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Test Server Feedback

 
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Feedback Request: System transition

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#241 - 2013-05-18 00:23:32 UTC
I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong.
Traffic control does not mix with the new system transitions.
http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24s
The UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all.
This is really problematic and it needs to be fixed.

Enjoying the rain today? ;)

X4me1eoH
School of Applied Knowledge
Caldari State
#242 - 2013-05-18 08:32:19 UTC
Sorry bad engish, google translate.

the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game.
Smoking Blunts
ZC Omega
#243 - 2013-05-18 09:05:58 UTC
James Amril-Kesh wrote:
I unfortunately slept through the mass test, but I was watching a video of it when I noticed something very wrong.
Traffic control does not mix with the new system transitions.
http://www.youtube.com/watch?v=8awhx-iVO4E&t=2m24s
The UI here is hidden for about 30 seconds, during which the player can't see or use their UI at all.
This is really problematic and it needs to be fixed.



that wasn't even under heavy TiDi.

fix the hidden UI issue or let us turn this off. please

OMG when can i get a pic here

Qual
Knights of a Once Square Table INC.
#244 - 2013-05-18 20:14:00 UTC
Are you listening CCP?

  • Dont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.)
  • Dont change zoom level from jump start to jump end.
  • Dont hide chat windows.

All these things work in the current EVE client, and their absence are to be considered bugs in the test build. Fail to fix these and you WILL have an issue on launch day.
Aglais
Ice-Storm
#245 - 2013-05-18 21:28:08 UTC
X4me1eoH wrote:
Sorry bad engish, google translate.

the effect of the passage in the New Gate. Yes interesting thingies, many like it, but there are several moments. For me is still a mystery why the CCP did not take into account your past mistakes? Make this thingies optional, so you can disable it. Many call it a nightmare epileptic, and in the end, many players simply do not want to change the familiar old. And tighten up so that if you leave it on, it did not disappear when propryge interface. It's annoying, and somehow disappears perception of the integrity of the game.


Yes- I very much think that the rest of the UI disappearing when you jump is a poor decision; that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying.
Caljiav Ocanon
The Holy Rollers
#246 - 2013-05-19 00:34:35 UTC
Aglais wrote:
that along with the camera angle changing and looking towards the stargate in the system you land in are... Well, really annoying.



I was just on the test server and this wasn't happening to me...However the camera was just zoomed out really far after every jump, mind you I have camera tracking turned off.
Ruze
Next Stage Initiative
#247 - 2013-05-19 02:30:10 UTC
Two major issues with gate transitions.

- There is no animation for the destination gate. This means that there is no warning for those in the destination system that someone is arriving at that gate.

- There is no gate sound to signify warp. No more audio warning that a gate has been used.

Both are significant penalties to gate camps. Arrival system camps were already easy to break. Now they will be almost completely useless.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Faulx
Brother Fox Corp
#248 - 2013-05-19 04:12:56 UTC  |  Edited by: Faulx
Reiterating: loss of UI during jump effect is extremely annoying.

*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling along a route of systems.
Ruze
Next Stage Initiative
#249 - 2013-05-19 04:24:06 UTC
Faulx wrote:
Reiterating: loss of UI during jump effect is extremely annoying.

*Imagine if you will: you're at your desk trying to get some work done... and every 30 seconds your screen goes dark for 5 to 10 seconds at a time. That's us... traveling along a route of systems.


Make it an option, at the very least. Though, I understand that you can't make changes in that UI ... chat, market, etc ... while jumping, so it may need a pause cycle in the center of the screen.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Smoking Blunts
ZC Omega
#250 - 2013-05-19 21:14:13 UTC  |  Edited by: Smoking Blunts
just been in a fleet on tq. local was at 900.

on the way home under massive TiDi, with jumps taking 3-4 mins easy. was nice typing in corp chat while waiting for the next system to load. with the only time it dosnt update chat is when you finally get the loading new system thing for 2-4 sec's, rest of the time its fine and works like normal

im going to miss that

OMG when can i get a pic here

Maggeridon Thoraz
Viziam
Amarr Empire
#251 - 2013-05-20 03:22:48 UTC
the transition should be made an option. its ok sometimes , but honestly the transition from the jump into a tube of clouds and then some wild left to right angle or what ever camera view it turns makes me spindle after some system jumps. feel like getting
sea sick. and then again warping, but this warp tube is ok. the jump transition more annoiyng , the first time you see it. it is an a nice effect after some time it just annoys and i would like to have just as it is like now.
Maggeridon Thoraz
Viziam
Amarr Empire
#252 - 2013-05-20 03:34:02 UTC  |  Edited by: Maggeridon Thoraz
i have the feeling that the time it takes to be in the new system after initiating jump takes longer...

