE: the way the game is set up, criminal behaviour is not a bad thing — quite the opposite. Rampant criminality in EVE can have a silly amount of very positive effects.


How so?
Prince Kobol
#202 - 2011-11-06 12:32:25 UTC  |  Edited by: Prince Kobol
Malcanis wrote:


But this change will do almost nothing to protect miners themselves, whilst it will radically increase the protection to freighters and orcas. If anything the poor schmoe in a mining marge is going to be slightly worse off, because he'll still be on that list of near-free-to-gank targets.

We better hope that Soundwave goes ahead and changes drones to bounty rats soon.


What you should of said is it will radically increase the protection of freighters and orcas when carrying NO cargo.

If a freighter/orca or any other ship is carrying cargo of a certain value in relation to what is required to gank said ship, then it is still a target to be ganked as a profit can still be made.

So instead of randomly ganking a ship knowing regardless of what it drops you will either only lose a small amount of isk or come out even, you might have spend a little time and choose your targets.. oh the horror.

Unless of course what you are saying is that any ship should be ganked regardless of value so long as those who are ganking do not lose any isk in the process.

The only change I see in this if indeed it does goes ahead is that there will be a slight, and only slight drop in ganking for lols and that's it.
Roosterton
Sebiestor Tribe
Minmatar Republic
#203 - 2011-11-06 12:35:16 UTC
I'm fine with this as long as they also remove insurance payouts for non-combat ships which get killed in low/nullsec. After all, taking your shiny industrial out there is a completely irresponsible thing to do, amirite?
Roosterton
Sebiestor Tribe
Minmatar Republic
#204 - 2011-11-06 12:43:20 UTC  |  Edited by: Roosterton
I mean, since EVE is apparently based on "real life" now...

You know, I probably wouldn't give much of a **** under normal circumstances, but with the recent legalization of "decshields" and whatnot, this just gives the impression that CCP is now pandering to the safe-haven "iwin" needs of highsec carebears. CCP, say it ain't so?
OmniBeton
Deep Core Mining Inc.
Caldari State
#205 - 2011-11-06 12:47:38 UTC
Tippia wrote:
Nalia White wrote:

[quote=OmniBeton]If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ?
You cant insure risk of beeing punished for wilful illegal activities. It plain simple.
That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you have…

…but again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life).



As far as I understand there is only one "company" insuring ships in EVE and it is legal, so paying inurance to criminals is illogical. Isurance companies that protects criminals usualy are called "mafias"
Vastek Non
State War Academy
Caldari State
#206 - 2011-11-06 12:49:22 UTC  |  Edited by: Vastek Non
Really good to see. Hopefully that is the end of it though. I would hate to see stupidity go completely unpunished i.e. going afk at Jita gate with a full set of +5's in cargo etc.

It never made sense, at last CCP has seen the light.

Also, extremely amusing to see the self professed ganking expert who 'doesn't actually care' (their words) posting furiously at every comment on this topic. Yes you know who you are. I suspect tears, but meh, clearly their highly biased view isn't really that relevant so whatever.

People will still be ganked if they make themselves a big enough target, and that is exactly the way it should be. Hopefully though, bored fools ganking shuttles and pods for 'tears' will decline somewhat though. That is just pathetic and the type of behaviour that results in nerfs like this.

Edit: Tippia, you have some really bizzare views on how police operate/should operate. Clearly you think Somalia is a good example of a fully functioning society?

Anyway, well done CCP, but no more please!!
Scrapyard Bob
EVE University
Ivy League
#207 - 2011-11-06 12:50:03 UTC
Andski wrote:
Scrapyard Bob wrote:
(The only real solution there is to give the barges/exhumers more CPU/PG so that they truly have the option to fit a tanky setup, rather then the choice right now of "one piece of tin foil" or "two pieces of tin foil" on the Mackinaw. You can fit a better tank on a T1 industrial then you can get onto the more expensive T2 exhumers.)


Bombers are more fragile than, say, Punishers. Nobody complains about that.


Bombers don't (last time I checked) cost more then 20-30M ISK and come with a Covops cloak, have a small sig radius, a decent velocity, the ability to align quickly, and are combat ships.

Exhumers & Barges are ships designed to sit in a single place for an hour at a time (or at a minimum, slowly move around while a 2-3 minute cycle runs). The only offense they can carry are either 5 small or 5 medium drones. That presents a very different target profile and makes them basically sitting ducks.

A zero-tank Mackinaw has about 6290 EHP (37.5% EMP resist, 50% THE are the weak points). At best (without using faction or T2 rigs), you can boost that to 12-13k EHP. A mammoth with a similar focus on tank over design function would end up at 23k EHP and an Iteron V would have 24k EHP.

