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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Desert Ice78
Gryphons of the Western Wind
#701 - 2013-05-02 08:00:40 UTC
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?


I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier.

In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.


It was a rhetorical question Fozzie. I would like a buff to the allign time of all mining barges.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Bubanni
Corus Aerospace
#702 - 2013-05-02 08:38:03 UTC
Star Dragonsbane wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


I would like to respond back if I may. You have been telling us subscribers for a couple months now that you are making this change and that change benefiting null sec. No problem. You tell us your changing scanning, a huge game mechanic for some of us now useless not to mention obliterating the joy of working and then reaping from said challenge of probing for it in the first place. You just took a awesome part of mining and once again screwed it for us veteran miners that actually appreciated a little challenge in finding something worth while in high sec without going to null. Still no problem, stupid as it may be. Still think you guys did that because someone on your team was to lazy to probe but whatever. Then you release that video of the new change, where empires are crumbling and dying. Really and you want us to not think your planning to kill hi sec. What the hell, we aren't stupid and if this isn't your intention, fire that graphic designer you had come up with that video and issue a new one correcting the obvious condentation. Please stop being vague in coming soons, we don't need a carrot, what we want is straight forwardness and honest. Very simple things to ask yet never receive it seems. I like your work in the past and I hope for a promising future for eve, but if you want trust and admiration, please just tell us where you are planning to take eve so we don't waist each others time. Thanks Star


The crumbling eempires is because the capsulers are taking over... that implies us all...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#703 - 2013-05-02 08:44:53 UTC
I would just like to ask. The dev blog didn't cover any of the lowsec ores, are there any plans to give them a buff too?
OldWolf69
EVE-RO
Goonswarm Federation
#704 - 2013-05-02 09:37:18 UTC  |  Edited by: OldWolf69
Hearing all the chatter form CCP about teamwork and ****: i just wonder how short-minded one can be to imagine that teamwork on protecting miners can be lucrative, or even the idea itself. Or to believe that someone will get big epic battles coming up to protect some Macks... Since cloak system is how it is. Since blop fleets go how those go. Where's the long term reward on mining ice in null? Another interesting question: a scanned belt is way smaller than a actual ice belt, would i say. How long do you guys think will pass since some smart hisec boyz will start to use smartbombs on miners, and make a second-jita-undock outta erry scanned belt? Do you guys think that the mining speed increase makes it up for this? Or is a decent reward for this?Lol
I think this is just the "because i say so" bullshit, i mean those changes. Nooen will go mine ice in lowsec. Noone will go mine ore in lowsec. You will not find more miners in null than they are now. Personally, for me the delice of the situation will reach the maximum when someLol bigmouth hisec players will find their market screwed. Because there will be tears.
Garan Nardieu
Super Serious Fight Club
#705 - 2013-05-02 11:33:13 UTC  |  Edited by: Garan Nardieu
Onslaughtor wrote:
I would just like to ask. The dev blog didn't cover any of the lowsec ores, are there any plans to give them a buff too?


You get Spodumain, Crokite, Dark Ochre and Gneiss in lowsec grav sites atm, so ye lowsec (grav) ores got a buff.
However lowsec belt ores got no love, there is no word of potential spawns of other high ends (AB and, why not, Morph) and all of this combined with the fact that finding miners will be a trivial task means that even folks who used to venture into lowsec mining now and then will be dissuaded from it in future.

I would really like CCP to answer to following questions:
- how in world they think that anyone will mine in lowsec now considering absolutely no area control mechanisms (sov/bubbles), new incentives to roaming (belt rats for tags) and general high activity of residents in terms of pvp combined with trivial scanning mechanism that's being implemented. Except for some very special cases (map geography which makes volume of traffic through certain systems very low) mining in lowsec is gonna become an Russian roulette exercise with very questionable profitability.
- are there plans to change pos array refinement rates any time soon?
Magic Crisp
Amarrian Micro Devices
#706 - 2013-05-02 11:55:26 UTC
Dear CCP,

Could you please tell us whether you are going to address that rorq+ice compression issue mentioned here several times?
If so, are you taking a look at it and fixing it?
Lady Areola Fappington
#707 - 2013-05-02 13:09:48 UTC
Hey guys, I came up with this really awsome idea that should totally fix the ice problems. No need for blubbering and crying and screaming nerf or anything. I promise this will work. Grab your socks here it comes.....


