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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Karbox Delacroix
Caldari Provisions
Caldari State
#981 - 2013-05-15 15:40:32 UTC
CCP Tallest wrote:
Hey all.

Lovely feedback. Keep it coming.
You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about.
Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203

Some examples of what the team has been discussing based on this thread:

Quote:

Deep Space Probes??!?

The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.

Quote:

The 8th probe

Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.

Quote:

Copy results as table

Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back.


Sort results by distance

This is coming back.


Launching fewer probes

We are changing it so that you can launch any number of probes you want (up to the maximum of 8).


tl;dr:

"Go shoot a f&%$ing statue, pubbies." - CCP
Sol Invictii
Viziam
Amarr Empire
#982 - 2013-05-15 15:40:38 UTC  |  Edited by: Sol Invictii
Current Issues:


  • Probe interface does not show all relevant data... probe life, etc etc (like the old interface did)
  • No easy way to resize the probe positioning like TQ has currently
  • Probes not identifiable once launched... "Did I launch sisters? or vanilla? or RSS???"



Anti-Nerf Issues:
Evil

You have taken my sandbox which was a beach, and you have fenced it in to be a 10x10 area. Complexity and Depth are the draw of this game. I don't want to walk down the same path as every other noob, so please don't force me to.


  • I have no option on how many probes I wish to launch. I may wish to launch 1 to keep an eye on sigs, but your solution is now to launch 7 and recall 6? That's counterproductive. Please add the ability to change the default number of probes to be launched. Or an ability to launch only a specified number of probes.
  • I am forced to use your "ideal" setups. While CCP may believe they are perfect, this has been proven by the player base to be incorrect. 50000 vs <50ish... Players are more likely to get things correct. Please allow us to save our own formations and use them, or be able to replace your formations with ours.
  • Changes should be to assist the player if they so desire, not to force the player to use them.
Mariner6
The Scope
Gallente Federation
#983 - 2013-05-15 16:11:03 UTC  |  Edited by: Mariner6
After some testing today and after a bunch of trips down the electrified intestines of doom (the new jump scene)

1. I'm at a gate and dropped pinpoint probes. I can see my probes in space around me but on the map they are already centered at the sun. I don't want them centered there, if I had I would have dropped them there. Sometimes for PvP sake I need to drop probes where I'm at and quickly be ready to scan where I am (getting ready for incoming punt for a hostile fleet in warp to me but likely to land at a tac.) Now I have to move the probes back to me on the map. Bottom line the probes in the solar system map should show up where you deployed them from.

2. The whole scan thing replacing the DSP:
A) needs to populate the system scanner. Swinging the camera around to find where the various sigs and anoms is annoying, particularly as often you'll be having to avoid a camp or what not. The list the DSP provided was much more user friendly than these big diamonds in the sky. And I still have to hit the other scanner to get the list of anoms so I can do my dscan thing to find which one the null bear is in. So the windshield wiper provided me with little that was helpful. (particularly when dscan-ing using range reduction to narrow target location.

B) Ok, since I don't have a list I need to leave the thing running but having that big pixel windshield wiper thing running is distracting as hell, particularly while having to do other things in space. Fine have the windshield wiper run once but if you select to leave the overlay on just have the sigs show up in space without any further windshield wiper effects.

C) It doesn't show ships or structures! So this scanner is less useful than my DSP. A whole flight of Combat probes are too slow and likely to scare off the prey. I want to drop the DSP well away from 14 AU and get a good picture. DSP did the trick. Can't sort by distance for quick D-scan trick combined with DSP to get on a target quickly. Very sad.

3. I can't figure out how to put multiples of 4 probes out now. I can't launch 8 or singles? So I used to be able to have 4 combats out at very large covering most of system or DSPs(usually DSP's). But off grid/scan of most things. But I also had a set of 4 combats ready in tight formation that I could drop in close (turning off one set and switching to the others.) Can't do that now well since I have a 3-4 thing going that is very awkward. Moving and adjusting sets is really awkward now. Not sure if I'm just fat fingering this as I'm used to shift to size probes strength and alt for tighten/loosen the pack.

4. Once the windshield wiper shows me the sig, and I've scanned it down with probes at 100%, maybe the bracket in space should turn green too?

Overall, really don't see the scanner as a good replacement for the DSP, its distracting and the information if provides is not as consumable as the spread sheet.
Giorgos Rbs
Lead Head Inc
#984 - 2013-05-15 16:13:33 UTC
So many replies hard to go through them all so i'll just write what i saw for whoever cares to read as a feedback.

I tested probing on SISI yesterday and.... it feels quite broken due to obvious technical bugs (like unable to change the scan range of probes) Hopefully the technical stuff will be fixed before they hit TQ

-Launching 7 probes at once is a major gameplay change for me because i use combat probes for defensive purposes (spamming the combat probe to see if new ships appear on it so i can gtfo) By allowing 7 probes to be launched at once, the "offensive prober" doesn't need to stay decloaked for too long and if i (defensive) missed a cycle on my combat probe i wouldn't see his ship on the list. Of course i can still see his probes on dscan yada yada, but this is a major change of gameplay and not for the best imo.

-Probes seem to not expire? (or maybe their lifetime is invisible due to a bug?) In case they don't expire thats bad for the probing market :o

-Formations... It does look helpful and all BUT i would rather see it as an addition to the current mechanics and not the ONLY way to probe - feels very restraining if not dumb. After several minutes of frustration i managed to move individual probes out of the formation with a combination of alt+shift (which also changed my typing language to greek) so please give us easier access to the old way of moving probes - all of it. I have come across signatures where the "cross" shape doesn't work even at the closest range and you need to use more irregular shapes to get the 100% result (don't tell me to train Astro lvl5 thank you) - Formations are welcome only as an ADDITION

-Ice fields don't show up on probes they only show up in space with this new fancy scanner- maybe that's intentional. I would like to be able to see them on some kind of list and not have to look around in space to locate them. Its impractical (if that's what it takes to eliminate mining bots though, i can live with it) Also the fancy scanner visual effect gets annoying after a while so a way to be able to see the scanned sigs without the effect would be welcome

-Every site that previously needed probing to be accessed and now doesn't is also a major gameplay change since people in the site may have no dscan warning of the attackers before they are engaged and owned. We'll get used to it i guess

-Finally... Don't remove the deep space probe. Even though i don't use it, cause wormhole systems are usually small enough for combat probes, i can definitely see its purpose so please don't fix it, its not broken (the spread formation is what is broken as others have already mentioned)

Thanks for reading
-Gio
Sol Invictii
Viziam
Amarr Empire
#985 - 2013-05-15 16:30:42 UTC
Giorgos Rbs wrote:


-Probes seem to not expire? (or maybe their lifetime is invisible due to a bug?) In case they don't expire thats bad for the probing market :o


I tested this yesterday (Probes still do expire), but it appears that the current scanner interface simply lacks the probe lifetime readout.



I feel like we just got "upgraded" to OSX from unix. I can't wait for the spinning colorwheel of doom.
Anabella Rella
Gradient
Electus Matari
#986 - 2013-05-15 18:59:59 UTC
Sol Invictii wrote:



...I feel like we just got "upgraded" to OSX from unix. I can't wait for the spinning colorwheel of doom.


Don't insult OS X like this. I use Macs everyday and OS X actually WORKS, unlike this new scanning system.

I'd read through a lot of the feedback but, decided to get onto Singularity again myself to try scanning out. Holy crap! With so many things not working correctly it can be a little hard to give proper feedback but, here are a couple of things that I'd like to mention:

Please give us the option as to the number of probes launched. I typically launch a single probe to see what's in the system and then a few others (usually 4) to actually pinpoint the sites. The only way to do this now is to launch 7 and recall 6. This doesn't make my scanning simpler or faster.

Having to twist and pan the camera around to see the results of the scan overlay is similarly frustrating and time wasting.

Why don't the results from the overlay scan appear in the system scanner? They also aren't showing up after I launch probes using the spread formation. Is this broken, by design or, am I doing something "wrong"? So far I haven't been able to do much testing because I'm not even able to get any sigs to show up anywhere other than the overlay.

I hope you get the issues brought up in this thread addressed so we can test them properly before Odyssey launches. I really don't want to have to toss out everything I've learned about scanning over the past few years and start over.

When the world is running down, you make the best of what's still around.

Kaeda Maxwell
Stay Frosty.
A Band Apart.
#987 - 2013-05-15 19:08:26 UTC  |  Edited by: Kaeda Maxwell
I hate the fact that Havens/Hubs no longer show in the system scanner under scan results it makes bookmarking them or even just clicking them to warp to very very tedious, please change this back so they show up there again.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#988 - 2013-05-15 19:44:30 UTC
Just logged onto Sisi to test out the new scanning interface,
Oh my god, what have you done??

I was hoping for a fine tuning of the old system with the ability to save scan probe layouts and improve the general UI.
I cannot believe how horrible this new system is to use, not only the changing of the function of shift and alt keys, but the choice to only launch a full spread of probes. Maybe I could keep a small can in my cargo and only load as many as I need?

In the few systems i tried, there was a signature shown when the "Radar sweep" happened when i landed in system (can we have a toggle to turn this on/off?) however, when i launched probes, i could not find a sig to scan, tried this in a few more systems and still no joy. Are they only active in certain systems or was i doing something wrong?

I also noticed that the ability to change the pop out menu when you click on your ship from being activated by middle or left mouse button has been removed? any reason for this, or is it just a way to force people to use the new selection wheel pop up?

Every time there is an update, I dread the ill-conceived things that will be done by the people that make this game, but obviously do not play this game.
Giorgos Rbs
Lead Head Inc
#989 - 2013-05-15 22:04:55 UTC
So i logged on again today to have a better look at the scanning.... things Shocked

Anomalies no longer appear on probe or on board scanner. Only way to access them is via this fancy new scanner. Furthermore, we only see the sig number (ABC-123) visually and we have to mouseover in order to know what kind of anomaly it is.

So... let me get this straight.. I am jumping into a wormhole with 20+ anomalies and... i am supposed to start looking around like a 10yr old with goggles to bookmark them? Then mouseover to tell the combat sites from the grav ladar... then look again to make sure i didn't miss any? Get serious ffs. Whoever designed this thing clearly doesn't play the same game as us
ISquishWorms
#990 - 2013-05-15 22:10:49 UTC
Giorgos Rbs wrote:
So i logged on again today to have a better look at the scanning.... things Shocked

Anomalies no longer appear on probe or on board scanner. Only way to access them is via this fancy new scanner. Furthermore, we only see the sig number (ABC-123) visually and we have to mouseover in order to know what kind of anomaly it is.

So... let me get this straight.. I am jumping into a wormhole with 20+ anomalies and... i am supposed to start looking around like a 10yr old with goggles to bookmark them? Then mouseover to tell the combat sites from the grav ladar... then look again to make sure i didn't miss any? Get serious ffs. Whoever designed this thing clearly doesn't play the same game as us



Sounds about right, CCP consider this an improvement. Don't you? Lol

‘No, this isn't it at all. Make it more... psssshhhh’.

jinsoown
It's Hot Drop O' Clock
#991 - 2013-05-15 22:26:45 UTC
the current scanning system is better then the one on the test server i would gladly keep the current system of probing i really hope they do not force this on us like they did with the inventory system
ISquishWorms
#992 - 2013-05-15 22:27:09 UTC
Terrorfrodo wrote:
Updates sound very nice, I think this feature will be great :)

ISquishWorms wrote:
CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours?

Further up, buried between a couple hundred whine posts :p


Fair enough sorry for missing it. Although the whiners as you call them (which may or may not include me) are only doing so because they are unhappy with the way the new probing system works. If they did not whine about it CCP would not know that we are not happy about it, and what parts of it we are not happy about.

I did actually agree with your feedback on the new gate transition post, think I even liked your post.

‘No, this isn't it at all. Make it more... psssshhhh’.

Neele Shandar
It's Hot Drop O' Clock
#993 - 2013-05-15 22:32:19 UTC
probing now sucks big time with the new changes change it back pls
Tyrone Nolm
It's Hot Drop O' Clock
#994 - 2013-05-15 22:35:56 UTC
i have a few problems with this new probing system
-all the different combinations of buttons just to move the probes around
-the probes start in the center of the system
-have to launch as many probes as u can use
-more time involved to get to the scanning window
-just tried to use it and it just annoyed me and anyone i talked to about it
this is why i think the probing system that is already on tq works just fine i really hope that they do not change this otherwise im done doing anything with probing
Omnathious Deninard
University of Caille
Gallente Federation
#995 - 2013-05-15 22:38:51 UTC
It has been said a thousand times, and I will say it again "The only thing we wanted was probe formations"

If you don't follow the rules, neither will I.

Tangra Leviathas
It's Hot Drop O' Clock
#996 - 2013-05-15 22:39:22 UTC
the nicest way i can put this is i will cry if they place is on tq
Jack Ogeko
Republic University
Minmatar Republic
#997 - 2013-05-15 22:48:57 UTC
remove colors from background from site info in system scaner window, it is annoying for longer time, or make it custom
Sol Invictii
Viziam
Amarr Empire
#998 - 2013-05-15 22:49:48 UTC
Omnathious Deninard wrote:
It has been said a thousand times, and I will say it again "The only thing we wanted was probe formations"



And you got it... CCP just removed everything else from probing Lol
kyofu
Praetorian Black Guard
#999 - 2013-05-15 23:06:57 UTC
1)

From reading this thread and the other related threads, one of the main goals of odyssey's changes to exploration seems to be to make exploration more accessible. Considering how many explorers there are in hisec already, why is this a concern? Exploration is already quite accessible, so much so that players are competing and racing each other in sites. The only concern, really, is the disparate proportion of explorers active in certain areas compared to other areas. ie Guristas vs Sansha, or hisec vs lowsec. Or anything drone. DSP filtering is also a concern for many. Accessibility to the profession as a whole though is not.

Assuming this patch succeeds and actually makes exploration more accessible, I have doubts that increased accessibility will end up being a desirable outcome for anyone.

2)

There should be some learning curve associated with exploration, just as there is with any other profession in Eve. This is both a character learning curve, and a RL learning curve. Previous posters have mentioned this often referring to these changes as "dumbing exploration down" etc. Some dismiss this point, but it is actually an important consideration. Many of us have spent years exploring, and the idea that the changes are going to remove much of the need for our hard won knowledge and skill is insulting to many explorers. I think this has been made clear in other posts. However, its also important to new and would-be explorers, as EVE is a game about self accomplishment. Most of the player base takes satisfaction from learning what has historically been one of the most difficult MMORPGs to learn and succeed in. So while we appreciate your efforts to save our wrists by adding the option to launch 8 probes at once, or to use preset formations we also resent being forced to use game defined formations, and giving the uneducated instant access to those formations. I have horrible wrists and exploration is bad for them, but I do it anyway because it is fun and I enjoy the fact that I am good at it. I also remember long ago when it was hard and I was not good at it, and this furthers my satisfaction. I have seen so many games that don't understand that in order for something to be enjoyable, it must first be difficult. It is a point that EVE seemed to grasp so please don't lose sight of it now.

3)

As an explorer I don't remember the last time I actually looked at space. I am not in a car, looking out my windshield. Why would I do such a silly thing, when I have a z axis to contend with? Spaceship instrumentation's most basic function is to make complicated information presentable and usable. While there is nothing wrong with having sites show up in space if i happen to be looking at space, there is a very large problem with equating the new discovery scanner with the old list. There is a very large problem with forcing me to look at space. The two systems are not equal, and replacing the list with the new system would be a very negative change that fundamentally affects exploration.


In closing...

I think it's extremely important to remember current explorers and be careful the new system does not alienate them. Not only because I am one, but because it is an important way to approach design changes. Suddenly altering our shortcuts is just a silly move that will **** a lot of people off every time their muscle memory tells them to do what they've been doing for the last (3? 4?) years. The intent of these changes seems to display a bit of a lack of understanding about what much of the player base enjoys about eve. There are a lot of really good ideas and tools that will help explorers and add new life to exploration, but removing DSPs, removing the scanning list, inverting shortcut keys and invalidating everything about a system many have spent years perfecting is a better way to alienate existing explorers than it is a way to create new ones.

-Kyo
Olari Vanderfall
Perkone
Caldari State
#1000 - 2013-05-16 00:29:05 UTC
How could I pass up post 1000.

Time to see what has changed on SiSi.