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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

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Author
xP0nYx
4S Corporation
The Initiative.
#881 - 2013-05-10 12:09:38 UTC  |  Edited by: xP0nYx
after looking through everything and going on sisi to test it out. im really happy about the ice changes.
the ice prices will spike as crap. like double if not triple the price that is now. and i can cycle a ice belt by myself in about 2 hours.
i just feel bad for everyone that has to go to work / school or something like that. cuz those guys wont get to mine at all. i just cycle the belt in a way that it despawns right as they come from work and spawns as they go to sleep. god im so happy im unemployed^^
Magic Crisp
Amarrian Micro Devices
#882 - 2013-05-10 13:24:31 UTC
Bario Norte wrote:
[quote=CCP Fozzie]
  • We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products.

  • I think you're misunderstanding everything, Fozzie.

    1. The ore has to be moved into the station for refining (haulers move it to POS, because the docking/undocking timer, the kickout velocity, docking crawling, etc takes time), and not all ice systems have refineries, so the ice has to be moved to the refinery
    2. What's being sold on the market is really isotopes, not ice cubes. And if it were ice cubes, someone would still have to move it to the refinery.
    3. it's just ice compression, not ore compression what is the issue
    4. You are currently not just not improving ice compression, but make it even more problematic than it is currently
    5. Ice compression has nothing to do with the choice of market. The topes are going to the market, and not the ice.

    Leana Darkrider
    Creatio -ex- nihilo
    #883 - 2013-05-10 14:03:56 UTC
    got a few questions about these changes:

    Ice anomolies have to be found through scanning I presume?

    Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?
    CCP Fozzie
    C C P
    C C P Alliance
    #884 - 2013-05-10 14:47:56 UTC
    Leana Darkrider wrote:
    got a few questions about these changes:

    Ice anomolies have to be found through scanning I presume?

    Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?


    They're being replaced by anomalies everywhere, it's just that Amarr space isn't getting anomalies in every system that currently has the belts.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Bugsy VanHalen
    Society of lost Souls
    #885 - 2013-05-10 15:35:57 UTC
    Mallak Azaria wrote:
    Rondee wrote:
    Ok, so now all we need in order to find a grav site is a one-click operation instead of actually scanning it? Seriously, CCP?


    No you still have to actually probe it down, the scanner just tells you that it's there & gives you the general location.

    Do you people actually read things, or do you just skim over the details & complain about the first thing you don't like the sound of?

    WOW you are very clueless for a goon.

    You will not need to probe it down. Sure, it is not on the overview, but a single click on your system scanner will give you a warp to. No searching or narrowing down its location, no probes needed, no probe launcher, just the normal system scanner every ship has built in. Just one click. Almost exactly the same effort for finding a static belt. If fact if you do not have belts on your overview, warping to a belt or anomaly is basically the exact same effort.

    Click the system scanner and warp to the anomaly, or click in space and warp to the selected static belt. Where does the probing down come in? You mean using combat probes to get a lock on the actual ship to warp in within point range? That may be the better option for grav sites, but when they become anomalies anyone without a probe launcher can still find the site in only a couple seconds.

    As I said before, the problem is not how easy the site is to find, using combat probes in the current system is still very easy to find miners. The problem is now you no longer need combat probes to find them. the threat has gone from only roamers with probe launchers to every passing ship. Any ship, even a freighter or a shuttle will now be able to find these sites with a single click. But again I say, it is not the single click that is the main problem, it is the any ship part that is the problem. It is the fact that you no longer need a probe launcher or scanning skills to get that warp in.
    Bugsy VanHalen
    Society of lost Souls
    #886 - 2013-05-10 16:16:15 UTC  |  Edited by: Bugsy VanHalen
    CCP Fozzie wrote:


    Odyssey isn't about making people move to nullsec, it's about presenting people with options of many different activities to do out in space, in all areas of space.

    When the last CSM summit was happening we had not yet begun the planning stage for what would become Odyssey.


    Yes but was not that CSM meeting considered the players input into that plan?

    I refer to the questions raised by the developers to the CSM.

    It was basically asked what would be required to promote/encourage null sec industry. Would unlimited slots in outposts do it? The reply was that was a good start.