(Personally, I applaud coordinated groups who use destroyers to gank vessels in hi-sec. It takes a degree of organization and teamwork to pull off. On the flip side, I think the ability of a solo ship to alpha-gank easy targets is being over abused at the moment and will not be surprised to see CCP change things even further)
Roosterton
Sebiestor Tribe
Minmatar Republic
#208 - 2011-11-06 12:51:31 UTC  |  Edited by: Roosterton
OmniBeton wrote:
Tippia wrote:
Nalia White wrote:

OmniBeton wrote:
If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ?
You cant insure risk of beeing punished for wilful illegal activities. It plain simple.
That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you have…

…but again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life).



As far as I understand there is only one "company" insuring ships in EVE and it is legal, so paying inurance to criminals is illogical. Isurance companies that protects criminals usualy are called "mafias"


"The SCC is responsible for regulating and monitoring all trade transactions that take place on space stations. It has agents on all stations that record the transactions and they also offer courier and escrow services to make trade smooth."

Nowhere does it say that it's supposed to be 100% legal.

The only thing to imply that is that it's part of the CONCORD faction... but we're talking about a corrupt entity which allows people to legally shoot each other in highsec for a small weekly fee. Do you think they would really care?

Also - tell me why miners and industrialists should be insured after dying in lowsec. After all, in real life, if you hauled your car into Somalia and it got blown up, would your friendly local insurance company be responsible?

[quote]Well Tippia, instead of trolling with your usual one-line punchers why don't you actually take the time to think about it for a minute?

And what is being curbed here is suicide ganking (not ganking as your post above suggests).


Can you actually provide a solid answer? Why is suicide ganking a bad thing? Why do gankers lose insurance, when miners and industrialists doing equally stupid things don't?

Or are you just going to stay on your high horse and act as if it's your god-given right to be correct because you are standing for the just and holy needs of the highsec citizens?

IMO, just get rid of insurance altogether. It's a massive isk faucet, and there's no way in hell that the SCC is actually running a profit. Lol This also opens the door to player-run insurance companies. (Chribba's next venture, maybe?)
Vastek Non
State War Academy
Caldari State
#209 - 2011-11-06 13:01:09 UTC  |  Edited by: Vastek Non
Roosterton wrote:
OmniBeton wrote:
Tippia wrote:
Nalia White wrote:

[quote=OmniBeton]If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ?
You cant insure risk of beeing punished for wilful illegal activities. It plain simple.
That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you have…

…but again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life).



As far as I understand there is only one "company" insuring ships in EVE and it is legal, so paying inurance to criminals is illogical. Isurance companies that protects criminals usualy are called "mafias"


"The SCC is responsible for regulating and monitoring all trade transactions that take place on space stations. It has agents on all stations that record the transactions and they also offer courier and escrow services to make trade smooth."

Nowhere does it say that it's supposed to be 100% legal.

The only thing to imply that is that it's part of the CONCORD faction... but we're talking about a corrupt entity which allows people to legally shoot each other in highsec for a small weekly fee. Do you think they would really care?

Also - tell me why miners and industrialists should be insured after dying in lowsec. After all, in real life, if you hauled your car into Somalia and it got blown up, would your friendly local insurance company be responsible?


I pretty much agree with the Insurance in war zones bit, however consider that real world militaries have insurance on many front line assets (including soldiers). I personally feel that Insurance being done away with completely would be great, however it would be extremely noob/small alliance unfriendly so probably best to leave as is for the sake of the game Cool

edit: fail quote
Halcyon Ingenium
Caldari Provisions
Caldari State
#210 - 2011-11-06 13:03:06 UTC
Roosterton wrote:
I mean, since EVE is apparently based on "real life" now...

You know, I probably wouldn't give much of a **** under normal circumstances, but with the recent legalization of "decshields" and whatnot, this just gives the impression that CCP is now pandering to the safe-haven "iwin" needs of highsec carebears. CCP, say it ain't so?


I still personally think this is a stop gap until they can come up with a system of bribe/counter bribe for wardecs. Which would be much awesome and win. PvP starts in Highsec with a wallet duel, and if it goes all the way to conclusion, it ends with a gun duel. Verdict: Epic win for all and a righteous isk sink for highsec.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

MatrixSkye Mk2
Republic University
Minmatar Republic
#211 - 2011-11-06 13:05:24 UTC  |  Edited by: MatrixSkye Mk2
Roosterton wrote:
Can you actually provide a solid answer? Why is suicide ganking a bad thing? Why do gankers lose insurance, when miners and industrialists doing equally stupid things don't?

The answer has been provided numerous times. It's just you don't like the answer. Suicidie ganking as it is allows "LOL" players to easily destroy hundreds of millions of isk with very little risk and consequence to themselves. And mining in hi sec shouldn't have to be an extremely perilous activity as it has become for miners. And the solution to miners shouldn't have to be "don't mine in hi sec and you'll be safe". Because as it stands this is pretty much their only option during this LOL-fest. And because there is little damage to the gankers activities like this can go on indefinitely.

When mining in hi sec has become more dangerous than mining in lo/null sec something is definitely out of whack,. considering that the mining rewards in hi sec are less.

Quote:
Or are you just going to stay on your high horse and act as if it's your god-given right to be correct because you are standing for the just and holy needs of the highsec citizens?
Why don't you direct these questions to your buddy Tippia? :-) Or would you prefer a "How so" from me?

Successfully doinitwrong™ since 2006.

Jhagiti Tyran
Caldari Provisions
Caldari State
#212 - 2011-11-06 13:11:52 UTC
Avila Cracko wrote:
p.s.
you see that your kind is here minority... and zillion posts from one person is not zillion opinions, only one...


EVEs player base has been going to the dogs for years, there are many more whining carebears on the forums than there used to be. Most of the old school players who would be agreeing with Tippa have all quit over the years. Still it doesn't matter, what you claim as a victory is nothing of the kind and will change very little.

P.S.

I don't care anyway, you can all huddle in highsec to frightened to play the game and BFF each other to extacy for all eternity for all I care, so removal of insurance and dec shield alliances or w/e doesn't bother me.
OmniBeton
Deep Core Mining Inc.
Caldari State
#213 - 2011-11-06 13:12:14 UTC  |  Edited by: OmniBeton
Roosterton wrote:


"The SCC is responsible for regulating and monitoring all trade transactions that take place on space stations. It has agents on all stations that record the transactions and they also offer courier and escrow services to make trade smooth."

Nowhere does it say that it's supposed to be 100% legal.

The only thing to imply that is that it's part of the CONCORD faction... but we're talking about a corrupt entity which allows people to legally shoot each other in highsec for a small weekly fee. Do you think they would really care?

Also - tell me why miners and industrialists should be insured after dying in lowsec. After all, in real life, if you hauled your car into Somalia and it got blown up, would your friendly local insurance company be responsible?



Well, never seen CONCORD saying "nah, I'll pass on this" when someone was kill in hisec so I think they care. And even there was a corruption not all insurances would be payed. Corruption make things depend on someones mood.

Low sec does not differ much from hi sec from legal point of view. You stil became a criminal if you attack someone (sec status) so I think insurance applies. Null sec, a the other hand, is different story. It's your Somalia, no penalty for attacking, 100% off the empire and CONCORD jurisdiction. And for death there insurance payment is, I think, questionable.

EDIT:
I general, the problem is that insurance mechanism doesn't care about anything except ships price. That is just stupid. In RL isurance payments depend on many factors including car owner history, his family etc. Eve keeps track of player kills and looses and insurance algorithms should take it into account, along with it's security status.
Imagine for example if you had to pay additional isk if you want to be compensated for ship loos in some specific region because you died there too many times already :)
El 1974
Green Visstick High
#214 - 2011-11-06 13:23:59 UTC
Just wondering if this change is going to affect the cost to insure a ship since the cost of insurance should be somehow linked to the risk of insurance payout. Not sure if it actually works that way in Eve, but it would make sense.

p.s. is there a way to ignore posters who keep trolling threads?
Tippia
Sunshine and Lollipops
#215 - 2011-11-06 13:28:13 UTC  |  Edited by: Tippia
El 1974 wrote:
Just wondering if this change is going to affect the cost to insure a ship since the cost of insurance should be somehow linked to the risk of insurance payout. Not sure if it actually works that way in Eve, but it would make sense.
Nope. Mainly because, once again, insurance in EVE is a game mechanic, not a business. Its purpose is not to make money, but to provide incentives to making ships blow up and to provide a base value for all minerals. Insurance in EVE is pretty much the exact opposite of real-life insurance.
Quote:
p.s. is there a way to ignore posters who keep trolling threads?
Click their name in the panel to the left, and choose “Hide Posts” from the drop-down.
Roosterton
Sebiestor Tribe
Minmatar Republic
#216 - 2011-11-06 13:28:59 UTC
MatrixSkye Mk2 wrote:
Roosterton wrote:
Can you actually provide a solid answer? Why is suicide ganking a bad thing? Why do gankers lose insurance, when miners and industrialists doing equally stupid things don't?

The answer has been provided numerous times. It's just you don't like the answer. Suicidie ganking as it is allows "LOL" players to easily destroy hundreds of millions of isk with very little risk and consequence to themselves. And mining in hi sec shouldn't have to be an extremely perilous activity as it has become for miners. And the solution to miners shouldn't have to be "don't mine in hi sec and you'll be safe". Because as it stands this is pretty much their only option during this LOL-fest. And because there is little damage to the gankers activities like this can go on indefinitely.


