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[Odyssey] X-L Weapons Balance

First post First post First post
Author
MeBiatch
GRR GOONS
#301 - 2013-05-18 15:52:45 UTC
Jo lupo wrote:
damn CCP just went full ******


fyp

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

pierre arthos
Overload This
Escalation Theory
#302 - 2013-05-18 16:52:29 UTC  |  Edited by: pierre arthos
Grarr Dexx wrote:
pierre arthos wrote:
-15% tracking I'm fine with, but -10km optimal for XL Blasters? Come on guys, be serious. -5km tops or GTFO.


-10 optimal but +10 falloff, don't warp it.


Sorry, your point was? Or were you just being pedantic?

My point is that I'm happy if Dread Blapping is nerfed a bit by reducing tracking (Rev needs nerfing too though, sig radius damage scaling for XL guns would be good too) but I see no reason to make the Moros do less damage to a POS by gimping optimal. Structure grinding sucks and making it take longer is beneath contempt.
EvilweaselSA
GoonCorp
Goonswarm Federation
#303 - 2013-05-18 17:00:23 UTC
yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap
MeBiatch
GRR GOONS
#304 - 2013-05-18 17:10:01 UTC  |  Edited by: MeBiatch
will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...

with 15% less tracking how low should the desired transversal be? 30 m's?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rroff
Antagonistic Tendencies
#305 - 2013-05-18 17:26:37 UTC  |  Edited by: Rroff
MeBiatch wrote:
will blapping really be dead? i think not... when i test out blapping on sisi... i usually have an alt who takles the bs and lowers his transversal under 40 m/s...

with 15% less tracking how low should the desired transversal be? 30 m's?


I did some rough scratching before and the change in damage with 90% webs is pretty close to non-existant - theres a small reduction in applied damage in many common blapping situations with multiple 60% webs but theres no significant change in ability to hit aslong as something hasn't got under your guns and except in fringe cases you can still apply upwards of 90% of former dps. (Neither do they make it in any significant way easier for a sub-cap to get under XL gun's ability to track).

The only way these changes affect dread blapping is in poorly support or poorly planned situations where it will make it a little bit harder - for most intents and purposes it will do very little to change dread blapping.

Aside from some small degree of convergence between the nag and moros in effectiveness for PVE for the most part these changes do very little to positively enhance the gameplay experience and don't really fix any issues so I'm not really sure why anyone bothered spending time on them.
Andski
Science and Trade Institute
Caldari State
#306 - 2013-05-18 18:02:40 UTC
amarr supremacy, booya

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

MeBiatch
GRR GOONS
#307 - 2013-05-18 18:16:24 UTC
Andski wrote:
amarr supremacy, booya


enjoy shootin structures...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Hagika
Standard Corp 123
#308 - 2013-05-18 19:01:29 UTC  |  Edited by: Hagika
Grunnax Aurelius wrote:
Phoenix:

Caldari Dreadnought Skill Bonuses:
+5% bonus to Citadel Cruise and Torpedo Launcher rate of fire
+10% bonus to Citadel Cruise and Torpedo Explosion Velocity per level (+5% bonus to Citadel Cruise and Torpedo kinetic damage per level removed)

Slot layout: 4H, 7M, 5L; 0 turrets , 3 launchers
Fittings: 450,000 PWG, 875 CPU
Defense (shields / armor / hull) : 200,000(+12,500) / 150,000(-6,250) / 180,000 (-7,500)
Capacitor (amount / recharge rate) : 50,000(+1,250)GJ / 3,500(-32.559)s
Mobility (max velocity / agility / mass): 60msec / 0.03(-0.009)x / 1,200,000,000(-150,000,000)kg
Targeting (max targeting range / Scan Resolution / Max Locked targets): 115km / 45mm / 7
Sensor strength: 50(+2) Gravimetric
Signature radius: 3000(-100)m

I think this could be a good first step to making the Phoenix better and then fix its weapon system up a bit aswell.


Its a good change

I would double the 12,500 to shield to 25,000 if you are going to take off from the armor and hull with that amount.

It definitely need the explosion velocity increase, but if you drop the damage for the kinetic, then add 10% damage bonus to missiles and drop the ROF bonus.

The cargo bay needs more room if we are to chuck missiles out at a faster pace.

sooooo....


Caldari Dreadnought Skill Bonuses:
+10% bonus to Citadel Cruise and Torpedo Launcher damage per level
+10% bonus to Citadel Cruise and Torpedo Explosion Velocity per level

Slot layout: 4H, 7M, 5L; 0 turrets , 3 launchers
Fittings: 450,000 PWG, 875 CPU
Defense (shields / armor / hull) : 200,000(+25,000) / 150,000(-6,250) / 180,000 (-7,500)
Capacitor (amount / recharge rate) : 50,000(+2,000)GJ / 3,500(-32.559)s
Mobility (max velocity / agility / mass): 60msec / 0.03(-0.009)x / 1,200,000,000(-150,000,000)kg
Targeting (max targeting range / Scan Resolution / Max Locked targets): 115km / 45mm / 7
Sensor strength: 50(+2) Gravimetric
Signature radius: 3000(-100)m


Edit again- Add more to shields, maybe perhaps turn the Phoenix into a solid buffer tank,better tham minnie, as caldari shield tanks should be.
I'm Down
Macabre Votum
Northern Coalition.
#309 - 2013-05-18 19:56:20 UTC  |  Edited by: I'm Down
Devs trying to fix tracking without understanding the tracking formula or problem... I love this idiocy.

Not like it hasn't been explained time and again along with an intellegent holistic fix and realistic approach.


https://forums.eveonline.com/default.aspx?g=posts&m=1019801#post1019801

Oh wait!
Deerin
East Trading Co Ltd
#310 - 2013-05-18 20:19:32 UTC
I'm Down wrote:
Devs trying to fix tracking without understanding the tracking formula or problem... I love this idiocy.

Not like it hasn't been explained time and again along with an intellegent holistic fix and realistic approach.


https://forums.eveonline.com/default.aspx?g=posts&m=1019801#post1019801

Oh wait!


The idea in that link is probably most elegant idea to change combat in eve. Kudos and +1s to you
Liang Nuren
No Salvation
Divine Damnation
#311 - 2013-05-18 20:26:20 UTC
BlackHole31 wrote:
Please don't nerf the new Naglfar !

And please pay our useless minmatar skills back : Citadel Cruise Missiles and Citadel Torpedoes ( Skill Points and Iskes ! )

I won't fly in a Phoenix or in a Leviathan.
I don't need these skills anymore.

You have modified the ship, so plz PAY BACK !!!!!!!!!!!!


The skills aren't useless, despite the fact you don't (currently) want to fly the Phoenix or Leviathan.

-Liang

I'm an idiot, don't mind me.

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#312 - 2013-05-18 23:30:25 UTC
Bagehi wrote:
Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.

Not a complaint by the way. I think these are good changes.


Pick any Minmatar ship. ;)
pierre arthos
Overload This
Escalation Theory
#313 - 2013-05-18 23:35:22 UTC
EvilweaselSA wrote:
yeah guys i, a wormhole guy, am totally mad about the moros getting a 3% dps nerf to towers and not the reduction in its ability to blap

Sarcasm is the lowest form of wit, but then you are a goon so I guess that's to be expected......

As a wormhole guy, as you put it, I've been instablapped in Bhaalgorns, seen fleets of T3s decimated by Dreads with minimal subcap support, the lot. So, even though I love my pimped Moros, I would happily see all Dreads do less damage to subcaps, you know, in the interest of game balance, and more even fights. If that meant invasions of null sec guys into my space had more chance of happening, so be it, good fights are what I'm after and the current paradigm doesn't make that easy, defenders in w space have too many advantages and that leads to stalemate or blobbing up.
Arch1bald
Lightning Squad
Snuffed Out
#314 - 2013-05-18 23:58:28 UTC  |  Edited by: Arch1bald
All the Damm ships I like in this game get their FKIN balls cut.

Your shitting down the throat of the megathron. You made my cane a jane. My caldari toon cant fly a pvp worthy t1 ship anymore. (rip Drake) And after spending billions to get my dream ship YOU FK IT IN ITS ASS.

F**k u CCP for nerfing every ship i have ever liked.


Edit:

Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.

Change your Line of thinking, before i go to iceland and smack you upside the head and knock the sense into...ffs.
stagz
Perkone
Caldari State
#315 - 2013-05-19 00:28:09 UTC
Arch1bald wrote:

Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.

Change your Line of thinking


THIS



If other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's.
There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous

Hey guys the phoenix isnt very good so we are going to nerf moros & erebus.
The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish
STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD
Martin Ehrenthal
Brutor Tribe
Minmatar Republic
#316 - 2013-05-19 01:19:38 UTC
I don't understand why you are nerfing both tracking and range of XL blaster. Shouldn't you increase tracking if you're shorting the optimal or XL blasters won't be able to hit anything at their optimum?
Johnson Oramara
Science and Trade Institute
Caldari State
#317 - 2013-05-19 01:44:47 UTC
WInter Borne wrote:
Rana Tekkren wrote:
Nerf, nerf, nerf.

The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for.

Power Creep....its a thing

If power creep represents one extremity then we are currently on the opposite extremity.
mynnna
State War Academy
Caldari State
#318 - 2013-05-19 02:50:22 UTC
stagz wrote:
Arch1bald wrote:

Constructive idea. Instead of cripling the few good ships to become bland craptanks. BOOOOOOST the crappy POS ships to be good.

Change your Line of thinking


THIS



If other dreads are not good enough buff them properly, dont nerf the moros and subsequently nerf erebus's.
There is nothing OP about the tracking on hybrids, they do no need a nerf, capital launchers might be horrible but that has NOTHING to do with hybrids. 15%..... utterly ridiculous

Hey guys the phoenix isnt very good so we are going to nerf moros & erebus.
The constant nerfing of capital turrets is infuriating, fixing bad things by nerfing good things down to their level is foolish
STOP NERFING RISK ESCALATION OPTIONS, EVE IS SUPPOSED TO BE ABOUT RISK REWARD


Risk: Your ship might get nerfed.
Reward: It's really good until it does get nerfed.

Sounds like risk/reward is working. Lol

Member of the Goonswarm Economic Warfare Cabal

Angelhunter
Federal Navy Academy
Gallente Federation
#319 - 2013-05-19 02:52:31 UTC
I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?

Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job.
Grunnax Aurelius
State War Academy
Caldari State
#320 - 2013-05-19 03:30:27 UTC
Angelhunter wrote:
I would be fine with the tracking nerf if not for the fact you are still planning on nerfing Tracking Enhancers. Was the tracking enhancer nerf taken into consideration when you nerfed our blasters?

Also, the tracking is one thing, but the Optimal Range nerf needs to be revisited. Telling us we have to use 2 Tracking computers with scripts to be able to hit a tower is just a puzzler. Basically you are already dictating how we have to fit our ships to make them able to do their job.


People like you make me mad!!! Complain about having to fit a module they don't want to fit because it compromises not having something else instead.

In EvE to get something you have to give something, Kitting Ships have to sacrifice tank and damage for speed and agility. In this case you have to sacrifice capacitor upgrades and other utilities for more range and tracking. Give and Take is what EvE is about so quit B I T C H I N G.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread