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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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Author
Jack Ogeko
Republic University
Minmatar Republic
#961 - 2013-05-15 08:17:31 UTC  |  Edited by: Jack Ogeko
you nerf to much recon abilty, you nerf ships, structures, sites scan range by removing long range probes, you give scaner overley, wich give only anomaly and site info, and scaner overley info is not frendly, it should give info in form of list.
Angus MacDoom
Caldari Provisions
Caldari State
#962 - 2013-05-15 08:31:52 UTC
About the only thing I could see that was good about the new probing was the launching of multiple probes in a configuration.
I prefer the current "old" probing results window by far. Don't know if anyone else found this, but had to stop after half an hour because my eyes were starting to bleed trying to read the scan results. White text on bright green? no!

Sorry, can't give any real feedback on this, just couldn't focus on it with those bright colours and distracting progressing bars on the results.
blink alt
Doomheim
#963 - 2013-05-15 08:54:55 UTC
I just want to say the new scanning interface is so good that I can't bring myself to scan on TQ anymore. I suppose taking a breke from expo will do me some good.
Terrorfrodo
Interbus Universal
#964 - 2013-05-15 09:20:05 UTC  |  Edited by: ISD Flidais Asagiri
The amount of whining and bitter tears in this thread is horrible. Half of the people giving 'feedback' didn't even read the known issues list. Why don't you get out of the thread and let the people give real feedback who are actually interested in getting the game improved?


**** Edited by ISD Flidais for insulting language ****

.

ISquishWorms
#965 - 2013-05-15 11:34:59 UTC  |  Edited by: ISD Flidais Asagiri
Terrorfrodo wrote:
The amount of whining and bitter tears in this thread is horrible. Half of the people giving 'feedback' didn't even read the known issues list. Why don't you get out of the thread and let the people give real feedback who are actually interested in getting the game improved?


CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours? Or is this it? (simply criticizing those providing the feedback)

‘No, this isn't it at all. Make it more... psssshhhh’.

Penny Ibramovic
Wormhole Engineers
#966 - 2013-05-15 12:59:26 UTC
There is a small, niggling issue about having to use alt+shift together to alter the probes' relative positions, whereas before only the alt modifier key was required. My own testing shows that this isn't the case, but a related issue is causing the frustration.

Stated problem: alt+shift is needed to reconfigure probes.

Actual behaviour: only alt is required still.

Actual problem: alt cannot be used to move probes as desired because the probe boxes are not shown by default. Shift is required to show the boxes, and then alt held down once the box is captured by the mouse.

Possible solution: allow the alt modifier key to reveal the probe boxes, just as shift currently does.

So the probe boxes remain hidden by default, but when non-standard behaviour is required, both the shift modifier and alt modifier reveal the probe boxes, negating the requirement to hold both keys, or fiddly behaviour of holding shift, grabbing a box, and then swapping for alt.
M'aak'han
C-7
#967 - 2013-05-15 13:04:03 UTC
CCP Paradox,

There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.

If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. Cool
DeviantAnt
HUN Corp.
HUN Reloaded
#968 - 2013-05-15 13:13:16 UTC  |  Edited by: DeviantAnt
Hi there! I thought I will give my views on the new probing/scanning. I can understand all the rage against the 7 probes usage only, I would love to use 8 as I always do. But things change a lot in life and in eve also. This could have been even worse. If a newer pilot wants to give a try in the currently magical area of probing and profession site gameplay, they face quiet a challange. They atill will after the patch. Experienced players on the other hand will and are feeling like something that they enjoyed and loved, something they were good at and other didn't even know what they were talking about is taken away. I feel the same, but as I said things change, have to live with it. Adapt to the changes.

I found quiet a few interesting things while I was trying out the new scanning, doing relic or data sites:

- Please bring back the timer on the probe life times.
- Alt + Shift key combo is a nightmare
- Yesterday I sadly realized only the area specific ice were elft in the ice belts, I loved the idea to have all type in one place but in fewer ammount
- On scan overlay the scanned out sites stay the original red-ish orange color no matter what
- In data or relic sites if you lock the targets for hacking or analyzation the modules won't activate. Opening them form the overview brings up the hacking minigame. Opening from the locket target will instantly open it and you can grab the loot.
- Bring back the timer on how much left form the scan cycle (hard to tell if the scanning modules actually do their jobs or not, at least on the sacn time reduction)

All together scanning become freakin easy now which at the end will impact the market badly I think.

Hope no one took anything I wrote in any bad way. So CCP started to do a good job on it but made it damned easy for older pilots skilled (not only skill wise) in scanning. I have mixed feelings but one thing is for sure at least for me... the new system killed the fun in scanning....
Matuk Grymwal
Collapsed Out
Pandemic Legion
#969 - 2013-05-15 13:22:31 UTC  |  Edited by: Matuk Grymwal
Okay after further testing I reckon you are so close to having a scanning system I am excited about (as a wormholer who lives and dies by scanning). The feature to auto size the cluster by clicking and dragging the bubbles is super fantastically awesome. I have dreamed of having such a feature. For those who haven't tried it, it will change the size of your probes in one go AND also move the probe position in/out so the same level of overlap is maintained. Also this still works when your probes are set to different radii - it will step each up or down in size by one level.

For me the main issue is still the formations. In a pinch when you only have a couple of sigs the default pinpoint formation is okay. However It's an absolute pig for all the existing pro scanners who have their own formations. If we can't save a custom formation, at the very least some way to get the probes to be all on top of each other would be a good compromise as that's the easiest starting point for formations and it reuses the existing muscle memories people have to setup formations.
CCP Paradox
#970 - 2013-05-15 13:48:40 UTC
M'aak'han wrote:
CCP Paradox,

There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.

If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. Cool


I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build)
Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

M'aak'han
C-7
#971 - 2013-05-15 13:51:20 UTC
Thanks for the heads up, CCP Paradox Big smile
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#972 - 2013-05-15 13:55:33 UTC
CCP Paradox wrote:
M'aak'han wrote:
CCP Paradox,

There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.

If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. Cool


I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build)
Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect.


Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ?

If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently).
Jack Miton
School of Applied Knowledge
Caldari State
#973 - 2013-05-15 14:03:46 UTC
Matuk Grymwal wrote:
For those who haven't tried it, it will change the size of your probes in one go AND also move the probe position in/out so the same level of overlap is maintained. Also this still works when your probes are set to different radii - it will step each up or down in size by one level.

+1 for this being awesome :).

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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CCP Paradox
#974 - 2013-05-15 14:10:58 UTC
Capqu wrote:
CCP Paradox wrote:
M'aak'han wrote:
CCP Paradox,

There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.

If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. Cool


I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build)
Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect.


Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ?

If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently).


Fixed internally, you will see in the Current build of Sisi being able to sort by distance and strength. This was an initial test to check if it was easily feasible. And so we provided the rest of them. (Currently on my client, it appears: Distance, ID, Scan Group, Group, Type, Signal Strength). And also Km is back, it was just not finished at the time of deploying Singularity.
So please check next time Singularity has an update!

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP Paradox
#975 - 2013-05-15 14:23:55 UTC
After just checking out the differences between what we have finished the past few days, and what is on Singularity. I just wanted to point out that you can Copy/Paste the scan results like you can in Retribution. As many gave feedback on that.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Omnathious Deninard
University of Caille
Gallente Federation
#976 - 2013-05-15 14:30:37 UTC
CCP Paradox, I know you said the skill changes were final, but would you consider reducing the effectiveness of the Astrometrics skill as of right now it almost makes obsolete the scanning support skills.

If you don't follow the rules, neither will I.

Terrorfrodo
Interbus Universal
#977 - 2013-05-15 14:42:18 UTC
Updates sound very nice, I think this feature will be great :)

ISquishWorms wrote:
CCP asked for constructive feed back on the new expansion they plan to roll out, there are lots in this thread providing just that. Where is yours?

Further up, buried between a couple hundred whine posts :p

.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#978 - 2013-05-15 14:51:47 UTC
CCP Paradox wrote:
Capqu wrote:
CCP Paradox wrote:
M'aak'han wrote:
CCP Paradox,

There is probably some confusion now in the thread coming from the fact that the list of known issues doesn't reflect the current Sisi build.

If you can spare some time to update this list, it could help late comers to the testing (like me) in knowing what's being worked on, and probably squash some misunderstandings as a side effect. Cool


I have been working in so many different builds, I have forgotten how out of date Singularity is now. I update some points, and all but one issue has been so far fixed internally. (So should be in next build)
Also, for the people who have recently talked about ALT+Shift, this is changed as earlier mentioned. Holding ALT down now will show all probe positional arrows, and allow you to move them as you have come to expect.


Any feedback on the issues outlined in this picture http://i.imgur.com/oV3NGe3.png ?

If they've been fixed already I'd love to know, because this is a huge concern for me and my corp (since we do bombing frequently).


Fixed internally, you will see in the Current build of Sisi being able to sort by distance and strength. This was an initial test to check if it was easily feasible. And so we provided the rest of them. (Currently on my client, it appears: Distance, ID, Scan Group, Group, Type, Signal Strength). And also Km is back, it was just not finished at the time of deploying Singularity.
So please check next time Singularity has an update!


Great news, thank you.
Smoking Blunts
ZC Omega
#979 - 2013-05-15 15:12:41 UTC
are the scan results of that scanny thing that happens when you undock or jump, going to be shown in the scan results table window?

currently they are not showing there unless you hit scan, wait and get results from that.

OMG when can i get a pic here

Emuar
Vak'Atioth War Veterans
#980 - 2013-05-15 15:25:38 UTC
after new patch imposible to approach hacking structures (Regional sansha command center site) and open cans. i opened cans only after sansha battlestation was blown. is it intended?

The mind is a constant. Unfortunately the number of people increases every year....