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Dev Blog: Probe Scanning and other Goodies for Odyssey

First post First post First post
Author
Dino Boff
The Scope
Gallente Federation
#241 - 2013-05-29 12:43:55 UTC
Paula Uta wrote:

So you want more people into exploration since it give more emergent gameplay so you are making it as shallow nad boring as missions !!
Congratulations on your mastery of logic.


How so?

They removed the tedious mechanics of probing like putting probes in formation one probe at a time.
They are replacing the predictable waves of NPC to kill for puzzle games.

I don't see how it makes exploring shallow and boring.

The scanning mods might be OP and the automatic recall of probes might be unnecessary. I don't think it's a bead deal; it makes scanning easier but certainly not shallow or boring.

I understand why miner would be butthurt about their gravs... But explorers should rejoice.
Eru GoEller
State War Academy
Caldari State
#242 - 2013-05-29 13:03:02 UTC  |  Edited by: Eru GoEller
Dino Boff wrote:
Paula Uta wrote:

So you want more people into exploration since it give more emergent gameplay so you are making it as shallow nad boring as missions !!
Congratulations on your mastery of logic.


How so?

They removed the tedious mechanics of probing like putting probes in formation one probe at a time.
They are replacing the predictable waves of NPC to kill for puzzle games.

I don't see how it makes exploring shallow and boring.

The scanning mods might be OP and the automatic recall of probes might be unnecessary. I don't think it's a bead deal; it makes scanning easier but certainly not shallow or boring.

I understand why miner would be butthurt about their gravs... But explorers should rejoice.

As an explorer I certainly do, i'm not going to fit any hacking modules, i just fit scanning modules and ninja whatever i can get hold on after you successfully hacked a can in a profession site and i'm in the same system.
Frank Pannon
Emerald Swine Escavations
#243 - 2013-05-29 13:11:52 UTC
Dino Boff wrote:
Paula Uta wrote:

So you want more people into exploration since it give more emergent gameplay so you are making it as shallow nad boring as missions !!
Congratulations on your mastery of logic.


How so?

They removed the tedious mechanics of probing like putting probes in formation one probe at a time.
They are replacing the predictable waves of NPC to kill for puzzle games.

I don't see how it makes exploring shallow and boring.

The scanning mods might be OP and the automatic recall of probes might be unnecessary. I don't think it's a bead deal; it makes scanning easier but certainly not shallow or boring.

I understand why miner would be butthurt about their gravs... But explorers should rejoice.



That puzzle game feels like a very underwhelming Minesweeper. You click around aimlessly, than you click on core and you are done. Like children at birthday parties that have been whacking a pinata that hangs from the tree, you try and grab as many candies as possible before they melt. So you click around in space cursing your mouse. This seems to me like a major source of frustration, and not an enhancement.
Schmata Bastanold
In Boobiez We Trust
#244 - 2013-05-29 13:13:47 UTC
Dino Boff wrote:
I understand why miner would be butthurt about their gravs... But explorers should rejoice.


Ah, so probably that is true meaning of "exploration" expansion: frakking anybody who uses combat probes. Explobears rejoice!

Invalid signature format

Maul555
Xen Investments
#245 - 2013-05-29 13:20:35 UTC
James Amril-Kesh wrote:
Kuetlzelcoatl wrote:
I'm amazed how often the "dumbing down Eve" card is pulled when people don't like changes.
Its becoming as bad as "crying wolf."

Automatically recalling probes whenever docking or jumping isn't dumbing the game down?
Forcing us to launch all probes in the launcher up to a maximum of 8 even if we just wanted to launch one isn't dumbing the game down?
Forcing us to start in one of two preset configurations isn't dumbing the game down?
Forcing the initial position of the probes (on the map) at the sun isn't dumbing the game down (and doesn't represent a huge nerf to combat probing)?



