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[Odyssey] Tech 1 Battleships - Amarr
Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change? ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high
R.I.P. Vile Rat
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.