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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

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Author
BYRAN BRASSBALLS
Doomheim
#941 - 2013-05-16 04:56:48 UTC
Well EVE was fun why it lasted.
Roime
Mea Culpa.
Shadow Cartel
#942 - 2013-05-16 06:15:38 UTC
Bugsy VanHalen wrote:

Exactly the point. If the w-space combat sites were moved to anomalies you would not see blinged out mutibillion isk T3's running them. Currently they have that security of needing to be scanned down. The warning is the fact that those activities ARE done in sites that have to be scanned down. You know when someone is coming, because you see them, or their probes on D-scan. Not to mention you are in a combat ship and can some what defend yourself when they do come.


Good morning Bugsy,

Wormhole combat sites are in fact anomalies and don't need to be scanned down. There are sigs too, but anomalies are the bread and butter.

Warning is not the probes, unless you are ******** and willing to die.

Quote:
On the flip side, when mining in W-space D-scan is the only intel/protection tool you have, other than mutiboxing scouts on the incoming holes. Moving grav sites to anomalies removes that single layer of warning/intel a W-space miner has. If this happens W-space mining will stop.


Exactly. like you said, you need to watch the existing holes, and keep probes out for new ones. There is no difference in securing a PVE or a mining op. The single layer of warning is when hostiles enter your system. If you let them do their thing long enough to start probing, they are in control of the situation.

Anyway, mining in wormholes is a niche thing due to the fact that grav sites are painfully rare. I've lived in C2s, C3s, and C5s and none of the holes spawned gravimetric at any profitable or steady rate, more like once or twice a month.

.

Bugsy VanHalen
Society of lost Souls
#943 - 2013-05-16 13:33:41 UTC
Roime wrote:
Bugsy VanHalen wrote:

Exactly the point. If the w-space combat sites were moved to anomalies you would not see blinged out mutibillion isk T3's running them. Currently they have that security of needing to be scanned down. The warning is the fact that those activities ARE done in sites that have to be scanned down. You know when someone is coming, because you see them, or their probes on D-scan. Not to mention you are in a combat ship and can some what defend yourself when they do come.


Good morning Bugsy,

Wormhole combat sites are in fact anomalies and don't need to be scanned down. There are sigs too, but anomalies are the bread and butter.

Warning is not the probes, unless you are ******** and willing to die.

Quote:
On the flip side, when mining in W-space D-scan is the only intel/protection tool you have, other than mutiboxing scouts on the incoming holes. Moving grav sites to anomalies removes that single layer of warning/intel a W-space miner has. If this happens W-space mining will stop.


Exactly. like you said, you need to watch the existing holes, and keep probes out for new ones. There is no difference in securing a PVE or a mining op. The single layer of warning is when hostiles enter your system. If you let them do their thing long enough to start probing, they are in control of the situation.

Anyway, mining in wormholes is a niche thing due to the fact that grav sites are painfully rare. I've lived in C2s, C3s, and C5s and none of the holes spawned gravimetric at any profitable or steady rate, more like once or twice a month.

Sites in general do not spawn fast or often in W-space. You have to run what is available. grav sites included.
Tank Huffington
Pod Is My Copilot
#944 - 2013-05-16 18:10:59 UTC
darmwand wrote:
Quote:
pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment


I'm sure that's going to encourage people to mine in low-sec Pirate

Sounds promising though, good to see that our industrialist friends get some love.


Oh...I see what you did there. That's what they call sarcasm isn't it?
Tank Huffington
Pod Is My Copilot
#945 - 2013-05-16 18:31:23 UTC
James Amril-Kesh wrote:
Dilbert HighSeed wrote:
LOL..just love reading the null bears "wah, wah...my null sec income might be affected". High sec just took another body slam, and you clowns laugh when high sec gets crushed. Now we have one ship class potentially affected by an NPC change, and people lose their minds.

Hypocrites all of you.

Ice mining getting moved to anomalies is a "body slam"?
Seriously?
Check your privilege.


It's not the move that slams Ice it's the fact that the ice will deplete and takes 4hrs to respawn. But I do like moving the ice into Anomalies. It makes it much harder for Bots to survive.
Tank Huffington
Pod Is My Copilot
#946 - 2013-05-16 18:57:10 UTC
Dalilus wrote:
another dev blog explaining how the "idependent" csm and ccp are taking care of their favorite pets; the lowsec, null and w bears while continuing to nerf highsec.


I think that the intent is to create more conflict and to encourage more people to move into Null Sec. High Sec is very profitable with minimal risk. The only real risk comes when someone puts a griefing war decc on you or you chose to join Faction Warfare. Null Sec encourages people to work together more than high sec and therefore opens up more player driven content.

It's not petting Null Sec by moving all hidden ore belts into basic anomaly sites. This makes it much harder for null sec miners to do their job without hostiles warping to you without ever putting probes into space. As it is now, if you are mining in a Hidden Belt then you have to keep an eye on your D-Scan and if you see Probes then you dock up. The hostiles have to actually do some work to find you. Removing that is just dumbing things down for griefers.

Null sec is supposed to be more profitable because of the risks you take being out there. Everyone says, "If a hostile enters your system then you need to dock up." but that does nothing about the AFK cloakies who park in systems 23/7 thereby shutting down an entire system while they hop on their main to rake in the ISK elsewhere. And yes, you can have PVP pilots provide security but that's an even more mind numbing job than mining. Sitting there waiting for hours to see if that cloaky is really going to do anything.
Tank Huffington
Pod Is My Copilot
#947 - 2013-05-16 19:56:13 UTC
Liz Laser wrote:
My preferred place to Eve is null-sec, but it requires me to have a lot of free time to meet the obligations of being in a corp. I haven't had that free time in a long while.

So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.

So now when work/business/social-life have me very busy I might as well just let my subscription lapse until I have time to be in null-sec again.

I'm a firm believer in adapt or die, but when I and others make the above described adaptation, I worry it will be Eve that dies.

Have I missed the improvement that is going to make it worthwhile to login if hi-sec is all you have time for?

Null sec needs love, I'll be the first to admit it. But you aren't going to coerce people into null or low-sec. Either they lack the time to be part of corps, or they lack the balls/fangs/bloodthirstiness to want to be there.

I have about 45 minutes a night I could spend in high-sec. I spend that 45 minutes in SWTOR.

You don't need to make high-sec the best place, but you do have to make it interesting and worthwhile to log into.

Or God has to create more PvPers. Pirate


Good point.
Loan--Wolf
Ace's And 8's
#948 - 2013-05-16 23:45:41 UTC
Quote:
Exactly. like you said, you need to watch the existing holes, and keep probes out for new ones. There is no difference in securing a PVE or a mining op. The single layer of warning is when hostiles enter your system. If you let them do their thing long enough to start probing, they are in control of the situation.

Anyway, mining in wormholes is a niche thing due to the fact that grav sites are painfully rare. I've lived in C2s, C3s, and C5s and none of the holes spawned gravimetric at any profitable or steady rate, more like once or twice a month.



agreed and when they do there allways a lot of k162s spawn at the same time

on to the rest for the most part c3 and lower the change is not so much more risk to be honest but i think the risk grows very fast in c4/c5 and c6 whs

and for the people that blame the miners when they die maby you should try living in a wh before you go insulting people all it takes is getting up to get a beer for something bad to happen and most of the time they already have bookmarks any way and you never see the probes just a T2 or T3 cloaky ship decloakeing and poping you ship

and yes to the people that will feel the need to point out you should get up and get a beer while your mineing i know this but mineing is so boraing drinking is the only way i can force my self to do
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#949 - 2013-05-17 19:45:14 UTC
A post consisting only of a personal attack has been deleted.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Loan--Wolf
Ace's And 8's
#950 - 2013-05-20 05:32:49 UTC
so this discussion is dead no willing to change ? it personally makes no deference to me i can tell you that i think CCP needs to start listing to some of the carebears tho after all you in it for the money right pvp is a verry small part of your pay day no matter how much the ones that say its all eve is about try to make you think it is
xP0nYx
4S Corporation
The Initiative.
#951 - 2013-05-21 00:07:01 UTC
Loan--Wolf wrote:
so this discussion is dead no willing to change ? it personally makes no deference to me i can tell you that i think CCP needs to start listing to some of the carebears tho after all you in it for the money right pvp is a verry small part of your pay day no matter how much the ones that say its all eve is about try to make you think it is


well i personally got my stuff all together now. i have a stockpile of ice saved up for the price spike and got my mining fleet and cynos rdy to farm out all the ice belts as fast as possible. and since now everyone has to look for himself i guess there will be a lot of alliance mates that gonna be mad at me. but well they can tell that to ccp....
Laendra
Universalis Imperium
Goonswarm Federation
#952 - 2013-05-22 03:51:48 UTC
So, since Plasmonic Metamaterials and Nonlinear Metamaterials already have all of their components ingame, ready to build on patch day, how about you release the Thulium Hafnite and Promethium Mercurite reactions (and alchemy reactions) now so that we can get them building and ready to equalize things a bit???
Laendra
Universalis Imperium
Goonswarm Federation
#953 - 2013-05-22 03:53:53 UTC
And seriously, you made Hafnium the bottleneck now???
Drago Morris
The reality disfunction
#954 - 2013-05-22 18:30:58 UTC
CCP Fozzie wrote:
Leana Darkrider wrote:
got a few questions about these changes:

Ice anomolies have to be found through scanning I presume?

Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?


They're being replaced by anomalies everywhere, it's just that Amarr space isn't getting anomalies in every system that currently has the belts.


