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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Ley Lee
FLIGHT SCHOOL
RED.Union
#401 - 2013-06-05 08:12:01 UTC  |  Edited by: Ley Lee
Hey!

Remove automated signature system scan - keep only anomalies than all be fine

People must do somethind to get results - fit probe launcher with probes and push the button in each system at least!
Alexander the Great
Imperial Academy
Amarr Empire
#402 - 2013-06-05 18:49:20 UTC
Another example where new system is a hit for advanced scanning.

Suppose you're a fleet combat prober and you need to control two different spots in the system at the same time. It's possible because you need only 4 probes for each spot.

With previous system you drop 4 probes at one spot then warp to second spot and drop 4 probes there. Then form 2 pyramids.

With new system probes aren't simply placed where your ship is. So you'll need to drag all the probes all over the system separately to those spots then zoom in and form the damn pyramids.

Looks like nobody who worked on this changes has any idea of scanning except casual cases.
arria Auscent
Center for Advanced Studies
Gallente Federation
#403 - 2013-06-05 22:16:41 UTC
we could use an option to turn off probes formation
i prefer to place my 5 probes my own way, the new way is a mess
be ok if the formations changed when reducing size but they dont
Wodanaz
Ministry of War
Amarr Empire
#404 - 2013-06-06 00:15:42 UTC
ccp have a real problem of forcing there own ideas of how things should be on the player base however they should be listening to feedback and than making the changes not the other way round, Iam getting real tired of the lack of care going into this game and the lack of developers who listen to the player base at the end of the day us players should get listened to instead of being ingnored wrong step ccp.
Space Wanderer
#405 - 2013-06-06 07:15:10 UTC  |  Edited by: Space Wanderer
Alexander the Great wrote:
Looks like nobody who worked on this changes has any idea of scanning except casual cases.


This is very much true. I am very sorry to say this, but can someone at CCP honestly affirm that the design changes to scanning have been deeply thought out, beyond the vision phase? Because from my standpoint it certainly looks like they weren't... While I do appreciate CCP's decent reaction to feedback, there are certain design points that a good design phase should have never considered in the first place, feedback or not feedback (7 probes comes to mind, how could you even conceive that??).

CCP, please HTFU, admit that you dropped the ball on this and please, please, please, iterate on the scanning system like you did on the unified inventory. I am not asking you to renounce to your vision, but just fix the clearly horrible things that you have introduced (autorecall of probes or lack of custom formations, for example).
Mra Rednu
Oyonata Gate Defence Force.
#406 - 2013-06-06 11:35:28 UTC

CCP has removed exploration as a profession and turned it into a sideline.

You should not be able to see the cosmic sigs unless you drop a probe first, they are making those patient souls who went around scanning whole constelations redundant, now anyone and everyone can see if there is something there with no effort on there own part to activly go looking for them, yet another way they are dumbing down EVE to pander to the instant gratification mob.
Lolmer
Merciless Reckoning
#407 - 2013-06-06 16:16:35 UTC  |  Edited by: Lolmer
Mra Rednu wrote:

CCP has removed exploration as a profession and turned it into a sideline.

You should not be able to see the cosmic sigs unless you drop a probe first, they are making those patient souls who went around scanning whole constelations redundant, now anyone and everyone can see if there is something there with no effort on there own part to activly go looking for them, yet another way they are dumbing down EVE to pander to the instant gratification mob.


I like that you get to see there is *something* there to explore, but not the great detail (exact number of signatures; anomalies are fine since they're "free" anyways) nor that Gravimetric/Ore Sites are "free" and don't need to be explored.
Kusum Fawn
Perkone
Caldari State
#408 - 2013-06-06 20:55:19 UTC  |  Edited by: Kusum Fawn
i am soo glad i moved out of my wh before you completely ****** up scanning.


When can I
=> customize the scan probe deployment?
=> have probes launch and warp to a standard of my choosing?
=> configure which buttons do what?
=> resize the columns on the scan window?
=> get the scan timer back?
=> get the shift key to do what it did originally?
=> see all my probes by default?
=> get rid of your stupid color bar?
=> have the deployment buttons scale to the range that i have set?