Go and take the ice away from the other miners!


Holycrap mindblowing I know, but trust me, it will work! You can perform the following list of actions to secure your piece of the ice pie: Ganking. Bumping. Wardeccing. Awoxing. Corp theft. Scamming..you get my drift. Attempt to play this *multiplayer* game we call EVE.

I promise, it's really not hard. 8 hours to roll up a suicide gank catalyst. takes 2-3 to take down an all-gank-no-tank barge. There may even be a website dedicated to doing it, along with many people more than willing to share their know-how on proper techniques.

You might even form a group with others who are seeking the same ends...we'll call it a "corporation". This "corporation" could work with other "corporations" to organize optimal time zone coverages and logistics. We'll call it an "alliance". Maybe a few of the "alliances" could get together and work to a common goal...lets call it a "coalition". Now, if this "coalition" is able to corner the highsec ice market, we could call it a "cartel". I think it's been done before in EVE!

Seriously, miners, you've just been handed an opportunity on par with the Tech bottleneck. You know where the anoms will spawn, when they will spawn, and it's a depleting resource an organized group can hold. You might have to fight to pull it off, that's normal EVE gameplay.


Go for it.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Soko99
Caldari Provisions
Caldari State
#708 - 2013-05-02 13:27:15 UTC  |  Edited by: Soko99
deleted see below
Soko99
Caldari Provisions
Caldari State
#709 - 2013-05-02 13:28:59 UTC  |  Edited by: Soko99
OK I think I got it to actually show the post too now.

Skex Relbore wrote:


The difference if any between the attitude of null sec residents and high seccers is that most of us in null, rather than stamp our feet and cry in protest to said changes, we will find ways to operate and function in the new reality.

That doesn't change the fact that many of these changes are ill conceived and if history is any guide will be poorly executed nor does it prevent us from pointing out how they are flawed, we just won't be making empty threats about cancelling our subscriptions in protest.


Right up to this point.. You had a very good post.. However, this is where the prevalent false ego of null sec dwellers comes out. For some strange reason, a lot of Null seccers have this false belief that they are somehow better than those living in HS. If that was the case, then why is it, that even thousand man alliances get locked out of HS when decced with <10 man corps. Why does nullsec leadership loose their **** when a JF (or 4) gets lost to a war target in HS and instead of fighting, they give the direction to stay out? Simple, because the other side is playing on their terms, and when the engagement is not in their favour, they blue ball you. Just like null does to each other all the time. HS players will adapt and overcome any changes thrown their way, just as NullL does. Sure, SOME players in null are better than SOME players in HS. but the same can be said about every aspect of the game. There's just as many idiots and noobs playing in nullsec/HS/LS/WH this ego trip that we're better cause we're in nulll is just plain stupid.

So instead of trying to point out why YOUR space is better than the other guys, why don't we look at the changes and discuss how that AFFECTS the area you live, and what the repercussions of that to the rest of the game are. And leave all this BS crap about I'm better because I live in Null out of this thread.

EDITED:

We should be more concerned with CCPs intent for people to MIGRATE from HS-LS-Null (If that is what their intention is) considering that this game is being advertised as a SAND BOX and as such, the players themselves should be the ones deciding if they want to move, and not game mechanics FORCING you to move.
Deathwing Reborn
#710 - 2013-05-02 13:46:54 UTC  |  Edited by: Deathwing Reborn
Soko99 wrote:
OK I think I got it to actually show the post too now.

Skex Relbore wrote:


The difference if any between the attitude of null sec residents and high seccers is that most of us in null, rather than stamp our feet and cry in protest to said changes, we will find ways to operate and function in the new reality.

That doesn't change the fact that many of these changes are ill conceived and if history is any guide will be poorly executed nor does it prevent us from pointing out how they are flawed, we just won't be making empty threats about cancelling our subscriptions in protest.