No consequences? So -10 security status isn't a consequence now?

Miners have plenty of options available to them:

Don't mine with super shiny shield boosters.
Don't mine in paper-thin mackinaws, use hulks
D-scan at 500k, warp off if you see a fleet of thrashers on scan.

But no, on top of that, and on top of the fact that suicide ganking for-the-lols means a rapid descent into the bowels of being outlawed from highsec, and despite the fact that insurance was already nerfed to a certain extent in Tyrannis...

CCP are still trying to make it harder. It's like miners are supposed to sit there, activate lasers, and not have to do anything, and be in 100% complete safety.

And that's not EVE.

Quote:
Why don't you ask Tippia? :-)


Perhaps because Tippia actually raises a good, philosophical point when he does it? You're just failing at trying to use Tippia-arguments, which only Tippia is pro enough to use.

Halcyon Ingenium
Caldari Provisions
Caldari State
#217 - 2011-11-06 13:30:21 UTC  |  Edited by: Halcyon Ingenium
El 1974 wrote:
Just wondering if this change is going to affect the cost to insure a ship since the cost of insurance should be somehow linked to the risk of insurance payout. Not sure if it actually works that way in Eve, but it would make sense.

There are varying levels of insurance you can buy, which basically means that they let you asses your own risk. Hilarious no?

El 1974 wrote:
p.s. is there a way to ignore posters who keep trolling threads?


Yeah, don't read their posts.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

enterprisePSI
#218 - 2011-11-06 13:33:32 UTC
i never insure my ships when i suicide gank.

The tears of the many, outweigh the tears of the few. Or the one. enterprise-psi©

Ryllic Sin
School of Applied Knowledge
Caldari State
#219 - 2011-11-06 13:39:33 UTC  |  Edited by: Ryllic Sin
Scrapyard Bob wrote:

(The only real solution there is to give the barges/exhumers more CPU/PG so that they truly have the option to fit a tanky setup, rather then the choice right now of "one piece of tin foil" or "two pieces of tin foil" on the Mackinaw. You can fit a better tank on a T1 industrial then you can get onto the more expensive T2 exhumers.)


Surely the real soluton would be to extend your solution and make Eve more of real sandbox, less of the faux sandbox that it currently is.

An explanation - currently crafting in Eve is no different than most other MMOs, it is just a more complex version than most. In real sandbox games players have far more freedom when it comes to building stuff, they really can invent new stuff, in some even create the graphics.

Now creating the graphics may be a step too far in an mmorpg, but the game could certainly do with being more like a sandbox where players get the freedom and the abilty to influence the enviroment when it comes to crafting.

So to expand on your example, it would be even better if ships simply had a set number of points (obviously with more expensive ships having more points), that the player was then able to use tofit out a ship in any way they wished, how many HP, how much CPU, cargo hold size, how many high/mid/low slots, etc.

This, to take the mining / ganking example would give the miner the choice to go for an all out mining ship, that was easy to gank, or they could go for anti-gank minng ship, which would be a less effecient miner, smaller cargo hold,etc, but be much more tanky (genuinely tanky, not tanking out a paper thin hull which is the only option people currently have).

It fit in with the alleged goal of a player being able to effect the enviroment and add some much needed variety to the game.
Ryllic Sin
School of Applied Knowledge
Caldari State
#220 - 2011-11-06 13:42:17 UTC  |  Edited by: Ryllic Sin
Scrapyard Bob wrote:

(The only real solution there is to give the barges/exhumers more CPU/PG so that they truly have the option to fit a tanky setup, rather then the choice right now of "one piece of tin foil" or "two pieces of tin foil" on the Mackinaw. You can fit a better tank on a T1 industrial then you can get onto the more expensive T2 exhumers.)


Surely the real soluton would be to extend your solution and make Eve more of real sandbox, less of the faux sandbox that it currently is.

So to expand on your example, it would be even better if ships simply had a set number of points (obviously with more expensive ships having more points), that the player was then able to allocate to use to fit out a ship in any way they wished, how many HP, how much CPU, cargo hold size, how many high/mid/low slots, etc.

This, to take the mining / ganking example would give the miner the choice to go for an all out mining ship, that was easy to gank, or they could go for anti-gank minng ship, which would be a less effecient miner, smaller cargo hold,etc, but be much more tanky (genuinely tanky, not tanking out a paper thin hull with little CPU which is the only option people currently have).

It fits in with the alleged goal of a player being able to effect the enviroment and add some much needed variety to the game.