Woah... wait... what? Probes are being forced to the sun on deployment? This is crazy... Standard procedure for coming through a new WH is to drop 1 probe and cloak up.... This new "stuff" will force me to manualy reposition the probe to my current map location to do a simple scan...
Meytal
Doomheim
#246 - 2013-05-29 13:20:54 UTC
Since people have been addressing the mechanics changes quite well, I'll tackle the reasoning behind the changes to begin with.

Devblog wrote:
Exploration is something that appeals to a lot of players, but because it is so obscure it was rarely something that newer players entered early. Instead, newer players tend to go for easily accessible systems like missioning or mining as their first careers.The goal was to try to make exploration as easily accessible in the early stages as those two, as exploration allows players to experience better the unique flair of EVE than mining or missioning does.

I remember my new player days; after multiple false starts, I subscribed to EVE after Apocrypha and after wormhole exploration was introduced.

I started out running exploration sites and even jumping into wormholes to farm some of the easier anoms/mags/radars in there, not knowing how stupid I was behaving :)

The issue isn't that exploration is hard and missions/mining is easy (to translate the above market-speek). Well, for the kind of player who won't bother playing EVE past the trial this may be the case, but in general it is not. The scanning tutorial is great, and very clearly explains probing and the various types of sites that can be found. I didn't know about the tutorial video until much later, but if the game tutorial isn't working for you, the video answers any question you might have.


The main issue is the lack of consistent income. Everything in EVE is driving you toward having a solid income, whether to purchase the next skill upgrade (for new players), or to buy that new ship, or to buy that new ship again after you lost it in PvP, etc. Missions at any level provide a solid, predictable income that people can depend on without requiring huge investments of time and people power to see profits.

A second issue is competition. Competition exists to some degree with mining, but the resources vastly outnumber the harvesters. With exploration, when you do finally find that Radar site and warp to it (since, honestly, Mags are worthless), you see it full of wrecks and someone hacking the last can. Or if you make it in first and start clearing the rats, while you are shooting someone else comes in, hacks the cans while you finish shooting, takes whatever mediocre loot is in them, and leaves.


Mining and Missioning are more successful because it's easier for the new player who may not know anyone else to earn a steady, predictable income without losing potential revenue because someone was faster, more skilled, better equipped, etc. Missioning is also popular because of other games, which have little or no exploration beyond hunting for crafting resources, and you'll never take that out of the minds of new players trying EVE for the first time.

"Lowering the barrier of entry" (ie: making it easier) means newer players can access the content easier. But it also makes it easier for the experienced player to steamroll the noobs that much faster. And now, the "opportunist" can just sit in a site cloaked watching a noob hack the new-can and just grab everything as it pops out. At least with the previous system, if you hacked the can you had a better than average chance of grabbing any loot inside.


In what ways have you, or will you, be addressing the lack of consistent income for exploration sites, and the sometimes-fierce competition found when hunting them down which places new players at an immediate disadvantage? When you tackle those two things, you suddenly make exploration a true profession. (Note: the skills overhaul and "making them easier to scan" is not a correct answer; it just makes it that much easier for the veteran to stomp the noob).
Claire Raynor
NovaGear
#247 - 2013-05-29 13:23:18 UTC  |  Edited by: Claire Raynor
Initial reaction was good - didn't like probes not starting near me - didn't like the expensive probing skills being devalued. Since considering the stuff people have posted my concerns are growing.

People are saying that CCP are saying Odyessy is supposed to be "the" Exploration expansion.

