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MISSING DRONES

First post
Author
Harry Forever
SpaceJunkys
#1 - 2013-05-10 23:44:27 UTC
I want a warning window pop up before I leave or warp out of the area and still have drones in space, yea simple and you never will forget those drones again! show your support please, thanks!
Unsuccessful At Everything
The Troll Bridge
#2 - 2013-05-11 00:02:10 UTC
Just what Eve needs, More warning windows.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-05-11 00:04:14 UTC  |  Edited by: ISD Tyrozan
EDIT: No personal attacks, please. - ISD Tyrozan

Scathing contempt for a ridiculous request aside, let me point something out to you. You have a drone window. It's terrible and it makes drones completely bothersome to use, but it's there. Now, within that drone window you have a listing of all the drones in your bay and all the drones that are in nearby space. There used to be a listing of drones in distant space, but I haven't seen that in some time.

If you actually pay any attention to your drones, you should be aware of when the "Drones in Space" bar is present in your drone window. This is your warning that you have drones ... well... in space. It tells you right there "Drones in Space" and then if you click on it a listing of drones will appear. So not only do you have a warning already that there are drones in space, it even goes so far as to tell you what drones they are and what kind of condition they're in.

What more do you need? Exactly how little attention should you have to pay? Maybe next we'll have people in Odyssey saying "My probes automatically return to my cargo when I dock/jump, so why don't my drones automatically return to the bay when I warp away?"

Please. Learn to pay some attention to what you're doing and try to need less hand-holding.
Linkxsc162534
Apollo United Systems
#4 - 2013-05-11 00:13:35 UTC
learn to after all the frigates are dead, hit shift + r. itll save you leaving your drones all the time.

Besides what happens when your in nullsec, you deploy your drones to stave off an interceptor, you down him and see another one coming but you have a moment to execute warp before you get scrammed again. You go to warp, warning box comes up that you have to click through telling you that your drones are still out there. Guess you could always hit a checkbox to make it so the box never shows up again. But i think getting in the practice of makign sure to call back your drones is a good thing.

Besides, do you like not keep the thing open and look at it now and then? NPC frigs will switch target and wipe out your drones in seconds if you're not careful, and you should keep an eye on it from time to time.
Harry Forever
SpaceJunkys
#5 - 2013-05-11 08:01:46 UTC
Linkxsc162534 wrote:
learn to after all the frigates are dead, hit shift + r. itll save you leaving your drones all the time.

Besides what happens when your in nullsec, you deploy your drones to stave off an interceptor, you down him and see another one coming but you have a moment to execute warp before you get scrammed again. You go to warp, warning box comes up that you have to click through telling you that your drones are still out there. Guess you could always hit a checkbox to make it so the box never shows up again. But i think getting in the practice of makign sure to call back your drones is a good thing.

Besides, do you like not keep the thing open and look at it now and then? NPC frigs will switch target and wipe out your drones in seconds if you're not careful, and you should keep an eye on it from time to time.


maybe it should just be a warning signal or the voice telling me :D , the window might have some issues, not sure, shift + r , I use that already still I have the feeling I will forget a lot of those again and again :)
Little Dragon Khamez
Guardians of the Underworld
#6 - 2013-05-11 08:34:38 UTC
Harry Forever wrote:
Linkxsc162534 wrote:
learn to after all the frigates are dead, hit shift + r. itll save you leaving your drones all the time.

Besides what happens when your in nullsec, you deploy your drones to stave off an interceptor, you down him and see another one coming but you have a moment to execute warp before you get scrammed again. You go to warp, warning box comes up that you have to click through telling you that your drones are still out there. Guess you could always hit a checkbox to make it so the box never shows up again. But i think getting in the practice of makign sure to call back your drones is a good thing.

Besides, do you like not keep the thing open and look at it now and then? NPC frigs will switch target and wipe out your drones in seconds if you're not careful, and you should keep an eye on it from time to time.


maybe it should just be a warning signal or the voice telling me :D , the window might have some issues, not sure, shift + r , I use that already still I have the feeling I will forget a lot of those again and again :)


If you forget about your drones, it is because you do not care about them. Keep focused and you will be fine.

Dumbing down of Eve Online will result in it's destruction...

Harry Forever
SpaceJunkys
#7 - 2013-05-11 11:24:02 UTC
Little Dragon Khamez wrote:
Harry Forever wrote:
Linkxsc162534 wrote:
learn to after all the frigates are dead, hit shift + r. itll save you leaving your drones all the time.

Besides what happens when your in nullsec, you deploy your drones to stave off an interceptor, you down him and see another one coming but you have a moment to execute warp before you get scrammed again. You go to warp, warning box comes up that you have to click through telling you that your drones are still out there. Guess you could always hit a checkbox to make it so the box never shows up again. But i think getting in the practice of makign sure to call back your drones is a good thing.

Besides, do you like not keep the thing open and look at it now and then? NPC frigs will switch target and wipe out your drones in seconds if you're not careful, and you should keep an eye on it from time to time.


maybe it should just be a warning signal or the voice telling me :D , the window might have some issues, not sure, shift + r , I use that already still I have the feeling I will forget a lot of those again and again :)


If you forget about your drones, it is because you do not care about them. Keep focused and you will be fine.


uh i basically care so much that i requested the carebear drone warning window... and focused? you don't know how much beer I drink while playing, hard enough to fly straight :D
Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2013-05-11 12:40:18 UTC
So, that little window where it says "Drones in Space" isn't enough?

smh

Gate campers are just Carebears with anger issues.

Harry Forever
SpaceJunkys
#9 - 2013-05-11 12:50:34 UTC
Rayzilla Zaraki wrote:
So, that little window where it says "Drones in Space" isn't enough?

smh


just guess
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2013-05-11 13:13:09 UTC
Perfectly reasonable quality of life request.

I'd suggest it be more of a temporary window that does not even need a click, it just disappears after a few seconds. That way if you forget you can cancel your warp and recall, if you are needing to leave in a hurry then you just leave them. It has no further impact. It could simply show up only if you have Idle drones in space when you want to warp, making it less likely to bother the whiners that think that any quality of life feature goes against the spirit of EVE.

Seriously people, it is insane the way a segment of the player base thinks that we should be fighting the UI as hard or harder than we are fighting each other. We are flying spaceships aided by semi-intelligent computers and you don't think it's reasonable for a few autonomous or quality of life features to be included? Sometimes I think you folks won't be happy until CCP comes and installs needles in every key and mouse button on your computer so that you have to bleed for every command entered.

This would be an inconsequential addition that harms none, and if you are such a hotshot that you never forget drones because you "stay focused" and "the drones in space bar is enough" you would never even see it to be annoyed by it.

It's not like he requested that any idle drones in space automatically attempt to dock when you hit the warp button, which would be far more likely a default behavior for such a system if it existed in the real world, if such conditions existed.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#11 - 2013-05-11 13:25:19 UTC
One post was edited and two were deleted for personal attacks. Please avoid such personal attacks.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

Maximus Aerelius
PROPHET OF ENIGMA
#12 - 2013-05-11 21:23:16 UTC
Harry Forever wrote:
I want a warning window pop up before I leave or warp out of the area and still have drones in space, yea simple and you never will forget those drones again! show your support please, thanks!


-1. Just be observant and recall them. I class mine like family and give them names like Huey Dewey and Louie and the two we never wanted lol.

We just don't need a change for laziness...
Mike Voidstar
Voidstar Free Flight Foundation
#13 - 2013-05-12 01:18:04 UTC
How is this lazy? It's not doing anything for you, just reminding you that something needs done.


Seriously, how is this sort of quality of life feature at all a negative thing?
Julius Rigel
#14 - 2013-05-12 01:38:07 UTC
Mike Voidstar wrote:
Seriously, how is this sort of quality of life feature at all a negative thing?
In my opinion, the gameplay of EVE, a sandbox game, is understanding what tools you have and how they work, and learning to use those tools to do stuff. To a certain extent, anything in the same that suggests to you what you should do with a tool is only a detriment of the sandbox nature of the game.

For example, the pop-up warning prompting you whether to steal something from a container is detracting from the experience of learning (by doing) to understand aggression mechanics of EVE. Now they have even changed it a small step farther, and rather than prompting you whether to steal something, nothing happens when you drag stuff from a yellow container while your safety is on, so the process of learning about aggression has lost even more interactivity. You just have to go look up how it works on the forum or the wiki.

Learning to use your drones properly and integrating scooping / recalling into your routine is an interactive process by which you warp away, then realise your drones are missing and warp back to get them. Or not. Stranded drones add an interesting layer of interaction for anyone using probes. The way the lost drones interact with active probes is interesting to me, although a bit less pleasing ever since they changed how probing works.
Harry Forever
SpaceJunkys
#15 - 2013-05-12 18:36:24 UTC
Julius Rigel wrote:
Mike Voidstar wrote:
Seriously, how is this sort of quality of life feature at all a negative thing?
In my opinion, the gameplay of EVE, a sandbox game, is understanding what tools you have and how they work, and learning to use those tools to do stuff. To a certain extent, anything in the same that suggests to you what you should do with a tool is only a detriment of the sandbox nature of the game.

For example, the pop-up warning prompting you whether to steal something from a container is detracting from the experience of learning (by doing) to understand aggression mechanics of EVE. Now they have even changed it a small step farther, and rather than prompting you whether to steal something, nothing happens when you drag stuff from a yellow container while your safety is on, so the process of learning about aggression has lost even more interactivity. You just have to go look up how it works on the forum or the wiki.

Learning to use your drones properly and integrating scooping / recalling into your routine is an interactive process by which you warp away, then realise your drones are missing and warp back to get them. Or not. Stranded drones add an interesting layer of interaction for anyone using probes. The way the lost drones interact with active probes is interesting to me, although a bit less pleasing ever since they changed how probing works.


I hear what you say and like your arguments, but is it not so that humans try to automate easy repetitive things so our minds can spend the time on more complex matters...
Mike Voidstar
Voidstar Free Flight Foundation
#16 - 2013-05-12 23:55:46 UTC
Julius Rigel wrote:
Mike Voidstar wrote:
Seriously, how is this sort of quality of life feature at all a negative thing?
In my opinion, the gameplay of EVE, a sandbox game, is understanding what tools you have and how they work, and learning to use those tools to do stuff. To a certain extent, anything in the same that suggests to you what you should do with a tool is only a detriment of the sandbox nature of the game.

For example, the pop-up warning prompting you whether to steal something from a container is detracting from the experience of learning (by doing) to understand aggression mechanics of EVE. Now they have even changed it a small step farther, and rather than prompting you whether to steal something, nothing happens when you drag stuff from a yellow container while your safety is on, so the process of learning about aggression has lost even more interactivity. You just have to go look up how it works on the forum or the wiki.

Learning to use your drones properly and integrating scooping / recalling into your routine is an interactive process by which you warp away, then realise your drones are missing and warp back to get them. Or not. Stranded drones add an interesting layer of interaction for anyone using probes. The way the lost drones interact with active probes is interesting to me, although a bit less pleasing ever since they changed how probing works.



I hear what you say, and feel that the addition of a window to remind me that my drones need recalling that pops up after I hit the warp button but does not stop me from aligning or warping would add an interesting layer of interaction to the game whereby I could cancel my warp if I accidently leave some out, recall them, and continue on my way having saved time and PITA on a pointless hassle.
Ruze
Next Stage Initiative
#17 - 2013-05-13 00:37:50 UTC
+1 to this. It's like the window that pops up saying your forgetting your cargo on a distro mission.

That said, you should continue warping unless you hit the abort button in the window. I don't want to do an emergency warp out and be stopped because of a popup. Much hate ensues then.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Naomi Hale
#18 - 2013-05-13 00:54:47 UTC
Mike Voidstar wrote:
Seriously people, it is insane the way a segment of the player base thinks that we should be fighting the UI as hard or harder than we are fighting each other. We are flying spaceships aided by semi-intelligent computers and you don't think it's reasonable for a few autonomous or quality of life features to be included? Sometimes I think you folks won't be happy until CCP comes and installs needles in every key and mouse button on your computer so that you have to bleed for every command entered.


This is so true sometimes.

The UI could be so much better, as shown at this years Fanfest Art panel, but hardliners, fanboys and 'elites' want their spreadsheets and windows blocking so much screen it's a wonder CCP has an art department at all.

It's a sci-fi mmo you should accept change and progress with new technology.

I'm Naomi Hale and this is my favourite thread on the forums.

Julius Rigel
#19 - 2013-05-13 06:01:40 UTC
Harry Forever wrote:
is it not so that humans try to automate easy repetitive things so our minds can spend the time on more complex matters...
I would say no, actually. Humans are creatures of habit. We enjoy repetition because it builds a strong sense of familiarity and security. You place your coffee cup on the same side of your table while eating breakfast, you put on your pants in the same order every morning, one leg at a time. Unless you're Wallace from Wallace & Gromit you're probably perfectly happy getting dressed and toasting toast manually every day.

The same principle applies to EVE - Just ask any miner. The slow, repetitive, low-maintenance task of managing your lasers and dragging ore from your cargohold is really soothing. Same with running missions. It's a routine. You warp in, launch your drones, shoot the small stuff first, scoop your drones and warp out to go get your salvager.

But that's not the point at all.

The point is that in my opinion, for the sandbox game to stay as sandboxy as possible, it should avoid leading the player as much as possible.

Pop-ups for the most part are fairly unbiased, they just inform you of things that are strictly happening to you or around you, not what you are doing or should be doing; "X has started trying to warp scramble you", "enemies of X are not welcome here, Y", "you cannot place an item inside itself", "you cannot do that while warping".

That said, maybe this particular pop-up would just be a really small thing that would make a lot of people really happy, and the 50 people in the entire universe whose hobby it is to collect abandoned drones are not significant. I don't know.

"Mike Voidspar wrote:
I could cancel my warp if I accidently leave some out, recall them, and continue on my way having saved time and PITA on a pointless hassle.
Well, in my opinion, the theme of EVE is that you are always responsible for your mistakes, and the game is not here to tell you to stop.
DeLindsay
Galaxies Fall
#20 - 2013-05-13 07:07:21 UTC
Quote:
Scathing contempt for a ridiculous request aside, let me point something out to you. You have a drone window. It's terrible and it makes drones completely bothersome to use, but it's there. Now, within that drone window you have a listing of all the drones in your bay and all the drones that are in nearby space. There used to be a listing of drones in distant space, but I haven't seen that in some time.

If you actually pay any attention to your drones, you should be aware of when the "Drones in Space" bar is present in your drone window. This is your warning that you have drones ... well... in space. It tells you right there "Drones in Space" and then if you click on it a listing of drones will appear. So not only do you have a warning already that there are drones in space, it even goes so far as to tell you what drones they are and what kind of condition they're in.

What more do you need? Exactly how little attention should you have to pay? Maybe next we'll have people in Odyssey saying "My probes automatically return to my cargo when I dock/jump, so why don't my drones automatically return to the bay when I warp away?"

Please. Learn to pay some attention to what you're doing and try to need less hand-holding.

Yup because irl YOU have never left your keys/wallet/glasses/coat/etc in the bathroom while out on the town, or in a movie theatre (I worked in that industry for 11 yrs, it happens DAILY), or left the house only to go to pay for dinner and realized you left your wallet at home. EVERYONE has a brain fart now and again, there's no valid reason why there can't be some basic option (make it so players can turn off the warning even) that helps you be less of a dingbat now and again.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

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