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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

First post First post First post
Author
Desert Ice78
Gryphons of the Western Wind
#681 - 2013-05-01 22:34:00 UTC
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Poetic Stanziel
The Scope
Gallente Federation
#682 - 2013-05-01 22:37:17 UTC
Skex Relbore wrote:
Seems that someone wrote an article on some gaming news site that talked about that, that person might even be active in this thread.
I believe this to be my very first post in this thread.
Kynric
Sky Fighters
Rote Kapelle
#683 - 2013-05-01 22:44:55 UTC
It is curious that there is a game design goal to make null sec industrialists self sufficient, but to on purpose not allow wormhole industrialist to be self sufficient. Why not add random ice belts to wormholes? Why is increasing the game play of null sec industrialist valued and not that of wormhole industrialists? More ships moving and doing more things makes the game better imo.

Also, IMO why make the spawns so predicatabile (4 hour interval and always in the same systems?) Variability usually makes the gaming experience better.
CCP Fozzie
C C P
C C P Alliance
#684 - 2013-05-01 22:51:33 UTC  |  Edited by: CCP Fozzie
Desert Ice78 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?


I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier.

In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Greyscale
C C P
C C P Alliance
#685 - 2013-05-01 23:09:33 UTC
Linament wrote:

No interest in frogs...but point taken. Could you then speak to the following?

How does the upcoming expansion relate to -
1. Removing barriers to entry,
2. Set a path to the next few years of EVE development as a product,
3. Not catering to long time veteran players /alliances /corporations in 0.0 (largest share of the vocal minority),
4. Increasing new player accounts,
5. Reducing the "Drowning in Minutia" syndrome (Spreadsheets for everything and an excel based UI),
6. Making the game "a game for everyone"


Ok, so. Some stuff we're working on that I can remember off the top of my head:


  • A bunch of stuff from Team PE, most notably a completely revised radial menu plus assorted very neat "basic controls" UI gubbins that I can't remember if we've shown yet but that you'll definitely notice once you hit the test server that all combine to make the core task of flying your ship easier and more intuitive - 1, 3, 5, 6 off the bat, hopefully 4 as part of a general effort to improve early-game experience, and by addressing 5 as it relates to core UX, 2 as well
  • New scanner overlay to seamlessly highlight and provide access to exploration content for which you previously needed specialist tools just to know it was there - 1, 3, 5, 6 and with the same reasoning as above, 2 and 4
  • A raft of other adjustments to how scanning and exploration work, including probe formations, a more comprehensible scanner window, and various other things that again you'll find when it hits the test server - 1, 3, and 6, 5 to a somewhat lesser degree, and hopefully again at least 4 and arguably 2
  • New hacking/archaeology mechanics that turn "activate module, wait an arbitrary amount of time" into an engaging, skill-driven puzzle, derived from a new drive towards prototyping stuff - 3, 5, 6, and definitely 2


...and then a bunch of other stuff that my somewhat tired brain is failing to recall right now. And yes, Fozzie, with some help from Bettik, is doing a bunch of changes to resource distribution, which is one of the I want to say three (but I may be forgetting one, see previous disclaimer) major features that one of the five (I think) main EVE feature teams is working on for this expansion. We're hoping it's going to make a big impact on the economic/industrial ecosystem as the changes propagate through the system, but there's plenty of other stuff going on.
Maul555
Xen Investments
#686 - 2013-05-01 23:24:19 UTC
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.



If I paint frogs all over my barges, will you rethink this whole grav site change in wormholes?

/pretty please?
//with sugar on top?
///I have cherries...
Vincent Athena
Photosynth
#687 - 2013-05-01 23:29:14 UTC
Maul555 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.



If I paint frogs all over my barges, will you rethink this whole grav site change in wormholes?

/pretty please?
//with sugar on top?
///I have cherries...

Or if you do not, please track W space mining, and consider doing something if it drops to the floor.

Know a Frozen fan? Check this out

Frozen fanfiction

Frying Doom
#688 - 2013-05-01 23:47:30 UTC
Vincent Athena wrote:
Maul555 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.



If I paint frogs all over my barges, will you rethink this whole grav site change in wormholes?

/pretty please?
//with sugar on top?
///I have cherries...

Or if you do not, please track W space mining, and consider doing something if it drops to the floor.

