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Try our new hacking/archaeology sites!

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Author
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#21 - 2013-05-22 15:45:03 UTC  |  Edited by: Kata Amentis
"antivirus suppressors" are basically a "give up" find. Reduces your attack to 1... only counter I've found is to use two of the "secondary vector" utilities (damage over time) on them, assuming you find those and have enough spaces left to do something for a few "turns".

edit:
it would appear that these antivirus suppressors are quite numerous in "serpentis mainframes"; info shards and comm towers seem to have none or one maybe...

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2013-05-22 15:46:28 UTC
Next site destroyed my fps, before I could even start the mini-game.
Starting FPS 60, At the spew can 6 FPS

If you don't follow the rules, neither will I.

CCP Soundwave
C C P
C C P Alliance
#23 - 2013-05-22 15:50:02 UTC
Brooks Puuntai wrote:
Not very well so far.

http://eve-files.com/dl/262592

Can is inside station and has a invisible wall keeping me about 7k away.

Site is "Decayed Blood Raider Mass Grave".


Filed a bug report, we'll check it out, thanks.
Mario delTorres
Praetore Im Picaro Ama
#24 - 2013-05-22 15:50:26 UTC
Is +1 Coherence bonus for level of Hacking/Archeology skill permanent? I think it should be little more, 5 for level at least...
CCP Soundwave
C C P
C C P Alliance
#25 - 2013-05-22 15:52:27 UTC
Dax Buchanan wrote:
There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed?


We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains.
Omnathious Deninard
University of Caille
Gallente Federation
#26 - 2013-05-22 15:58:36 UTC
CCP Soundwave wrote:
Dax Buchanan wrote:
There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed?


We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains.

The loot that I always seem to get is just data sheets, scrap metal, small arms, and electronic parts.
Only twice have I gotten an item that is normally found in a Data or Relic site.

If you don't follow the rules, neither will I.

CCP Soundwave
C C P
C C P Alliance
#27 - 2013-05-22 15:59:38 UTC
Omnathious Deninard wrote:
CCP Soundwave wrote:
Dax Buchanan wrote:
There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed?


We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains.

The loot that I always seem to get is just data sheets, scrap metal, small arms, and electronic parts.
Only twice have I gotten an item that is normally found in a Data or Relic site.


Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.
CCP Affinity
C C P
C C P Alliance
#28 - 2013-05-22 16:06:11 UTC
Domanique Altares wrote:
Grey Azorria wrote:
CCP Soundwave wrote:
Also, I think I'll do a few known issues:


  1. There are some performance issues related to the clouds in some sites
  2. The 0.0 sites have all the containers on top of each other


Anyway, we'll be watching the thread for potential changes, thanks guys.

Soundwave

There are major performance issues with ALL the clouds, in every site / mission in the entire game - can you please, please, please just remove the damn things already, or at least make them optional. It would probably be the most popular feature in the entire expansion.


+1.

At least add an option in configuration to remove these clouds. EVE is pretty, but I can't see it when I'm zoomed all the way out to try and salvage what little FPS I can when I'm having to navigate through one of these horrid things.


Just to clear this up - I fully intend to revisit the clouds in missions issue but that won't happen for Odyssey. The new hacking and archaeology sites DO NOT have mission clouds in them. We have removed all mission/old style clouds from the sites. The new containers have particle effects attached and the issue currently is that in some sites 6 cans are stacked on top of each other and 6 particle effects on top of each other will obviously cause FPS issues :) This has been fixed in some sites and will be fixed in all sites in the coming days.

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Team Astro Sparkle

Omnathious Deninard
University of Caille
Gallente Federation
#29 - 2013-05-22 16:12:23 UTC
Ok, did a Data site.
Again loot was poor (but that has been addressed here)
The mini-game was challenging again.
3 spew can were at the site, 1 was successfully hacked the other 2 were destroyed.
It would seem there are a lot of very strong defensive software in these sites, one site I hit 5 in a row, each with a coherence of 60 and strength of 30.
Again my Virus Strength is 30 and Coherence is 125.

If you don't follow the rules, neither will I.

Killua Zoldyeck
Lucidus Ordo
Pandemic Legion
#30 - 2013-05-22 16:14:55 UTC  |  Edited by: Killua Zoldyeck
CCP Soundwave wrote:


Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.


That's good to hear. Loot right now is worthless.

But there's a great concern from what you just said: "The value should be slightly above of what we're getting today."

I'm assuming today means on Tranquillity. Well, please can you clarify it a bit further?

The TOTAL loot from a site will be slightly above of the total loot available to a single profession site on tranquillity? Or the PER PERSON loot from an Odyssey site will be slightly above of the total loot available to a single profession site on tranquillity?

That's very important. If I bring a friend with the new Odyssey exploration mechanics, we should both get at least rougly as much as a person can currently get on Tranquillity solo.

For example, if now in tranquillity I can solo explore a site and get 50mil isk worth of loot, in Odyssey if I bring a friend, on the same site, we should get ~50 mil isk each not total... Because in that way a single person would get HALF what he gets today on Tranquillity, netting a severe nerf on income.

Please clarify :) Thanks!
CCP Prime
C C P
C C P Alliance
#31 - 2013-05-22 16:24:01 UTC
Killua Zoldyeck wrote:
CCP Soundwave wrote:


Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.


That's good to hear. Loot right now is worthless.

But there's a great concern from what you just said: "The value should be slightly above of what we're getting today."

I'm assuming today means on Tranquillity. Well, please can you clarify it a bit further?

The TOTAL loot from a site will be slightly above of the total loot available to a single profession site on tranquillity? Or the PER PERSON loot from an Odyssey site will be slightly above of the total loot available to a single profession site on tranquillity?

That's very important. If I bring a friend with the new Odyssey exploration mechanics, we should both get at least rougly as much as a person can currently get on Tranquillity solo.

For example, if now in tranquillity I can solo explore a site and get 50mil isk worth of loot, in Odyssey if I bring a friend, on the same site, we should get ~50 mil isk each not total... Because in that way a single person would get HALF what he gets today on Tranquillity, netting a severe nerf on income.

Please clarify :) Thanks!


The loot in general is about doubled with some high valued things never dropped before added in to the mix.
So the intent is to make a single player get the same as currently on TQ plus some icing on the cake on avarage.
Hence two players, if the scoop everything up, should both be getting loot worth their while.

Software Engineer Team Prototyping Rocks 2 3 5 7 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 ...

CCP Soundwave
C C P
C C P Alliance
#32 - 2013-05-22 16:25:35 UTC
Killua Zoldyeck wrote:
CCP Soundwave wrote:


Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.


That's good to hear. Loot right now is worthless.

But there's a great concern from what you just said: "The value should be slightly above of what we're getting today."

I'm assuming today means on Tranquillity. Well, please can you clarify it a bit further?

The TOTAL loot from a site will be slightly above of the total loot available to a single profession site on tranquillity? Or the PER PERSON loot from an Odyssey site will be slightly above of the total loot available to a single profession site on tranquillity?

That's very important. If I bring a friend with the new Odyssey exploration mechanics, we should both get at least rougly as much as a person can currently get on Tranquillity solo.

For example, if now in tranquillity I can solo explore a site and get 50mil isk worth of loot, in Odyssey if I bring a friend, on the same site, we should get ~50 mil isk each not total... Because in that way a single person would get HALF what he gets today on Tranquillity, netting a severe nerf on income.

Please clarify :) Thanks!


Have you played it after Sisi was deployed today? We've doubled the loot in each site (to account for cans you don't get), added new types (the faction towers are back in) and cut the number of cans in half. This should be in much better shape now (if it's not, we'll continue making changes of course).
Dax Buchanan
Garoun Investment Bank
Gallente Federation
#33 - 2013-05-22 16:27:47 UTC
CCP Soundwave wrote:
Omnathious Deninard wrote:
CCP Soundwave wrote:
Dax Buchanan wrote:
There was a lot of negativity expressed towards the scatter mechanic, the difficulty / player skill required for the hacking game and the loot (ie: junk) released in this thread Has this been addressed?


We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains.

The loot that I always seem to get is just data sheets, scrap metal, small arms, and electronic parts.
Only twice have I gotten an item that is normally found in a Data or Relic site.


Yep, we're going through it again. The value you get from these sites should rival or be slightly above what you're getting today.


Could i suggest that you remove the junk from the loot tables (it is really disheartening to get them) and replace it with cheap forms of what are in the sites on tranquility, eg datacores for data and t1 salvage for relic. That way all collected cans are useful, with most being just steady isk income and a few being the "jackpot" ones.
Killua Zoldyeck
Lucidus Ordo
Pandemic Legion
#34 - 2013-05-22 16:29:15 UTC
CCP Soundwave wrote:

The loot in general is about doubled with some high valued things never dropped before added in to the mix.
So the intent is to make a single player get the same as currently on TQ plus some icing on the cake on avarage.
Hence two players, if the scoop everything up, should both be getting loot worth their while.


That's great to hear! Thanks :)

CCP Prime wrote:

Have you played it after Sisi was deployed today? We've doubled the loot in each site (to account for cans you don't get), added new types (the faction towers are back in) and cut the number of cans in half. This should be in much better shape now (if it's not, we'll continue making changes of course).


Not yet, I was just taking this opportunity to ask for clarification. And you both kindly answered me, thank you :)
Brooks Puuntai
Solar Nexus.
#35 - 2013-05-22 16:30:06 UTC
125/30

Hacking is a bit more challenging but still just seems like random clicking.

Loot is still mostly NPC commodities.

And loot pinata is still terrible.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Omnathious Deninard
University of Caille
Gallente Federation
#36 - 2013-05-22 16:31:19 UTC
found a C3 wormhole, I will be exploring that and see what the sites are like in there

If you don't follow the rules, neither will I.

CCP RedDawn
C C P
C C P Alliance
#37 - 2013-05-22 16:50:30 UTC
Hi there,

The issue with the +1 on the Hacking and Archaeology skills is a known issue. It should of course be +10 Coherency.
Another known issue is the one where your Coherence doesn't return to it's original value once the Anti-Virus Suppressors is destroyed. It should of course go back up to what it was originally.

Both will be fixed soon and most definitely before release.

Team Genesis

Omnathious Deninard
University of Caille
Gallente Federation
#38 - 2013-05-22 16:55:08 UTC
Forgive me if I am mistaken, but were all Data and Relic sites supposed to have no rats?
Worm Hole Data and Relic Sites still seem to have sleepers.

If you don't follow the rules, neither will I.

Tsubutai
Perkone
Caldari State
#39 - 2013-05-22 16:56:38 UTC  |  Edited by: Tsubutai
Ran a Local Serpentis Mainframe in highsec with a virus strength of 20 and coherence of 90. Hacked both cans with ease, got ~17k isk worth of loot. Also ran a Local Serpentis Virus Test Site in highsec - again, the hacking was very easy but the loot was completely worthless.

I then moved to lowsec and did a Regional Serpentis Backup Server and a Decayed Serpentis Quarry (which are, IIRC, the 'hardest' relic and data sites you can get in serpentis lowsec). I was eventually able to access four of the six cans in the Backup Server and five of the eight in the Quarry. The hacking was much more challenging in this case, but I was able to get through OK-ish. The loot value for the two sites was around 28m, which is rather poor given that this was in lowsec and the hacking was fairly time-consuming.

A few other observations: in some cases, when you fail to hack a can at the first attempt, the game spawns an NPC cruiser that attacks you but allows you to have another go at the hack. I was running the sites in a tengu, so was able to just ignore the cruiser spawns since there was no way they were going to get through my shields; had I been in an exploration frigate or covops, the cruiser would have been dangerous and I would have been forced to kill it. It might be worth making the spawned NPCs tackle the player, since that would force you to deal with them no matter how tanky your ship. The hacking itself was alright - the randomness was a bit frustrating, but there seems to be at least some scope for strategy in terms of what route you pick and so on.

One concern I have with the new system relates to the relative strength of the T1 and T2 analyzers - the T2 versions are massively stronger (75 coherence/30 strength versus 50/20) and require the archaeology/hacking skills at V to use, so in effect, the gap between having the skill trained to IV and V is very big indeed. Might be an idea to introduce faction relic/data analyzers with similar stats to the T2 variants but lower skill requirements to enable players who haven't yet maxed out their skills to be competitive. The spew mechanic was alright once I'd gotten used to it - in an MWD-fit tengu with a bunch of nanofibers in the lows, I was consistently able to grab half the jettisoned cans without too much difficulty.
Grey Azorria
Federation Industries
#40 - 2013-05-22 16:59:29 UTC
Omnathious Deninard wrote:
Forgive me if I am mistaken, but were all Data and Relic sites supposed to have no rats?
Worm Hole Data and Relic Sites still seem to have sleepers.

IIRC wormhole sites will still have rats, only 'regular' k-space sites have no initial rats.

CCP Affinity wrote:
Just to clear this up - I fully intend to revisit the clouds in missions issue but that won't happen for Odyssey. The new hacking and archaeology sites DO NOT have mission clouds in them. We have removed all mission/old style clouds from the sites. The new containers have particle effects attached and the issue currently is that in some sites 6 cans are stacked on top of each other and 6 particle effects on top of each other will obviously cause FPS issues :) This has been fixed in some sites and will be fixed in all sites in the coming days.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.