I wonder how many patches you will have to do to fix this stuff. that you broke.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Andy Landen
Deep Core Mining Inc.
Caldari State
#409 - 2013-06-06 23:02:36 UTC  |  Edited by: Andy Landen
How do we get these new scan modules without using the market? How do I invent the tech II ones?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

catallin
Bite Me inc
#410 - 2013-06-07 07:25:59 UTC  |  Edited by: catallin
Old functions (or in CCP's view - flaws) that existed in the old system should be reintegrated:
- having the option to launch less probes, not your full charge
- having the option to leave the probes out
- seeing which probe is which (number-wise) and centering on one of them without having to press extra buttons
- opening the scanner window with one click instead of 2 (seriously, i can open the d-scanner myself, thank you very much)
- random other stuff that has been mentioned so far
edit:
- jeez, the probes are launched near your ship; why in the name of batman should i see them near the sun?!
Malice Redeemer
Kenshin.
Fraternity.
#411 - 2013-06-07 07:46:45 UTC  |  Edited by: Malice Redeemer
Kusum Fawn wrote:
i am soo glad i moved out of my wh before you completely ****** up scanning.


When can I
=> customize the scan probe deployment?
=> have probes launch and warp to a standard of my choosing?
=> configure which buttons do what?
=> resize the columns on the scan window?
=> get the scan timer back?
=> get the shift key to do what it did originally?
=> see all my probes by default?
=> get rid of your stupid color bar?
=> have the deployment buttons scale to the range that i have set?


I wonder how many patches you will have to do to fix this stuff. that you broke.



I just tried this stuff out, and am pretty amused that they took out the ability to resize the columns. No one thought it might be a good idea to shorten "Cosmic Anomaly" and "Cosmic Signature" to just Anomaly and Signature? Also the new controls for moving probes are ridiculous, as is the idea that they would not include a way to toggle to the new reverse group move controls.

In an poorly thought out and under implemented change, ccp has caused for me what they are attempting to shield new scanners from, I have to learn it over again. The default formations range from useless to all but useless, so I'm attempting to learn to manually position the probes in this trainwreck.
Pete Pollitt
BB12 inc
#412 - 2013-06-07 11:21:47 UTC
Mra Rednu wrote:

CCP has removed exploration as a profession and turned it into a sideline.

You should not be able to see the cosmic sigs unless you drop a probe first, they are making those patient souls who went around scanning whole constelations redundant, now anyone and everyone can see if there is something there with no effort on there own part to activly go looking for them, yet another way they are dumbing down EVE to pander to the instant gratification mob.



i totally agree with this. it has gone from good healthy competition to a race because everyone can see whats out there. hopefully it will return to normal once the novelty has worn off.

But that said still keep up the hard work CCP Big smile
Rhapsodae
Bedlam Escapees
Apocalypse Now.
#413 - 2013-06-07 13:24:05 UTC
Scannings totally screwed.

Give is something to do ourselves.


Keep Anomalies in systemscan, make us work word complexes! Training for all the scanning skills over a starter skill should give us some ruddy benefit just like before the patch. Now everybody uses 7 probes wtf. Some still like 6!



And give me back my deepspace scanner probes!!!
Jabbawok
Griff-Co
#414 - 2013-06-08 14:32:19 UTC  |  Edited by: Jabbawok
Malice Redeemer wrote:
Kusum Fawn wrote:
i am soo glad i moved out of my wh before you completely ****** up scanning.


When can I
=> customize the scan probe deployment?
=> have probes launch and warp to a standard of my choosing?
=> configure which buttons do what?
=> resize the columns on the scan window?
=> get the scan timer back?
=> get the shift key to do what it did originally?
=> see all my probes by default?
=> get rid of your stupid color bar?
=> have the deployment buttons scale to the range that i have set?


I wonder how many patches you will have to do to fix this stuff. that you broke.



I just tried this stuff out, and am pretty amused that they took out the ability to resize the columns. No one thought it might be a good idea to shorten "Cosmic Anomaly" and "Cosmic Signature" to just Anomaly and Signature? Also the new controls for moving probes are ridiculous, as is the idea that they would not include a way to toggle to the new reverse group move controls.

In an poorly thought out and under implemented change, ccp has caused for me what they are attempting to shield new scanners from, I have to learn it over again. The default formations range from useless to all but useless, so I'm attempting to learn to manually position the probes in this trainwreck.


Sure I'm all for making life a little easier for the the noobs but lets not dumb the game down too far into pre-pubescence, launching all probes at once? christ I only want to launch 1 at min scan range next to the worm-hole I just entered so I dont scan it again, then I want lose a combat probe from a safe spot to watch for new arrivals while my buddies mine ark. Or maybe I want to find an exploration site using RRS probes with only a 15 min life span and can do it quicker useing the techniques that I've not quite mastered.If you really must persist with this latest, shall we say" innovation ", at least give us the option of disabling it like the captains quarters
Anti-social Tendencies
Society for Miner Education
#415 - 2013-06-08 17:52:24 UTC
These threads are getting a bit long to find.

