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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#361 - 2013-05-31 14:45:02 UTC  |  Edited by: Durzel
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.
Draco Zhuangli
Garoun Investment Bank
Gallente Federation
#362 - 2013-05-31 14:50:15 UTC
When they announced the changes for exploration at the Fanfest they said they wanted to bring a better sense of exploration to the profession of exploring. I was excited to hear this. I anticipated a sense of adventure that using probes and exploring new corners of space would create. Now that I have read what the actual changes are, I am very disappointed.

Where is the adventure? Where is the greater sense of exploring? All we get is a Change in how exploration is performed, "Exploration for Dummies" and not an Expansion. Oh wait, we also get some mini-game and loot spew.

Why the only profession with a mini-game? Why not adapt Minecraft as a mini-game for the miners when they activate their modules?
As for the loot spew, if I were a professional and realized that valuable materials would be released into space when I successfully hacked it, I would eventually develop a net of some kind to assemble before I performed the hacking.

All of these changes have turned me off for exploration and negated any sense of adventure. The only way I will consider this a profession in the future is if the payout is similar or better than others. It is merely becoming an evaluation of where do I get the most isk/hr rather than what is fun to do.

Things I do approve include the removal of salvaging, and the removal of gravimetric sites. The salvaging sites were worthless anyway and a waste of your time. It makes sense to change the grav sites the way they are, except that it makes the risk much higher. I hope they adjust the rewards (higher end ore) for the added risk.
The archeology sites (except for the sleeper ones in WH) were largely worthless as well. The loot value was minimal so maybe this new system will change that.
Ladar sites or Gas sites are only valuable to certain gas harvesters. The low grade gas is very low in value and hardly worth the time to harvest, ship, and market. Maybe what you need is a way to sell the location of these sites? Oh wait, everyone will easily be able to find them now. The high grade gas is rare and worth the time...oops sorry, going negative again.

I also approve of the probe formations and the launching of all probes at once. This makes it easier and saves me a slight amount of repetition.

In my humble opinion, if you want to give exploration a sense of adventure change the mini-game to something that actually requires exploration, discovery, and investigation. Put clues in the containers that lead the explorer on a path to find more clues in other parts of space. The explorer must use intelligence to research history, find agents to discuss artifacts, and discover new places. Hey, some explorers go to places just to see them. Examples: Grand Canyon, Mt. Everest, Amazon River, why not add places like these in space that are beautiful to see. Capsuleers will want to find these places just to get a picture of themselves in front of it.
Another option, (since this will require a lot of activity from CCP) allow capsuleers to create their own exploration sites. They could put a note in a bottle (canister), clues to other canisters, leading to a final destination for a prize or a trap.

There are so many ways to make exploration adventurous, and you have done none of them.
Pantson Head
Caldari Provisions
Caldari State
#363 - 2013-05-31 16:04:08 UTC  |  Edited by: Pantson Head
So I made my first billion doing Catch and Stain mag sites for intact armor plates in a rifter. This was possible for two reasons: I made on grid bookmarks with my covops ship before bringing my rifter and none of the BS rats needed to be killed in order to access the cans so an AB rifter could orbit a can all day without serious damage.
Doing nullsec Mag and Radar sites in a t1 frig may not be what devs intended, but it was fun to use the game mechanics to my advantage and accomplish the 'impossible.'
So how does it work now? If you mess up the hacking and ships pop out, do you have to eliminate them or just tank them? Can i still send fresh pilots into nullsec with a covops and t1 frig with naught but a few tales of 200 million isk jackpots from mag sites (yeah I know intact plates are cheap now) and a dream of adventure? To progress from high-low-null-WH exploration do you need more skills now in better ships as well as access to the space?
I figure this fits here because it's exploration. I've actually been looking for this on features and ideas for a while now as I expected months in which to indignantly shout my rage at overworked devs.
Maul555
Xen Investments
#364 - 2013-05-31 19:19:58 UTC  |  Edited by: Maul555
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.
Lolmer
Merciless Reckoning
#365 - 2013-05-31 19:24:54 UTC
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


What he said. Having the probe placement where you put them is not only useful, but makes sense. Why would my probes appear to be positioned not where they are positioned? Where is the logic in that, Spock?
Maul555
Xen Investments
#366 - 2013-05-31 19:32:25 UTC
Lolmer wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


What he said. Having the probe placement where you put them is not only useful, but makes sense. Why would my probes appear to be positioned not where they are positioned? Where is the logic in that, Spock?



I would not be so mad if I could just ignore scanning and go do something else while they fix it. But I am forced to rely on scanning for my very survival. It effects everything I do in our WH system, and I am going to be forced to deal with their broken "improvement" if I want to continue being a WH pilot in the game of Eve....
Quintessen
The Scope
Gallente Federation
#367 - 2013-05-31 20:50:09 UTC
Lolmer wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


What he said. Having the probe placement where you put them is not only useful, but makes sense. Why would my probes appear to be positioned not where they are positioned? Where is the logic in that, Spock?


Okay, I've been reading this same comment multiple times and today you're the lucky winner. The reason they appear where they aren't is because the spheres represent where the probes will be when you click analyze. They don't actually move until you hit analyze in any scenario. Why would it be different here. I don't want there to be a special exception.

It would be nice to tell it to do the position around myself instead of the sun, but that's what is really being asked for. It has nothing to do with where the little spheres go on the solar system map. It *has always been* this way.

Thank you for your time.
Quintessen
The Scope
Gallente Federation
#368 - 2013-05-31 20:52:42 UTC
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


Why can you not simply drop a set of probes and scan down the bookmarks from the solar system map each day? It seems faster than warping around. This is a real question... is there some reason that this would be slower?
Zifrian
The Frog Pond
Ribbit.
#369 - 2013-05-31 21:36:48 UTC  |  Edited by: Zifrian
After doing some testing on Sisi, I'm still of the opinion that the scanning system really doesn't need to be changed much. I like the new probe pre-set ups and the modules, but the auto recall and loss of single probe launching, etc is a bit too far. But what people don't like about the system has been repeated enough that I don't need to do it again.

HOWEVER, assuming that we can still suggest changes that might be implemented, because I want to be constructive, AND taking into account the new input from CCP devs on your intent for this patch, I have an idea that might not be easy to do but seems like it would be the best of both worlds.

Assuming your intent is to make scanning easier for new players, then the issue really comes up when you are forcing the new system on old players who like the challenging gameplay of the current system. Additionally, there are many risk/reward parts of the current system that make good sense to keep.

Suggestion:

Add a new probe launcher for new players that is free/low cost and will use the new scanning system and allow the current system to be largely untouched (other than the new skill updates, modules, and UI updates in the scanning). Additionally, very low skill sites could be added with large signatures so this new module can pick up but can't pick up the current sigs. The sigs would be limited to rookie ships and frigs perhaps.

The pros of this system would be: 1 - New players would get the benefits of the new system you have created and want to move to, 2 - when they master the simple scanning system, they have something to look froward to. The challenge of the new system exists and there is a learning curve as well. Oh and there is anticipation! The thought of exploring more stuff you don't have access to keeps players engaged and excited with the thought of exploration! 3 - the current system is largely intact and the complexity and variety of that system (which is VERY GOOD) can remain intact.

The cons of this system:1 - CCP would have to code it, which might be hard to do. 2 - they might not make the deadline for Odyssey.

Anyway, the CSM was suggesting to be constructive and this is the best I think I can come up with over just trashing all the stuff I don't like with the new system. Most of the complaints are really the same and I think this idea at least attempts to find a middle ground instead of saying Yes to all or No to all.

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Lolmer
Merciless Reckoning
#370 - 2013-05-31 22:30:32 UTC
Quintessen wrote:
Lolmer wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


What he said. Having the probe placement where you put them is not only useful, but makes sense. Why would my probes appear to be positioned not where they are positioned? Where is the logic in that, Spock?


Okay, I've been reading this same comment multiple times and today you're the lucky winner. The reason they appear where they aren't is because the spheres represent where the probes will be when you click analyze. They don't actually move until you hit analyze in any scenario. Why would it be different here. I don't want there to be a special exception.

It would be nice to tell it to do the position around myself instead of the sun, but that's what is really being asked for. It has nothing to do with where the little spheres go on the solar system map. It *has always been* this way.

Thank you for your time.


Unless I'm misunderstanding you, that's exactly what we're saying. The current pre-Oddyssey functionality is the probes are clustered around where you launch them, so hitting Analyze *right then* will scan *where you are at*. Besides the lack of sense with the displayed location of probes not matching where they currently are there is also a functional change here which is senseless.

All we are asking is that the former, perfectly sensible and working, functionality be preserved.
Maul555
Xen Investments
#371 - 2013-05-31 22:33:32 UTC  |  Edited by: Maul555
Quintessen wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


Why can you not simply drop a set of probes and scan down the bookmarks from the solar system map each day? It seems faster than warping around. This is a real question... is there some reason that this would be slower?


Because there are multiple ladar and gravi signatures.... I am just trying to update my bookmarks with the new ID of everything that is still around. a few minutes of gathering updated ID's in my notepad by dropping probes 1 at a time, then update the bookmarks... If I scanned the entire system lightly, I would not know which ladar is which, and which bookmark gets which new ID... Scanning down the entire system to 100% would obviously take a lot longer than this. When I am done, I need to only scan the signatures that are not on my list, which is usually just 1 or 2. We are not talking about a few signatures here... Sometimes it can be 20 signatures that need updating...

tldr: I hit them 1 by 1 so I know exactly which bookmark gets which new ID, quickly

Or I can put it another way. What would take you longer to get a bookmark with an up to date ID? Scanning down a signature to 100%, or warping to it, popping a probe, and hitting scan? That is why I don't scan the entire system every day. because it takes too long and I don't need to when i already have every bookmark from the previous day.
Maul555
Xen Investments
#372 - 2013-05-31 22:41:45 UTC  |  Edited by: Maul555
Quintessen wrote:
Lolmer wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


What he said. Having the probe placement where you put them is not only useful, but makes sense. Why would my probes appear to be positioned not where they are positioned? Where is the logic in that, Spock?


Okay, I've been reading this same comment multiple times and today you're the lucky winner. The reason they appear where they aren't is because the spheres represent where the probes will be when you click analyze. They don't actually move until you hit analyze in any scenario. Why would it be different here. I don't want there to be a special exception.

It would be nice to tell it to do the position around myself instead of the sun, but that's what is really being asked for. It has nothing to do with where the little spheres go on the solar system map. It *has always been* this way.

Thank you for your time.



I don't understand what you are saying here... Right now the probes are where I deploy them, immediately... and they will continue to be there after I hit scan....

The new method deploys probe "decoys?" next to me, and then forces me into map mode if I don't want to scan the sun really really well... If I am in error, then so is almost everyone else in here, and CCP has not explained things very well.
Quintessen
The Scope
Gallente Federation
#373 - 2013-06-01 01:09:34 UTC
Maul555 wrote:
I don't understand what you are saying here... Right now the probes are where I deploy them, immediately... and they will continue to be there after I hit scan....

The new method deploys probe "decoys?" next to me, and then forces me into map mode if I don't want to scan the sun really really well... If I am in error, then so is almost everyone else in here, and CCP has not explained things very well.


I'm saying that when you click analyze the probes move to the position indicated by the spheres and begin their scan. The probes do not move as you move the spheres. So when you launch them now, they launch next to you and the spheres move to the pattern location, not the actual probes. So you can adjust them is need be before you hit analyze.

