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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

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Gaia Ma'chello
Photosynth
#541 - 2013-05-10 16:00:43 UTC
Im not going to read the entire thread to see if this bug has been reported.

When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended?
Sulvorati Kunoki
Sunstrike Enterprises
#542 - 2013-05-10 16:00:58 UTC
CCP Paradox wrote:
Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.

Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.


Nice to know.

Don't remove DSP's.

Rethink formations so they overlap. School boy error! doh!

Listen to your customers for a change. Seems unlikely...
CCP Paradox
#543 - 2013-05-10 16:04:29 UTC
Capqu wrote:
CCP Paradox wrote:
Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.

Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.


can you confirm whether or not distance not showing up anymore for combat probing is intentional?

edit: bear in mind this is the only way to identify where you're about to warp your fleet, and is a massive change for all fleet warfare


Not intentional, check the Known Issues in my OP!


Gaia Ma'chello wrote:
Im not going to read the entire thread to see if this bug has been reported.

When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended?


Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Nam Dnilb
Universal Frog
#544 - 2013-05-10 16:08:09 UTC
After playing for about 90 minutes.


  • 100% results are not stored.

  • adjustable columns on the results, everything is just "Guristas".

  • spread formation is a bit derp, let me store at least one of my own formations.

  • without DSP I'll probably will want to move a single probe to a celestial for recon more often. This is a bit fiddly now, something like "show all probes" would mend that I think.

  • eight probes, thx.

  • hotkey for "Analyze", thx.

  • on-grid combat probing is getting a bit Shocked
MuraSaki Siki
ChuangShi
Fraternity.
#545 - 2013-05-10 16:10:25 UTC
CCP Paradox wrote:
Capqu wrote:
CCP Paradox wrote:
Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.

Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.


can you confirm whether or not distance not showing up anymore for combat probing is intentional?

edit: bear in mind this is the only way to identify where you're about to warp your fleet, and is a massive change for all fleet warfare


Not intentional, check the Known Issues in my OP!


Gaia Ma'chello wrote:
Im not going to read the entire thread to see if this bug has been reported.

When you deploy probes the formation is centered on the sun, not on my ship. Bug, or intended?


Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.




locate at the sun is something bad idea

Before : launch probes, press F10, then the camera at your ship and with the probe, you can quickly arrange them
Now : launch probes, press F10, ................., what's my probe?? i need to zoom out, move camera to the sun, zoom in,
it's annoying.

option 1: keep the old one, probe formation default at the place you launch
option 2: pressing F10, camera on the sun, not on your ship


but i prefer option 1, coz the sun is cluster with lots of celestial object.
Nam Dnilb
Universal Frog
#546 - 2013-05-10 16:10:32 UTC
CCP Paradox wrote:
Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.


Sometimes you might want to hide your probes.
Twistator
Slow Match
#547 - 2013-05-10 16:11:29 UTC
Please dont remove Deep Space Probes ....
Haulie Berry
#548 - 2013-05-10 16:14:53 UTC  |  Edited by: Haulie Berry
Nam Dnilb wrote:
CCP Paradox wrote:
Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.


Sometimes you might want to hide your probes.



The physical probes actually launch at your ship, still. If you have them on your overview, you'll see them. It is only the positioning formation that defaults to the sun, but the probes themselves won't actually fly off until you hit scan, so it's still quite possible to hide your probes.

I do agree that it would be better if the positioning formation started at the physical location of the probes, though.
Nam Dnilb
Universal Frog
#549 - 2013-05-10 16:16:28 UTC
Haulie Berry wrote:
Nam Dnilb wrote:
CCP Paradox wrote:
Intended, the formations will always be centered there by default. There are some changes to come, which we have read feedback from others.


Sometimes you might want to hide your probes.



The physical probes actually launch at your ship, still. If you have them on your overview, you'll see them. It is only the positioning formation that defaults to the sun, but the probes themselves won't actually fly off until you hit scan, so it's still quite possible to hide your probes.

I do agree that it would be better if the positioning formation started at the physical location of the probes, though.