Right now the system scanner doesn't refresh automatically. That is fine, but unlike d scan, hitting the scan button doesn't work. I get a message that it can't connect with probes .

Before DSPs were removed. We would launch a probe and use it to scan for the presence of new sigs or new ships. Now we don't have those available . The system scanner will give new sigs but the only way I can find to scan for new sigs is to close and reopen the scanner . Anyone know if this is a bug? How can we get the functionality if the DSPs, at least in part?

"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE

DeMichael Crimson
Republic University
Minmatar Republic
#416 - 2013-06-09 06:57:34 UTC  |  Edited by: DeMichael Crimson
I read the Dev Blog as well as every single reply in this thread, gave most of them +1 like

I agree with the majority of players posting in this thread about this so-called exploration expansion. In fact, CCP should be calling this a contraction.

This expansion actually benefits PvP gankers, plain and simple. There' so much more I'd like to say but that would simply be too easy.



DMC



EDIT : I decided to make it easy for Dev's to know what I think about this new expansion.

TLDR = Don't like the new exploration changes.

Back when the racial mining Frigates and Cruisers were replaced by the Ore Frigate and the Mining ship update was introduced, suicide ganking Industrial ships was the most prevailing activity in high security. At that time I had said that change was nothing more than smoke and mirrors, that CCP was forcing everyone to get into giant bulls-eye targets even if their career path wasn't mining/industrial. Basically making more gank opportunities available everywhere.

The only aspect of that change that offered a small amount of safety for those ships were Cosmic Signature Grav sites. At least they could get some sort of advance warning by watching for probes on D-Scan. Now that is no longer available. This new exploration change is a gankers wet dream come true.

Not only has exploration been dumbed down but it also conveniently creates more gank targets now. The mini hacking game and spew cans is just another aspect of that, making more potential targets available for longer periods of time. Sure those targets have to be probed out but that doesn't matter much what with the new scan modules now giving an edge to regular Combat ships.

T3's not allowed in 3/10 and 4/10 sites has got to be the final slap in the face. The problem wasn't the ships or Deep Space Probes, it was the documentation of static triggers. The non-randomization of those enabled blitzing which when coupled with massive competition, encouraged site picking that turned exploration into nothing more than a giant Cherry Pick Blitz Race.

I joined this game 5 years ago due to Nightmare's exploration Vid's. I remember the initial probing mechanic which very few players trained up skills for it. When Apocrypha was released, exploration was vastly improved per time sink and available content but at the same time it was dumbed down in skill and equipment requirements. It was no longer a specialized career path but still viable for veteran explorers to conduct due to lot's of content and little competition. Over the years that changed into the Cherry Pick Blitz Race which I believe is one of two reasons for these new exploration changes. The other reason is to facilitate a lot more easy gank targets.

Wouldn't surprise me in the least if this was perpetrated by Null sec power blocs.



2nd EDIT :

Oh yeah, that's why Tags for Security Status was implemented. Makes it easier for them to continue ganking.
Fon SaiHoc
Aliastra
Gallente Federation
#417 - 2013-06-09 15:39:05 UTC
Quoting what i posted on the Odissey Feedback thread:

I am going to give my feedback.

Compared to many and possibly most of the players who come here i am probably a noob, but i play EVE for 2 years and a half and i consider that quite some time.
My main activity is Exploration.
I have three accounts and i have invested much time ( and lets face it, money ) in this game and community because i truely enjoyed it... untill now.

What do i think of this patch? I have no words.
I am seriously considering dropping my subscriptions. Its not a rage quit, its simply not enjoying the game anymore.
And i will explain why.

There are many things that can be done in EVE, the way we are will influence the path we choose in EVE.

Only a small group chooses exploration and there is a reason for that.

This patch takes all the reasons away. The miners and ratters and mission runners will become "explorers" and the real explorers will find another way to enjoy the game... or quit.

Seriously, you should not change exploration so much without consulting explorers... but i guess you went to consult who is not an explorer...
So now you have a semi-automatic system to scan.... i hate it...
I have my own techniques... in a bit over two years i have over 400 units of overseer personal effects from 3/10 complexes and over 300 from 4/10 complexes.
I am an explorer or was untill now.

I have my own techniques, and those techniques i developed with experience and effort, those give me an advantage.
I enter a system and i dont know if there is anything good in it.
I start probing, its a hit and miss, the thrill of finding or not. the run to find it before others come in and find it as well.

Now?
Now you enter the system and see everything, you even see where the signature is located within the system before launching one probe.
awesome!!! thats how easy it gets now!
What about the probes?
Semi-automatic, press launch, they all go out and get linked! awesome!!!

so what makes the difference now? just skills, just put some days on the side to train some skills and you are good to go.

Now mission runners can do exploration afkish as they do with the missions...

It never ocurred to you that real explorers actually like to move the probes manually? that they actually enjoy the fact that its hard? and feel more rewarded from finding something that its hard to find?
Did you ask any explorer who has ran over 700 scanned complexes in two years if he wanted the probes to be released that way? and to be linked? and everythign else?

For me, the game is ruined, but i guess thats alright, i only have three accounts... those can be replaced with three new players...

For the record, i am not one of those guys who always come here complain, quite the opposite, i have never complained about any patch. If there is a bug i report and thats it.

Now?... now i hardly log into EVE... i have a few more days untill my subscriptions expire but really... i find no reasons to log.

Best wishes to everyone.

Fon

PS - I will add something:

All my three accounts were built around the joy of exploration.
I would never consider training a miner pilot if lowsec ore would be so easely found in highsec without scanning, it was good the way it was!!!

I would never consider training an orca pilot - freighter pilot if lowsec ore would be so easely found in highsec without scanning as it is now - it was good the way it was!!!

I am not a gamer, i dont play and didnt play other games, EVE its the only game for me and what made me want to stay for 2 years and a half already, was exploration.

Now there is no exploration, you have taken exploration out and transformed it into a new way to play afkish, good for afkish mission runners and afkish miners.

If exploration was what made me stay, not having exploration, i have no reasons to stay.

This is not a threat about unsubbing, its simply so.

One of my accounts have alreayd expired and i didnt renew it, and the other two will expire soon and i wont renew it as well because i have no reasons to. Since i tried the new "exploration scanning whatever" i docked and i had no motivation to undock, because there is nothing anymore for me in the game.


If i would try EVE today, i would not play longer than a couple of days. When i joined back in 2010, i had not finished the tutorials and i knew already i was going to stay and i knew already i wanted to be an explorer.

Two years and a half later i have over 300 8th tier overseer personal effects from DED rated 4/10 complexes.
An explorer knows that means probably around 1.000 4/10 level ship restrictions complexes ran,because the unrated spawn more than the others.

Two years and a half later i have over 400 7th tier overseer personal effects from DED rated 3/10 complexes.
An explorer knows that means probably twice that number if counting the unrated complexes in which you can take only up to a cruiser size ship.

Adding the 2/10s, i've ran over 2.000 combat complexes in less than two years and a half.

Add to that radar sites, magnometric sites, gravimetric sites for which i created a second miner account and a third orca pilot account.

Fon SaiHoc was an explorer.

Peace everyone.

o7

Kusum Fawn
Perkone
Caldari State
#418 - 2013-06-10 00:09:45 UTC
I would like the option to have the probe default be :

That the probes are visible and moveable like they were before.
Shift selects all probes like it was before.
Probe formations are centered around one distinct probe which is labeled or colored differently then other probes.
Center probe is an actual probe and not just arrows in space.

The scanner remembers that there are other signatures that are not currently covered by the scan probes when probes are being used to find signatures.

The scanner retains an active scan button even when there are no probes out.

I am not sure why its desireable to lose functionality but that is where you have gone.

CCP has yet to release a video of how the Unified inventory (first implementation) improved workflow.
CCP has yet to demonstrate how the new scanning is better then the last one. Im not holding my breath either.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Space Wanderer
#419 - 2013-06-11 09:23:12 UTC  |  Edited by: Space Wanderer
The silence of CCP in this thread is deafening...

It seems clear to me that CCP has not yet a clear idea on how to get out of the mess they did with exploration, so they hope that not mentioning it will somehow let it slide, even though it seems clear that overall they have not achieved what they set out to do.

So, in an optic of being constructive, I'll try to give some suggestions on how to straighten out this mess, if CCP ever decides to iterate on the system (which, byt the look of it they probably will not...). Of course this is only my opinion, but I think that many people will find the suggestions here at least an improvement on the currrent situation.


1) The Scanning Overlay

There is so much potential in this idea, and so little has been realized...

First of all, get rid of the "enter system, get bacon" thing. The scanning overlay is nice, and even the autoscan does not really hurt, but the fact that its range is infinite is mind-boggling. One important modification that should be done is to restrict the range of that scanner to 4AU, being basically a graphical and automatic version of the old onboard scanner. Also you might want to restrict the type of signatures that you can detect (for instance, you might be able to detect only signatures whose base signature size is above a certain level).

Then add skills and modules that allow to increase the range and the type of signatures detectable, so that the "infinite" range can be hit only by those who actually work towards exploration. And if you want to make happy those who feel the lack of DSPs, introduce some module that also informs you on the base signature size (with possibly a degree of approximation). This setup still meets CCP vision, because noobs will still be able to immediately see that there is stuff out there, and will be able to get to SOME of it, but it also rewards dedicated explorers for skill and equipment investment.


2) The scanning interface

Not much that you haven't been told by lots of people already.

First of all introduce at least one custom formation. That was the only thing that many people were asking to implement, and you not implementing it after all the work that nobody asked for, is some sort of slap in the face on your playerbase of which you should be ashamed. This would be one way in which you communicate to your playerbase that you care also for current explorers instead of being willing to throw them away in order to get noobs onboard.

Obviously also fixing some stupid things that you have removed from the previous interface might help. For instance:
a) the fact that you cannot resize the columns of the scan reports... this should be fixed.
b) the fact that your probes are always centered on the sun instead of being centered where you throw them... this should be fixed.


3) Probes launch and retrieval

There is nothing wrong in simplifying the probe launching mechanism, but immediate launch of all the probes is, as most of your changes, detracting from the emerging gameplay. The time needed to launch the probes, and the fact that they may prevent you to cloak in a hurry may open windows of opportunity for an attacker or a defender. If you wanted to enable a one-click to launch all, why not simply enabling autorepeat on the launcher, instead of changing everything?

As for instant probe retrieval, while I promised myself that in this post I would not ask you to rollback anything, I think you should simply rollback this single thing. While I appreciate that you at least enabled people to willingly leave probes in a system, instant recall was simply uncalled for, and against everything that EVE stands for (actions have consequences, ability and foresighting are rewarded, stuff gets blown up, etc...). Mind you, I don't really mind autorecall, but I am seriously against instant recall. If you want to autorecall probes you should not be able to gate out or dock until they have returned.


4) Grav sites in anomalies

Now this does not have much of an effect in highsec and nullsec, but it makes very hard to ninja-mine in lowsec and impossible to mine in wh. Mind you, I don't mind moving the BELTS in anomalies, as it has been done with ice, but the grav sites? They were supposed to be one of the bonuses of taking up exploration. By moving it into the anomalies you have effectively removed them from being exploration rewards, and also made them almost useless in whs and only marginally useful in lowsec. I would suggest to move all the belts in anomalies, which also makes them harder to bot, and putting grav sites back in signatures where they belong.

Just my 2c.
Angeliq
Brutor Tribe
Minmatar Republic
#420 - 2013-06-11 13:31:43 UTC
As one of the oldest players in EVE and at the same time one of the oldest explorers and ship probers, all I can say is: WHAT THE...?
I understand the need to make things more intuitive and accessible, to polish and make it shiny, but what CCP did with exploration, d.scan and ship probing is just dumbing the game down by a huge amount. Seriously CCP, stop making this game appeal to ALL down syndrome kids. There are a few oft hem playing, but don't make things this easy for them, give them a sense of accomplishment, make them work a little, don't just hand them everything.

Here's how I would see all these new "features" working:

1: Keep the new preset formation buttons for probes layout (formation), but make them customizable. Make it so the player has to arrange the probes in space himself and give him the option to SAVE the formation and preset it to the corresponding button (system covering formation or pinpoint signature formation). This way the player still has to do some work on his own, and every explorer/prober will use whatever formation fits him best or the best formation he is capable of thinking of.
2: Make Cosmic Signatures visible only for ships that have scan probe launcher fitted.
3: Display Cosmic Anomalies 10 seconds AFTER jumping into a system, undocking or changing ship. It is roughly the same amount of time a player needed to get Cosmic Anomaly results preOdissey by using the old system scanner function.
4: Allow the player to launch how many probes he wants and do not automatically place them on the sun, leave the probes launched near the ship so the player moves them around wherever he wants.
5: Do not autorecall probes when leaving system or docking.
6: Bring back the Scan Now button for system scanner and make the auto system scanning optional, but keep the new (grid) scanning effect.
7: Make an option to Clear other results, just like the option to Ignore other results AND make those options functional. If a signature/anomaly is ignored and cleared do not display it EVER AGAIN unless I clear the filter. This way it will prevent signatures/anomalies from showing back up in my results if I dock/undock, change ship, leave and reenter system, scan the system again, etc.
8: Do not display newly spawned anomalies on my screen if the overlay is disabled. Display them only is Scan window, maybe make them flash a couple of times to draw attention.
9: Get rid of the filling green bar effect for signatures, display only a green bar if you must, but I find the number display in % to be quite enough.
10: Make column size customizable in scan window results.

Best regards,
Ang

wow much space very ship such pvp many pew