You can think of the launch probe button as launching a bunch of probes and positioning the spheres for the first analyze. In fact, I'm pretty sure that's exactly what the code actually does.

I can understand why you would want to analyze right around your own ship, but the probes are working internally consistently, just not apparently the way you were expecting.
Nyla Skin
Caldari Provisions
Caldari State
#374 - 2013-06-01 04:26:23 UTC  |  Edited by: Nyla Skin
Well the name changes are at least good. I don't know what to think about the functionality changes yet.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Lolmer
Merciless Reckoning
#375 - 2013-06-01 07:13:46 UTC
Quintessen wrote:
Maul555 wrote:
I don't understand what you are saying here... Right now the probes are where I deploy them, immediately... and they will continue to be there after I hit scan....

The new method deploys probe "decoys?" next to me, and then forces me into map mode if I don't want to scan the sun really really well... If I am in error, then so is almost everyone else in here, and CCP has not explained things very well.


I'm saying that when you click analyze the probes move to the position indicated by the spheres and begin their scan. The probes do not move as you move the spheres. So when you launch them now, they launch next to you and the spheres move to the pattern location, not the actual probes. So you can adjust them is need be before you hit analyze.

You can think of the launch probe button as launching a bunch of probes and positioning the spheres for the first analyze. In fact, I'm pretty sure that's exactly what the code actually does.

I can understand why you would want to analyze right around your own ship, but the probes are working internally consistently, just not apparently the way you were expecting.


Not the way anyone is expecting, nor in a way consistent with what normal people would expect, nor even consistent with current behavior. Not all change is good change.
Lolmer
Merciless Reckoning
#376 - 2013-06-01 07:15:13 UTC
Maul555 wrote:
Quintessen wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


Why can you not simply drop a set of probes and scan down the bookmarks from the solar system map each day? It seems faster than warping around. This is a real question... is there some reason that this would be slower?


Because there are multiple ladar and gravi signatures.... I am just trying to update my bookmarks with the new ID of everything that is still around. a few minutes of gathering updated ID's in my notepad by dropping probes 1 at a time, then update the bookmarks... If I scanned the entire system lightly, I would not know which ladar is which, and which bookmark gets which new ID... Scanning down the entire system to 100% would obviously take a lot longer than this. When I am done, I need to only scan the signatures that are not on my list, which is usually just 1 or 2. We are not talking about a few signatures here... Sometimes it can be 20 signatures that need updating...

tldr: I hit them 1 by 1 so I know exactly which bookmark gets which new ID, quickly

Or I can put it another way. What would take you longer to get a bookmark with an up to date ID? Scanning down a signature to 100%, or warping to it, popping a probe, and hitting scan? That is why I don't scan the entire system every day. because it takes too long and I don't need to when i already have every bookmark from the previous day.


You can just move your probes over each bookmark in the Solar System view @ 0.5 AU and get the new sig, or emptiness if the sig is gone, no need to warp to each bookmark to see if the site exists. Saves a lot of warping time. :) You can also see if it exists by initiating warp and then cancelling, you'll get the pop-up if it exists and if no pop-up, delete the bookmark.
Maul555
Xen Investments
#377 - 2013-06-01 10:51:58 UTC  |  Edited by: Maul555
Lolmer wrote:
Maul555 wrote:
Quintessen wrote:
Maul555 wrote:
Durzel wrote:
The probes don't move to the sun until you click analyze. I'm genuinely surprised so many "pro" scanners seem to think that this is the case. It just defaults to being placed over the sun for system coverage. You can even see the probes you dropped next to your ship!

This is absolutely no different to moving your probes off scan and then positioning them over a target for a quick scan. They don't move (and they don't see them) until you click analyze and they start actually warping there.



I want to be able to drop a probe, cloak up, and hit scan. That is all... They are making this into a fubard process... In the new system I have to enter map mode and drag the probe(s) to my current location even though I see them deployed right next to me. This is completely unacceptable.

Do you know how I update our WH signatures daily? I warp to the old signatures, drop 1 probe, cloak up, and hit scan. OVER AND OVER AND OVER AGAIN... It gets me the new sig ID's quickly without having to scan down the entire system all over again. This new system will turn this process into a nightmare. a literal fracking nightmare.


Why can you not simply drop a set of probes and scan down the bookmarks from the solar system map each day? It seems faster than warping around. This is a real question... is there some reason that this would be slower?


Because there are multiple ladar and gravi signatures.... I am just trying to update my bookmarks with the new ID of everything that is still around. a few minutes of gathering updated ID's in my notepad by dropping probes 1 at a time, then update the bookmarks... If I scanned the entire system lightly, I would not know which ladar is which, and which bookmark gets which new ID... Scanning down the entire system to 100% would obviously take a lot longer than this. When I am done, I need to only scan the signatures that are not on my list, which is usually just 1 or 2. We are not talking about a few signatures here... Sometimes it can be 20 signatures that need updating...

tldr: I hit them 1 by 1 so I know exactly which bookmark gets which new ID, quickly

Or I can put it another way. What would take you longer to get a bookmark with an up to date ID? Scanning down a signature to 100%, or warping to it, popping a probe, and hitting scan? That is why I don't scan the entire system every day. because it takes too long and I don't need to when i already have every bookmark from the previous day.


You can just move your probes over each bookmark in the Solar System view @ 0.5 AU and get the new sig, or emptiness if the sig is gone, no need to warp to each bookmark to see if the site exists. Saves a lot of warping time. :) You can also see if it exists by initiating warp and then cancelling, you'll get the pop-up if it exists and if no pop-up, delete the bookmark.



I do that too... I hit warp, if no popup dialog comes up, I cancel and delete the bookmark. Also scanning is a bit of a pain in the ass, so I generally don't go into map mode unless I have to. You can imagine how I feel about being forced to go into map mode for every use of probes soon...
Quintessen
The Scope
Gallente Federation
#378 - 2013-06-01 15:44:48 UTC
Maul555 wrote:
I do that too... I hit warp, if no popup dialog comes up, I cancel and delete the bookmark. Also scanning is a bit of a pain in the ass, so I generally don't go into map mode unless I have to. You can imagine how I feel about being forced to go into map mode for every use of probes soon...


Honestly if that's the primary means of doing it, it kind of feels like an exploit. You shouldn't be receiving messages or information about the site before you warp there. And even though I do exploration and really enjoy it now, if that's the way it's done it's very immersion breaking and exploit-like and would support the message being moved to when you arrive.
Lyza Kimbo
Native Freshfood
Minmatar Republic
#379 - 2013-06-01 17:35:27 UTC
You refer in passing to a new Sensor Overlay, but you don't explain what it is, or even give us a link to where we can read more. It seems to me that's rather vitally relevant to Exploration.
Maul555
Xen Investments
#380 - 2013-06-01 17:44:08 UTC  |  Edited by: Maul555
Quintessen wrote:
Maul555 wrote:
I do that too... I hit warp, if no popup dialog comes up, I cancel and delete the bookmark. Also scanning is a bit of a pain in the ass, so I generally don't go into map mode unless I have to. You can imagine how I feel about being forced to go into map mode for every use of probes soon...


Honestly if that's the primary means of doing it, it kind of feels like an exploit. You shouldn't be receiving messages or information about the site before you warp there. And even though I do exploration and really enjoy it now, if that's the way it's done it's very immersion breaking and exploit-like and would support the message being moved to when you arrive.


The dialog boxes are there precisely for the purpose of giving you information about the site before you arrive. It has always been that way. I don't think it was ever considered to be close to an exploit because you can only receive the dialog box if you can warp to it, and if you can warp to it, you already have some information about it. Although I am probably using the information in a different way than was expected by completely ignoring the actual content of the dialog box.