    The bigger problem was mineral supply.

    I see solutions to these specific issues in Odyseey. If this CSM summit had nothing to do with Odyseey than why are the Odyseey features based on what was discussed there?

    Null sec stations and outposts have gotten more manufacturing slots across the board.

    The changes to ore composition, is one of the things I have been advocating for some time. Also a great change, this will go a long way to balance the mineral supply in null sec.

    The changes to ICE fields I did not see coming, but I can see the logic behind it. Unlimited supply was a broken mechanic. Reducing the size of ICE belts, and making them deplete was a good move. changing them over to anomalies is not a big deal, I see that aspect having zero impact. Anomalies are just as easy to find as static belts. This just seems like a waste of time, as anomalies as we know them currently in game are not significantly different from static plexes and belts that show on the overview. Unless there are changes to the onboard ship scanners that make that task more challenging. Similar to the probe mechanics we currently have. But there has been no comment to indicate to me this might be the case.


    However the decision to move gravametric sites to anomalies just does not make sense to me. This is a totally different situation from the ICE belts. The ICE belts were static, that change just adds some depth. But gravametric sites require significant effort, equipment, and skills to find. Sure a skilled probe user can find them almost as easily as an anomaly, but they need the skills and equipment to do the job. Moving them to anomalies has basically dumbed them down. Now any idiot can find them without any scanning skills or effort. How is this an improvement?

    On top of this we have the safety issue. Mining in null sec is barely doable as it is. Many do it, but the risk level is fairly high. Nobody mines in the static belts unless deep inside alliance territory where you never see a non blue. Null sec mining is restricted to gravametric sites, not just because they have better ores, but because they offer an added level of safety. This change removes that level of safety. You have commented that alliances will have to step up and protect their miners. Do you play the same EVE I do? That just will not happen.

    To most PVPers, carebears, or in this case nullbears are little more than squatters and scavengers not worth a second thought, unless you are shooting at them. It is carebears and null bears that are the common ganking targets in all MMO's. Why? Because PVPers hate carebears. It really is that simple. EVE is no different from other MMO's in this respect.

    No PVPer is going to drop whatever they are doing to go play babysitter to a bunch of miners. Some of the huge alliances may force members to do so, but I thought CCP wanted to support smaller groups rather than the huge blocks that make null sec so stagnant. This change does not support smaller groups trying to get a foot hold in null.

    Almost every change in Odyseey looks like a major improvement, I will however only speak of the ones that affect my gameplay directly.

    There is just this one change I see causing me major problems. based on the comments of this thread, most other null sec miners have the same issues. Only the gankers are supporting this change, as they believe it will give them easier targets. Why must EVE be made easier for gankers and harder for industrial players? Gankers have it far to easy already.

    I lived in Null sec for two years, I mostly supported myself with mining, I did PVP and join CTA's when ever I was on, But I was basically still and indy player. I left Null sec when the alliance I was in lost their space. No hard feelings, this is what EVE is all about. However, my wife had our second child at about the same time and I got very busy at work. I have since been stuck in high sec for about two years. I just have not had the time to spend in game to reestablish new Null sec roots and get back out there. But I do have plans to.

    I just don't see how my plan can work with this change. Mining in Null sec is high risk, even in friendly space. That little bit of security you get from knowing that when you are in a grav sites nobody can find you without probes was a big deal. That was what made null sec mining work. Now you plan to take that away, while giving us nothing new to mitigate the risk associated with industrial activity in dangerous space. The added availability of manufacturing slots is nice, as well as the changes to ore composition, but these changes will make little difference if there are no nullbears left to take advantage of them.

    I know Odyssey was not about making players move to null sec. But I was under the impression that it was among other things about supporting and encouraging null sec industry. This change goes against the grain when compared to all the other changes Odyseey brings.
    Leana Darkrider
    Creatio -ex- nihilo
    #887 - 2013-05-10 17:33:55 UTC
    CCP Fozzie wrote:
    Leana Darkrider wrote:
    got a few questions about these changes:

    Ice anomolies have to be found through scanning I presume?

    Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?


    They're being replaced by anomalies everywhere, it's just that Amarr space isn't getting anomalies in every system that currently has the belts.


    This is something my little brain can't comprehend. Why treating Amarr space differently?

    Firvain
    Wildly Inappropriate
    Wildly Inappropriate.
    #888 - 2013-05-10 18:33:44 UTC
    As one of the few actual industrialist in 0.0 I am loving this update. It would mean I would have to import a whole let less minerals from empire. Throw away half of my compression and just buy from local miners. But then looking closer at numbers, there is a great deal of trit and pyerite coming. But little to none mexallon. So just looking at trit and pye we can actully do quite some production but then we have this huge bottleneck of mexallon.

    Here are the numbers: www.firvain.org/ss/20130510181132275.png

    Looking at it, If we mine the Giant belt 13 times, we have all the trit, pye, isogen, nocx, zydrine and megacyte. but we are only a third on our way for mexallon. So we still have this massive gap of minerals and instead of having several minerals which you can counter with compression. Lackign only 1 mineral is pretty hard to compress. So there needs to be more mexallon in the belts to really fix this problem. Or we are still where we are now
    Sephira Galamore
    Inner Beard Society
    Kvitravn.
    #889 - 2013-05-10 18:52:04 UTC
    Leana Darkrider wrote:
    CCP Fozzie wrote:
    Leana Darkrider wrote:
    got a few questions about these changes:

    Ice anomolies have to be found through scanning I presume?

    Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?


    They're being replaced by anomalies everywhere, it's just that Amarr space isn't getting anomalies in every system that currently has the belts.


    This is something my little brain can't comprehend. Why treating Amarr space differently?


    There are 4 different kinds of ice, which are required for 4 different kinds of fuel.
    Before there was basically endless supply of ice, so the distribution of ice belts across the empires wasnt really important. As Amarr is the biggest Empire, spacewise, it got more ice belts.
    Now with Ice beeing a scarce resource, that would lead to an imbalance towards Amarr fuel. So only some former ice belt systems now get ice anomalies (the others have ice removed completely).
    Leana Darkrider
    Creatio -ex- nihilo
    #890 - 2013-05-10 19:28:00 UTC
    Sephira Galamore wrote:
    Leana Darkrider wrote:
    CCP Fozzie wrote:
    Leana Darkrider wrote:
    got a few questions about these changes:

    Ice anomolies have to be found through scanning I presume?

    Why are the ice belts going to replaced with anomolies except for Amarr space? Why not all empires? Do you want all the iceminers to be moving to Amarr space?


    They're being replaced by anomalies everywhere, it's just that Amarr space isn't getting anomalies in every system that currently has the belts.


    This is something my little brain can't comprehend. Why treating Amarr space differently?


    There are 4 different kinds of ice, which are required for 4 different kinds of fuel.
    Before there was basically endless supply of ice, so the distribution of ice belts across the empires wasnt really important. As Amarr is the biggest Empire, spacewise, it got more ice belts.
    Now with Ice beeing a scarce resource, that would lead to an imbalance towards Amarr fuel. So only some former ice belt systems now get ice anomalies (the others have ice removed completely).


    This doesn't makes sense. All the ice fields in the three empires are being removed and anomalies replaces them. Why not remove the ice fields in Amarr empire aswell and also replace them with anomalies.
    Now, as I understand it correctly, all the ice fields in the empires are being removed, with the exception for Amarr space.
    Amarr space still will have static ice fields.
    Here's the list of systems that will keep static ice fields:

    Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.


    Even if the ice fields in Amarr space would be removed and anomalies replaces them, that wouldn't mean there would be an inbalance in fuel.

    With this exception, my guess would be that the prices of minnie, galente and caldari ice will go skyhigh, because you can find those only through anomalies and Amarr ice will be stable or drop a little because you still have static ice fields.
    Chris Winter
    Bene Gesserit ChapterHouse
    The Curatores Veritatis Auxiliary
    #891 - 2013-05-10 19:44:56 UTC
    Leana Darkrider wrote:

    This doesn't makes sense. All the ice fields in the three empires are being removed and anomalies replaces them. Why not remove the ice fields in Amarr empire aswell and also replace them with anomalies.
    Now, as I understand it correctly, all the ice fields in the empires are being removed, with the exception for Amarr space.
    Amarr space still will have static ice fields.
    Here's the list of systems that will keep static ice fields:

    Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.


    Even if the ice fields in Amarr space would be removed and anomalies replaces them, that wouldn't mean there would be an inbalance in fuel.

    With this exception, my guess would be that the prices of minnie, galente and caldari ice will go skyhigh, because you can find those only through anomalies and Amarr ice will be stable or drop a little because you still have static ice fields.

    You understand incorrectly.

    Some Amarr systems are having their ice fields removed entirely.

    All other ice fields are being replaced with anomalies.

    Leana Darkrider
    Creatio -ex- nihilo
    #892 - 2013-05-10 19:47:58 UTC
    Chris Winter wrote:
    Leana Darkrider wrote:

    This doesn't makes sense. All the ice fields in the three empires are being removed and anomalies replaces them. Why not remove the ice fields in Amarr empire aswell and also replace them with anomalies.
    Now, as I understand it correctly, all the ice fields in the empires are being removed, with the exception for Amarr space.
    Amarr space still will have static ice fields.
    Here's the list of systems that will keep static ice fields:

    Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.


    Even if the ice fields in Amarr space would be removed and anomalies replaces them, that wouldn't mean there would be an inbalance in fuel.

    With this exception, my guess would be that the prices of minnie, galente and caldari ice will go skyhigh, because you can find those only through anomalies and Amarr ice will be stable or drop a little because you still have static ice fields.

    You understand incorrectly.

    Some Amarr systems are having their ice fields removed entirely.

    All other ice fields are being replaced with anomalies.



    If this is the case, I'm happy and have nothing more to say.
    thank you :)
    Kadl
    Imperial Academy
    Amarr Empire
    #893 - 2013-05-10 19:53:18 UTC  |  Edited by: Kadl
    Leana Darkrider wrote:
    Now, as I understand it correctly, all the ice fields in the empires are being removed, with the exception for Amarr space.
    Amarr space still will have static ice fields.
    Here's the list of systems that will keep static ice fields:

    Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.


    Even if the ice fields in Amarr space would be removed and anomalies replaces them, that wouldn't mean there would be an inbalance in fuel.

    With this exception, my guess would be that the prices of minnie, galente and caldari ice will go skyhigh, because you can find those only through anomalies and Amarr ice will be stable or drop a little because you still have static ice fields.


    There will not be any more static ice fields. If there was a static ice field then in Odyssey there will be an ice anomaly.

    Amarr has many static ice fields right now (Amarr is the largest empire). In Odyssey only certain systems in Amarr will have ice anomalies. The systems in your list will have ice anomalies instead of static belts. There will be no other ice fields in Amarr high sec. Amarr is being treated differently because it is large and they want to limit the ice available to a quantity similar to those found in the other countries (Minmatar, Gallente, Caldari).
    xP0nYx
    4S Corporation
    The Initiative.
    #894 - 2013-05-10 22:08:12 UTC  |  Edited by: xP0nYx
    and btw. just a general question.

    which one of u guys had the idea that there is no ice mining in 0.0? and that it is far to dangerous?
    our ICE Miners have like 40 miners in each sys with retrievers(and that are 4 people with like 10 accounts each). they assist the drones to someone in a BS or so.
    if a neutral comes in, we just shoot them. what should they do against our 200 hobbies? and if we loose the retrievers we dont care. cuz we earn them in like half an hour? or even get them free from corp. so all thats happening is damaging crappy 1-2 account miners cuz they have to run around and search for belts where there are no cuz we multiboxer just empty them in like half an hour.

    at this moment only one of our ice sys produces about 20000 blocks of Dark glitter a day. just fyi

    thats what one of our multiboxers got: http://i.imgur.com/jOObBOE.png
    Aria Ning
    White Rabbit Industries
    #895 - 2013-05-11 04:58:36 UTC  |  Edited by: Aria Ning
    xP0nYx wrote:
    and btw. just a general question.

    which one of u guys had the idea that there is no ice mining in 0.0? and that it is far to dangerous?
    our ICE Miners have like 40 miners in each sys with retrievers(and that are 4 people with like 10 accounts each). they assist the drones to someone in a BS or so.
    if a neutral comes in, we just shoot them. what should they do against our 200 hobbies? and if we loose the retrievers we dont care. cuz we earn them in like half an hour? or even get them free from corp. so all thats happening is damaging crappy 1-2 account miners cuz they have to run around and search for belts where there are no cuz we multiboxer just empty them in like half an hour.

    at this moment only one of our ice sys produces about 20000 blocks of Dark glitter a day. just fyi

    thats what one of our multiboxers got: http://i.imgur.com/jOObBOE.png


    So what if the invading party brings friends? Granted you can always dock up or fly to PoS every time a non-blue enters the system but depending on your location that could disrupt a lot of mining time.
    xP0nYx
    4S Corporation
    The Initiative.
    #896 - 2013-05-11 05:50:48 UTC
    Aria Ning wrote:
    xP0nYx wrote:
    and btw. just a general question.

    which one of u guys had the idea that there is no ice mining in 0.0? and that it is far to dangerous?
    our ICE Miners have like 40 miners in each sys with retrievers(and that are 4 people with like 10 accounts each). they assist the drones to someone in a BS or so.
    if a neutral comes in, we just shoot them. what should they do against our 200 hobbies? and if we loose the retrievers we dont care. cuz we earn them in like half an hour? or even get them free from corp. so all thats happening is damaging crappy 1-2 account miners cuz they have to run around and search for belts where there are no cuz we multiboxer just empty them in like half an hour.

    at this moment only one of our ice sys produces about 20000 blocks of Dark glitter a day. just fyi

    thats what one of our multiboxers got: http://i.imgur.com/jOObBOE.png


    So what if the invading party brings friends? Granted you can always dock up or fly to PoS every time a non-blue enters the system but depending on your location that could disrupt a lot of mining time.



    actually it allready happend that some dudes brought some blackops with their bomber. we lost about 10 retrievers yes. but we killed 1 blackops + bomber who made the cyno. so we won the isk war and those guys have never been seen again.
    so if u use retrievers its really hard for the neuts to win the isk war. that mostly drives the pvper away.
    Zloco Crendraven
    BALKAN EXPRESS
    Shadow Cartel
    #897 - 2013-05-11 08:46:07 UTC
    I got a very important question.

    Why didnt Jaspet, Hemorphite and Hedbergite get boosted also? Lowsec could need that boost tbh.

    BALEX, bringing piracy on a whole new level.

    El 1974
    Green Visstick High
    #898 - 2013-05-11 12:56:47 UTC
    So if I understand it correctly CCP wants ice to be a strategic resource and to be so significant quantities of those resources have to be mined in 0.0. The distribution of ice types was designed around the assumption that strontium would be the most valuable ice product which turned out not to be the case.

    Now CCP is restricting ice mining in hisec to force people to mine it in 0.0. In the process hundreds of ice miner accounts will be cancelled. Oddyssey will cause the largest drop in active accounts since Incarna.
    In addition to this I don't think the solution CCP is now planning to implement will be very effective in turning ice into a conflict driver.

    Since the cause of the problem is known, an alternative solution is easy to find. Strontium should be made more scarce. CCP could increase strontium consumption by raising the fuel needed for siege cycles, or find new uses for strontium. Another solution would be to simply remove the 1 strontium found in hisec ice.
    TijsseN
    Federal Navy Academy
    Gallente Federation
    #899 - 2013-05-11 17:49:00 UTC  |  Edited by: TijsseN
    As an PVP player i see opportunities for more fights if more mining is done in unsafe space. instead of the lonely miner or ratter, which is pos'ed up when a roaming gang arrives, would love to engage an organized mining op with backup. At least I know where the fights will be post odyssey.
    Sicyon
    Native Freshfood
    Minmatar Republic
    #900 - 2013-05-11 19:21:26 UTC
    Zloco Crendraven wrote:
    I got a very important question.

    Why didnt Jaspet, Hemorphite and Hedbergite get boosted also? Lowsec could need that boost tbh.


    Was actualy wondering the same thing. Seems a lot if not all the low-sec systems will only be used for ratting and FW. No reward in mining in any of those with the current changes.