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[Odyssey] X-L Weapons Balance

First post First post First post
Author
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#41 - 2013-05-17 17:19:27 UTC
Cool, but what about light missile kiting and rifters?
Nex apparatu5
GoonWaffe
Goonswarm Federation
#42 - 2013-05-17 17:19:49 UTC
Tarithell wrote:
So whats gonna happen when is titans turn to balance? Bring them back where it was before the guns ?


Supers and titans are getting nerfed, just remains to be seen exactly how badly they get hit.
Dazamin
Habitual Euthanasia
Pandemic Legion
#43 - 2013-05-17 17:20:49 UTC
Gaven Darklighter wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



You know nothing Jon Snow.


I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range.

Fozzie whats up with your crusade of making gallente-anything crap and useless?

First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man....


If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#44 - 2013-05-17 17:21:26 UTC  |  Edited by: Unforgiven Storm
Even with these changes my Phoenix is still the worse of the 4 dreads.

There is something else you can give it to bring it more in line with the others?

Something, I accept anything:

more damage
more hp
better missile travel time

or

even maybe something to fix an annoying thing: allow the guns to fit 5 more missiles so we have ammo at least for a full siege cycle.

please Cry

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Alli Othman
Republic Military School
Minmatar Republic
#45 - 2013-05-17 17:24:31 UTC
I'M SORRY WE RAN THE TINKERS, PLEASE BE MERCIFUL GREAT FOZZIE.

#freenaglfar
IamBeastx
Ministry of War
Amarr Empire
#46 - 2013-05-17 17:24:36 UTC
CCP Fozzie wrote:

Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!



Removing the penalty is nice, maybe add a bonus to explosion radius

All my life i wanted to be someone, now i know i should have been more specific.

Bagehi
Science and Trade Institute
Caldari State
#47 - 2013-05-17 17:24:52 UTC
Javon Bars wrote:
Was there such an uptick in Naglfar use to warrant nerfing XL autocannons? I get it that the Moros needed nerfing because was so far ahead of the others and everyone just switched to it but the Nag?

Just seems like you're removing an incentive for people to use the Nag, which is already a very underused hull despite the recent changes.


Have you played around with the new Nag yet?
Imperium Romanus
Yamagata Syndicate
Northern Coalition.
#48 - 2013-05-17 17:25:09 UTC
This seems like a fair change as a fellow moros pilot myself, it would be nice to see the rest fall in line.

Now, lets talk about bringing back the old style AoE Titan Doomsday pleeeeeeeeease. A lot of newer players have only heard of this and not experienced it themselves.
Gaven Darklighter
SUNDERING
Goonswarm Federation
#49 - 2013-05-17 17:25:52 UTC
Dazamin wrote:
Gaven Darklighter wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



You know nothing Jon Snow.


I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range.

Fozzie whats up with your crusade of making gallente-anything crap and useless?

First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man....


If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet



IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p
chatgris
Quantum Cats Syndicate
Of Essence
#50 - 2013-05-17 17:28:44 UTC  |  Edited by: chatgris
TrouserDeagle wrote:
Cool, but what about light missile kiting and rifters?


He's gotta spread the balance love around a bit (though I am far more interested in the frigate balance than this, though at least I can still sell my moros skillbook, was waffling between it and the nag).
phalanx III
Sniggerdly
Pandemic Legion
#51 - 2013-05-17 17:29:37 UTC
Gaven Darklighter wrote:
Dazamin wrote:
Gaven Darklighter wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



You know nothing Jon Snow.


I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range.

Fozzie whats up with your crusade of making gallente-anything crap and useless?

First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man....


If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet



IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p


It's not THAT bad....
Beaver Retriever
Reality Sequence
#52 - 2013-05-17 17:33:24 UTC
Why did you nerf the Naglfar's weaponry just as you had moved the Naglfar out of the cold?

I guess we're moving to the 'oh hey you want to kill capitals bring supers you scrub' meta.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#53 - 2013-05-17 17:35:02 UTC
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.
Ian Harms
Troll Legion
#54 - 2013-05-17 17:35:13 UTC
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship
Alexander McKeon
Perkone
Caldari State
#55 - 2013-05-17 17:37:16 UTC
I'm also curious why you chose to nerf the naglfar so soon after fixing it; seems a bit premature. I'll also second comments about the Phoenix's buff not going far enough, and it's continued lack of the functionality against sub-capital targets (even with proper web / paint support) that the other three dreads enjoy.
Dazamin
Habitual Euthanasia
Pandemic Legion
#56 - 2013-05-17 17:38:27 UTC
Gaven Darklighter wrote:
Dazamin wrote:
Gaven Darklighter wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.



You know nothing Jon Snow.


I guess Moros wont be able to hit towers anymore since they already have trouble using antimatter on large towers due to the VERY crappy range.

Fozzie whats up with your crusade of making gallente-anything crap and useless?

First the 7 Turrets online navy battleship and now a Moros with 3km optimal, way to go man....


If only you could use something that wasn't antimatter to increase your range eh? That would be pretty sweet



IF the rest of ammunition wasnt **** dmg when you compare to the rest of the dreads who will be able to sue their highest dmg ammunition you know... or not sicne you seem to be Fozzies alt =p


A quick EFT tells me that Plutonium, Uranium and Thorium all out dps Multifrequency.
CCP Fozzie
C C P
C C P Alliance
#57 - 2013-05-17 17:39:06 UTC  |  Edited by: CCP Fozzie
wallenbergaren wrote:
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.


At 31km with antimatter and two range scripted TCs it loses 3% of its dps. Hardly crippling.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

kyrieee
The Scope
Gallente Federation
#58 - 2013-05-17 17:39:14 UTC
Ian Harms wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship


boo ******* hoo

CCP Fozzie wrote:
wallenbergaren wrote:
Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO.


At 31km with antimatter and two range scripted TCs it loses 3% of its dps.


fair
Shirolayyn
Nemesis Logistics
Goonswarm Federation
#59 - 2013-05-17 17:40:11 UTC  |  Edited by: Shirolayyn
CCP Fozzie wrote:
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.

X-L Blasters: -15% tracking, -10km optimal, +10km falloff
[
Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!


Has anybody thought about one of the original purposes of dreadnoughts - POS bashing? If optimal range was reduced *this* much, you would be way in falloff even if you were kissing POS shields while shooting with Antimatter! The +10km falloff will not change much in that.

Yes, it would be possible to use low damage high range ammo, but honestly: no admiral would have weapons developed that can perform it's main mission with only low efficiency. Blasters *already* have abysmal range :-(

Plus with regard to the Tracking Computers: You don't need energy with Dreadnoughts and Hybrid Weapons, right? So dropping two cap rechargers won't hurt..... ouch...
Axhind
Eternity INC.
Goonswarm Federation
#60 - 2013-05-17 17:48:24 UTC
Ian Harms wrote:
CCP Fozzie wrote:
Johnny thorir wrote:
RIP moros


It's still the best one tbh.


some of us spent many many many months of training time to max out Moros - thanks for the second nerf to this ship



I have perfect phoenix skills (every single one to V and I mean every) and it's been sucking for years on end. It will still be the worst one of the 4 so who cares. Balancing happens. You had OP like hell dread it gets nerfed. Some other stuff you can fly gets buffed and that's the way it goes.

Good change. I doubt that phoenix will be equal with others but a good start. Wait until winter to see how it plays out and then do another pass on it.