Right up to this point.. You had a very good post.. However, this is where the prevalent false ego of null sec dwellers comes out. For some strange reason, a lot of Null seccers have this false belief that they are somehow better than those living in HS. If that was the case, then why is it, that even thousand man alliances get locked out of HS when decced with <10 man corps. Why does nullsec leadership loose their **** when a JF (or 4) gets lost to a war target in HS and instead of fighting, they give the direction to stay out? Simple, because the other side is playing on their terms, and when the engagement is not in their favour, they blue ball you. Just like null does to each other all the time. HS players will adapt and overcome any changes thrown their way, just as NullL does. Sure, SOME players in null are better than SOME players in HS. but the same can be said about every aspect of the game. There's just as many idiots and noobs playing in nullsec/HS/LS/WH this ego trip that we're better cause we're in nulll is just plain stupid.

So instead of trying to point out why YOUR space is better than the other guys, why don't we look at the changes and discuss how that AFFECTS the area you live, and what the repercussions of that to the rest of the game are. And leave all this BS crap about I'm better because I live in Null out of this thread.



Unless your in an alliance that has its Sov borders along low sec a Null sec convoy normally has to jump 2-5 jump freightor jumps away to get to a low sec staging system. That is capital jumps. To get a fleet to protect the convoy beyond carriers jumping along with the JF can take up to 50 stargate jumps to get to the same staging system or a jump clone to high sec. Many times these stargate jumps could be through hostile alliance Sov space with gate camps which slow down the progress to the staging system.

It is just easier to not give easy kills to people that prey solely on ships that you can not even put modules on. And besides if we did come up to low sec to fight you all you would do is Blueball us and drop the wardec until we went back into our Null Sov and you could attack defensless ships again.
Soko99
Caldari Provisions
Caldari State
#711 - 2013-05-02 13:51:42 UTC
Deathwing Reborn wrote:
And I would respond to you with you really don't understand what it takes to live in Nullsec.

Unless your in an alliance that has its Sov borders along low sec a Null sec convoy normally has to jump 2-5 jump freightor jumps away to get to a low sec staging system. That is capital jumps. To get a fleet to protect the convoy beyond carriers jumping along with the JF can take up to 50 stargate jumps to get to the same staging system or a jump clone to high sec. Many times these stargate jumps could be through hostile alliance Sov space with gate camps which slow down the progress to the staging system.

It is just easier to not give easy kills to people that prey solely on ships that you can not even put modules on. And besides if we did come up to low sec to fight you all you would do is Blueball us and drop the wardec until we went back into our Null Sov and you could attack defensless ships again.



To which I say you're missing the whole point of the post.
Varius Xeral
Doomheim
#712 - 2013-05-02 14:41:34 UTC
What features have casual players lost?

Casual players deserve equal gameplay, operating under the assumption that CCP wants to continue marketing Eve as a game which should appeal to casual players, but they don't deserve equal rewards. I don't see how hisec gameplay has been anything but boosted with things like crimewatch, the attempt (at least) at fixing wardecs, the anti-ganking buff, etc.

All you can cry about is raw income, not gameplay.

Official Representative of The Nullsec Zealot Cabal

EvilweaselSA
GoonCorp
Goonswarm Federation
#713 - 2013-05-02 14:42:02 UTC
beyond that they are entitled to absolutely nothing
Andski
Science and Trade Institute
Caldari State
#714 - 2013-05-02 15:24:19 UTC
My question for Fozzie is when are you actually making small changes to hisec incursions to "help keep the risk involved with this activity where it should be?" Because well there's literally no "risk" to it whatsoever

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bugsy VanHalen
Society of lost Souls
#715 - 2013-05-02 16:07:50 UTC  |  Edited by: Bugsy VanHalen
I love almost all of these changes.

The adjusting of the ore compositions is almost identical to the idea I have been pushing for months. I am not arrogant enough to think that it was my idea that was implemented, but at least I can say, great minds think alike.

Changing ICE feilds so that they deplete was definitely a move in the right direction. I don't think they needed to be reduced quite so far, this may cause a major rise in ICE prices which although good for generating competition between miners, could result in the core activities in EVE revolving around POSes to be hurt. Many POS activities are only borderline profitable now, if ICE doubles or triples in price these activities will no longer be profitable.