Well based upon the stuff going on in features and ideas - clone costs - modules - ohh and ship balancing - along with corp quit timers and stuff like that. Exploration hasn't had anything added - except Grav sites were removed and we now have a minigame to play whilst hacking and doing archaeology. It seems to be the patch of awesome ship balance! Anyway:

CCP Rise wrote:
A small comment on EVE philosophy from me related to some of the conversation in here:
No one here at CCP wants to reduce consequences in EVE as a whole.
The fact that your actions have real consequences is obviously one of the most central parts of EVE design, and I promise that we don't want to move away from that as an over all design philosophy. The thing we are looking at with clones, is that currently the consequences are attached to something arbitrary (account age) which is potentially causing people to actually engage in less risky behavior overall.
There's a lot of directions the clone system COULD go, and I can't say anything specific about that right now. The important thing here is that we A: don't want to make a style of game-play, which we like, inaccessible via an arbitrary tax, and B: generally, consequences aren't going anywhere, so don't worry.


1) But this feature really does "dumb" down probes. No consequence for not recalling probes. 1 Less probe type to choose from. 1 less signature to scan for. Knowing everything before you even scan them down a bit. No need to drag probes to set formations. No need to train skills to even launch your probes, (not like before!). No need to even launch probes after the first one - because they all go in a oner. No way to lose probes unless intentionally abandoning them? Site names make sense but we lose flavour again for the sake of new player approachability.

2) Knowing everything that is there to be found before you start scanning - well you aren't "Explorining" anymore. There will be no sense of discovery in an exploration system that tells you before hand what is there to be found - it just leaves you with a maths/locus puzzle to do - before you warp. I didn't know that you'd just see everything in system that is to be found BEFORE you even drop a probe! That is what this new overlay does, no? Posts on here seem to indicate it will. Imagine if I was about to go on Holiday and suddenly I know everything that will happen already - or I went to the cinema and suddenly I know all the main plot points? it isn't exploration.

3) Wiping out the old system has removed some emergent gameplay that isn't being replaced. Was it intentional that a fleet prober can't anymore just drop probes and hit scan to get a warp to when trying to close range? Will this make long range and Alpha doctrines even stronger?

4) There is an imbalance with wormhole miners - this has to be fixed. With all the ore belts now removed and only a limited number of these grav sites that don't need to be scanned - If I see a miner - I know almost exactly where he is going to be and therefore I don't need to scan him. But he has the benefit of local - no he doesn't - and I'm cloaked and in a Loki - He won't even see my scan probes - because I don't need them - and he's pointed. This is broken. [An easy and quick fix would be to spawn minable stuff in the few remaining signatures that we do still need to scan].

5) The inability to lose probes will hurt the markets - and anyone doing SOE faction missions for LP.

I'd hold fire on this part of the update. People have got soo much to get used to already. What about all the people who don't read the blogs. You've massivly changed a lot of ships - even Iconic ones. For example - in regard of the RF Typhoon - it used to be an armour based cruise missile platform - it's now a sheild biased AC platform.

Just please prehaps rethink this - I'm going to try and get on SiSi to make a fuller evaluation of this - but if the above is all correct - this isn't great.
Galmas
United System's Commonwealth
#248 - 2013-05-29 13:25:46 UTC
Red some criticism here that i dont really understand.

Someone pointed out that removing the indication of scan results strength is a bag thing. It is absolutely a good thing in my eyes. It makes the player's scanning skill and experience count more than the skill in reading numbers of a spreadsheet that tells you which signature is what site/wormhole.

I actually never noticed that there is no scan result strength numbers anymore until pointed to it. Anyway this is a very good change if it comes true.

The whole scanning system as i tested it a week ago on SISI is a very very welcome change from my point of view. Of course it needs some more love and i hope it will get that love during the coming months.

Regards
Gal

Maul555
Xen Investments
#249 - 2013-05-29 13:36:41 UTC
Securis Unus wrote:
Please allow us to save our own probe configuration.

Please fix it so the columns Distance, ID, Scan Group, Group, and Type can be adjusted in width instead of scaling with the whole scanner window.



woah... are you telling me that the columns scale with the window size? This is farking ********... That MUST be fixed...
Sul Glass
Fat Dragon Mining Co.
Darwinism.
#250 - 2013-05-29 13:45:11 UTC
God I will miss my DSP. DSP=isk fountain.


