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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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CCP Paradox
#1361 - 2013-05-28 15:20:58 UTC
Tryaha wrote:
And how about a 4-probe "cross" formation? Shouldn't be to hard and would please alot of people.


We have a dev blog coming out soon, but I will just write a quick reply here.

The two formation buttons in the scanner window are aimed more at the novice explorer. We know they are not the most 100% efficient formations you can make (because more than two efficient formations exist, for varying reasons at scanning things)

The interactivity with the formation can be tweaked with shift and alt.
Now, in Odyssey there are three key ways to launch probes.
By clicking Spread formation or Pinpoint formation buttons (which launch in the formation also, centered on the sun)
Or by clicking the module/probe launcher itself.

The probe launcher launches the probes in the last known position of the system, and in the last known formation you left them in. It will not suddenly switch to the Spread/Pinpoint, unless they were last in that position.

So for example.
If you want a specific formation, what you can do is this:

Say I just want four probes in a standard square formation, nothing special.
I will launch my probes.
Either de-activate or recall four.
(These two steps are far quicker, than simply hitting the module 4 times. And far less inconvenient)
Move my probes into formation
Scan something.

Now, I have an option. I can recall the four probes that are out. Jump system, and launch the four probes again. When I launch through the launcher, they will appear in the same formation they were just in. They will not suddenly snap to the spread or pinpoint.

Oh, and just as I wrote this up. http://community.eveonline.com/news/dev-blogs/team-super-friends-do-odyssey/

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Alvatore DiMarco
Capricious Endeavours Ltd
#1362 - 2013-05-28 15:20:58 UTC  |  Edited by: Alvatore DiMarco
PROTOTYPE NEXSUS-7 wrote:
how about not taking out dsp's and giving us saveable probe configs and putting signal strength back on the results how about not changing things so drastically how about letting us turn off the sensor overlay if we don't want to see it


You.. really.. don't read very much of what they tell us, do you?
Altrue
Exploration Frontier inc
Tactical-Retreat
#1363 - 2013-05-28 15:40:48 UTC  |  Edited by: Altrue
Note how the screenshot of the new scanning window devblog is especially made NOT to show how bad it is to have unused empty column space + unresizable columns :p

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Everlast Darkheart
Republic Military School
Minmatar Republic
#1364 - 2013-05-28 16:21:10 UTC  |  Edited by: Everlast Darkheart
"From todays devblog: " wrote:
There are two pre-set formations coming in Odyssey for players to use – Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers


So if its not optimal... it would require us to move all probes individually (while holding some keybinding down). I fear that having to rearrange the 8 probe formation from its pentagon formation +1 top/bottom will take far longer than having em deployed all together at 0 and then arrange them.

(Unless the pentagon formation is optimal).
CCP Paradox
#1365 - 2013-05-28 16:35:07 UTC
Everlast Darkheart wrote:
"From todays devblog: " wrote:
There are two pre-set formations coming in Odyssey for players to use – Spread (probes aligned to cover a large area) and Pinpoint (probes aligned to focus on one point). These are not intended to be the absolute best possible formations, but rather a solid starting point for budding explorers


So if its not optimal... it would require us to move all probes individually (while holding some keybinding down). I fear that having to rearrange the 8 probe formation from its pentagon formation +1 top/bottom will take far longer than having em deployed all together at 0 and then arrange them.

(Unless the pentagon formation is optimal).


With Shift and Alt it takes very little time to arrange them in a more efficient pattern. More so for ships here, for Signatures it is quite efficient for the majority of users.

And they are not optimal as we still want players to learn how to create their own formations, but we are giving them a start in recognizing what kind of formations are in use.

Also, if you read above at my last post - you will notice that the last formation can be saved, so your adjustments will not disappear if you want to keep them.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Alvatore DiMarco
Capricious Endeavours Ltd
#1366 - 2013-05-28 17:09:07 UTC  |  Edited by: Alvatore DiMarco
Confirming the last-used formation can be saved. It seems to require a session change in order to save them, unless I'm doing something wrong. That is, I can't deploy and arrange, then scan and recall, reload and redeploy all in the same system. I have to actually jump to a new system before the last-used formation saves.

All in all, it's an interesting and clever use for the otherwise-redundant launching of probes via the module itself.
CCP Paradox
#1367 - 2013-05-28 17:18:42 UTC
Alvatore DiMarco wrote:
Confirming the last-used formation can be saved. It seems to require a session change in order to save them, unless I'm doing something wrong. That is, I can't deploy and arrange, then scan and recall, reload and redeploy all in the same system. I have to actually jump to a new system before the last-used formation saves.

All in all, it's an interesting and clever use for the otherwise-redundant launching of probes via the module itself.


I'll look into what is on Singularity, it shouldn't require you to jump system. Thanks for having a look at it, hopefully you can see a little glimpse of the future with it.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

iskflakes
#1368 - 2013-05-28 17:24:48 UTC
If I'm understanding this right, is it now 100% impossible to lose probes?

-

CCP Paradox
#1369 - 2013-05-28 17:25:45 UTC
Just tried this out Alvatore DiMarco and it works for me.
What I did:
Dropped 8 probes, arrange them in a square formation.
Scanned
Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall)
Launched the 8 probes again after they were all recalled.
They launched back into the square formation.

If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :)
(Hit F12, Report Bug, Fill in the details, its pretty quick)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Bienator II
madmen of the skies
#1370 - 2013-05-28 17:26:31 UTC
CCP Paradox wrote:
Kitanga wrote:
Bienator II wrote:
here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature?

(the same way it would center itself on the signature if you would double click on it in map mode)




This ^^


also, what happened to the green anomalie indicators on the system map? please put them back...


