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Dev blog: Hacking in Odyssey

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Author
CCP Guard
C C P
C C P Alliance
#1 - 2013-05-13 15:48:52 UTC  |  Edited by: CCP Eterne
Like the movie "Hackers" taught us, hackers are really cool people who live fun and interesting lives. Mindful of this fact, our developers have decided to make some big changes to hacking in EVE Online so we can all have fun being cool hackers!

CCP Bayesian has written a dev blog about the hacking changes coming in EVE Online: Odyssey. Check it out and please give us your feedback!

CCP Guard | EVE Community Developer | @CCP_Guard

Two step
Aperture Harmonics
#2 - 2013-05-13 15:51:47 UTC
I've played the new hacking minigame, and it is pretty neat. I think it is super important to continue work on it, and add more depth over time

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2013-05-13 15:55:49 UTC
Tying it into the market is a great idea Smile

Even more stuff to buy and sell.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Axhind
Eternity INC.
Goonswarm Federation
#4 - 2013-05-13 15:59:24 UTC
Why does this remind me of hacking in Deus Ex.

Not sure the time limit is great thing to have but other than that it's nice. Hopefully it stays interesting and tying it in to market would be great.
EvilweaselSA
GoonCorp
Goonswarm Federation
#5 - 2013-05-13 15:59:25 UTC
Any planned change to the loot from arch/mag sites?
pmchem
Brutor Tribe
Minmatar Republic
#6 - 2013-05-13 16:00:20 UTC
Quote:
The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc


Roguelikes, really? It features permadeath and ASCII art? I can only dream.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#7 - 2013-05-13 16:03:35 UTC
Somebody has been playing Deus Ex Human Revolution.
CCP Bayesian
#8 - 2013-05-13 16:03:49 UTC  |  Edited by: CCP Bayesian
pmchem wrote:
Quote:
The feature itself takes the mechanics similar to those found in exploration based dungeon crawlers, roguelikes, etc


Roguelikes, really? It features permadeath and ASCII art? I can only dream.


There is permadeath although the hacking attempts are short anyway so it's not quite as hurtful as spending ages exploring only to do something very silly and die. :)

Sadly no ASCII art. :(

EVE Software Engineer Team Space Glitter

Adunh Slavy
#9 - 2013-05-13 16:09:36 UTC
So this might one day allow us to hack anchored cans, ships in space and .... stuff?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vladimir Tinakin
GoonWaffe
Goonswarm Federation
#10 - 2013-05-13 16:10:04 UTC
Will we be able to buy the Amulet of Yendor on the market, or will they all be fakes?
Burseg Sardaukar
Free State Project
#11 - 2013-05-13 16:10:08 UTC
Hacker's being valuable, you say....

Could this lead to hacking of offlined POS's?

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2013-05-13 16:11:02 UTC  |  Edited by: Omnathious Deninard
So success or failure it jets the cargo into space, that is lame.
Edit: this was a early feature on the test server.

If you don't follow the rules, neither will I.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#13 - 2013-05-13 16:11:26 UTC
So Hacking is good... um ok Blink

CEO of Lanate Industries

Citizen of Solitude

CCP Bayesian
#14 - 2013-05-13 16:11:47 UTC
Vladimir Tinakin wrote:
Will we be able to buy the Amulet of Yendor on the market, or will they all be fakes?


Just cheap plastic imitations. Cool

EVE Software Engineer Team Space Glitter

Adunh Slavy
#15 - 2013-05-13 16:12:33 UTC
Burseg Sardaukar wrote:
Hacker's being valuable, you say....

Could this lead to hacking of offlined POS's?



Yeah, that would be nice. Quite a few 'dead sticks' out there.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

CCP Bayesian
#16 - 2013-05-13 16:13:01 UTC
Omnathious Deninard wrote:
So success or failure it jets the cargo into space, that is lame.


No, that isn't how it works, the devblog goes into detail about failure so you might want to give it a read.

EVE Software Engineer Team Space Glitter

Sum Olgy
Perkone
Caldari State
#17 - 2013-05-13 16:13:29 UTC
Investigating on sisi as I type. I'm glad you're giving Exploration some major loving. June is certainly going to be interesting, especially for us wormhole dwellers!

I'm already wondering just what 'Virus Utility Element Slots' might be....

Interesting Lol
TheLostPenguin
Surreal Departure
#18 - 2013-05-13 16:14:13 UTC
Sounds interesting, and certainly an improvement on 'click button, chat while waiting to see what happens'.


Omnathious Deninard wrote:
So success or failure it jets the cargo into space, that is lame.


No, if you fail several times such that you've totally failed, it kabooms itself destroying whatever shiny was inside.
Kip Troger
Exiled Kings
Pain And Compliance
#19 - 2013-05-13 16:14:39 UTC
I have not been on SiSi to test this yet. But I do have a few qyuestions.

Will sites still despawn if you try to hack a can, but need to warp away for some reason?

Will the overall time to complete a hacking site stay similiar to what it is currently? Meaning, the time to open the cans will take about the same time it took to kill the rats that were "guarding" the old cans?

As of right now, hacking sites are pretty safe becuase they only take me 5 to 10 minutes to run...and it doesnt give much time for somebody to come into system, see me on dscan and probe me down.

Hacking sites have always been pretty constant with their loot tables. They do not drop anything rare - which means that they never have items that are worth a significant ammount.

CCP Prime
C C P
C C P Alliance
#20 - 2013-05-13 16:14:40 UTC
Omnathious Deninard wrote:
So success or failure it jets the cargo into space, that is lame.


That's just a temporary measure. Only success will jet all the cargo into space in the final version.

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