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Try our new hacking/archaeology sites!

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Author
Vladimir Norkoff
Income Redistribution Service
#561 - 2013-06-01 14:40:17 UTC
Der Rest wrote:
Yeah right why skilling and investing money to get better?
Next time marauders get banned from lvl 4 missions because they are overpowered or w/e.
Believe it or not, this addon is a kick to the nuts for exploring vets.
Believe it or not, some of us are exploring vets and realize that our T3s are getting phased out to a secondary position. Granted the 3/10 and 4/10 ban was hamfisted and illogical "fix" (BCs can enter but not T3s? wtf). But that doesn't give our T3s some special privilege to be as good or a better for exploration than a T2 ship that is specialized for it (namely the Cov Ops). T3s will still excel for PvP, mission-running, jaunting about nullsec, and doing WH content. We don't need them to curbstomp hi-sec exploration sites. And tbh any decent "exploration vet" has already paid for his T3 many times over, so they weren't a loss to invest in. We made our easy ISK, time to move on.
Der Rest
State War Academy
Caldari State
#562 - 2013-06-01 14:48:38 UTC
Vladimir Norkoff wrote:
Der Rest wrote:
Yeah right why skilling and investing money to get better?
Next time marauders get banned from lvl 4 missions because they are overpowered or w/e.
Believe it or not, this addon is a kick to the nuts for exploring vets.
Believe it or not, some of us are exploring vets and realize that our T3s are getting phased out to a secondary position. Granted the 3/10 and 4/10 ban was hamfisted and illogical "fix" (BCs can enter but not T3s? wtf). But that doesn't give our T3s some special privilege to be as good or a better for exploration than a T2 ship that is specialized for it (namely the Cov Ops). T3s will still excel for PvP, mission-running, jaunting about nullsec, and doing WH content. We don't need them to curbstomp hi-sec exploration sites. And tbh any decent "exploration vet" has already paid for his T3 many times over, so they weren't a loss to invest in. We made our easy ISK, time to move on.

I could not agree more dont get me wrong.
I will use an ishtar and scanning alt in odyssey, Cerberus would be a good choice too but Ishtar has more free utility slots with Armor tank.
Won't take long till some ppl cry about all the evil HACS blitzing "their" DED Sites, hehe.
Jasdemi
Deep Core Mining Inc.
Caldari State
#563 - 2013-06-01 16:26:46 UTC
I like the mini game, but loot scattering is ******* annoying. WTF were you thinking? Give me 5 can worth of loot and remove this non-sense.

Thanks for killing my profession. :(
Jonathan Malcom
The Scope
Gallente Federation
#564 - 2013-06-01 21:44:51 UTC
So, I actually enjoy the mini game. It needs fleshing out, but I find it very heartening that CCP is replacing boring, activate-to-receive-bacon activities with stuff that requires player interaction. Big fan of that. Hopefully mining will eventually find itself on this particular chopping block.

In terms of actual mechanics, this guy has it right.

Abrazzar wrote:
I say it again: Remove the piñata, remove the garbage, focus on the hacking game.

  • nodes in the hacking game add a item from a specific loot table to the stash
  • hacking the core allows you to release the stash or dig deeper into the system
  • deeper levels have greater difficulty, depth of the system depends on the site/security/object
  • failing in the hack locks the site, no rats, no explosions, just system lockdown
  • failing the hack forfeits the stash, permadeath, a failure penalty you feel
  • other players can boost the hacking player using a script on the hacking module
  • can only activate one module on another player per ship
  • allows taking turns with the hacking game without compromising the fit
  • makes co-op more profitable as boosted hackers can go in deeper/open more items/finish the hack quicker

And this is just from the top of my head.


Do this, or something like it. I'm amazed it wasn't built like this to begin with.
Dragon Mnementh
Legion Interpolis
#565 - 2013-06-03 17:26:58 UTC
CCP Soundwave wrote:
Hey everyone

As of today, the data/relic sites (the old hacking/archaeology) sites have been updated for highsec and lowsec. We’re currently working on updating the 0.0 ones, which should be coming within the next 2-3 days.

For now, we’d love it if you tried our new exploration experience. Grab a ship, head into high sec or low sec and scan some signatures. What we’re looking for specifically, is stuff like:


  1. How do you like the look and feel of the new sites? We put in new containers and moved things around.
  2. How do you like the hacking challenge? What were the results? (what was your strength and coherency, did you win the challenges etc)
  3. How do you like the new looting mechanic?


Quick note: This thread is the sites/hacking game/loot mechanic. Probe, system scanner feedback etc, is not for this thread.

Also, I think I'll do a few known issues:


  1. Containers do not despawn properly upon completion


Anyway, we’ll be watching the thread for potential changes, thanks guys.

Soundwave




so now i managed to fins a data site in null sec and a relic site in low sec

the look of the sites are nice and ok , only teh containers are a bit to far awy sometimes
the hacking challenge is ruining the hacking
i had 5 comtainers in that null sec site and there i managed only to get 2 to open the other 3 explodes.
before i was able to get from 25 mil to 100 mil out of a hacking site. this time i got 320k
that is verry verry low, so as you announced that it will be the same as before
You announced at 28.05:
Because players are no longer guaranteed to receive all the loot when opening a profession container, loot drops have been increased to compensate. This is a combination of increased drop chance, increased quantity, higher number of runs, etc. On average, a solo player should receive loot of equal value post-Odyssey as he receives now

well i did not see that

for me is was all times much lower as before, and the floating containers are nice to see but not verry usefull.

at least the time to complete a data site is now much longer as before. and when we do not get much more salvage loot as before the game will go and rise the prices for that in nuch higher prices.

you put new capital rigs into game that need 5 the peaces of an large rig, so i expected more salvage loot from ships and specially from data and relic sites to get the market stable, but at time i do not see that.
Altrue
Exploration Frontier inc
Tactical-Retreat
#566 - 2013-06-03 19:48:28 UTC
I ran three sites. Made 16.3 mil. And only because of a "lucky" loot at 14.3.

Confirmed that loot tables are very very UGLY.

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Johan Toralen
IIIJIIIITIIII
#567 - 2013-06-03 23:14:52 UTC
Altrue wrote:
I ran three sites. Made 16.3 mil. And only because of a "lucky" loot at 14.3.

Confirmed that loot tables are very very UGLY.


Thank the people who got a jackpot and bragged about it like it was the norm for them. And then bragged about getting 80% of cans solo.

That said i actualy got a decent loot from a low sec data site today (some 3 run faction bpc). That was the first and only genuinely good loot drop that i had in all these weeks of testing since the new sites were introduced to Sisi. Other then that the average has been pretty miserable, defo below of what the same number of sites had given me on TQ with the old sites.
Brooks Puuntai
Solar Nexus.
#568 - 2013-06-04 00:03:51 UTC  |  Edited by: Brooks Puuntai
Anybody do a list of what drops in each can yet? I know Parts drop Decryptors and Datacores: Data drops BPCs, at least from what Ive tested.

Pretty much profession sites will be Cargo Scan + Cherry Pick Cans = Max profit for solo explorers.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

ClusterFook
Doomheim
#569 - 2013-06-05 01:52:34 UTC
Ran 2 sites in null today for the first time.
I have to say i'm rather disappointed.
It took about an hour to find these sites and run them. i made about 2 million total if i could be bothered to move that junk to sell.
The Mini game is 35% training, 10% ship/ship mods, 50% luck and 5% strategy/player skill. So kinda lame there. But honestly for everything you have to do to find these sites the loot is crap. I could make more isk running lvl 1 missions. Even if you count the lucky faction BPC that never drops.
DotheBarrel Roll
#570 - 2013-06-05 04:03:54 UTC  |  Edited by: DotheBarrel Roll
1. nevermind 1

2. sites in null seem to be imbalanced at times... find one surpressor/regenerator and happen to stumble over another one you are pretty much done.. seen grids with 2supressor and 2regenerator +firewal+antivirus..

3. YOU CAN EXTEND THE CONTAINER TIME BY HAMMERING THE CONTAINER.??. welcome to the click fest. <- this one's one of the worst.

4. someone not in fleet opens a container.. loot gets scattered, he cant pick it all up, containers are grey to everyone else... let me steal and become suspect at least.. no interaction with other players = no fun :/
Torgeir Hekard
I MYSELF AND ME
#571 - 2013-06-05 12:54:19 UTC  |  Edited by: Torgeir Hekard
DotheBarrel Roll wrote:

2. sites in null seem to be imbalanced at times... find one surpressor/regenerator and happen to stumble over another one you are pretty much done.. seen grids with 2supressor and 2regenerator +firewal+antivirus..

Actually today I had a hillarious hacking run. I stepped on 2 suppressors and 2 regenerators early on and was pretty much doomed (wasn't able to kill them). I decided to give it a try anyway and ran through the site like mad. Got lucky on utilities and managed to find the core without having to tear through now nigh invulnurable firewalls. Then I just nuked the core with every utility I've got and knocked it out with what little strenght I had.

As for loot - I think I've bagged about 5-7 archeology sites in stain/eso which netted me about 400mil total (go for materials! But loot distribution is uneven).Also got 2 radars. One had worthless loot, one had about 15mil worth in decryptors (go for parts I believe - they give you decryptors. Though chancing data conts for BPC might be worth it. Proably).

Used a heron with caldari frig 5, T1 tools, no rigs, no scanner (4GQ has ****** market, -DD- should feel bad), 2 in archeology and 3 in hacking. Got lucky and done about 80-90% of the conts I think (had 3 or 4 exploded conts for all the sites).

On an unrelated note. I've got a site failing to despawn. Scanned down a Sansha Sparkling Transmitter, warped, started doing a cont. Got dropped by an Ishtar mid-hackin, warped out and left the system. Returned there about half an hour later to find my site still there with nobody in system and no conts on site. Went away. Returned in about an hour - it was still there.
Raven Solaris
Aliastra
Gallente Federation
#572 - 2013-06-05 14:11:49 UTC  |  Edited by: Raven Solaris
Brooks Puuntai wrote:
Anybody do a list of what drops in each can yet? I know Parts drop Decryptors and Datacores: Data drops BPCs, at least from what Ive tested.

Pretty much profession sites will be Cargo Scan + Cherry Pick Cans = Max profit for solo explorers.


Data:
Equipment: Rubbish
Data: Blueprints, Skillbooks
Parts: Decryptors, Datacores
Materials: Auxilliary Parts, etc.
Scraps: Rubbish.

Relic:
Equipment: Rubbish
Data: Blueprints, Skillboks
Parts: Salvage
Materials: Salvage/Scanning module components.
Scraps: Rubbish

That was my experience on Sisi and it's still serving me well on TQ.
Miccet
Fairlight Corp
Rooks and Kings
#573 - 2013-06-06 14:25:19 UTC
I love the mini game, and I'm pretty confident that you will be able to balance the firewalls and bonuses in time. The big problem is the spewing of cans as a reward. The most annoying thing might be that your cargo fills up with stuff you didn't really want to load in anyway. You have two attempts per can right, so put spewing as a punishment if you don't make the puzzle in one go. I get that this is a team effort idea, but make us able to hack the puzzle together with one hacking device each to boost the time factor for gangs then.

Exploration is promoted on the website as a solo profession and I'd like it to stay that way with these sites (gangs benefit more from combat sites anyway). You really have no help using alts in these puzzles either, so a big nerf for us who enjoy flying solo exploring on odd times.
Atharne
The Scope
Gallente Federation
#574 - 2013-08-21 10:48:41 UTC
CCP Soundwave wrote:


We've reduced the number of cans and are looking at loot table again. In general though, the scattering and picking up of cans remains.


Sorry, no. That's unacceptable. The loot scattering click-fest will need to be entirely abolished. It is unwarranted, unenjoyable and nonsensical. A successful hack should simply award you loot like a regular container. Also, no rats. Why this needs to be said over and over is beyond comprehension.
Julius Priscus
#575 - 2013-08-21 16:58:21 UTC
I stopped running these new sites ages ago... just another version of the grind.

does anyone know if 2 or more people from the same corp/alliance can bring in cans and scoop up?