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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

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Author
OldWolf69
EVE-RO
Goonswarm Federation
#821 - 2013-05-05 06:13:41 UTC  |  Edited by: OldWolf69
This not a improvement. This is a change.Lol
And this game is still presumed to be a sandbox. So this does a bit deny the sandbox. A bit more, even.
Once again, this does nothing real to afk-ers. May they be miners or pvp/pve'ers. Must admit, one of the cathegories might change target. But not style.
Any other ..."improvement"?
LoanWolf Tivianne
Ace's And 8's
#822 - 2013-05-05 06:40:56 UTC  |  Edited by: LoanWolf Tivianne
Crexa wrote:
LoanWolf Tivianne wrote:
Cyprus Black wrote:
I'm considering sitting this "expansion" out, canceling, and just waiting for the winter expansion.

This one is pretty much a dud as were the previous 3.



i don't disagree about the content part but i also don't totally agree they are adding new BC to the game but eh small steps as far as i am concerned that could have been done with last expansion and all in all should have been done when they added BC in the first place

ps the content part i got from the link in the post sig just fyi befor i get blasted lol



What!!? The new BC are just the current? BC minus a nerf and paint job. CCP could have at least tried to get us to believe were were now paying more isk for the same firepower.



i only been here 11 monthos so i guess i missed the time that drakes had 8 launcher hard points and allmost 3k more base ehp thanks for pointing out to me that all the BC was so boss before

edited to add that thats all beside the point of what i had to say in the first place is still valid

yea my spelling sucks so do you go back to work school teacher your not wanted here

Vaju Enki
Secular Wisdom
#823 - 2013-05-05 09:27:02 UTC  |  Edited by: Vaju Enki
Cyprus Black wrote:
I'm considering sitting this "expansion" out, canceling, and just waiting for the winter expansion.

This one is pretty much a dud as were the previous 3.


Odyssey looks amayzing. The 3 previous expansions brought EvE Online to another level, the game is in better shape than ever.

What sandbox games needs is constant iteration on existing system, and the last expansions delivered that. Players are the content.

The Tears Must Flow

Vaerah Vahrokha
Vahrokh Consulting
#824 - 2013-05-05 09:32:41 UTC
EvilweaselSA wrote:
Vaerah Vahrokha wrote:
[quote=EvilweaselSA][quote=Vaerah Vahrokha]

So, a relatively short event clearly dictates years of nothingness, eh? That is many years of almost nothing are clearly contradicted by your lol short event?

"Facts" is a BOLD word in your mouth.

Ahh, my poor fact-challenged friend. You see, our little controlled experiment was the 1500 isk time you referenced. Once we shifted the reward/risk balance, well, we proved that mining will happen (in static belts!) if there's that much profit in it.

Facts, your ancient enemy, strike again.


No, it was the last (so called "perma") Hulkageddon, not your Gallente interdiction.

Facts are YOUR enemy, just check prices of all ices, if you were saying the truth, you'd see only a Gallente ice spike, whereas all four ices spiked.

As I said, facts is a bold word in your mouth.
EvilweaselSA
GoonCorp
Goonswarm Federation
#825 - 2013-05-05 15:07:01 UTC
OldWolf69 wrote:
After a lot of written pages, can we agree at least on one thing? There's no real improvements in this patch?

moon changes are an improvement, ice changes are an improvement, i will need to poke around on sisi to see about exploration but I expect that to be an improvement, the pos changes (assuming they make it in) are an improvement
EvilweaselSA
GoonCorp
Goonswarm Federation
#826 - 2013-05-05 15:13:52 UTC
Vaerah Vahrokha wrote:

No, it was the last (so called "perma") Hulkageddon, not your Gallente interdiction.

Facts are YOUR enemy, just check prices of all ices, if you were saying the truth, you'd see only a Gallente ice spike, whereas all four ices spiked.

As I said, facts is a bold word in your mouth.

ahh right that, you see, that too does not help you. I cited the one where I know what it's effect on ice mining itself was (you see, because CCP told us in the devblogs about it). so I know for an absolute fact that jacking ice prices into the 1500s increases ice mining in null

but you, thinking you were secure in the relative lack of specific data during infinite hulkageddon, want to ignore the specific example directly on point.

