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[Odyssey] X-L Weapons Balance

First post First post First post
Author
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#81 - 2013-05-17 18:18:13 UTC
To all those going "wah wah wah you always nerf Gallente"

Completely forgetting the huge buffs that the Moros got a year or so ago, where it has been by far the strongest Dread since? So what, now it's going to lose a fraction of its dps at range and not completely outrack the other Dreads.

A Moros with Uranium Charges vs a Rev with multifreq. (both faction)
The Moros currently has higher optimal, higher falloff, higher tracking, higher dps. Not to mention significantly more dps should the enemy be stupid enough to move into antimatter range.

After the changes, that same ammo will give slightly less range than the Rev, pretty much the same tracking and still more dps. It's hardly the end of the world, but from some of the replies here - you'd think it was.
Maximus Andendare
Stimulus
Rote Kapelle
#82 - 2013-05-17 18:19:06 UTC
Nex apparatu5 wrote:
Tarithell wrote:
So whats gonna happen when is titans turn to balance? Bring them back where it was before the guns ?


Supers and titans are getting nerfed, just remains to be seen exactly how badly they get hit.
Hopefully very hard. I think Titans and Supers are at a place in the game where they could use the most shaking-up. Will CCP follow through with it? That's another question altogether.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Enochia Starr
Caldari Provisions
Caldari State
#83 - 2013-05-17 18:20:28 UTC
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



Stop trying to fix things that are perfectly fine now..

Now you've just ruined lowsec fights, thanks m8.

RIP EVE
Maximus Andendare
Stimulus
Rote Kapelle
#84 - 2013-05-17 18:20:43 UTC
wallenbergaren wrote:
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
Surely intentional.

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Pseudo Ucksth
Camellia Void Cartographics
#85 - 2013-05-17 18:20:57 UTC
So when are these changes being pushed to sisi?
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#86 - 2013-05-17 18:22:10 UTC
Enochia Starr wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



Stop trying to fix things that are perfectly fine now..

Now you've just ruined lowsec fights, thanks m8.

RIP EVE


lol, not being able to own everything as reliably with dropping dreads ruins low sec pvp? Terrible.

BYDI recruitment closed-ish

Roime
Mea Culpa.
Shadow Cartel
#87 - 2013-05-17 18:22:18 UTC
Mr Floydy wrote:
To all those going "wah wah wah you always nerf Gallente"


CCP hates Gallente, Caldari, Amarr and Minmatar according to the players.

.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#88 - 2013-05-17 18:22:22 UTC
RIFT TORPEDO EXPLOSION VELOCITY: 20m/s WITHOUT SIEGE MODULE PENALTY

AEON VELOCITY: 60m/s

CAN YOU SEE THE PROBLEM?


Not a diplo. 

The above post was edited for spelling.

Maximus Andendare
Stimulus
Rote Kapelle
#89 - 2013-05-17 18:26:01 UTC
Rana Tekkren wrote:
Nerf, nerf, nerf.

The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for.
As much as people don't want to hear it: nerfs reduce power creep in Eve, so by all means nerf away. I'd rather have a ship doing less (damage, speed, tracking, etc.) than to have an OP-of-the-month arms race because everyone wants their ships buffed until all ships are so comical in their stats that it's not even worth playing the game anymore.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Naomi Knight
Ministry of War
Amarr Empire
#90 - 2013-05-17 18:27:47 UTC
Oh and maybe fix that shooting a pos shield doesnt require you to lock/shot the pos itself under it .That +20km realy hurts some weapon systems.
Bagehi
Science and Trade Institute
Caldari State
#91 - 2013-05-17 18:27:52 UTC
Strata Maslav wrote:
PirateAs a WH lvl 5 Gallente Dread pilot this hurts but I not upset as this nerf was a required for balance.

On string of captial balance do feel that supercapitals need great vulnerabilities to sub capitals to force alliance to support supercaptials with smaller ships or risk massive vulnerability.


Those XL tracking nerfs are going to make titans exceedingly vulnerable to subcaps.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#92 - 2013-05-17 18:28:23 UTC
CCP Fozzie wrote:
wallenbergaren wrote:
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.


At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling.
Well longer term hopefully you guys will revisit the POS 'shield' mechanics.

It seems pretty silly that, to shoot the shield, your shots have to magically pass through it to hit the tower beyond - fix that and you fix issues surrounding blasters/drones (of all sizes) right away...

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#93 - 2013-05-17 18:28:37 UTC
Maximus Andendare wrote:
Rana Tekkren wrote:
Nerf, nerf, nerf.

The only thing that is happening lately with ship "balancing" is nerfing the **** out of everything ppl. train for.
As much as people don't want to hear it: nerfs reduce power creep in Eve, so by all means nerf away. I'd rather have a ship doing less (damage, speed, tracking, etc.) than to have an OP-of-the-month arms race because everyone wants their ships buffed until all ships are so comical in their stats that it's not even worth playing the game anymore.

True, however a 15% drop in tracking, in regards to an XL gun, is not a hit with the nerf bat. It's more like a nerf cannonball.

Not a diplo. 

The above post was edited for spelling.

Tarsas Phage
Sniggerdly
#94 - 2013-05-17 18:32:21 UTC
Ian Harms wrote:
CCP Fozzie wrote:
[quote=wallenbergaren]Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.


Capital Hybrid Turret V is a long skill train dude - And now you are proposing to take away most of my time investment for that skill level?

Edit - since you are taking away most the the bonus for training it to level V, can I has my investment SP back?


Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.

Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.


Kacer Xenro
The Scope
Gallente Federation
#95 - 2013-05-17 18:36:15 UTC
Oh great, i just finished Siege 5 for a moros.

Now crosstraining into amarr
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#96 - 2013-05-17 18:37:10 UTC
Tarsas Phage wrote:

Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.

Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.


That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed.

Just don't get podded.

Not a diplo. 

The above post was edited for spelling.

Sisohiv
Center for Advanced Studies
Gallente Federation
#97 - 2013-05-17 18:37:43 UTC
Wormhole PvE will now be done with a Carrier and the Dread will sit in stations and collect dust, like they did for years.

In case anyone is wondering why they are 'balancing' XL weapons.
Elektrea
Habitual Euthanasia
Pandemic Legion
#98 - 2013-05-17 18:39:52 UTC
**** the haters Fozzie, these are tweaks that needed to be made Big smile
MeBiatch
GRR GOONS
#99 - 2013-05-17 18:40:18 UTC
Since ewar does not work on dreads in siege mod any chance you guys can eliminate the firewall by giving capital missiles 99% resistance?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bagehi
Science and Trade Institute
Caldari State
#100 - 2013-05-17 18:40:21 UTC
Vincent Gaines wrote:
Tarsas Phage wrote:

Oh stop being a sniveling weasel. Training Cap Hybrid Turret is +5% damage per level, which this change doesn't effect. You still get 5% more damage. The base damage of the turrets themselves hasn't changed.

Try investing in some tracking implants and boosters instead of this very unbecoming public display of indignation.


That's right folks, spend 200mil on implants and hardwires (even if you have something in the slot), and don't forget to take boosters which still haven't been fixed.

Just don't get podded.


If you're in a dread and you're worried about a couple hundred million in your pod, you are doing it wrong. Seriously, you've spent more on the mods in your high slots than a 5% tracking bonus implant.