if the client has loaded all data , the animations should be stopped at once and i should be at once be ready to take actions.
I got the feeling this is not actually happen.
Dasani Waters
Deep Core Mining Inc.
Caldari State
#253 - 2013-05-20 09:56:44 UTC
The new system transitions are a beauty to behold, and it's obvious that a lot of effort has gone into making them seamless and smooth. However, the disappearance of the user interface while the animation is in effect is quite jarring and actually disrupts the immersion much more than necessary.

On the live server, one can chat and browse windows with minimal pauses while transiting systems. On the test server, however, pursuing similar activities results in a major interruption every time the user interface disappears while the system changes. Please allow us to interact with the user interface while a system transition is in progress. A slight pause while our windows are updated (much like how the transitions work now on tranquility) is much less intrusive than a complete blackout of the interface.
Yigal Tzadok
Native Freshfood
Minmatar Republic
#254 - 2013-05-20 10:34:03 UTC
pro tip to CCP: never go full ******
Speak Silence
Republic Military School
Minmatar Republic
#255 - 2013-05-20 17:00:43 UTC
AngelFood wrote:
Say no to cutscenes.


This cutscenes are annoying.

Is your rorqual tackled?

Speak Silence
Republic Military School
Minmatar Republic
#256 - 2013-05-20 17:06:42 UTC
CCP Prism X wrote:
iskflakes wrote:
Question number 1: Can I turn this off?



You want to turn off the optimizations? Lol

But to be serious: you can't turn the new seamless jumpgate transition off. It's kind of integrated into the whole experience now like the fade to black + loading bar used to be. Blink

It's not going to take any more time. If you're worried about your platform not handling the effect, it shouldn't be any more of a gfx resource hog than the warp effect. The real worry here is the cleanup procedures which are going to affect you regardless of what's playing on your monitor.


So you're justifying a bad design decision by calling it "the experience" just like all the other companies who ignore user feedback do. I look forward to the new "experience".

Is your rorqual tackled?

CCP karkur
C C P
C C P Alliance
#257 - 2013-05-21 14:46:11 UTC
Just FYI, we have just changed it so the UI does not fade out anymore when you jump.
We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

seth Hendar
I love you miners
#258 - 2013-05-21 15:51:05 UTC  |  Edited by: seth Hendar
CCP karkur wrote:
Just FYI, we have just changed it so the UI does not fade out anymore when you jump.
We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.

can't wait to test this, keeping the UI and just refreshing what is required (space / system relative info / overview /local) is just what we ask for, the jump might feel, after all, just like a warp powered by a great force to provide the über speed required to cross the immensity between 2 systems.

if this is the feeling we have with this new update, all my props to your teamBig smile

also, as already mentionned above, i feel like it now tak more time to jump than before, if this is real and not a feeling, maybe something would need to be looked at about this specific point.

also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)

all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:

the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent

whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules
Ashlar Vellum
Esquire Armaments
#259 - 2013-05-21 19:01:09 UTC
CCP karkur wrote:
Just FYI, we have just changed it so the UI does not fade out anymore when you jump.
We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.

This ... is ... awesome! Big smile

New UI and jump animation are only changes I can't wait for on TQ.

seth Hendar wrote:
also, i think that jump mechanic should be removed (i know, this is out of topic, but still related)

all travel in EvE should be based on warp (except cyno related moves), we would have 3 warps:

the regular warp we all know, the "accelerated " warp (accel gates), and the "cross system" warp, imao this would be more consistent

whether a scrambled ship can achieve the last warp type is indeed open to discussion, i think it shall not achieve warp according to the scrambling points rules

wormhole warp then? Smile or wormholes are cyno related
Qual
Knights of a Once Square Table INC.
#260 - 2013-05-21 20:48:02 UTC
CCP karkur wrote:
Just FYI, we have just changed it so the UI does not fade out anymore when you jump.
We might still do a little bit of fade out magic on the overview, but haven't made those changes yet.


One Down, Two To Go. Twisted

•Dont change camera angle from jump start to jump end. (You can animate in between but you need to end at the same angle.)
•Dont change zoom level from jump start to jump end.