I honestly dont know if I could be stuffed moving back to a wormhole, it took me days to get everything out.

Lets face it the only reason to mine in a WH now, is to act as bait.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Star Dragonsbane
Haifa Shipworks and Logistics
#689 - 2013-05-02 00:15:57 UTC
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


I would like to respond back if I may. You have been telling us subscribers for a couple months now that you are making this change and that change benefiting null sec. No problem. You tell us your changing scanning, a huge game mechanic for some of us now useless not to mention obliterating the joy of working and then reaping from said challenge of probing for it in the first place. You just took a awesome part of mining and once again screwed it for us veteran miners that actually appreciated a little challenge in finding something worth while in high sec without going to null. Still no problem, stupid as it may be. Still think you guys did that because someone on your team was to lazy to probe but whatever. Then you release that video of the new change, where empires are crumbling and dying. Really and you want us to not think your planning to kill hi sec. What the hell, we aren't stupid and if this isn't your intention, fire that graphic designer you had come up with that video and issue a new one correcting the obvious condentation. Please stop being vague in coming soons, we don't need a carrot, what we want is straight forwardness and honest. Very simple things to ask yet never receive it seems. I like your work in the past and I hope for a promising future for eve, but if you want trust and admiration, please just tell us where you are planning to take eve so we don't waist each others time. Thanks Star
Crexa
Ion Industrials
#690 - 2013-05-02 00:16:33 UTC  |  Edited by: Crexa
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?


I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier.

In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.



No idea what frogs have to do with resource allocation in EvE (i do get the attempt at humor) . But what are these increases in rewards you speak of? I see a lot of things moving around but no increases just reductions.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Omnathious Deninard
University of Caille
Gallente Federation
#691 - 2013-05-02 00:19:55 UTC  |  Edited by: Omnathious Deninard
CCP Fozzie wrote:
Desert Ice78 wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.


CCP Foozie, could you answer the question I posed to you on page 31, post #614?


I advise using https://forums.eveonline.com/default.aspx?g=posts&t=24359, it makes answering these kinds of questions much easier.

In all seriousness however, I do expect that the increase in rewards will motivate people to use creativity and teamwork and overcome the extra challenge.

Point was it will take less time to get to you than for you to get out and combat pilots as a general rule hate defensivly waiting in an gravimetric site or asteroid belt in hopes some will come along.
As was stated many times before the increased reward would have been good enough if the sites still needed to be scanned down, but with the proposed changes the reward are not worth the absolute rush that will be in mining in low and empire null sec.

If you don't follow the rules, neither will I.

Sizeof Void
Ninja Suicide Squadron
#692 - 2013-05-02 01:21:55 UTC
More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.

How about it? Is it even on the list of things to do?
EI Digin
irc.zulusquad.org
#693 - 2013-05-02 02:23:13 UTC
Sizeof Void wrote:
More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.

How about it? Is it even on the list of things to do?
T1 modules were removed from NPC drop tables in order to make manufacturing them better for new players.
EI Digin
irc.zulusquad.org
#694 - 2013-05-02 02:33:03 UTC  |  Edited by: EI Digin
Omnathious Deninard wrote:

Point was it will take less time to get to you than for you to get out and combat pilots as a general rule hate defensivly waiting in an gravimetric site or asteroid belt in hopes some will come along.
As was stated many times before the increased reward would have been good enough if the sites still needed to be scanned down, but with the proposed changes the reward are not worth the absolute rush that will be in mining in low and empire null sec.

The idea of nullsec is that you create your own safety through player interaction instead of obtaining it for free through game mechanics.

Sitting in a site and being given enough time to escape by forcing players to scan you out, either via probes or the system scanner is hiding behind a game mechanic and hurts players' ability to interact meaningfully.

The increased reward provided by rebalanced mining sites and increased ice cost because of the new bottleneck on supply make this trade fairer.
Sizeof Void
Ninja Suicide Squadron
#695 - 2013-05-02 03:16:53 UTC
EI Digin wrote:
Sizeof Void wrote:
More seriously, Fozzie - I would like to see some fixes for T1 module manufacturing to encourage noob industrialists.

How about it? Is it even on the list of things to do?
T1 modules were removed from NPC drop tables in order to make manufacturing them better for new players.

I know. And, it didn't work out, because the NPC meta drops were not adjusted at the same time.

Barring a few exceptions, low meta modules are better and cheaper than their T1 counterparts. They are also readily available, making almost all T1 module manufacturing and sales a rather profitless and pointless endeavor.
Acks
RONA Corporation
Blue Sun Interstellar Technologies
#696 - 2013-05-02 03:45:27 UTC
CCP Fozzie wrote:
1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.


So I have held off on commenting on the ice changes until now as I was waiting to see what the actual numbers were going to be.

I would start by stating that am fully on board with changing the ICE mechanics. Moving ice away from infinite static belts is a good thing. That being said, the current proposal of 2500 units of ice then a fixed 4 hour respawn seems very arbitrary and poorly thought out. I am sure whoever worked on this made up some spreadsheets, and did some moderately impressive math to arrive at these two values. What I do not think was taken into account was the impact on play style.

I have seen numerous comments on this thread, mostly from non industrial players, stating that miners can / should just move to the next ice system when the one they are in is depleted. When you are mining roids, every system has them so moving systems is less painful. There are also multiple belts in almost every system of EVE. Ice systems though tend to be many jumps apart and so moving is not a simple or straightforward idea. For the solo miner this is less of an issue, but on an organizational level it is a major hassle.

Everything related to mining / industry has been designed from the beginning of EVE to be slow, cumbersome, and extremely vulnerable. There is a massive amount of infrastructure, planning, and logistics that goes into any kind of non casual industry. For the player who mines once in a while to make a frigate, or just to do something different, these changes are going to have little impact. But for career industrial players, this is a change in mechanics that does not take into account the infrastructure and logistics involved in the CAREER PATH of mining / industry.

So what do I propose? My perspective here is that CCP is trying to remove “infinite” resources, make people work harder for ice in particular, and remove some of the fire and forget aspects to ice mining. These are all fine. I do think however that the belts should have more units in them (10,000 - 20,000) or should respawn in a new location when the old one pops (at a minimum faster than 4 hours). My corp alone will frequently collectively mine 10,000 units in a normal week night session.

My pie in the sky solution would be what CCP floated a while back about removing all moon mining and static belts and replacing them with one massive system wide asteroid belt per system. Each belt would be comprised of ore, ice, and moon goo rocks seeded randomly amongst thousands upon thousands of "junk" roids like we have in missions and sleeper sites. This would turn mining into a real profession where you could prospect the belt to find what you wanted to mine. No more warp to 0 on the belt and zone out. Newer players with basic skills could scan out "easy" sites using ship scanners and more skilled pilots could use probes to find harder to find and more lucrative pockets of the belt. This would greatly reduce, if not eliminate the bot mining issues. Miners in harder to reach parts of the belt would require probes to find for gankers, etc. There is SOOO much you could do with this if it was the foundation for mining. "Prospecters / Surveyers" could scan out good mining sites for miners for a fee, etc. This would utilize multiple disciplines from across EVE. Mining could actually be somewhat .... fun....

If nothing else EASE into these changes. These are some pretty sizeable "first steps".

Thanks,
Acks
Felix Crusher
Ministry of War
Amarr Empire
#697 - 2013-05-02 04:54:00 UTC
Fozzie, if you're going to force sov 0.0 miners to be exposed in anomalies instead of requiring probe use to locate, can you at least do something about people who sit cloaked in system all day?

You're right about it being about the risk vs reward ratio. While it may be worth it to mine in an ore anomaly when a system is usually clear of unfriendlies, it is very easy for a decent sized alliance to put a cloaked cyno/covert cyno equipped ship in every viable mining system of entire regions of enemy space. Anyone intending to mine in these regions either mines at an unknown risk/reward ratio since the cloaked camper may or may not be afk- there is usually no way to tell, or simply doesn't mine at all, as these players can't be cleared out beforehand unless they are moving between systems, or are already executing their hotdrop, at which point it's usually too late.
Frying Doom
#698 - 2013-05-02 05:00:39 UTC
Felix Crusher wrote:
Fozzie, if you're going to force sov 0.0 miners to be exposed in anomalies instead of requiring probe use to locate, can you at least do something about people who sit cloaked in system all day?