you've made a critical error, now face the awesome power of this fully operational factstar

http://cdn1.eveonline.com/www/newssystem/media/63999/1/Mined_Volume_2.png

as you can see as mining in empire decreased during infinite hulkageddon, mining in 0.0 went significantly up from it's march doldrums. we do not know what percentage of this was ice mining, but given we have the gallente interdiction data it is safe to say your argument has been blown right out of the water

but i mean feel free to wildly flail about concerning facts easily checked i can do this all day
Vaerah Vahrokha
Vahrokh Consulting
#827 - 2013-05-05 15:23:41 UTC  |  Edited by: Vaerah Vahrokha
EvilweaselSA wrote:
ahh right that, you see, that too does not help you. I cited the one where I know what it's effect on ice mining itself was (you see, because CCP told us in the devblogs about it). so I know for an absolute fact that jacking ice prices into the 1500s increases ice mining in null

but you, thinking you were secure in the relative lack of specific data during infinite hulkageddon, want to ignore the specific example directly on point.

you've made a critical error, now face the awesome power of this fully operational factstar

http://cdn1.eveonline.com/www/newssystem/media/63999/1/Mined_Volume_2.png

as you can see as mining in empire decreased during infinite hulkageddon, mining in 0.0 went significantly up from it's march doldrums. we do not know what percentage of this was ice mining, but given we have the gallente interdiction data it is safe to say your argument has been blown right out of the water

but i mean feel free to wildly flail about concerning facts easily checked i can do this all day


Nope.

The null sec swing high went up for some 10% compared to the previous swing high (beginning of March 2012), if you call that relevant.... the increase is *less* than a swing height. Now don't come out saying you don't know that price and volume swing because then you'll prove even with less clue than you seem already.
Basically hi sec miners greatly reduced their volume (I was there and I saw the 130 in local become 24 in the system I know best), while null sec mining increased some 10%. In fact, due to the failure at really increase null sec mining, prices went up by 400%. Had null sec done anything relevant prices would not have quadrupled.

Sure, seen on its own point of view, null sec mining might have risen but seen in the global economy (where only very relevant events move the markets) it was a glamorous, noisy... fart.
Crexa
Ion Industrials
#828 - 2013-05-05 15:35:24 UTC
LoanWolf Tivianne wrote:
Crexa wrote:
LoanWolf Tivianne wrote:
Cyprus Black wrote:
I'm considering sitting this "expansion" out, canceling, and just waiting for the winter expansion.

This one is pretty much a dud as were the previous 3.



i don't disagree about the content part but i also don't totally agree they are adding new BC to the game but eh small steps as far as i am concerned that could have been done with last expansion and all in all should have been done when they added BC in the first place

ps the content part i got from the link in the post sig just fyi befor i get blasted lol



What!!? The new BC are just the current? BC minus a nerf and paint job. CCP could have at least tried to get us to believe were were now paying more isk for the same firepower.



i only been here 11 monthos so i guess i missed the time that drakes had 8 launcher hard points and allmost 3k more base ehp thanks for pointing out to me that all the BC was so boss before

edited to add that thats all beside the point of what i had to say in the first place is still valid


True enough.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Sissy Fuzz
Sissy Fuzz Communications
#829 - 2013-05-05 18:16:24 UTC
Malcanis wrote:
OkaskiKali wrote:


CCP, guys, please STOP thinking with reactive heads. What i mean by this is stop nerfing things and thinking that the only way to solve a situation is by doing something negatively.


Now this is irony.


By all means explain, Malcanis. Or did you just feel like posting something? Anything.
Salpad
Carebears with Attitude
#830 - 2013-05-05 22:09:05 UTC
Good that you're re-balancing high-end ores, to make them worth more, but why not do a little for mid-end ores as well? Ones like Jaspet, Hedbergite and Hemorphite? Ores typically found in low-sec but also in high-sec gravimetric sites?

Currently their value per m3 is the same as the low-end ores, or only a very few percent (as in single digits) higher.

Of course, if that changes after the expansion, so that we have a clearer value-per-m3 hierarchy, with low-end < mid-end < high-end then that's fine, but if such a hierarchy does not emerge clearly, could you consider giving a slight boost to mid-end ores? Just somehing like +15% mineral content.
Sissy Fuzz
Sissy Fuzz Communications
#831 - 2013-05-06 14:21:55 UTC
Dmitri Ronuken wrote:
CCP Fozzie wrote:
Kadl wrote:


I would also like to see the new ice sites as signatures, but keeping the grav sites is more important.


We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.



You and others might be happy with with the "improved" risk/reward balance, but I'm not happy that you've removed a lot of the fun in mining. You just eliminated prospecting from the game, and any reason for miners to pick up scanning and astrometrics skills. Why not just make the "hidden" asteroid fields show up like the static belts? One button click is a joke of a separation. The only challenge left in mining now is ganking, and that's not the same kind of fun as scanning down a 1.25% gravimetric signature and being the first person to mine it was. If miners wanted to play PvP they'd play PvP in something other than mining barges.