Fair point.
Olari Vanderfall
Perkone
Caldari State
#550 - 2013-05-10 16:18:33 UTC
Can the decryptor changes and hacking mini game get their own thread? Any comments on these just disappear due to more interest in the scanning changes.
Tealdar Ohaya
Perkone
Caldari State
#551 - 2013-05-10 16:48:46 UTC
Olari Vanderfall wrote:
Can the decryptor changes and hacking mini game get their own thread? Any comments on these just disappear due to more interest in the scanning changes.


https://forums.eveonline.com/default.aspx?g=posts&t=233796&find=unread
Not official but devs have posted on it regarding the relic/ data sites.. The basic gist is that the sites are still a massive Work In Progress that are more refined on the CCP dev servers with improvements to be releaced on sisi soon.. Dev post in link..
Seolfor
Caldari Provisions
Caldari State
#552 - 2013-05-10 16:49:34 UTC
Can we get a straight answer - what is the skill requirement for using the new T2 scan related modules?
CCP Paradox
#553 - 2013-05-10 16:54:15 UTC
Seolfor wrote:
Can we get a straight answer - what is the skill requirement for using the new T2 scan related modules?


This is a bug and will change, to what I cannot say yet as the designer hasn't made the change Blink

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Sulvorati Kunoki
Sunstrike Enterprises
#554 - 2013-05-10 17:00:47 UTC
So I need to fit my scanning ship that lives in wormhole space with all these new modules so i can scan as i do now.

FAIL!!!
CCP Tallest
C C P
C C P Alliance
#555 - 2013-05-10 17:01:51 UTC
Hey all.

Lovely feedback. Keep it coming.
You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about.
Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203

Some examples of what the team has been discussing based on this thread:

Quote:

Deep Space Probes??!?

The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.

Quote:

The 8th probe

Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.

Quote:

Copy results as table

Switching the probe result UI from raw table to a progress bar meant that we lost this much loved functionality. We are working on getting it back.

Quote:

Sort results by distance

This is coming back.

Quote:

Launching fewer probes

We are changing it so that you can launch any number of probes you want (up to the maximum of 8).

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Octoven
Stellar Production
#556 - 2013-05-10 17:03:00 UTC
JetCord wrote:
New exploration modules
There are Tech I and Tech II variants.


Scan Acquisition Array

Duration Bonus = -10% TI, -20% TII

Scan Rangefinding Array

Scan Strength bonus = 10% TI, 20% TII

Scan Pinpointing Array

Maximum Scan deviation = -20% TI, -40% T II



i noticed that the skill requirement for T1 and T2 version for these modules are the same!

is this intended so that we go straight to T2 version instead of using the T1 version?


I imagine this was set so that those who do not have the skills for T2s yet can properly test both modules with low skills.
Egg McMuff
#557 - 2013-05-10 17:04:31 UTC  |  Edited by: Egg McMuff
I Love you all

A++++++ on the changes


CCP Tallest wrote:
Hey all.

Lovely feedback. Keep it coming.
You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about.
Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203

Some examples of what the team has been discussing based on this thread:

Quote:

Deep Space Probes??!?

The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.

Quote:

The 8th probe

Most people seemed to be using 7 probes. Additionally, that number lends itself much better to isometric shapes which are easy to identify and assemble. Fixing it at 7 probes was done to simplify things for less experienced players and reduce micromanagement of probes. The overwhelming consensus in this thread is that you want the 8th probe back, so we are now working on putting it back.

nging it so that you can launch any number of probes you want (up to the maximum of 8).
Noztra Ernaga
m o t i o n
#558 - 2013-05-10 17:05:58 UTC
Ty CCP Tallest, for listening to us ;)
Michael Harari
Genos Occidere
HYDRA RELOADED
#559 - 2013-05-10 17:06:17 UTC  |  Edited by: Michael Harari
CCP Tallest wrote:
Hey all.

Lovely feedback. Keep it coming.
You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about.
Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203

Some examples of what the team has been discussing based on this thread:

Quote:

Deep Space Probes??!?

The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.


The new overlay does NOT give you this information for ships, which is functionality that the DSP has.

This has multiple uses in PVP, from hunting particular ship types in a large or crowded system, to probing down people who dont realize that DSPs can probe ships
Omnathious Deninard
University of Caille
Gallente Federation
#560 - 2013-05-10 17:06:33 UTC
CCP Tallest wrote:
Hey all.

Lovely feedback. Keep it coming.
You've identified several defects and made us rethink some of our design decisions. This is what the test server is all about.
Paradox has a list of the known issues in the OP: https://forums.eveonline.com/default.aspx?g=posts&m=2995203

Some examples of what the team has been discussing based on this thread:

Quote:

Deep Space Probes??!?

The purpose of Deep Space Probes is to give you a quick scan of the solar system before you start probing things down. The new system overlay already gives you this information without needing probes so Deep Space Probes are no longer needed.

But DSP also gave you an idea of more than just cosmic signatures, it let you know if a new ship has entered your WH without letting that ship know you are there still.
Combat probes can do this, but they also know you are there.

If you don't follow the rules, neither will I.