You're right about it being about the risk vs reward ratio. While it may be worth it to mine in an ore anomaly when a system is usually clear of unfriendlies, it is very easy for a decent sized alliance to put a cloaked cyno/covert cyno equipped ship in every viable mining system of entire regions of enemy space. Anyone intending to mine in these regions either mines at an unknown risk/reward ratio since the cloaked camper may or may not be afk- there is usually no way to tell, or simply doesn't mine at all, as these players can't be cleared out beforehand unless they are moving between systems, or are already executing their hotdrop, at which point it's usually too late.

You have a better risk vs reward than a WH miner, they dont even get a warning in local.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Skex Relbore
Center for Advanced Studies
Gallente Federation
#699 - 2013-05-02 06:07:33 UTC
Holderof Corp wrote:
Skex Relbore wrote:
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.



Seems that someone wrote an article on some gaming news site that talked about that, that person might even be active in this thread.

Thank you for not surprising anyone with the direction you plan on taking to address the imbalance in null anomalies. I mean it is so comforting to see the normal process of saying "gee people like doing this one type of content and avoid all the others. Obviously the solution is to make forsaken hubs suck just as much as all the others" rather than simply adjusting the other anomalies to be more like hubs and perhaps encourage people to spend more time out ratting where maybe they might get blown up.

Sarcasm aside it's amusing to see all the highsec tears about ice and the ranting about how much CCP is trying to push people to null in the very same thread where the intention of killing off the a major income source of null sec grunts is announced.



Ah, but to use an overused rejoinder so popular with the null crowd, adapt or die. Adding in a few elite frigates does nothing but slow you down, so rather than 8 minutes it now takes you 9 to complete a FH. Removing ice to anom and reducing them to 23 mining hours with a 4 hour respawn is a tad bit more serious, both economically and to the foundation of POS ownership. Remember earlier in this thread currently 99% (ish) of ice products are produced in highsec, so please a small balance of an open isk tap is not really in the same league as the ice changes.



My point is that the changes aren't targeted at or against either group, I'm skeptical on the idea that the ice changes are going to disproportionately affect high sec compared to null anyway, Null and to a lesser extent low and W space are going to feel most of the financial pain brought on by these changes, we're the ones who are going to see the operating costs of our capitals and infrastructure explode. Currently it costs me roughly 20 mil to fuel my JF from our low sec staging system to our null home 1 way, that's 40 million to jump to empire and jump back. If these changes only result in a doubling of ice cost then that's 80 mil and there is a good chance that's a low estimate. Our capital fleets will become far more costly to operate hell even our jump bridge networks are going take a hit.

This combined with a significant hit on our ability to generate income and the adjustments to moon goo are going to put a huge squeeze on null sec, so pretending this is some sort of screw high sec buff null is so much nonsense.

I could of course post a long diatribe on why changing the anomalies is a bad idea but it would be a complete waste of my time to do so since any effort would be met with the same ole "Null bear blah blah blah" that is the counterpoint to any argument a high sec dweller will make regarding the ice changes.

Seriously this is not a null vs high sec thing, this is the usual CCP ******* around with game mechanics in a game they don't actually play or understand.

As to the whole adapt or die thing, Personally I hate that saying since it completely misrepresents the concept of evolution and implies that there is some sort of action an organism takes to adapt to an environment, which is not what natural selection is at all. In evolutionary terms organism do not "Adapt" to survive they mutate and if that mutation does not adversely affect procreation they survive, simple as that. There is no action on the part of the organism to adjust to their environment they are either "fit" to operate in it or they are not.

The difference if any between the attitude of null sec residents and high seccers is that most of us in null, rather than stamp our feet and cry in protest to said changes, we will find ways to operate and function in the new reality.

That doesn't change the fact that many of these changes are ill conceived and if history is any guide will be poorly executed nor does it prevent us from pointing out how they are flawed, we just won't be making empty threats about cancelling our subscriptions in protest.
Maximus Andendare
Stimulus
Rote Kapelle
#700 - 2013-05-02 06:48:18 UTC
CCP Fozzie wrote:
There's a group of people thinking we're "boiling the frog" to try and kill highsec, and there's a group of people who think we're "boiling the frog" to try and make highsec dominate the game.

True fact: no frogs will be harmed in the making of this expansion.
Why even bring up the Gallente in all this??

Enter grid and you're already dead, destined to be reborn and fight another day.

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