This. Dammit.
mynnna
State War Academy
Caldari State
#832 - 2013-05-06 15:03:54 UTC
xinthorminaias wrote:
mynnna wrote:
Gonna enjoy moonwalking back into this thread in 3-4 months and proving everyone wrong.


Well, I'll have to make another thread for that, but whatever, you get the gist.


It will indeed . I am sure questions will be asked why the outcome was not foreseen by CCP when it was so obvious in hindsight. Questions will be asked of CCP's process - why was the internal economist not consulted? Where was CCP's risk management in this - ans they don't have a risk management function. What role the CSM played?

By then CCP will be in damage limitation mode trying to work out how the hell they get the economy going again and recover the lost subs.

This will prove to be far worse than Incarna where at the end of the day it created some useful publicity about a committed player base. There is not much of a positive spin you can put on an economy crashing and carebears silently unsubbing. It may be of some interest to acedemics about how recessions can occur and MMO's in general as an example of how not to do things.


One of us is going to be right.


It's not going to be you.


Lol

Member of the Goonswarm Economic Warfare Cabal

Suzan Deering
School of Applied Knowledge
Caldari State
#833 - 2013-05-06 17:35:28 UTC
Here comes odesy!

1) No outposts should not have 500-700 bulding slots, if you need that many get a second (third, forth) one or place some (more) towers. P

2) Lets see if the mining changes will decrease the number of jumpfreighters going to the trade hubs from 0.0 to trade their high en minerals for low ends (or mods to refine). So, will it move the problem from 0.0 to highsec and from low end to high end minerals. What?

3) Keep an eye on the market and watch the ice product prices will soar.Shocked

4) Aaaaw Sad you have to change the thing you do so you can still do it because the have started scrambling in you favorite type of site. Lol
To you like all the other whiners I say:

Adapt or die. That is eve and hopefully always will be.

Long live the sandbox.
EvilweaselSA
GoonCorp
Goonswarm Federation
#834 - 2013-05-06 17:37:10 UTC
Suzan Deering wrote:
Here comes odesy!

1) No outposts should not have 500-700 bulding slots, if you need that many get a second (third, forth) one or place some (more) towers. P

you can't, there is an artificial limit of one per system
stoicfaux
#835 - 2013-05-06 17:51:00 UTC
CCP Greyscale wrote:

  • New hacking/archaeology mechanics that turn "activate module, wait an arbitrary amount of time" into an engaging, skill-driven puzzle, derived from a new drive towards prototyping stuff - 3, 5, 6, and definitely 2

  • Make them Quicktime Events (QTE), because, you know, in the battle between Good and Evil, Evil has more fun.

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    xinthorminaias
    Science and Trade Institute
    Caldari State
    #836 - 2013-05-06 18:44:04 UTC
    EvilweaselSA wrote:
    Frying Doom wrote:
    EvilweaselSA wrote:
    the basic problem is that the sum total of the evidence you've posted is...well, zilch. you've posted hilariously incorrect things that could be easily refuted, and some things that are just blanket assertions too vauge to be wrong. but you've failed to grapple with the data in any way: we have two solid points and you studiously ignore them

    Sorry I have missed part of this conversation.

    Could you update me with your 2 solid points and the proof behind them?

    no, you can go back several pages and read the thread


    Since EvilweaselSA has refused to explain I thought I would go back and make my best attempt. He made a number of points, which were I presumed to counter the argument raised by a number of people that ice will not be mined in null sec to make up the shortfall in High sec and there will be a reduction in supply leading to an increase in price and consequent decrease in demand for ice isotopes, as POS’s in particular are taken off line and the higher prices reduces demand for tech2 items.

    He cited some evidence for his assertion; a chart and devblog; which I suggest merely demonstrated that his memory of the existence of these sources was rather better than his ability to interpret the information.
    I believe his “two solid points” were:

    EvilweaselSA wrote:
    When we interdicted gallente ice people did mine much more in null, despite our best efforts to stop them. That's confirmed by the devblog on it.

    EvilweaselSA wrote:
    as you can see as mining in empire decreased during infinite hulkageddon, mining in 0.0 went significantly up from it’s march doldrums.


    http://cdn1.eveonline.com/www/newssystem/media/63999/1/Mined_Volume_2.png

    He offered this chart above and you can see what could be a rise of up to 0.4m cubic meters from Null between March and May as overall production fell by over 3m cubic meters. You can probably draw your own conclusion about how well this supports his statements. I believe taken across the time series it is hard to conclude other than that there is at best no relationship between null production and price especially as high sec ore prices of all sorts peaked around mid June (you can check this in game) when null sec production was tailing off again.