Mostly (because I am a dark hearted, paranoid son of a *****) I think CCP hate solo explorers.

As far as I can tell it is the only way to make a **** ton of isk and not have to bother with other pilots. But we all have to get along and play in a team and support each other and give each other hugs.................................. God, I weep.


Please let us sad, introverted saddos who like our own company and eschew others the joy of systems of emptiness and a decent ship to scan them in.



On the other hand I thought the last expansion screwed me and after I had figured it out my isk income doubled so WTF do I know?

GIVE ME MY DSP BACK!!!!!!!!!!!!!!!!!!!!!!!


Plus, I am going to KILL any noob exploring in my range STONE FECKING DEAD. I will make them cry and leave low sec and exploring for ever. I will give them a pavlovian response of wetting ther pants when the even look at a core probe. That should make it easy for them.



And I only use 5 probes, customisable options now plz
Galmas
United System's Commonwealth
#251 - 2013-05-29 14:04:57 UTC
Dear Team Super Friends,

i think almost all of these changes are spot on really while of course some feature needs more love during the next months.

Most of that whining here like "dumbing down scanning" is just rubbish really.

I just can't see where significantly improving an interface is "dumbing down" an activity for which it is used. It rather makes that activity less tedious and more fun. Thumbs up for that.

Removing the scan result strength indicator of the scan window is premium if it really is true. Just red that in some whiner post here. Finally exploration is becoming exploration again instead of dropping a probe and ready numbers from a spreadsheet telling you which result is what type of signature. Now these folks will hopefully have to do exploration again instead of just talking about it while benefiting of the exploits around it.

Looking forward to the Odyssey expension big time. Big smile

Cheers
Gal
Alexander the Great
Imperial Academy
Amarr Empire
#252 - 2013-05-29 14:07:05 UTC
Hey CCP, is this the second thread where feedback regarding this awful scanning system will be completely ignored?

Current system works great and the only useful feature you could add is "custom probe formations". Instead we're getting a lot of changes which break core sandbox principles (for details READ the feedback in both threads). And we're not even getting that only useful feature.

Probably you'll attract some new players to what you call "exploration", but you'll definitely distract a lot of veteran probers.

This feature must not get to Odyssey and I'll try to reach more competent developers that will understand all the issues this changes introduce.

P.S. This is a rage post, constructive post with all the details coming later.
Octoven
Stellar Production
#253 - 2013-05-29 14:28:58 UTC
Regarding personal hangers...is the 50K amount a set in stone figure? I mean they are useful if you are just storing modules or equipment in; however, for corps that use wh space, that is where the most space is taken up via PI and Ore. Yeah yeah yeah, I know EvE is about trust and keeping or breaking that trust. However, the entire purpose behind the personal hanger concept is to provide hanger space in towers without the need to give you members roles for stuff.

I think another 0 might help that, increase to 500K, this number is still 1/3 of a corp hanger, but gives a bit more space for accounting ore and PI. WH space has null sec ores which can take up quite a bit of space. Anyway, that's really the only issue I have with this blog.
Mstr Wu
Ice Consortium
#254 - 2013-05-29 14:31:24 UTC
Popsikle wrote:
CCP Orion wrote:
Dino Boff wrote:
Nice changes. I've always been sad too few newbies started eve by running exploration. I hope it will bring more players to it.

I just hope w-space mag and radar won't be too messed up.

Also, can you still copy/paste the signature list?

yes, copy to clipboard is unchanged.


So you pick one of the three posts in the 10 pages of comments that like the idea to respond to? How about responding to the rest of us who thing these changes SUCK?

You are killing markets that people are heavily invested into.

You are killing skills that people are heavily invested into.

You are killing wh mining completely..

Just to mention three of the major issues, not to mention having to micro manage how many probes are in our launchers....

But go ahead, respond to the one positive post instead of actually listening to your playbase. Have you guys not learned ANYTHING over the last 10 years?!?!?


I was going to make fun of them for this. you beat me to it :(
Mstr Wu
Ice Consortium
#255 - 2013-05-29 14:42:06 UTC
This morning I was scanning down some grav sites and remembering how terrible at it I use to be. Reflecting on how long it took me when I first started, laughing at my early attempts and feeling a sense of accomplishment at how good at the task I have become.

Thank you CCP for removing this experience for not only me, but any person who might in some future sense feel a similar sense of accomplishment for becoming better at something. Thank you for your rabid compulsion to dumb down the game so that it appeals to the ADD generation who have no impulse to better themselves at anything. Thank you for completely ignoring the fan base who enjoy a challenge, the people who have made your game a success. After you have driven us away you'll soon find out at the people with the attention span of a fruit fly don't stick with any game very long, ever.

Excellent feature set.
DigDoug
Bare Minimum Bandits
I Showed You My Probes... Please Respond...
#256 - 2013-05-29 14:57:27 UTC  |  Edited by: DigDoug
A LETTER TO THE DEVELOPERS OF EVE

Lets take a walk down memory lane, o forgetful developers of Eve. BEHOLD!


A LETTER TO THE FOLLOWERS OF EVE
05.10.2011 17:29 By CCP Hellmar

Dear Followers of EVE Online,

The past few months have been very humbling for me. I’ve done much soul searching, and what follows is my sincere effort to clear the air with all of you. Please bear with me as I find my way through.

The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry. There are many contributing factors, but in the end it is I who must shoulder the responsibility for much of what has happened. In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble....

..... Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated.

You have spoken, loudly and clearly, with your words and with your actions. And there were definitely moments in recent history when I wish I would have listened more and taken a different path.

I was wrong and I admit it.


In the interest of time I'll just cut that off right there, because if you're capable of getting the point it'll be enough.

Stop ignoring us. Address the many repeated concerns voiced in not only this thread but since this feature set was added to the test server.

Don't pick out the one or two positive posts that you made with your alts just to generate the appearance that this is some kind of dynamic exchange of information.

We pay you for this game. We deserve to be treated like we matter. You need to respond to the CRITICISM of this feature set, you need to do it now and you need to LISTEN to us before you put these changes into effect on the live server.
GeeShizzle MacCloud
#257 - 2013-05-29 15:04:29 UTC
my issues with these changes:

Quote:
There are two pre-set formations coming in Odyssey for players to use – Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers.


The point formation is one used by many but the spread formation i have never used and would never use, its negative aspects faaar outweigh its positives (there are obvious areas of no coverage where sigs can hide in)
It seems to be a formation placed there by someone who hasnt probed much at all.

Quote:
The probes launch into space next to your ship, but the formation view in the solar system map is centered around the sun and is not indicating the current position of the probes until you hit scan and they warp to the positions you've determined.


This change seems to be confusing unless uve used it in game, the formations are a set position for your probes and when u click it it moves your intended probe position to that default location. If you DO NOT hit a custom probe formation your probes stay where theyve been launched when u open up the system view display. i HATE hearing rage about a UI element that people obviously havent tried out in game and just use the forum/dev blog language to formulate their responses - yes that does mean u James Amril-Kesh, u relentless troll!

...plus this has been changed in the latest build on sisi, so that when clicking the set formations they set their formations where you launched the probes, NOT their position to the centre of the system.

Quote:
The recall and expire options have been changed a bit – recall is now instantaneous and happens automatically on system jump or dock. Probes still have a timer, but instead of being lost when the timer is out, they automatically recall instead.


an auto recall mechanic for probes that expire is a dangerous train of thinking for a game developer. The effects of this change will be a complete crash in the probes market. By extension, if this train of thought was applied to other areas of the game, similar effects on other areas of the market would occur, severely affecting the game. i am surprised that Dr. Guðmundsson isnt shouting at you about this.
Probe expiration is a big part of the depletion of probes in that area of the commodities market. This change will reduce the number of probes people buy (why have more than 8 probes when u'll never loose them unless u loose your ship?), which in turn reduces the necessity to buy new ones meaning saturation levels decrease.
Add to this the fact many people probably sit on stockpiles of probes so they have reserves when they deplete or forget to recall them, this will manifest as an extreme oversupply of probes that will crash prices.
Sisters probes will be the only combat/exploration probes people use for anything, so this change will make all other probes in this area obsolete.

Quote:
Deep Space Probes (DSP) are being removed. With the overall changes to scanning (not just probe scanning, but also the addition of the Sensor Overlay)


From what i can remember i believed the removal of the DSP and the general system scanner window was to break and otherwise hinder bots running combat sites, and its a worthy goal to achieve, however the removal of the system scanner window showing whats in space in favour for the overlay that shows approximate locations is a severe reduction in quality-of-life. a simple removal of the right click menu on items in the system scanner window that havent been probed would be the best course of action. It'd hinder bots using the menu for warping to combat sites, but still retain the catalogued info we pilots greatly prefer to the overlay.
(not saying the overlay isnt awesome, but from a pure usability standpoint it gets irritating to use very quickly when making much needed isk in nullsec.)


There are things however in these changes that i love!

Quote:
You launch all probes in your launcher at once, regardless of how many you currently have loaded.

The default method for moving probes is a single handle for all probes you have out.

Probes will also resize together by default

The progress towards getting a warpable signature has been made much more visually clear.

We’re adding new modules that affect scan probing.

We’re changing the terminology of a few things (woop!)

We added Personal Hangar Array; We adjusted the arrows and camera when positioning POS modules.

Tech II (Capital) BPCs you get from exploration sites or through invention.


Future Stuff...
In regard to Scan Probe History, if i could show u a UI example that would work well for this itd be this: http://youtu.be/9GFqMy2vjGM?t=1m32s
where the condensed multiple takes are hidden with whats referred to as a "disclosure triangle". that could work well for giving access to a scan history of an object in space that has been scanned multiple times, whilst keeping the UI clear by default.

Also with the better visual scan cues its be awesome to have a representation of your current probe signal strength vs maximum in order to better ascertain if you have the required scan strength to successfully probe a signal by having the full length of the row from the start of "scan group" column to the end of the "type" column being absolute signal strength (with max skills). Then when scanning a signal the colour indicates signal strength (with green being a warpable scan) and the length of the bar increasing to a maximum depending on the signatures strength.

So something thats easy to scan will have a small coloured bar that goes green early. Something thats hard to scan has a large bar indicating a high probe scan strength being required.

(& maybe a scale above the results but below the column names that indicate ur probe strength vs max)
Maul555
Xen Investments
#258 - 2013-05-29 15:05:05 UTC
CCP, Please delay this expansion a few months. It needs to be revised.
Roisin Connor
Fight Club Outfit
DammFam
#259 - 2013-05-29 15:21:23 UTC
Er... is that it?

You have tweaked the scanning system and changed the way it works slightly and are selling this as an expansion.

I feel the same way after each supposed expansion - utterly dejected and depressed with the progress this game is making. When are CCP going to actually move the game on a bit ie open that station cabin door for our avatar.

There was a brilliant post about a prototype exploration game made in Unity engine that CCP had been protyping. You actually got out of your ship and explored the site, other players could come and hunt you. It was FPS love in space. Where is that? We get a few changes to exploration and call it an expansion.

Oh and you add some new system travel animation.

Man this is the only game that is worth playing at the moment but you guys really need to grow a pair and release something more than tweaks.

Please hurry the **** up CCP.
Darskika
Sebiestor Tribe
Minmatar Republic
#260 - 2013-05-29 15:23:57 UTC
Really dont like the fact that you guys are not getting to custom probe configurations with the expansion. Training wheels on...