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[Odyssey] X-L Weapons Balance

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2013-05-17 16:45:12 UTC  |  Edited by: CCP Phantom
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.

For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.

These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.

X-L Blasters: -15% tracking, -10km optimal, +10km falloff

X-L Autocannons: -10% tracking

X-L Pulses: +6.666% optimal

Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Johnny thorir
Caldari Provisions
Caldari State
#2 - 2013-05-17 16:49:01 UTC
RIP moros
Richter Enderas
Kaesong Kosmonauts
#3 - 2013-05-17 16:49:07 UTC
RIP Moros 2012-2013 u were a saint ;_;
Pattern Clarc
Citeregis
#4 - 2013-05-17 16:49:14 UTC
Yay to citadel missiles.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

CCP Fozzie
C C P
C C P Alliance
#5 - 2013-05-17 16:49:30 UTC
Johnny thorir wrote:
RIP moros


It's still the best one tbh.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Two step
Aperture Harmonics
#6 - 2013-05-17 16:51:45 UTC
These changes are a good start. I think all dreads (except for lolPhoenix) will still be blapping, but I am happy to see how much this impacts things before further changes are made...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Bagehi
Science and Trade Institute
Caldari State
#7 - 2013-05-17 16:51:50 UTC  |  Edited by: Bagehi
Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.

Not a complaint by the way. I think these are good changes.
Shigsy
Caldari Provisions
Caldari State
#8 - 2013-05-17 16:51:52 UTC
death2raivi

Killer of fun in eve
Oddsodz
Federal Navy Academy
Gallente Federation
#9 - 2013-05-17 16:53:41 UTC  |  Edited by: Oddsodz
Wormhole folk are going hunt a gank you hard for this . lol


EDIT - "+10km falloff"

Ok only Some Wormhole folk will hunt you
LShock
Brutor Tribe
Minmatar Republic
#10 - 2013-05-17 16:53:59 UTC
People just only think about the dreads, but it's titans too :P
phalanx III
Sniggerdly
Pandemic Legion
#11 - 2013-05-17 16:54:43 UTC  |  Edited by: phalanx III
I'm coming back next year Raivi.

Just so I can give you a swift kick in the baby maker.
Ivana Twinkle
Viziam
Amarr Empire
#12 - 2013-05-17 16:55:59 UTC
Bagehi wrote:
Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.

Not a complaint by the way. I think these are good changes.


Buy all the supers.
Madlof Chev
GoonWaffe
Goonswarm Federation
#13 - 2013-05-17 16:56:06 UTC
Anyone want a gallente dreadnought skillbook?
Tyrrax Thorrk
Guiding Hand Social Club
#14 - 2013-05-17 16:56:16 UTC
YEAH **** ALL MOROSES GO REV POWER
Richter Enderas
Kaesong Kosmonauts
#15 - 2013-05-17 16:56:25 UTC
These changes mite be cool (like seriously the Moros was the 0wnboat for sure) but are you sure of the Naglfar nerf, as slight as it is, before anyone has even gotten around to using them?
Liang Nuren
No Salvation
Divine Damnation
#16 - 2013-05-17 16:57:07 UTC  |  Edited by: Liang Nuren
Bagehi wrote:
Never fails. I buy a ship, it gets nerfed. Anyone have a ship they want nerfed? Let me know.

Not a complaint by the way. I think these are good changes.


Fleet Typhoon. It completely obsoletes the Fleet Pest. TIA.

-Liang

Ed:
Madlof Chev wrote:
Anyone want a gallente dreadnought skillbook?


Free right? Absolutely. I'm in Amamake but can probably run the blockade to anywhere but Yulai and other Concord systems. ;-)

I'm an idiot, don't mind me.

Sala Cameron
Free-Space-Ranger
#17 - 2013-05-17 16:57:31 UTC
Even though these changes are not really changing the general rule of Moros > rest, they bring them much closer together and are an important step towards Dreadnought balancing.
Walter Stine
Caldari Provisions
Caldari State
#18 - 2013-05-17 16:58:35 UTC
This is what controlling the game looks like.
Langbaobao
Tr0pa de elite.
#19 - 2013-05-17 16:59:19 UTC  |  Edited by: Langbaobao
So long Moros, was nice having you around. Too bad you got commessared...
Liang Nuren
No Salvation
Divine Damnation
#20 - 2013-05-17 16:59:22 UTC
CCP Fozzie wrote:
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts.

For the most part you all know the major balance problems with the class, the relative dominance of the Moros and the fact that the Phoenix has extreme difficulty applying damage to moving targets, even a moving carrier. These changes apply directly to the capital blasters, autocannons and pulse lasers, as well as to the siege modules themselves.

These changes are not expected to bring the class into perfect balance, but it should be a step in the right direction and be something we can build upon as we go forward.

X-L Blasters: -15% tracking, -10km optimal, +10km falloff

X-L Autocannons: -10% tracking

X-L Pulses: +6.666% optimal

Citadel missiles: Remove the explosion velocity penalty from siege modules

Let us know what you think!


I don't believe this change is significant enough. Dread blapping is still going to be a major issue.

-Liang

I'm an idiot, don't mind me.

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