These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Tech III Mining

Author
Markiel
Perkone
Caldari State
#1 - 2013-06-03 11:23:10 UTC
I tried to do a search on this through the forums, but the search featured borked out after one page of results. Also I can't access many game related pages seeing as how I'm on a work computer and most of those pages are blocked. Anyways, I know this is probably going to get some hate and all, but why not have a sleeper-tech based mining ship?

Basically have it work on the same subsystem-system as the tengu, loki, etc...but have all the subsystems be related to mining. Don't allow it to mine more than the hulk, or hell even the mack, but allow it to fit for survivability for low/null sec. I know a lot of people say that the Skiff is meant for mining in low/null but that's just not true anymore. Without the +2 warp strength, the tank merely makes you survive a few seconds longer, and mining in just a venture is painfully slow.

I don't know exactly how the Tech III thing works, I've unsubbed too many times to be in them yet and just finished up BC V for the patch, but I can imagine the warp strength could be a subsystem, that is about the only one I can think of off the top of my head.

I had found one thread I could access through a google search, but it was locked, otherwise I would have posted there. The OP posted about increasing yield, and of course that got shot down, increased yield decreases ore/mineral prices, yadda yadda yadda. However a few people suggested the subsystem/modular system. One in particular suggested making it just a base industrial ship, and adding subsystems to allow the use of strips.

I think this would increase the immersion of miners into low sec specifically, and would open up more targets for pirates that don't leave low at all, as well as increasing the presence of industrial corps in FW/Pirate space. I specifically state low-sec because in Null, from what I understand, you mostly have to keep an eye out for neuts/reds in systems and hit a safe/dock up when they pop up. I know that this is a simplified view of null mining, but I have yet to venture out there.

Let the flames bathe me and purify my dirty mining soul Shocked
Super spikinator
Hegemonous Conscripts
#2 - 2013-06-03 11:24:41 UTC
It wont bring all the miners to the boneyard that is low sec but I would like to see tech III mining subssystems added to the strategic cruisers. If only for amusing killmails.
Markiel
Perkone
Caldari State
#3 - 2013-06-03 11:26:52 UTC
I realize that a lot of miners aren't going to leave hi-sec no matter how accessible they make low/null. But I would, and I know at least a few miners who would. As it stands now low is about as close to untouched as you can get.
Markiel
Perkone
Caldari State
#4 - 2013-06-03 11:27:41 UTC
And actually if they did come out with just the subsystems for the current T3's I would be satisfied, however for RP value it would be nice for it to be ORE based P
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-06-03 12:17:01 UTC
Hmmmm.

A T3 ORE ship that can both mine and defend itself. I think nobody would use it because "OMG OUR YIELD. MUST HAS THE PRECIOUS. GIVES IT TO US."

It would also force Miners to abandon the whole "We can't fight back" argument.
Markiel
Perkone
Caldari State
#6 - 2013-06-03 12:58:43 UTC
That's why I'm saying it would be more used in low-sec. Make the yield low enough that a mack would out-mine it. Maybe around the level of a skiff. But allow it more survivability options, or if possible options to increase yield to mack levels if you choose to ignore the survivability options. I wouldn't mind seeing an option for mining foreman links, but would completely understand if it would be too unbalanced.

Basically just looking for options, obviously it would require advanced training. I also figure that getting miners into low-sec would make pirates happy, since there'd be a greater number of targets, more people jumping into gate camps, etc...

Oh, and I said nothing about being able to fight back, just about being able to survive in low-sec as long as you are paying attention. Still have no guns, so a group of cloakies with 3 disruptors or 2 scrams would still lock you down P
Lai HasCake
Republic Military School
Minmatar Republic
#7 - 2013-06-03 13:14:50 UTC
This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec.
Markiel
Perkone
Caldari State
#8 - 2013-06-03 14:02:39 UTC
See emergent game play P
Markiel
Perkone
Caldari State
#9 - 2013-06-03 20:48:18 UTC
Is there no one else!?
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2013-06-03 20:51:59 UTC
We're all busy talking about the Command Ship changes.
Hesod Adee
Perkone
Caldari State
#11 - 2013-06-04 10:00:12 UTC
Lai HasCake wrote:
This would be great imagine the miner tears when they lose 4 days worth of Skill points after being suicide ganked in high sec.

A good argument for the introduction of a Tech 3 mining ship.

Especially when the killmail shows multiple civilian shield boosters.
Tchulen
Trumpets and Bookmarks
#12 - 2013-06-04 10:13:52 UTC
I quite like the idea of a tech III mining ship although I'd rather they made the Rorqual actually usable first.
Lloyd Roses
Artificial Memories
#13 - 2013-06-04 10:18:14 UTC  |  Edited by: Lloyd Roses
+1 for offensive mining subsystems. Want to alpha asteroids.
Markiel
Perkone
Caldari State
#14 - 2013-06-06 07:23:44 UTC
Little Bump, because I'm sure this got buried :)

Dave Stark
#15 - 2013-06-06 08:11:32 UTC
in the TMC interview, fozzy said he'd rather introduce a t3 industrial rather than a t3 battleship or frigate.

he also said he wants to look at exhumers again, too.
RubyPorto
RubysRhymes
#16 - 2013-06-06 10:23:26 UTC
Tah Dah

[Mackinaw, What you're asking for already exists.]

Mining Laser Upgrade II
Warp Core Stabilizer I
Warp Core Stabilizer I

Small F-S9 Regolith Shield Induction
Small F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
[Empty Rig slot]

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Dave Stark
#17 - 2013-06-06 10:38:21 UTC
RubyPorto wrote:
Tah Dah

[Mackinaw, What you're asking for already exists.]

Mining Laser Upgrade II
Warp Core Stabilizer I
Warp Core Stabilizer I

Small F-S9 Regolith Shield Induction
Small F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
[Empty Rig slot]


curiosity; does that fit work for ice too?
Dave Stark
#18 - 2013-06-06 10:39:05 UTC  |  Edited by: Dave Stark
i hate these forums. grr
Markiel
Perkone
Caldari State
#19 - 2013-06-06 11:14:33 UTC
RubyPorto wrote:
Tah Dah

[Mackinaw, What you're asking for already exists.]

Mining Laser Upgrade II
Warp Core Stabilizer I
Warp Core Stabilizer I

Small F-S9 Regolith Shield Induction
Small F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I

Modulated Strip Miner II
Modulated Strip Miner II

Medium Core Defense Field Extender I
[Empty Rig slot]



except you'd have to be at like 3k from your rock, which means you can't be aligned because you would be out of range in about 15 seconds. Your tank still sucks, and it won't help in low anyways when you get a scram and a disruptor thrown on you. Ignoring the fact that you have to get the barge out to low sec to begin with. Or you might build it out there I guess, but it will get blown up, and sooner rather than later.

A tech 3 industrial with subsystems that support hauling and mining would serve a few purposes, and it would bring the more risk oriented miners out to low sec. No one in their right mind will take that fit out to low for anything other than lulz. The ore is not profitable enough to make the risk worth it currently. I don't think CCP is planning on balancing the low sec ores, since they just did the null, and even if they did it probably still would not draw too many miners.

The current exhumers are just not meant for the kind of ganks that low would bring. Its not as simple as having a big tank with some stabs so you can survive till concord comes. We need some means of fending off attackers. I am not asking for a ship with an increased yield. I wouldn't want that, something with the yield of a skiff for low-sec survivability, or if the pilot wanted no survivability with the yield of the mack. The hulk should hold as the best yield in large, and safe, mining ops.

Plus the fact that about every other area of the game has had new ships introduced, and miners have been stuck with the same stuff for years now. P I know this isn't the most compelling reason, but come on, give us something new to strive for.
Ewersmen
Perkone
Caldari State
#20 - 2013-06-06 11:40:09 UTC
Big smileThis is a good idea ....why?......why not give miners something to aim for .

Make it require a huge amount of skills ...make it mine a crap load .....why not give the miners new toys ...and all you pvp junkies would love to blow up a t3 mining ship ...wouldn't ya WOULD"NT ya!! lol
12Next page