As far as making ICE fields anomalies rather than static belts, I really don't see any benefit or harm from that change. A short click on the system scanner to get a warp point rather than just clicking on the static belt will really not deter anyone even the botters will have this solved before it even goes live. It is not hard to code the bot program to scan for the belt before warping to it. I would not be surprised if there are already null sec mining bot programs out there that already have this function. Not that I in anyway support botting, but making game mechanics to fight botters that end up affecting actual players more than the bots just seems a waste of time to me.

My only major concern is moving hidden belts/grav sites to anomalies. What were you thinking?? What made these hidden belts safe enough to mine in was the fact that the gankers had to scan you down before they could attack you. This required a probe launcher. Most null sec roamers do not equip a probe launcher. So you were safe from most null sec roamers. But with this change any ship can use on board scanners to find these hidden belts, i.e. They do not need any extra equipment to find you. Any ship in system, even a noob frigate, can find the belt in a couple seconds.

These belts are now not any safer that the static belts are. Not only can anyone looking for a kill jump you without any extra equipment needed to find you, they can do it without warning. The old mechanics not only reduced the number of threats to those with probe launchers, but if you watched D-scan you would see the probes alerting you to incoming threats in time to warp out giving you a chance even against those with a probe launcher. With these new mechanics not only will anyone be able to find you without need of a probe launcher, but you will not know they are coming until you see the ship on d-scan. Mining ships do not warp fast enough to get away once the ship appears on d-scan. For a cloaky ship D-scan will be useless. This is a massive nerf to hidden belts.

The ore composition changes were a great buff to hidden belts, and null sec mining in general, but this change making hidden belts anomalies that can be found with the on board scanner not only cancel out that buff, but leaves null sec mining in a far worse place than before. Not only will this not help null sec industry, but it will break what little utility it already had.

In the CSM minute you say you want to bring more activity to null sec. most of these changes will help do that. But this scanning change nullifies all that work. Miners are already at significant risk of being ganked, especially in null sec where asteroid belts are little more than a shooting range for ratters. Making hidden belts so easy to find drastically increases the risk to characters mining in those belts. Regardless of how much more isk per hour a miner can make, if the risk is to high they will not bother. Who mines in low sec? Nobody, because it is to risky, Even when the low sec ores Hedbergite and Hemorphite were the most valuable ores, still nobody went to low sec to mine them, why? because the risk was to high.

The balance is very tight for miners. It is not just a risk vs reward. It is an issue where if the risk of getting ganked is to high the activity will not be done, regardless of how rewarding it may be. being able to make even double the isk/hr in null sec that you make in high sec is not worth the risk if null sec mining is so risky you can expect to spend half your time hiding in a POS or Station.

The risk factor of null sec mining was about where it should be with the hidden belts needing to be scanned down, and the miners needing to be scanned down before they can be ganked. Mining in null sec is a high risk activity,even deep inside alliance controlled space. You are defenseless against other players. No other player is going to sit in a system doing nothing just in case somebody shows up to gank your mining fleet. It just will not happen. Nobody in null sec cares about miners, and PVP pilots want to PVP not babysit miners.The only protection they have is being hard to find, and this change will remove that protection. You expect the alliances to step up and protect their miners. That will not happen. it will just be one more reason for null sec alliances to not want miners in there systems. PVP players have zero respect for carebears or nullbears, they will not spend the game time they paid for protecting them. Forcing them to do so will hurt player retention. Leave the hidden belts hidden. If they are not a PITA to find, they are not safe enough to mine in. Even in high sec miners get ganked regularly. The ganker lose their ships, yet they still gank miners. In null sec the risk nothing, so they lose nothing from the gank. Making miners as easy to find as if they were in the static belts will deter many potential null sec miners for even trying it. If you make them easy to find the miners in them will be easy to gank. An easy to gank miner in null sec will not make enough isk to keep mining.
Bugsy VanHalen
Society of lost Souls
#716 - 2013-05-02 16:28:42 UTC
Frying Doom wrote:

You have a better risk vs reward than a WH miner, they dont even get a warning in local.

I take it you have no clue what risk vs reward is.

WHers do have higher risk. no argument there. But the rewards are much higher. It is easy for a WHers to make 500M/hr.

