These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Feedback Request: System transition

First post
Author
Octoven
Noir Holdings
#201 - 2013-05-13 21:09:02 UTC
ISquishWorms wrote:
Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game.

I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to. Ugh


Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often.
Babbette
The Scope
Gallente Federation
#202 - 2013-05-13 23:20:03 UTC
Looks cool and all but I absolutely hate the fact that it pulls me camera around automagically. Please put an option to turn that off in.
CirroWing
Athanah Industries
#203 - 2013-05-13 23:52:38 UTC  |  Edited by: CirroWing
The new sensor overlay doesn't fade out properly (or just not fast enough) in the jump gate transition.

How to reproduce:
- enable the option to turn the sensor overlay on permanently [left click scanner button on the left side of the HUD, top option in the radial menu] (the green scanning effect keeps spinning)
- Jump through stargate right before the green sensor sweep texture would pass over your screen. Since the green sensor overlay texture is only visible on +/- 25% of your 360 degree view at any given time, this takes some timing.

Well timed example picture included below :)
http://i.imgur.com/201yo48.jpg

Note how weird this looks, especially at the edges of the jump animation, even though you wouldn't see this 75% of the time, it's still something that you'd occasionally get a glimpse of and think, hmmm, not quite right.

The diamond '<>' shaped icons for the anomalies and signatures in space on the sensor overlay do disappear fast enough, at least fast enough for me to notice. Might still be an idea to spawn a few of those behind a gate's alignment and test it, kinda hard to find such a situation in-game.

Otherwise, everything looks awesome!

[Ninja edit] Also had a little better look at my own screenshot, you can also still see the destination route plotted in space. could be removed depending on how cinematic you want to make the jump effect.
CirroWing
Athanah Industries
#204 - 2013-05-14 00:24:19 UTC
Also, in addition to the earlier mentioned fitting menu and item preview renders staying up, the tutorial window and mouse-over popups (including the top left system info/autopilot/incursion/faction warfare icon mouse-overs)

http://i.imgur.com/qYIzSje.jpg
http://i.imgur.com/dySVjKG.jpg
Terrorfrodo
Interbus Universal
#205 - 2013-05-14 08:34:48 UTC
After having travelled 40 jumps on Sisi, I noticed some things:

1. The transition animation, except for the first cool and new part with the gate, is actually very similar to warping, so I always get confused when only half-paying attention... am I warping to the next gate or am I jumping? It's surprisingly disorienting. Maybe you should change the jumping so it's not like a warp tunnel, but something else.

2. The fading out of the UI, especially chat channels, is indeed quite disruptive, even if it enhances the cool new effect. Currently, you only lose the ability to read and write in chat for 1-2 seconds on every jump, with the new system this would become a lot more. This is not good. I think you need to either make the fade-out optional or to at least not fade out the open chat windows.

.

impli
Ministry of War
Amarr Empire
#206 - 2013-05-14 09:29:02 UTC
Hi,

some more information's related to the transition. Any open Window like 3d view of a ship, fitting screen etc stays open during jump. More specific all 3d renderings stay open UI fades...


greetings
AndromacheDarkstar
Caldari Provisions
Caldari State
#207 - 2013-05-14 10:40:43 UTC
Finally got around ot playing in SISI a bit and the new jump feature although its very pretty just dosent feel right.

1. After every jump it spins your camera round and zooms you incredibly close to your ship, meaning after every single jump i have to zoom out again and try and work out where i am and where im going

2. It seems to take longer than the load bar for some reason

3. All of your chat windows just disappear while your jumping and wont come back until grid has loaded after the camera spinning animation, this disconnects me from overview/scanner/fleet chat/broadcasts for too long

just my little bit of feed back sofar
ISquishWorms
#208 - 2013-05-14 11:52:01 UTC  |  Edited by: ISquishWorms
Octoven wrote:
ISquishWorms wrote:
Not really liking the new transition, although I thought I would when I initially saw it demonstrated on the Fanfest feed. It's intention was to make changing systems more immersive? For me it has not achieved this, now when changing systems it feels like I am being taken out of game to watch the same repetitive animation again before being thrown back into the game.

I have to say that I have not yet found one thing about this Odyssey release that I am looking forward to. Ugh


Most people who do not like change wont like anything about this expansion...I would suggest playing a different game that doesnt change often.


Rant:
I don't mind change at all so please do not assume that I have an issue with change as a whole. Assumption is the mother of all f ups. Are you one of those that also assume that because you are in highsec you are safe? (Just asking)

As for suggesting playing a different game that does not change often Lol really is that the best you could come up with, think about your reply. If I was to change game that would be a change in itself and mean learning a completely different game and thus would mean that I was happy to make a change and learn something new. I have been playing EVE since 2008, I think I have seen a lot of changes and obviously been ok with them up until this point, don't you?

I have a problem when change is for the worse, I appreciate that this is just my personal view and that some will like this change, I was simply expressing my own personal feed back sorry if that bothers you. I thought that is what CCP was after in these posts about up and coming changes along with bug / issue reports.

Feedback:
Anyway I have been thinking some more about the new transition. I now think that maybe the reason I get the feeling that I am being taken out of game to watch an animation is simply because the UI (windows) are being removed and hidden from us. Maybe having the interface that we use to interact with the game removed is causing me to have the disjointed removed from the game feeling. Perhaps all that is needed is for the UI (windows) to remain on screen like some others have suggested in this thread already for other reasons. I can't really tell if this would change my perception though without having the chance to try a jump where the UI remains on screen.

‘No, this isn't it at all. Make it more... psssshhhh’.

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#209 - 2013-05-14 12:03:44 UTC
Yes, option to not remove all windows would be great.

The fact it happens only reinforces my belief that you (CCP) did not truely test and question the "why are we doing this particular thing" with yet another part of an expansion...just like believing that not a single player PREFERRED to use multiple inventory windows to be more efficient...even after a month of us saying we wanted that back....

Seriously, what do you guys do with all your development time...you create an idea, without really truely researching what the player base would like, code it to where it 'functions'...then do no peer testing, except, "look at this shiney feature i just made, isn't it pretty"....then....no second set of reworking until its almost on TQ? (or in alot of cases months AFTER it is on TQ)

There are many examples of this, some even as detrimental as neutral repping war targets while they were being shot at, then not saying a word until almost 2 months later. (likely after you received thousands of petitions before you realized it was 'not as intended')

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Laylle Nightblade
Republic University
Minmatar Republic
#210 - 2013-05-14 15:25:44 UTC
1) I've noticed some jumpiness (*not* FPS loss) during the animation where it rotates around to the back of the gate. Doesn't happen very often.. maybe 1 out of 10 jumps if not less.

2) I noticed that if you press alt ("look at" modifier) right after landing that the camera stops rotating back to the gate. It would be nice if you could hold down alt *during* the gate animation to override the camera rotation entirely. (Right now alt only stops the rotation if you press it *after* landing).

3) The radial menu does not hide during the animation, and only goes away at the point the client has changed systems.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#211 - 2013-05-14 15:40:04 UTC
One thing that areally bugs me...

U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.


pretty please


already dead, just haven´t fallen over yet....

AndromacheDarkstar
Caldari Provisions
Caldari State
#212 - 2013-05-14 17:14:23 UTC
Brainless Bimbo wrote:
One thing that areally bugs me...

U are zoomed out to 150km, u reach gate and all of a sudden ur up close, jump and focused on the ship on the other side, can we please change this so the ship arrives, jumps at the same zoom distance and arrives at the same zoom distance.


pretty please




This and keeping all of your windows open and you have an awesome feature. The thing is i get thereason for this is to make it feel more seamless but by taking away your windows it actually makesit feel less seamless and more disjointed. It also makes 0 sense in terms of you flying a spaceship losing your interface.
Sulvorati Kunoki
Sunstrike Enterprises
#213 - 2013-05-14 17:25:38 UTC
Someone else may have posted this before but try keeping the fitting window open whilst the nice new stargate transition effect takes place. I get a nice circle with a lovely picture of my ship displayed in it - basically the fitting window picture of my ship.

Also having the map window open when you transition has some unexpected results. All the text info for the planets and scan range fade out but you are left with the trajectory cirlces. When you arrive in the new system this all gets resolved correctly for the new solar system you are in.

