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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

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Author
EI Digin
irc.zulusquad.org
#781 - 2013-05-04 12:30:23 UTC
Vaerah Vahrokha wrote:
Just undo the barges buffs and let PLAYERS kill miners and define supply, demand and market price. THAT's an imperfect yet sandboxy and realistic solution, not this farce.


I agree, let's move all ice mining to lowsec and nullsec.
Vaerah Vahrokha
Vahrokh Consulting
#782 - 2013-05-04 12:35:16 UTC
EI Digin wrote:
Vaerah Vahrokha wrote:
Just undo the barges buffs and let PLAYERS kill miners and define supply, demand and market price. THAT's an imperfect yet sandboxy and realistic solution, not this farce.


I agree, let's move all ice mining to lowsec and nullsec.


Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local and warp to POS / safe.
Lurifax
Deep Core Mining Inc.
Caldari State
#783 - 2013-05-04 12:44:06 UTC
Perhaps some changes to the Rorqual my be relevant.

bigger ore bay - perhaps smaller normal bay
Cans with ore goes directly to the orebay
change the ice compression time
if the boost has to be on grid please remove the need for it to be running the core. Nobody is going to have it deployed in a grav site.


when opening the corporate hanger array it always opens in the director tab, this must be a CCP trolls since 99% of ppl who uses them does not have access to this tab. Make it open the public by default instead.
EI Digin
irc.zulusquad.org
#784 - 2013-05-04 13:05:00 UTC  |  Edited by: EI Digin
Vaerah Vahrokha wrote:
Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local and warp to POS / safe.


You can still run a bot empire in lowsec or NPC null. Empty regions like Stain and Outer Ring are full of them.

If limiting the amount of damage a group of botters could do was your main objective, making it easier for miners to get caught would be best because then you need to have an active defense fleet. You can't bot a defense fleet.

At the same time you can reward players for taking the additional risk, either by giving them more reward or by removing excess supply.

Odyssey is a baby step in both directions. If they took any larger steps in just one patch people would be shooting monuments in Jita because of their irrational hate of nullsec players.
Vaerah Vahrokha
Vahrokh Consulting
#785 - 2013-05-04 14:15:12 UTC
EI Digin wrote:

If limiting the amount of damage a group of botters could do was your main objective, making it easier for miners to get caught would be best because then you need to have an active defense fleet. You can't bot a defense fleet.

At the same time you can reward players for taking the additional risk, either by giving them more reward or by removing excess supply.

Odyssey is a baby step in both directions. If they took any larger steps in just one patch people would be shooting monuments in Jita because of their irrational hate of nullsec players.


CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.

The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?

Ice is not going to cost 70k a unit to justify mercs or something to perma-camp the field and defend from (potential) hostiles.

Even if EvE copied RL (troops / mercs protecting tankers from pirates), there's still the factor that EvE is a game so it's harder to "sell" - even paying ISK - to such troops the idea they are meant to sit there all day long twiddling their thumbs. People log in to have fun.

Even miners log in to have fun, their adaptation has been to go AFK / play another client and do something else, but PvPers can't go AFK to guard a fleet, I don't see this solution being viable.
EvilweaselSA
GoonCorp
Goonswarm Federation
#786 - 2013-05-04 14:52:20 UTC
Vaerah Vahrokha wrote:

CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.

The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?

anyone who can do math and figure out the expected rate of return is quite high, who does not soil themselves in fear of losing a ship
Soko99
Caldari Provisions
Caldari State
#787 - 2013-05-04 15:13:08 UTC
EvilweaselSA wrote:
Vaerah Vahrokha wrote:

CCP are neither changing the absolutely craptastic AFK-bot-friendly game mechanic nor introducing any incentive for PvPers to waste hours and hours playing watch on something that will never come or - if it'll come - it'll have scanned them and will bring in enough to crush them anyway.

The "static caravans / sitting ducks staying pinned down there" whole concept is wrong. Who's so stupid to accept sitting in a defensless ship if there's consistent risk being popped?

anyone who can do math and figure out the expected rate of return is quite high, who does not soil themselves in fear of losing a ship



Except most people will not mine if it becomes a risky profession. Since the return at current prices, is NOT high enough for the risk. With less miners, will mean less minerals on the market, means higher mineral prices, will mean HIGHER prices for EVERYTHING including mining ships. So then the question will come down to.. How high will mineral prices rise in order to make it worth while for miners to actually mine it in null/low/WH space. Not a guarantee that it will result in more mining, what is guaranteed is that prices will rise on EVERYTHING.

Mining is a boring ass job. People do it because they can semi-afk it. (and whether you like to admit or not, it is a NECESSITY in a game where items are supplied by players). The proposed changes, will make it so that people will NOT be able to mine in the "dangerous" areas of space without actually CONSTANTLY paying attention to their client. Which is a VERY VERY BORING endeavor considering all you do is watch your lazers cycle. (and maybe empty your hold). Before you say that so they should NOT be reaping the benefits for being AFK, mining is not nearly as lucrative a business as running anoms, sites etc. So do you really think that all those guys mining in null/low/WH will continue to do so with the GREATLY increased risk to their safety and LITTLE increase in reward vice moving on to the more lucrative activities. (which in turn will increase the competition amongst THOSE activities as well causing even more people to be annoyed since they won't be making their 3-6bil per couple days of scanning anymore)
OldWolf69
EVE-RO
Goonswarm Federation
#788 - 2013-05-04 15:15:34 UTC
^ this.Cool
Varius Xeral
Doomheim
#789 - 2013-05-04 15:28:22 UTC
Ahhh the sweet waterfall of AFK multiboxing tears.

Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.

Eve will continue to reward activity over inactivity, so might as well get used to it.

Official Representative of The Nullsec Zealot Cabal

EvilweaselSA
GoonCorp
Goonswarm Federation
#790 - 2013-05-04 15:31:38 UTC
Soko99 wrote:
Before you say that so they should NOT be reaping the benefits for being AFK, mining is not nearly as lucrative a business as running anoms, sites etc. So do you really think that all those guys mining in null/low/WH will continue to do so with the GREATLY increased risk to their safety and LITTLE increase in reward vice moving on to the more lucrative activities

the profit is being greatly increased, so yes, they will deal
xinthorminaias
Science and Trade Institute
Caldari State
#791 - 2013-05-04 15:35:39 UTC
This is a wasted opprtunity as well as being destructive. What CCP should be doing is improving the PVE and the sense of realism.

Isn't it stupid the way the belt rats just keep spawning and throwing themselves st ships they have zero chance of damaging?

How much better would it be if the PVE made some sense? Lets say a Gurista hideout spawns in the system. Rats from that hideout warp out and travel to belts - scouting. The longer the hideout is left undetected the more chance it has of increasing in size.

Eventually a reasonable fleet spawns at the enlarged base and warps to the belt to attack a number of targets selected by the scouts - a serious attack with a real chance of success. Faction police may spawn to defend the belt.. This would make it all more realistic, and fun.

Mining ships would be forced to tank or leave the belt both reducing their productivity. Belt defense could be fun. Gankers would want to co-ordinate any attack as the ships and belts would be better defended.

People scanning sites and destroying sites at source would be also be having a direct impact on their fellow citizens
Soko99
Caldari Provisions
Caldari State
#792 - 2013-05-04 15:36:58 UTC
Varius Xeral wrote:
Ahhh the sweet waterfall of AFK multiboxing tears.

Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.

Eve will continue to reward activity over inactivity, so might as well get used to it.



I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.
EI Digin
irc.zulusquad.org
#793 - 2013-05-04 15:39:04 UTC
You mean killing someone's ship is actually going to matter now? Sign me up!
Varius Xeral
Doomheim
#794 - 2013-05-04 15:43:37 UTC
Soko99 wrote:
I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.


Sounds great.

Everything is too cheap, especially ice.

Official Representative of The Nullsec Zealot Cabal

Lurifax
Deep Core Mining Inc.
Caldari State
#795 - 2013-05-04 15:46:21 UTC
Soko99 wrote:
Varius Xeral wrote:
Ahhh the sweet waterfall of AFK multiboxing tears.

Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.

Eve will continue to reward activity over inactivity, so might as well get used to it.



I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.



I do not see any facts, for the price of ships doubling.

Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc.
Soko99
Caldari Provisions
Caldari State
#796 - 2013-05-04 15:48:07 UTC  |  Edited by: Soko99
Lurifax wrote:
Soko99 wrote:
Varius Xeral wrote:
Ahhh the sweet waterfall of AFK multiboxing tears.

Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.

Eve will continue to reward activity over inactivity, so might as well get used to it.



I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.



I do not see any facts for the price of ships doubling.

Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc.




I am not talking about ice mining.. I'm talking about changing current grav sites, into anomalies. \

As for prices, I'm merely guestimating, Considering that with a profit of say 20 mil an HOUR for mining Bistot, (if the prices I saw for the new changes are accurate) it will take 10-15 hours of constant mining to make up for the price of your ship, (not counting crystal use) and the chances in a WH that without the early warning probes gave miners, they'll be loosing their ships much more often than before. At a certain point, they'll get bored of being blown up for the pennies when they can just get into their combat ships and run anoms instead and make 3-4 times that with much less risk.


Disregard the part in quotation.. I misread my spreadsheet.. :D

I reread it.. changes will add an extra 10 mil for bistot per hour. not as much as the extra risk IMHO.
Lurifax
Deep Core Mining Inc.
Caldari State
#797 - 2013-05-04 15:51:09 UTC
Soko99 wrote:
Lurifax wrote:
Soko99 wrote:
Varius Xeral wrote:
Ahhh the sweet waterfall of AFK multiboxing tears.

Prices will rise until players who distinguish little between shooting space rocks and shooting red crosses switch between them.

Eve will continue to reward activity over inactivity, so might as well get used to it.



I wonder if you'll be saying this in 4-5 months when prices double for your precious ships and modules. You guys can put down carebearing all you want, but it's the only thing keeping ships in your hangar bay and modules in your inventory to fly those ships.



I do not see any facts for the price of ships doubling.

Sadly this thread has been derailed by a few ppl who are afraid that their AFK highsec ice mining fleets would actually require them to interact with the game. They have played the usually cards like unsubbing, eve is dying, this will break the game etc.




I am not talking about ice mining.. I'm talking about changing current grav sites, into anomalies.


I do not see the anomily change as a thread. Unless your afk, you should have enough time to get away. If your close to the gate bubble it use sling bubbles. If your afk you deserver to die. The grav site is only a false safety since you can be probed there.
Soko99
Caldari Provisions
Caldari State
#798 - 2013-05-04 15:53:37 UTC  |  Edited by: Soko99
Lurifax wrote:

I do not see the anomily change as a thread. Unless your afk, you should have enough time to get away. If your close to the gate bubble it use sling bubbles. If your afk you deserver to die. The grav site is only a false safety since you can be probed there.


In a WH you don't have local, and that's my point.. The PROBES gave you a headsup to GTFO.. In Odyssey, a fast tackle can jump into a system, scan down the grav site and warp there BEFORE whoever is in that belt will be able to align to warp out. (and that's in a regular system where the miner has the warning of local) in WHs,,. your only warning will be the guy decloaking and scramming you.
Malcanis
Vanishing Point.
The Initiative.
#799 - 2013-05-04 15:59:14 UTC
xinthorminaias wrote:
This is a wasted opprtunity as well as being destructive. What CCP should be doing is improving the PVE and the sense of realism.

Isn't it stupid the way the belt rats just keep spawning and throwing themselves st ships they have zero chance of damaging?

How much better would it be if the PVE made some sense? Lets say a Gurista hideout spawns in the system. Rats from that hideout warp out and travel to belts - scouting. The longer the hideout is left undetected the more chance it has of increasing in size.

Eventually a reasonable fleet spawns at the enlarged base and warps to the belt to attack a number of targets selected by the scouts - a serious attack with a real chance of success. Faction police may spawn to defend the belt.. This would make it all more realistic, and fun.

Mining ships would be forced to tank or leave the belt both reducing their productivity. Belt defense could be fun. Gankers would want to co-ordinate any attack as the ships and belts would be better defended.

People scanning sites and destroying sites at source would be also be having a direct impact on their fellow citizens


That's a gameplay proposal (and quite a good one, I like it).

This change is about game balance, which is a different thing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Flash Phoenix
State War Academy
Caldari State
#800 - 2013-05-04 16:51:59 UTC
EI Digin wrote:
Vaerah Vahrokha wrote:
Deal. But ONLY in low sec and NPC null sec. Sov null sec is too easy to transform into an endless bot-land and there's nobody to report the bots and it's too easy for them to detect neuts in local and warp to POS / safe.


You can still run a bot empire in lowsec or NPC null. Empty regions like Stain and Outer Ring are full of them.

If limiting the amount of damage a group of botters could do was your main objective, making it easier for miners to get caught would be best because then you need to have an active defense fleet. You can't bot a defense fleet.

At the same time you can reward players for taking the additional risk, either by giving them more reward or by removing excess supply.

Odyssey is a baby step in both directions. If they took any larger steps in just one patch people would be shooting monuments in Jita because of their irrational hate of nullsec players.






how about CCP take care of the botters and and PvP look for some interactive kills instead of ganks.
CCP has stated nothing in this upgrade is about botting