    He also referred to the following devblog, which I would bid you look at. Again, I cannot see that it supports his statements and indeed could quite easily be construed to mean the opposite.

    The Devblog http://community.eveonline.com/news/dev-blogs/3295

    The operative paragraph I have reproduced in full:
    The average price of Blue Ice rose by 152% from September to November, while the price of Oxygen Isotopes rose by 124% in the same period. The initial effect on traded volume was quite different, as Blue Ice quantity dropped by a whopping 80% from September to October while Oxygen Isotopes only fell by 22%. Although high-sec suppliers of Blue Ice were largely driven out for the time being, Oxygen Isotopes were still being supplied from outside of high security space. However, traded volume of Oxygen Isotopes fell by a further 46% from October to November, probably due to reduced demand as more starbase operators lost patience with the high prices and switched to starbase types that require different fuel.
    It is worth noting the article does state that “Oxygen Isotopes where still being supplied from outside of high security space” it makes no statement about production. Given that the Gallente Ice interdiction was planned in advance you would have expected some stock piling of the Isotopes by the perpetrators before and then released later at higher prices. Other contributers have pointed this out. It also goes on to state that demand fell at these prices by a whopping 46%.

    Obviously EvilweasaelSA may feel that I have not picked up what he thought were his “solid points”, in which case he is free to reply, but somehow I doubt he will.
    Malcanis
    Vanishing Point.
    The Initiative.
    #837 - 2013-05-06 18:44:56 UTC
    Suzan Deering wrote:
    Here comes odesy!

    1) No outposts should not have 500-700 bulding slots, if you need that many get a second (third, forth) one or place some (more) towers. P


    What's the maximum number of manufacturing slots a system "should" have? Why?

    Naturally this limit will apply to hi-sec as well?

    "Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

    Grath Telkin, 11.10.2016

    EvilweaselSA
    GoonCorp
    Goonswarm Federation
    #838 - 2013-05-06 18:53:59 UTC  |  Edited by: ISD Ezwal
    xinthorminaias wrote:

    He offered this chart above and you can see what could be a rise of up to 0.4m cubic meters from Null between March and May as overall production fell by over 3m cubic meters. You can probably draw your own conclusion about how well this supports his statements. I believe taken across the time series it is hard to conclude other than that there is at best no relationship between null production and price especially as high sec ore prices of all sorts peaked around mid June (you can check this in game) when null sec production was tailing off again.


    the hulkageddon one is less relevant, but we can infer the increase in mining is solidly ice-related as even at hulkageddon prices it was not worth mining lowends in null; hence, the increase would be the one thing that did suddenly become worth mining more (ice).


    xinthorminaias wrote:

    It is worth noting the article does state that “Oxygen Isotopes where still being supplied from outside of high security space” it makes no statement about production.


    given the context it is abundantly clear this refers to production

    there are (bad) arguments you can make that the evidence offered is not definitive. however, you can make no argument that the evidence offered in support of the "vv hypothesis" (that ice prices of 1500 do not cause increased ice mining in null) is anything as it doesn't exist.

    *Snip* Please refrain from personal attacks. ISD Ezwal
    Scatim Helicon
    State War Academy
    Caldari State
    #839 - 2013-05-06 18:54:34 UTC  |  Edited by: Scatim Helicon
    Sir Marksalot wrote:
    EvilweaselSA wrote:
    im sorry you have several times implied that you seem to think we know or care who you are

    why is that and who are you


    someone who is clearly so badass he needs to post about it on an alt http://evewho.com/pilot/Cygnet+Lythanea

    He must be very important, we sent 500 goons to kill his t1 frigate!

    lmao

    Every time you post a WiS thread, Hilmar strangles a kitten.

    EvilweaselSA
    GoonCorp
    Goonswarm Federation
    #840 - 2013-05-06 18:57:25 UTC
    xinthorminaias wrote:

    Since EvilweaselSA has refused to explain I thought I would go back and make my best attempt. He made a number of points, which were I presumed to counter the argument raised by a number of people that ice will not be mined in null sec to make up the shortfall in High sec and there will be a reduction in supply leading to an increase in price and consequent decrease in demand for ice isotopes, as POS’s in particular are taken off line and the higher prices reduces demand for tech2 items.

    uh no i'm arguing against the "vv hypothesis" which is that null will not mine ice even when it's 1500 per isotope

    prices must rise until null will mine, and it is both right and proper that ice should rise to incentivize null production of it

    this will, incidentally, be a subsidy for the better highsec miners who get to mine something close to 0.0 ore if they can beat out their lesser highsec brethren