If I was making 500M/hr like WHers do the added risk would be offset by the reward.

when talking about WH life you can not compare it to null sec mining. In a worm hole you do what ever sites are available, some times they are grav sites, but WH mining is not a career, just one of many activities you do to max your income.

A WHer does have higher risk than a null secer, but also has much higher rewards. Null sec miners do not have those high rewards to off set the higher risk.

Also I ask any WH miners out there. Will anyone continue to mine in W-space if the grav sites are changed to anomalies that do not need probes to scan down? Not that every invading ship in W-Space does not already have a probe launcher, but at least the probes showing on D-scan gives you some warning. With this change you will not know there is even anyone there until they show up on grid, then it is to late. Seems to me like this change will hit W-space miners even more than null sec miners.
Bugsy VanHalen
Society of lost Souls
#717 - 2013-05-02 16:55:37 UTC  |  Edited by: Bugsy VanHalen
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?


I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier.

In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.

OK , Now I am really confused.

This change will require null sec alliances to actively protect their miners. I assume this is the team work you refer to.

The problem is most null sec alliances do not give a dam about nullbear miners. Many do not even allow null bears in there alliance. At best they allow industrial alliances to rent space from them, but they certainly do not protect them. Only PVP pilots that occasionally do industry are allowed in most PVP alliances, and they get zero support for their industrial nullbear activities. This will not change.

There is not a PVPer in this game that will spend the game time they paid for, sitting in a system doing nothing, just in case a gank fleet shows up to kill some nullbear miners. They could not care less what happens to those nullbears. If PVPers wanted game play that boring they would be mining themselves. PVPers do not have any respect for miners, and will not spend there time protecting them, unless they are guaranteed a good fight, which generally means not showing up until after the miners are attacked and are basically dead already.

This emergent game play of Alliance PVP players protecting their nullbear industrial players, game play that would be required for this game change to work, does not exist, and it never will. This is an example of trying to force players to change how they play. Players who play EVE for the combat or PVP will not spend their time doing an activity they do not enjoy. It is not enjoyable for a bunch of PVPers to sit in a system as a support fleet for a bunch of useless miners. This is how the majority of PVPers think. That will not change. This emergent game play of PVPers and miners working as a team to accomplish nullbear activities just will not happen. What you will end up with is a group of miners that can not do their thing without support from the PVPers. And a group of PVPers that will not want to give up there normal activities to go support a mining op.

The PVPers do not need the miners, at least not from the PVPers perspective. But the Miners will need the PVPers for this to work. If this results in a shortage of null sec minerals, and no ships for the PVPers to buy, then it will only hurt the game as a whole. Most PVPers will not go help the miners to prevent this, they will just look for another game where they can PVP without being forced to stop PVPing to spend there time helping the carebears they have come to hate so much. Just as you can not force a high sec carebear into null sec, you can not force a null sec PVPer to participate in Carebear activities. Most PVPers hate Carebears, this is a fact of MMO gaming, and will never change.

If this change goes live it will break what little null sec industry we have, not make it better. All the other changes are great, but this one seeming little thing could do more damage that any other new feature has done in a long long time.
Frank Madox
Solarwind Interstellar Mining and Production Ltd
#718 - 2013-05-02 17:37:25 UTC  |  Edited by: Frank Madox
What primarily worries be about these coming changes is the shift of grav sites to anomalies. Especially the effect that this will have on W-space miners that belong to small corps living in the lower class (c1-c4) wormholes.

While larger corps and alliances operating in their respective corners of w-space can field a larger number of scouts, sentries and defense ships, it's primarily the smaller groups that struggle to get more that 3-5 players online at one time will have trouble.

As previous posters have mentioned, lower class wormholes can only really support a limited number of players before groups run of thing to do. So most of the time any site that spawns in system (assuming that the wormhole you are in does not have another w-space to w-space static or otherwise) is a welcomed addition. Grav sites included.

While certainly there are higher rewards to mining and other WH activities, keeping yourself and other safe in w-space is a slightly different kettle of fish. The lack of a Local channel to provide intel can be a problem, but this can usually be softened by having good communications and practicing constant vigilance. However, I feel that the shift from grav site to anom might tip the scales a bit more in the 'Risk' direction.

A good scanner that has breached a system can probe down a mining barge and only have the combat probes visible on scan for 30 seconds or less. Assuming that the miner(s) are watching Dscan like a hawk, this at least provides them with a small window to warp to safety and possibly prepare for combat. What these new changes do however, is to narrow the detection window down to a VERY small instance for the miners to catch a cloaky on scan as they break wh cloak and activate their own cloaks. Once the ship cloaks up, running the ship's scanner and getting a warp-in for others shouldn't be too hard.

Other posters have previously mentioned several ways of keeping yourself safe and getting out should things go pear shaped, but this is influenced by how many pilots a group can field at one time, and like everything about w-space, they are not foolproof.

And while I certainly believe that if you get blown up in w-space it's either a) your own fault, or b) it just wasn't your day. I feel that those (again I am really talking about small groups here) that are actually taking proper measures against being turned into space dust should at least be left with some means of defense, even if it is just having enough time to scoot off if someone manages to catch a probe on scan.

some these problems could be further applied to the concerns some have about mining in lowsec since the miners that are risking the journey to mine out there are losing a key defense between an escape and a quick trip back to hisec on the Pod Express.

Frankly, I don't care if I get blown up while mining alone in w-space, I just don't want to go around feeling like I'm sitting on a silver platter while doing so.

End of rant. apologies for tldr.
Soko99
Caldari Provisions
Caldari State
#719 - 2013-05-02 17:41:49 UTC
Bugsy VanHalen wrote:
Frying Doom wrote:

You have a better risk vs reward than a WH miner, they dont even get a warning in local.

I take it you have no clue what risk vs reward is.

WHers do have higher risk. no argument there. But the rewards are much higher. It is easy for a WHers to make 500M/hr.

If I was making 500M/hr like WHers do the added risk would be offset by the reward.

when talking about WH life you can not compare it to null sec mining. In a worm hole you do what ever sites are available, some times they are grav sites, but WH mining is not a career, just one of many activities you do to max your income.

A WHer does have higher risk than a null secer, but also has much higher rewards. Null sec miners do not have those high rewards to off set the higher risk.

Also I ask any WH miners out there. Will anyone continue to mine in W-space if the grav sites are changed to anomalies that do not need probes to scan down? Not that every invading ship in W-Space does not already have a probe launcher, but at least the probes showing on D-scan gives you some warning. With this change you will not know there is even anyone there until they show up on grid, then it is to late. Seems to me like this change will hit W-space miners even more than null sec miners.



You are assuming that running sites in a WH is guaranteed income. Unlike the null sec sites WH sites do not respawn. In fact you can have days with no more than 1-2 combat sites to run. Which will not translate to your 500m/h unless you only count the time you ran the site. Signatures are the same as everywhere else a crap shoot so I did leave those out. But anoms are very random and are not a steady income. What bigger corps do is raid the neighboring whs which is open to anyone to do so you can't really count that into the reward risk ratio either.
Dmitri Ronuken
ReStore of Reset
#720 - 2013-05-02 18:21:03 UTC
Bugsy VanHalen wrote:


The balance is very tight for miners. It is not just a risk vs reward. It is an issue where if the risk of getting ganked is to high the activity will not be done, regardless of how rewarding it may be. An ORE worth potentially 200 Million isk per hour to mine is not worth mining if you are guaranteed to get ganked before you can haul it home. Like wise being able to make even double the isk/hr in null sec that you make in high sec is not worth the risk if null sec mining is so risky you can expect to spend half your time hiding in a POS or Station.


Yes, for me it isn't about risk vs reward. It's about doing something enjoyable, with people rather than against them. In Highsec, gravimetric anomalies were an enjoyable catalyst to getting a mining op with others going. It's something special, hard to find, and if you found one first, kind of a race to mine as much as possible before someone else found it, too. Now, ore in highsec has been effectively limited to easily found regular belts where nothing is special unless you play right after downtime and mining is a literal chore one does for ISK or materials, and nothing else. And the only "fun" left in mining in low/null sec is playing PvP in a mining barge or venture. None of that is fun for me.