We have implemented that now Bienator II (we wanted to do this from the beginning, but with the feedback that came in we had to prioritize a few other things to get right first).


you guys are awesome!

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Rengerel en Distel
#1371 - 2013-05-28 18:09:45 UTC  |  Edited by: Rengerel en Distel
After this patch, not getting any sigs or anoms from the initial scan, or after turning the overlay on. Was that broken again?
I can see 4 anoms and 2 sigs in the spaceview, but the scanner list is empty.

edit: after probing, the sites don't appear either.

2nd edit: logging out and back in, and the sites were populated. not sure if this is a WH feature or not.

With the increase in shiptoasting, the Report timer needs to be shortened.

Alvatore DiMarco
Capricious Endeavours Ltd
#1372 - 2013-05-28 18:52:25 UTC  |  Edited by: Alvatore DiMarco
CCP Paradox wrote:
Just tried this out Alvatore DiMarco and it works for me.
What I did:
Dropped 8 probes, arrange them in a square formation.
Scanned
Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall)
Launched the 8 probes again after they were all recalled.
They launched back into the square formation.

If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :)
(Hit F12, Report Bug, Fill in the details, its pretty quick)


I'll take another look at it, then. I was quite impressed, regardless. Whoever came up with the idea and whoever made sure it got into Odyssey for release both deserve a very large, very cold mug of beer and the best steak (or shark) dinner the average CCP dev can afford. Or maybe slightly better than that.
Johan Toralen
IIIJIIIITIIII
#1373 - 2013-05-28 19:18:42 UTC  |  Edited by: Johan Toralen
I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?

Ignoring anoms is broken.
Alvatore DiMarco
Capricious Endeavours Ltd
#1374 - 2013-05-28 19:30:19 UTC
Johan Toralen wrote:
I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?

Ignoring anoms is broken.


Showing the signatures, but doing it at 0%, simultaneously provides the basic DSP functionality we were promised of the Discovery Scanner while eliminating the DSP-usage technique that seems to be regarded as OP and somewhere between cheating and broken.

I wouldn't expect a return of DSPs.
Roime
Mea Culpa.
Shadow Cartel
#1375 - 2013-05-28 21:11:51 UTC
CCP Paradox wrote:
Just tried this out Alvatore DiMarco and it works for me.
What I did:
Dropped 8 probes, arrange them in a square formation.
Scanned
Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall)
Launched the 8 probes again after they were all recalled.
They launched back into the square formation.

If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :)
(Hit F12, Report Bug, Fill in the details, its pretty quick)


Is this not coming in Odyssey, or did you forget to write it in the devblog?

Just wondering because this is by far the best feature of the scanning changes, and alone awesome enough to rescue the whole thing.

Perfect usability improvement!

.

NUXI7
Sebiestor Tribe
Minmatar Republic
#1376 - 2013-05-28 21:25:15 UTC  |  Edited by: NUXI7
This may be a bit late for feedback, but can you please put the option to display anomalies back in the menu with the rest of the result types where it belongs?

http://i.imgur.com/mYb9OiL.png

The way it works on TQ is much saner:

http://i.imgur.com/9U8IGe6.png


Edit: I'll note that the rest of it looks pretty sweet. Except for this intermediate popup where it used to just immediately open the last used tab:

http://i.imgur.com/HlXn2VA.png
Noztra Ernaga
m o t i o n
#1377 - 2013-05-28 21:36:28 UTC  |  Edited by: Noztra Ernaga
Johan Toralen wrote:
I noticed all signatures now show as 0% after entering the system but still can be probed out. Does that mean the dsp will have a comeback?

Ignoring anoms is broken.


The 0% for every signature is perfectly fine and understandable. The system scanner is weaker than probes, so showing 20% upon system entry automatically and then getting 2,73% for the same signatgure after first detecting it with probe was... a little bit weird :)

I welcome this change. You know there are some, but you do not have the DSP cherry-picking functionality, perfectly fine. GJ CCP, everything seems more complex and thought out now closer and closer to realease (and I mean profession sites as well).
Vincent Athena
Photosynth
#1378 - 2013-05-28 21:48:02 UTC
iskflakes wrote:
If I'm understanding this right, is it now 100% impossible to lose probes?

You can explode. That will lose the probes.

One wonders how many probes are lost via forgetfulness vs ship explosion. If most is via ship explosion, then this change will have little impact on the market.

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Vincent Athena
Photosynth
#1379 - 2013-05-28 21:56:14 UTC
Roime wrote:
CCP Paradox wrote:
Just tried this out Alvatore DiMarco and it works for me.
What I did:
Dropped 8 probes, arrange them in a square formation.
Scanned
Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall)
Launched the 8 probes again after they were all recalled.
They launched back into the square formation.

If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :)
(Hit F12, Report Bug, Fill in the details, its pretty quick)


Is this not coming in Odyssey, or did you forget to write it in the devblog?

Just wondering because this is by far the best feature of the scanning changes, and alone awesome enough to rescue the whole thing.

Perfect usability improvement!

Its in the blog, just with a little confusion added:

" The system remembers your last probe setup before they were automatically recalled so they can be quickly deployed again in the same pattern (by activating the launcher). No more forsaken probes in space!"

What is the confusion is it remembers the last probe setup irrelevant of how they were recalled. At least I think that's right. CCP, care to confirm? Having the auto recall feature description mixed in with the probe setup save feature is a little confusing..... Also lets say I manually do a 4 probe setup, recall it, place 8 probes in the launcher and click the launcher. Do I get 4 probes in space and 4 in the launcher?

Know a Frozen fan? Check this out

Frozen fanfiction

Roime
Mea Culpa.
Shadow Cartel
#1380 - 2013-05-28 22:12:34 UTC
I see now, thanks!

That would have warranted it's own spacefrench line, I consider it the Queen feature of this mess.



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