Shalua Rui
Rui Freelance Mining
#214 - 2013-05-15 11:07:37 UTC  |  Edited by: Shalua Rui
Love it, looks really stylish!

But, as some people here already mentioned, it does strange things to UI. I say, either shut down/reboot the UI as a whole when jumping (making it a lore "feature") or keep the UI intact.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Rain6637
Simulacra and Simulation
Dracarys.
#215 - 2013-05-15 11:23:12 UTC  |  Edited by: Rain6637
the initial "kick" of the gate looks like a hammer hitting me in the face. can it be more of a stretch that moves the camera through the gate? if FTL travel is mostly accomplished by bending space-time, and not about a physical acceleration of mass(the ship), I think a visual warping of the gate makes more sense. because... this gate acceleration is jarring (and you still feel changes in velocity in zero gravity! the capsuleer would be squished!)

the final turn to face the gate--I find myself dragging the camera to undo that, every time. it is the opposite of intuitive

also: star wars warp. this warp tunnel has a very low-poly look

ack--and then the camera continues to face the gate after I warp off... I pressed C several times and couldn't tell if it was on or off

if i jump two gates without touching anything in space, the camera goes from looking at the gate, staring at it while i warp, then moving into the center of the second gate. too much emphasis has been placed on the motion of the camera in space--I lose track of my ship. (is the ship flying through space, or am i?)
Giorgos Rbs
Lead Head Inc
#216 - 2013-05-15 16:37:33 UTC
Logan LaMort wrote:
First of all, amazing!

Only gripe so far is that the camera zoom of my ship isn't remembered after jumping and is reset every time.


This is what i wanted to say. Please fix :)
Cerebus5
The Scope
Gallente Federation
#217 - 2013-05-15 17:11:17 UTC
This looks really cool, but I think it would be less disorienting if the camera lock wasn't needed, and we could still move the camera around, like in warp.
Chloe Celeste
Net Effect
#218 - 2013-05-16 09:35:18 UTC
CCP Sisyphus wrote:
Howdy all.

Also with the new sisi build, you should get the new jump transitions. Yes I know they look cool and all, but there has been a LOT of under the hood work done, and we need to know if anything "hinky" is going on when you are changing systems. Things not loading properly, bugs in UI etc. Anything unusual that can be attributed to how the client is handling you changing systems :)



CCP Sisyphus,

Anything you all can do to make the system transitions when jumping eaiser on the eyes and less jerking around motion? I love the effect but it's making me extremly dizzy even after traveling once through it to a neighboring system. I wouldn't be surprised if other people are experiencing similar experiences.


For me, the major problem is when the camera zooms in and is locked onto my ship. Possibly by removing the camera lock it would prevent a lot of the jostling around and simply zoom in without any jerking movement and motion?


Furthermore, I was thinking that a button/checkbox can be built into the Escape Menu in the Eve Client so the system transition effect can be toggled off. It's a shame because I really like the effect but it makes me so dizzy I wouldn't be surprised if I had a seizure. I don't mean to be upsetting anyone but this is a major concern of mine in which would ruin the overall experience of this game. I don't want to see it come to that point.


Not expecting for you all to resolve this come patch day on June 4th. As long as it can be out as soon as possible to toggle off the system transition that will be great!

James Razor
RazorEnterprise
#219 - 2013-05-16 09:56:04 UTC
My experience so far:

While the new animation is nice, it looks almost the same as the warp effect if u warp through a planet. The warp tunnel also sometimes isnt consistens, meaning i see things behind the warp walls at the side, dunno if thats intended to be that was.

Also, camera-behaviour is getting annoying after a couple of jumps, especially the tracking camera and the fact that it twists around so much after u enter the system.

Also, no matter how much optimization u put into this, it takes CONSIDERIBLY longer than the current transition from system to system.

I got a 100.000 MBit/s Cable conncetion here and a good gaming computer to allow me to play and for me it takes at least double the time, tripple if i take into account how disorientating the camera behaviour is. That needs to be changed and the activation of the tracking camera needs to be undone.

Old Bitter Veteran.

Altrue
Exploration Frontier inc
Tactical-Retreat
#220 - 2013-05-16 10:04:57 UTC
I hope that the new wormhole transition is only work in progress, otherwise it's a bit poor to only have a fade to black with no tunnel.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart