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Dev blog: Hacking in Odyssey

First post First post
Author
TheLostPenguin
Surreal Departure
#41 - 2013-05-13 16:36:16 UTC
Inquisitor Magneto wrote:
Uhmmmm so i am noticing one thing no one has asked,

What are the skills hacking, cybernetics and all the science skills we have spent months training on will do for us in the new feature. I hope you devs wont forget the application of the skills we have trained at. I dont see any dicussion of current skills being used to help in hacking the nodes. So Does CCP forget about those skills or has the dev team not really thought about this avenue on the mini-game. Its easy to forget something when your mind is focus on making other attributes awesome. I just say dont forget about the current hacking attributes. Dont add a slew of modules and skills yet forget about the basic skills all of pilots had to learn before hand.

If there is a discussion or talk about the current skills please do let me know.



DevBlog wrote:
All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy.


Whilst that is somewhat vague and fluffy, they haven't completely forgotten the skills, and are doing SOMETHING with them, to be announced Soon™.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#42 - 2013-05-13 16:36:50 UTC
Remove the time limit and make the harder sites have hacking games that would take 10-15 minutes to finish! (after adding some more depth)

BYDI recruitment closed-ish

CCP Bayesian
#43 - 2013-05-13 16:39:09 UTC
Garviel Tarrant wrote:
Remove the time limit and make the harder sites have hacking games that would take 10-15 minutes to finish! (after adding some more depth)


I think there is definitely room to make the hacking more involved and interesting but it's something that'll need to evolve as we see how it's used and where else it might be applicable.

EVE Software Engineer Team Space Glitter

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#44 - 2013-05-13 16:40:03 UTC
On second thought, can we play this music while we're hacking the computer?

It'll add just the right touch of atmosphere.

Not a diplo. 

The above post was edited for spelling.

Raven Solaris
Aliastra
Gallente Federation
#45 - 2013-05-13 16:40:36 UTC  |  Edited by: Raven Solaris
CCP Bayesian wrote:
Sheena Tzash wrote:
Also while Im thinking about it - how will the exploration T1 frigs work now?

How will the bonuses make things any better?


Your modules have some stats that are important in hacking. Ships and skills give bonuses to these stats.


Bonuses to virus health and strength I take it?

Any chance of these making it onto Cov Ops hulls, or perhaps new, dedicated Covert Ops hacking frigates?

I think there are still 4 frigate hulls without tech 2 variants.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#46 - 2013-05-13 16:41:12 UTC
CCP Soundwave wrote:


That's how computers will work in the future man.


Honestly I really wish this was elaborated much more than a minigame.... but what can ya do?

Not a diplo. 

The above post was edited for spelling.

Megarom
Shiva
Northern Coalition.
#47 - 2013-05-13 16:43:34 UTC
CCP Bayesian wrote:
Burseg Sardaukar wrote:
Hacker's being valuable, you say....

Could this lead to hacking of offlined POS's?


That's the million dollar question, this has been constructed in a very modular manner so it's reasonable to let people hack almost anything that makes sense.


Make this happen!

You could even build possibly interesting sov mechanics on hacking and the hack/counter hack system Dust514 uses just with longer timers and some tug-of-war feel.
Abrazzar
Vardaugas Family
#48 - 2013-05-13 16:45:16 UTC
Alright, question: If you start hacking and then activate your cloak, what will happen?
Chamile Eonic
The Church of MDAMC
#49 - 2013-05-13 16:46:10 UTC
What do you think the odds are that you will be allowed to iterate on this mechanic?

I don't want to be skeptical but CCP always say they will add to something then never really go back to it.
Aminam Proweco
Viziam
Amarr Empire
#50 - 2013-05-13 16:46:14 UTC
When can we see this on SISI ? Big smile
Rayzilla Zaraki
Yin Jian Enterprises
#51 - 2013-05-13 16:47:14 UTC
Abrazzar wrote:
Alright, question: If you start hacking and then activate your cloak, what will happen?


A carebear will get his/her wings.

Gate campers are just Carebears with anger issues.

Edward Olmops
Gunboat Commando
#52 - 2013-05-13 16:47:22 UTC
I already tried hacking on SiSi.
I would really like to see some element of thinking introduced. To me it seemed very random which things I would encounter on this hacking grid.
It would be cooler if smart people could just get around at least some of the firewalls without stepping into them.
Think of Minesweeper. ;-)
Vincent Athena
Photosynth
#53 - 2013-05-13 16:47:24 UTC
Abrazzar wrote:
Alright, question: If you start hacking and then activate your cloak, what will happen?

"Your cloak fails to activate due to being to close to the hacking target". Move off, you are out of hacking range and fail the hack.

I would also guess if you stay cloaked too long the site despawns.

Know a Frozen fan? Check this out

Frozen fanfiction

Drosal Inkunen
Spreadsheeters
#54 - 2013-05-13 16:47:25 UTC
Aminam Proweco wrote:
When can we see this on SISI ? Big smile

Last I heard it is currently on SiSi, just not on most sites.
Grey Azorria
Federation Industries
#55 - 2013-05-13 16:49:32 UTC
Abrazzar wrote:
Alright, question: If you start hacking and then activate your cloak, what will happen?

Cloaking deactivates the hacking module, deactivating the module causes the hack to fail.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

CCP Soundwave
C C P
C C P Alliance
#56 - 2013-05-13 16:50:37 UTC
Drosal Inkunen wrote:
Aminam Proweco wrote:
When can we see this on SISI ? Big smile

Last I heard it is currently on SiSi, just not on most sites.


Also: We're just doing some balancing passes now, so what you have now isn't by any means final.
Aminam Proweco
Viziam
Amarr Empire
#57 - 2013-05-13 16:50:53 UTC
Drosal Inkunen wrote:
Aminam Proweco wrote:
When can we see this on SISI ? Big smile

Last I heard it is currently on SiSi, just not on most sites.


Can we get some list ?
Sum Olgy
Perkone
Caldari State
#58 - 2013-05-13 16:51:18 UTC
Kip Troger wrote:

With no rats, there will be very little risk factor, as most people will have no problem flying around in a t1 fit heron running sites. I hope they provide a risk vs. reward to entice shiny ships into low sec exploration. Let the herons comb through hi-sec all day...



Herons already comb high sec for 'profession' sites. With a lack of rats Question And at fanfest the devs/designers etc alluded to 'ladar type' damage or rat spawns (or both?) at either certain junctions or failures to navigate past a junction.

So, from out point of view, this is all very much 'up in the air' and I'm actually excited by such a large amount of brand new gameplay that's being injected into the game.

I'm predicting some long nights before the 8th in Reykjavik Harbour though P
CCP Bayesian
#59 - 2013-05-13 16:53:33 UTC
Aminam Proweco wrote:
When can we see this on SISI ? Big smile


Sometime this week.

EVE Software Engineer Team Space Glitter

Thirteen Fish
Sebiestor Tribe
Minmatar Republic
#60 - 2013-05-13 16:54:22 UTC
To make it feel more immersive and hackish can we have an optionally used command line added to the minigame ui? It could have basic commands to play the game in addition to the point and click:

ls - list adjacent nodes and the contents of the current node
cd node - move to an adjacent node
rm core - destroy a core
./utility - use a utility
tar datacache - decrypt a datacache

etc.