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[Odyssey] X-L Weapons Balance

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Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#281 - 2013-05-18 10:58:50 UTC
I do not really get the nerf of the Moros (probably biased as I trained for it) and I do not understand the nerf of the Naglfar at all.

Support fleets will be much more important you WILL NEED subcap support pilots on the field which is good for players with lower skill points.

Why not balance them in a way that the different dreads fill different roles on the field?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Nerriana
Avanto
Hole Control
#282 - 2013-05-18 11:03:48 UTC
CCP Fozzie wrote:
wallenbergaren wrote:
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.


At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling.


Actually, it's problematic and silly. You should be able to hit large POS for full damage without any special fittings. Keep the tracking nerf, but there is no need to nerf the optimal.
unimatrix0030
University of Caille
Gallente Federation
#283 - 2013-05-18 11:06:45 UTC
Yep, a ship made for pos bashing that can't hit a pos without range modules is not logical.

No local in null sec would fix everything!

badposting
Science and Trade Institute
Caldari State
#284 - 2013-05-18 11:18:59 UTC
I don't object too much to the range nerf but I do think it's excessive.
A -5km change would be more reasonable tbh. That 3% DPS figure Fozzie cited is when you're right up on the edge of the forcefield which is far from always the case.
smoking gun81
Doomheim
#285 - 2013-05-18 11:47:14 UTC  |  Edited by: smoking gun81
This thread strikes me as a solution to dreads shooting sub caps but criteria are needed to shoot them with siege dreads:

1: The target has multiple target painters on it
2: The target is webed by multiple webs

Add into that people just love MWD's and you have a really nice situation of dread kills subs.


Solution:

Add the E-war penalties that the triage module gets to the siege module (E-war capacitor need bonus = 9,999,900% ) this prevents the dread doing one of or both the afore mentioned points farming them out to a supporting fleet.

Adjust siege module stats ( E.g. tracking speed bonus -15% scan resolution bonus - 80% / T2 siege tracking speed bonus -10% scan resolution bonus - 75% Damage multiplier bonus 800% ).

Increase the stacking penalties of damage and tracking modules.

Leave the X-L guns alone
Malcanis
Vanishing Point.
The Initiative.
#286 - 2013-05-18 11:57:40 UTC
DRGaius Baltar wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


-15% Tracking, DO you even play this game?


Tell us more about the Science And Trade Institute's wars of imperial aggression.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Officer Nyota Uhura
#287 - 2013-05-18 12:31:44 UTC  |  Edited by: Officer Nyota Uhura
This was mentioned somewhere else too: Why do you want to make the dreads the same?

In subcapitals, different ship classes give them different roles: consider BS, AF, bomber, recons, etc. etc. etc. If you are not going to introduce new capitals for different roles, perhaps you could spread the roles based on race.

- Moros: The short range blap specialist (nerf the blaster range).
- Rev: The dps projection specialist (improve on that line).
- Nag: The tanky dread? The alpha dread? (improve on that line)
- Phoenix: The POS basher (+40% dmg but only on stationary targets or titan-sized ones)

Or something like that. It's too simplistic to have all dreads do the same thing equally well. It's not rock-paper-scissors. Make people want to choose a dread based on its intended role. Or, of course, you can introduce tons of capitals and give them different roles... but this would just be easier and wouldn't get everyone so mad.
Rusty Kuntz
Relentless Influence
#288 - 2013-05-18 12:40:31 UTC
oh hey, another change to make all ships in eve the same, just with a different paintjob. ~Sandbox~ Lol
Giullare
The Candyman is Back
#289 - 2013-05-18 13:11:48 UTC
We forgot to mention the 40km nuet t1 armageddon coming 4th june.... last thing is needed right now is a dread nerf.
(ninja dread nerf 17days beofre patch)
Theia Matova
Dominance Theory
#290 - 2013-05-18 13:18:33 UTC
I am not capital pilot but seeing all the "RIP moros" it seems that Moros really needed nerf. Seriously have everyone been flyign that thing?
PAcifisti
State War Academy
Caldari State
#291 - 2013-05-18 13:38:48 UTC
Don't worry, Moros will still have superior DPS (the forgotten art of changing ammo) at all ranges and still have the best tracking of all dreads.

POS bashing? Have you heard of the secret art of Changing ammo to something else than antimatter. You will still deal more dps than the other turret dreads.

But in serious note, this is partly a change in the right direction (not sure about the projectile tracking change) but not enough. The Moros will still outdps and "out track" the Revelation at Any reasonable range with blaster vs pulse. If it was just a minor difference it would be ok but the dps difference is just way too much.

But what is the problem with capital pulse lasers? IMO the problem with Capital lasers is here (Current TQ values)

Neutron blaster cannon I Optimal 6000m -> Ion Siege Blaster Cannon I Optimal 30000m (5x Increase)

800mm Repeating Artillery I Optimal 4000m -> 6x2500mm Repeating artillery I Optimal 25000m (6.25x Increase)

Mega Pulse Laser I Optimal 20000m -> Dual Giga Pulse Laser I Optimal 37500m (1,875x Increase)

...Wait, what? Pulses have their "spot" in large weapons due to good range. All capital weapons have their dps increased roughly in the same ratio vs large counterparts but Capital pulses got shafted at range.
Capital Blasters have roughly the same range as Capital pulses while retaining their DPS and tracking superiority.

6,666% increase in optimal isnt simply enough, unless you buff Revelations DPS you need to increase the range by a large amount, more like 50% increase in optimal range than 6.666%. Not sure what that would do to Avatar so the buff might be in the revelations hull.

Revelation would excell at mid-long range but outdamaged and tracked by moros and naglfar at short range. Remember the moros still deals 40% more dps than revelation at close range. Revelation SHOULD be able to outdmg the moros at longer ranges with Pulses, which it currenly doesnt (and won't do with these proposed changes)

badposting
Science and Trade Institute
Caldari State
#292 - 2013-05-18 13:40:54 UTC
Theia Matova wrote:
I am not capital pilot but seeing all the "RIP moros" it seems that Moros really needed nerf. Seriously have everyone been flyign that thing?


More or less. On killmails you often see more Moroses than the other three dreads combined. Well, if it's not a scrub corp / alliance anyway.
Timmpa
Brutor Tribe
Minmatar Republic
#293 - 2013-05-18 13:42:11 UTC
CCP Fozzie wrote:
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.

For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.

These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.

X-L Blasters: -15% tracking, -10km optimal, +10km falloff

X-L Autocannons: -10% tracking

X-L Pulses: +6.666% optimal

Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!


I understand the topic says X-L Weapons Rebalance but you said this is to bring Dreads in balance with each other amirite? Then why affect a whole other class of ships? Back to Avatars!
Jo lupo
Center for Advanced Studies
Gallente Federation
#294 - 2013-05-18 13:54:23 UTC
damn CCP just went full ******
Ian Harms
Troll Legion
#295 - 2013-05-18 14:11:48 UTC
Alexander McKeon wrote:
I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy.


Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice?
Duramah
Brutor Tribe
Minmatar Republic
#296 - 2013-05-18 14:28:33 UTC
Death to all Dreads nerf them to the ground! Long live all Supers! oh wait ccp
Grarr Dexx
Blue Canary
Watch This
#297 - 2013-05-18 14:32:35 UTC
Ian Harms wrote:
Alexander McKeon wrote:
I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy.


Because CCP Fozzie is formerly PL - PL likes amarr ships - all his changes are setup to make amarr more ubber - CCP goes along with it because it make US players spend more time training for the next "flavor" of the patch so we keep our subscriptions up. capice?


Changes to make Amarr uber? You mean the resistance nerfs to about half of the amarr ships? That 1km extra optimal range sure is going to make the Revelation 'uber'.
WInter Borne
Caldari Provisions
Caldari State
#298 - 2013-05-18 15:35:29 UTC
Rana Tekkren wrote:
Nerf, nerf, nerf.

The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for.

Power Creep....its a thing
WInter Borne
Caldari Provisions
Caldari State
#299 - 2013-05-18 15:41:42 UTC
Sisohiv wrote:
Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.

In case anyone is wondering why they are 'balancing' XL weapons.

You know not of what you speak.
MeBiatch
GRR GOONS
#300 - 2013-05-18 15:50:30 UTC
unimatrix0030 wrote:
Yep, a ship made for pos bashing that can't hit a pos without range modules is not logical.


ions are for blaapy use rails for pos.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.