Would it be possible to know why so many will not be replaced and why Derelik will have only 2 on the same side of the map?
CCP Fozzie
C C P
C C P Alliance
#955 - 2013-05-23 12:24:04 UTC
Laendra wrote:
So, since Plasmonic Metamaterials and Nonlinear Metamaterials already have all of their components ingame, ready to build on patch day, how about you release the Thulium Hafnite and Promethium Mercurite reactions (and alchemy reactions) now so that we can get them building and ready to equalize things a bit???

We considered staggering the release of the intermediate reaction blueprints and the composites, but it would only have been feasible to push the composites later than June 4th as opposed to putting the intermediate reactions earlier. In the end we made the call that it would be best to just get everything out in one release, as people can stockpile construction components before the patch to help smooth out any short period of undersupply.

Drago Morris wrote:

Would it be possible to know why so many will not be replaced and why Derelik will have only 2 on the same side of the map

Simply because there were so many Amarr highsec ice belts that the addition of supply as a meaningful concept for ice would have skewed the market too far towards Amarr towers. When we we deciding what belts to remove we considered geography, (including across regions, often when one area of a region seems empty it's because there's an ice belt just across the border in another region) and we also considered the volume of ice being mined there over the past several months. When we had two similar ice belts and had to remove one of them, we'd generally keep the most popular one as to cause the smallest disruption possible to the local miners.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#956 - 2013-05-23 12:45:15 UTC
We also have one other change to announce from the plan posted in the numbers dev blog.
Due to a technical issue, the Outpost booster manufacturing slot numbers will not be changing.
All the other outpost changes are going ahead as planned, except for the booster manufacturing slots which will be keeping their pre-Odyssey values.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Kaetti
Hawking Applied Sciences Institute
#957 - 2013-05-23 13:06:55 UTC
Will you change the amount of mexallon in the belt? Because with the new numbers there is a severe lack of mexallon in all 5 0.0 belts
Drago Morris
The reality disfunction
#958 - 2013-05-23 17:46:43 UTC  |  Edited by: Drago Morris
Drago Morris wrote:

Would it be possible to know why so many will not be replaced and why Derelik will have only 2 on the same side of the map

CCP Fozzie wrote:

Simply because there were so many Amarr highsec ice belts that the addition of supply as a meaningful concept for ice would have skewed the market too far towards Amarr towers. When we we deciding what belts to remove we considered geography, (including across regions, often when one area of a region seems empty it's because there's an ice belt just across the border in another region) and we also considered the volume of ice being mined there over the past several months. When we had two similar ice belts and had to remove one of them, we'd generally keep the most popular one as to cause the smallest disruption possible to the local miners.


Whilst I do not doubt your logic that there are too many Ammar Hi Sec Ice belts would it be possible for you to have another look at the overall numbers and distribution because having looked at the maps i think you may have overdone it.

Please bear in mind a great many players simply mine ice to fuel their own pos to carry out research and manufacturing, activities i think you must agree that are fundamental to our game
Laendra
Universalis Imperium
Goonswarm Federation
#959 - 2013-05-23 19:58:35 UTC  |  Edited by: Laendra
Still not sure why there is so much disparity in the metamaterial compositions...

For instance, right now, Plasmonic catches a huge break, requiring a R64, 2x R16 and a R8...everything else has 1 of each rarity.

But, upon closer examination, there is a disparity already built into the racial materials...(e.g. Rolled Tungsten Alloy requires R8 + R32, whereas the rest require R8 + R16)

My suggestion would be a wider sweep of material adjustments...

Photonic Metamaterials - Crystallite Alloy (Cobalt + Cadmium) + Thulium Hafnite (Thulium + Hafnium)
Plasmonic Metamaterials - Fernite Alloy (Scandium + Vanadium) + Neo Technite (Neodymium + Technetium) <= new
Terahertz Metamaterials - Rolled Tungsten Alloy (Tungsten + Mercury <= change) + Promethium Platnite (Promethium + Platinum) <= new
Nonlinear Metamaterials - Titanium Chromide (Titanium + Chromium) + Caesarium Dysporite (Dysprosium + Caesium) <= new

This would give each metamaterial a spread of each rarity R8-R64, while leveling out the usage of the R32/R64s, and flattening out the cost of racial materials too.

Clearly, this could be swapped around some to meet regional materials, or regional materials could be adjusted. My best advice would be a complete cataclysmic randomization (a capsuleer accidently activates ancient Jove technology that sweeps across the universe) of moon materials within regions to put everyone on equal footing, and make for an interesting resources race.
CCP Fozzie
C C P
C C P Alliance
#960 - 2013-05-24 13:29:00 UTC
Laendra wrote:

For instance, right now, Plasmonic catches a huge break, requiring a R64, 2x R16 and a R8...everything else has 1 of each rarity.

But, upon closer examination, there is a disparity already built into the racial materials...(e.g. Rolled Tungsten Alloy requires R8 + R32, whereas the rest require R8 + R16)


Neither of these statements is correct, so you may want to double check your numbers.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie