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[Odyssey Feedback Request] Team Super Friends - Probe Scanning and You

First post First post First post
Author
Bill Orland
Think Logistics
#341 - 2013-05-09 17:41:00 UTC  |  Edited by: Bill Orland
Dheeradj Nurgle wrote:
For PvP, some of these changes are.... annoying to say at least. Being unable to sort results by distance is a huge blow to Bomber Wings, and other Combat Probers. I guess sniping ships will benefit greatly from this. The table we have on TQ might not look pretty, but it's functional. The one on SiSi, not so much.


For those of us who are relatively new to scanning, can someone please briefly explain why sorting by distance when combat probing matters so much?
Yaar Podshipnik
Mind Games.
Suddenly Spaceships.
#342 - 2013-05-09 17:50:55 UTC  |  Edited by: Yaar Podshipnik
The only real grip I have so far is the new modules being mids, and all the scanning frigates being rather short on them. So far only Buzzard can fit all 3 new modules and either two analyzers or analyzer and ab/mwd combo.

Also, not seeding new modules is a big disappointment. Can't test what we don't have.
Rebecha Pucontis
Doomheim
#343 - 2013-05-09 17:55:09 UTC
Ok tested this out on Singularity. The probing changes are really bad. In fact so many things are wrong I will need to spend an hour constructing a proper feedback post.

Before I do that let me ask. Is this basically proper version we are going to see before I spend my time constructing feedback?

Just off the bat a few things which need changing asap.

1. All cosmic signatures should appear in the system scanner window seeing as the DSP has now been taken away.

2. More options are needed for probe formations and layout. The pinpoint formation is good, but the spread formation??

3. 8 probes need to be bought back and other variations under the standard 7 probes need to be bought back.

4. Probe layouts should be much more customisable, right now you can't really do anything with them compared to the options we have pre odyysey.

Those 4 major things are pretty essential to sort out before we can even begin looking at this in depth.
Rebecha Pucontis
Doomheim
#344 - 2013-05-09 17:57:35 UTC
Olari Vanderfall wrote:
Tonto Auri wrote:
Anariasis wrote:
My little list:

- Give us back our Deep Space Probes! They are great! They cut down the time to scan for WH exits by A LOT. Not by the range only, but by the signature strength. As a game designer you should know that, but to clarify: http://swiftandbitter.com/eve/dsp/wormhole.html?str=12.3&f=5&sec=3

That's exactly what they tries to combat with DSP removal. Don't hold your breath for it coming back in any form.



This can be dealt with without removing DSP. It might take a more creative approach but it should be possible to randomize sig strength results at lower signal strengths so there is overlap among sig types so you can't be sure of the type. The scanner doesn't display sig strength anymore.


What happened to CCP supporting emergent gameplay? Come on CCP, if this is true then you are really dropping the ball on this one.
Kadl
Imperial Academy
Amarr Empire
#345 - 2013-05-09 17:59:29 UTC  |  Edited by: Kadl
CCP Paradox wrote:
Just wanted to chime in, it's still a public holiday here in Iceland. I'm still compiling all of your feedback though, and will go over it with the team tomorrow. We will then start replying to a few of the points here.

Big thanks for the feedback, I know you guys are passionate about it and so are we.


It seems you have a big task to iron out all of the problems in these new changes.

I have found a number of points in this list that seemed significant to me.

100% scans
T2 modules requiring skill at level 1?
Numerous posts about launching single probes.
Numerous posts about deep space probes.
Resizing columns/centering probe map
Shift+Alt (haha! Choosing the quick keyboard layout change key combo!) also
4 probe pattern (CCP limiting options/innovation) also
Spread formation (example of CCP not knowing how things are done)
Shift does opposite
Numerous posts angry at the removal of personal skill in the scanning process.
Probes expire without a timer
Warp indicator lines (green lines) are gone
Custom probe setups?

To this list I would add the integration of the system scanner into probe scanning. Different groups and people are working on these but the features should be integrated and functioning with each other.

CCP Paradox wrote:
Saving formations is tricky, but we do really want to at least save the last formation you assembled the probes into. I cannot promise that for Odyssey at this stage, but we're working on it.

That you are considering this is good. Providing some basic formations is fine, but as the spread location shows, CCP will not know the best formation for every situation. One person suggested adding this to scripts. You could also add a custom probe button to the scanning formations list (player custom). The last formation is ok, but being able to customize the formation bar is better.

CCP Paradox wrote:
Not easier, but more accessible. We are not trying to reduce the art of scanning down to a simple click, we are aiming to make scanning more accessible to those who want to use it, but still requires you to master the art.

This sounds exactly the same as marketing speak. Hopefully you will return some of the skill options to us. For example allow the 8 probes so that people can do their own thing and discover ideas that CCP has not thought about.

CCP Fozzie wrote:
The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.

This list is in the same location as the list produced by probes. It would be nice to confirm that Fozzie is not planning on removing the probe scanner list. I would assume that he is only talking about the onboard scanner analyze button. As part of integrating the work from these two separate groups removing this list causes problems. I can see the anomaly, but it won't appear on my list...
Rebecha Pucontis
Doomheim
#346 - 2013-05-09 18:08:34 UTC
Ive figured a way to get other probe formations. It is quite long winded though. You have to launch 7 probes to begin with, and then recall each probe you don't want, which kind of defeats the purpose. Also probe formation are still customisable which is good, but options for 8 probes need to be bought back, launching 8 probes should be the standard option.
Alexander the Great
Imperial Academy
Amarr Empire
#347 - 2013-05-09 18:10:46 UTC  |  Edited by: Alexander the Great
I appreciate the effort to make scanning more exciting but I'm very disappointed by current implementation. Absence of any reasoning makes me think that people working on it are very incompetent in scanning.

Now to details. BTW I'm not a wormholer but do a lot of scanning for PvE and PvP.

Seven probes launched at once
Why would you do that to us? I need to launch 1, 4 or 8 probes in different situations.
- Launching probes one by one was in line with launching everything in EVE and you're "making it simpler" where it's not needed.
- 8th probe. We really need it.
- Also I don't like your formations and want to save mine.

Probes now instantly recall on system jump or station dock
This has two problems.
- Sometimes I need to place probes in certain position and recall them after I re-enter the system to scan for some ship.
- Forgetting to recall probes was one of catching game features for me. It will be sad not to hear or say "Damn, forgot those probes" any more.

Deep Space Probe removal
Provide the reason please. They are very useful to get signal strength for the whole system. And making them available only at Astrometrics 5 looks reasonable.

Skill Changes
Why change what works great? Looks like you did it only to change default to 7 probes (which is very bad) so Astrometrics skill became useless and you didn't find a good bonus for it.
- Also look at Astrometric Rangefinding skill. 5% bonus for x8 skill, seriousely? You won't need this skill at all with new modules.

New exploration modules
Don't add them please. You are making Astrometric Rangefinding level 5 and Virtue set unneeded at all.
Also this modules currently require skill at level 1 for T1 and T2. Shouldn't it be level 5 for T2? Anyway T1 bonuses are so high you'll never need to train skill to level 5.


And +1 to issues already raised. Like copying results, sorting by column, remembering what is scanned to 100% etc. If you want to improve things - don't remove useful features.
LHA Tarawa
Pator Tech School
Minmatar Republic
#348 - 2013-05-09 18:27:11 UTC
Seems to me a lot of unintended psudo-exploits were developed over the years.

1) using the signal strength to know the sig type without actually probing to 50%.
2) launching probes, then leaving them preset in desired formation, to come back and reconnect to later.

CCP seems to be "messing with" some of those unintended uses of probes, and people ain't happy about it.



For me, the killer is how much faster it will be to scan down ships. Null sec miners user to be fairly safe in a newly spawned sig. You knew that even if a bad guy came into system, it was going to take him time to probe you down. Not any more... grav are not anoms. Hate that change.

But, even if you are in a safe, combat probing is going to be SOOO much faster now.
Kcolorr
Eighty Joule Brewery
Goonswarm Federation
#349 - 2013-05-09 18:57:19 UTC
Bill Orland wrote:
Dheeradj Nurgle wrote:
For PvP, some of these changes are.... annoying to say at least. Being unable to sort results by distance is a huge blow to Bomber Wings, and other Combat Probers. I guess sniping ships will benefit greatly from this. The table we have on TQ might not look pretty, but it's functional. The one on SiSi, not so much.


For those of us who are relatively new to scanning, can someone please briefly explain why sorting by distance when combat probing matters so much?


You have a friendly fleet of oracles fighting a hostile fleet of oracles, there is also a third fleet of oracles inside a pos nearby that's within combat scan range. Distance is the only way to decipher which fleet you're going to be warping to, distance is the only way to decide which signatures you ignore and which you do not.

I can only imagine the pain of the oracle FCs as they attempt to warp at each other just to find out that the probe results they're using are their own fleet and nothing happens because they cannot tell the distance.
Bill Orland
Think Logistics
#350 - 2013-05-09 19:10:11 UTC
Kcolorr wrote:
Bill Orland wrote:
Dheeradj Nurgle wrote:
For PvP, some of these changes are.... annoying to say at least. Being unable to sort results by distance is a huge blow to Bomber Wings, and other Combat Probers. I guess sniping ships will benefit greatly from this. The table we have on TQ might not look pretty, but it's functional. The one on SiSi, not so much.


For those of us who are relatively new to scanning, can someone please briefly explain why sorting by distance when combat probing matters so much?


You have a friendly fleet of oracles fighting a hostile fleet of oracles, there is also a third fleet of oracles inside a pos nearby that's within combat scan range. Distance is the only way to decipher which fleet you're going to be warping to, distance is the only way to decide which signatures you ignore and which you do not.

I can only imagine the pain of the oracle FCs as they attempt to warp at each other just to find out that the probe results they're using are their own fleet and nothing happens because they cannot tell the distance.


Thank you very much for the response. I've typically used dscanning and proximity to celestials as landmarks for this purpose, but it seems like this may be faster?
Suicidal Blonde
Alchemical Aquisitions
#351 - 2013-05-09 19:13:15 UTC
Amy Garzan wrote:
Do not like that we are not reimbursed for multiplier change.

Do not like that you have to launch 7 probes

Do not like that you effectively have to use addon mods to get the same results that used to get with pure skills.



this
Jim Orland
Federal Navy Academy
Gallente Federation
#352 - 2013-05-09 19:13:20 UTC  |  Edited by: Jim Orland
LHA Tarawa wrote:
Seems to me a lot of unintended psudo-exploits were developed over the years.

1) using the signal strength to know the sig type without actually probing to 50%.
2) launching probes, then leaving them preset in desired formation, to come back and reconnect to later.

CCP seems to be "messing with" some of those unintended uses of probes, and people ain't happy about it.


This is BS. Memorizing or writing down the base strengths of different kinds of signatures is no more an exploit than remembering that Tama, OMS, Rancer, and Mara are usually gatecamped.

Nor is leaving probes out and reconnecting to them later. "Emergent gameplay using existing mechanics" isn't a "pseudo-exploit" - it's the way that this game is supposed to work. If CCP only wanted reconnection to work in cases of disconnection, they could easily add conditionals to the reconnection function that would only let reconnection work if you recently connected.
Lyhanee Rinah
Homeworlds Exploration
#353 - 2013-05-09 19:15:20 UTC  |  Edited by: Lyhanee Rinah
Most of my fellow WH dwellers already mentioned the most important things as please not remove DSP and the 8th probe. Here is my small listt:


  • Order results by strength OR alphabetically. Alphabetically is useful if you have large resultlists (WHs) and need to only look for specific new signatures (which happens to WHler all the time).
  • Don't automatically recall. This is one of the "you have to know"-things. It enables additional tactics such as jumping out with probes deployed, jump back, reconnect and instantly scan (e.g. for super capital logging in). Loosing 7 core probes I isn't a biggy for a new player if you missed to recall it, loosing 7 RSS/Sister probes for a professional is embarrassing and he deserved to get laughed at by his Corp for begging someone to come and bring him new.
  • I haven't checked yet bu tI hope the new scanning array modules require Pinpointing&Co LVL 5, so at least it was worth training that.
Haulie Berry
#354 - 2013-05-09 19:30:38 UTC  |  Edited by: Haulie Berry
Suicidal Blonde wrote:
Amy Garzan wrote:
Do not like that we are not reimbursed for multiplier change.

Do not like that you have to launch 7 probes

Do not like that you effectively have to use addon mods to get the same results that used to get with pure skills.



this



1. Why would you be compensated for the skill changes? When have they EVER refunded SPs without removing a skill wholesale?

2. There is a valid concern regarding the 7 probe thing.

3. You do not have to use addon mods to get the same results that you used to get with pure skills.

So you just reiterated something that was 66(.666666)% bull ****. Well done.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#355 - 2013-05-09 19:34:02 UTC
Tyberius Franklin wrote:
Cage Man wrote:
I don't understand why those of us who did the long train to use deep space probes can't be reimbursed in some form. Pilots who have done BC5 and destroyer 5, capital pilots, etc will reap the benefits and still be able to fly what they used to, but those of us who trained to be able to use one special probe have essentially wasted our time as they will be removed, these skills have no use elsewhere.. Sad

The skill now gives a bonus to scan strength, deviation and speed. The only way Astrometrics 5 doesn't give you a bonus after the change is if you stop scanning.


I shall repeat what I said.. I only trained it to use the DSP to speed up my exploration times. Prior to that I had no need for it.. I was able to scan everything in high, low, null and wh's without it before.. and I can bet it can be done without it after the patch.
If you trained BS5 for a carrier.. you can still use it for marauders and blops, I have no need to have the skill to level 5 now. CCP is removing something many of us specifically trained for which really adds no value anymore..
Sipphakta en Gravonere
Aliastra
Gallente Federation
#356 - 2013-05-09 19:37:55 UTC
Cage Man wrote:

If you trained BS5 for a carrier.. you can still use it for marauders and blops, I have no need to have the skill to level 5 now. CCP is removing something many of us specifically trained for which really adds no value anymore..


If you trained Astrometrics5 for DSPs.. you can still use it for Jump Portal Generation and Tech2 Launchers. There is absolutely no need to reimburse you any points.
Two step
Aperture Harmonics
#357 - 2013-05-09 19:38:35 UTC
Unforgiven Storm wrote:
After I tested this and read this thread I only have one question in my mind:

Did anyone in this team bother to talk with the CSM at all before you implement this?

Two Step for sure knows and uses probs everyday and could have told you how bad this new system/changes were, even before you wasted time implementing them.

4 weeks to go, 2/3? before a code freeze?

If this hits singularity like it is, its going to be another s**t storm similar the inventory window one.

/facepalm



I'll answer that, and as you might have expected, the answer is no, CSM was not consulted about these changes. We found out in an article on themittani.com that we would be able to save probe formations. We found out at Fanfest about the probe results UI. We found out about the 7 probes/removal of DSPs from this thread.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#358 - 2013-05-09 19:38:57 UTC
Terrorfrodo wrote:
I think there is more consideration behind the changes than many here realize.

CCP decided that scanning should become easier and faster in general. It's legitimate to disagree with this goal, but that is what they want. I for my part support this goal because I believe it can bring more players into w-space who are now put off because they don't like scanning.


You have this way wrong.. spend time in the npc and noob chats.. players have no problems with the scanning.. they fear the being blown up part.. which is what you, and I know I used to do to anyone entering your wh Blink


Omnathious Deninard
University of Caille
Gallente Federation
#359 - 2013-05-09 19:43:05 UTC
I was proud of, and my corp mates were quite impressed with my ability to scan as well as I could at only 1 month old. The old scanning method was something that just made sense to me.
This new on makes sense also, it just removes the natural talent that great scanners had.

If you don't follow the rules, neither will I.

Robus Muvila
Caldari Provisions
Caldari State
#360 - 2013-05-09 19:43:15 UTC
Two step wrote:

CSM was not consulted about these changes. We found out in an article on themittani.com



hahahahahahahahahahahahaha Blink

TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages