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Docking/Undocking Animation

First post
Author
KuroVolt
Federal Navy Academy
Gallente Federation
#1 - 2013-04-26 22:40:26 UTC
This is the one Im really looking forward to.

But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.

Would you mind taking a few seconds longer to dock/undock in the name of immersion?
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

CCP Sisyphus
C C P
C C P Alliance
#2 - 2013-04-26 22:43:04 UTC
/me prepares to take notes.

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Skeln Thargensen
Doomheim
#3 - 2013-04-26 22:43:17 UTC
blue danube plz

forums.  serious business.

Octoven
Stellar Production
#4 - 2013-04-26 22:43:34 UTC
KuroVolt wrote:
This is the one Im really looking forward to.

But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.

Would you mind taking a few seconds longer to dock/undock in the name of immersion?
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?



Mostly its not really the question of would it be an annoyance...if a person is docked and someone calls for help, thats time that could have been spent in route...just saying.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#5 - 2013-04-26 22:44:00 UTC
KuroVolt wrote:
This is the one Im really looking forward to.

But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.

Would you mind taking a few seconds longer to dock/undock in the name of immersion?
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?


Easy remedy:

Make it optional.

If you choose not to have it, you'll undock the old way.
If you choose the animation, the animation will start before the actual undocking begins and at the appropriate time of the anmiation, the actual undocking-mechanics start (you need a certain amount of flexibility on how long the animation lasts... i suggest a lock for the final part).

(With the animation undocking would take longer, but if you want to...)

I still wouldn't commit devtime for this over other stuff...
J3ssica Alba
Federal Navy Academy
Gallente Federation
#6 - 2013-04-26 22:46:50 UTC
manual docking like back in Elite I think it was where you had to match the rotation of the station first then fire engines and dock Pirate

or .. having to follow station traffic control orders and find your docking bay in a massive station interior

yes the instant gratification crowd would like that /sarcasm
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KuroVolt
Federal Navy Academy
Gallente Federation
#7 - 2013-04-26 22:46:58 UTC  |  Edited by: KuroVolt
Karsa Egivand wrote:


I still wouldn't commit devtime for this over other stuff...


Jumping through stargates and docking/undocking are one of the most common things done in EVE that -EVERYONE- does [okay, barring the W-space guys, but even they have to go to K-space at some point]

Id say making the most common things in EVE more immersive is a great way to spend Devtime.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Octoven
Stellar Production
#8 - 2013-04-26 22:47:13 UTC
Karsa Egivand wrote:
KuroVolt wrote:
This is the one Im really looking forward to.

But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.

Would you mind taking a few seconds longer to dock/undock in the name of immersion?
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?


Easy remedy:

Make it optional.

If you choose not to have it, you'll undock the old way.
If you choose the animation, the animation will start before the actual undocking begins and at the appropriate time of the anmiation, the actual undocking-mechanics start (you need a certain amount of flexibility on how long the animation lasts... i suggest a lock for the final part).

(With the animation undocking would take longer, but if you want to...)

I still wouldn't commit devtime for this over other stuff...


Optional is certainly something everyone would agree to, idk you could have a slight animation. I mean there was a video not too long ago that showcased ships and it had the ships fly in to the parking position, sit a few seconds turn and fly out. So you could do that. At least in Caldari stations anyway, the ship is already facing the way back out...just do like a 10 second clip of the ship flying toward the exitway.
March rabbit
Aliastra
Gallente Federation
#9 - 2013-04-26 22:47:38 UTC
not sure why but for me docking/undocking is already long procedure. Internet? Maybe something other?

What do i say here: time i need to wait for undock is enough for good movie already. So i'm up to getting something better than progress-bar.

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Vincent Athena
Photosynth
#10 - 2013-04-26 22:47:58 UTC
Will it take more time? Or is the animation just a substitute for the progress bar? If it takes the same time, then all is well.

What is seen if you got CQ turned on? Ive always proposed the animation should be you walk over to the pod and it closes up. Also: Move the pod to where the undock button (on the balcony) is, making the pod itself be the undock button.

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Zenos Ebeth
Brutor Tribe
Minmatar Republic
#11 - 2013-04-26 22:48:10 UTC
KuroVolt wrote:
This is the one Im really looking forward to.

But all of a sudden it hit me: While I would love to see my ship fly towards the exit of its hangar and towards the main docking/undocking bay of the station, such an animation would take alot more time than a loading bar so it would probably not be very well recieved by the more *get down to bussiness* players.

Would you mind taking a few seconds longer to dock/undock in the name of immersion?
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?


It doesn't need to last longer , just make the ship start moving toward the exit and have the screen fade to black when the loading is done , i think it would be good enough.

Bad posts are not welcome on these forums.  -CCP Falcon

Octoven
Stellar Production
#12 - 2013-04-26 22:50:06 UTC
Also, id like to know if the jumping effect observed in the odyssey demo will apply to jumping through wormholes too? If not, its not that hard to implement, I mean the mechanics are in place and the cam would fly through the hole and exit the others side lol
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#13 - 2013-04-26 22:53:34 UTC
I'd love a docking sequence? Seeing as there's already a delay for session change when docking, making that delay actually have some style instead of a, "poof! Progress bar. In!" sequence...

So. If it takes the same amount of time as before, so totally cool with it. More than a second or two of difference-- not as cool with it.

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Sobach
Aliastra
Gallente Federation
#14 - 2013-04-26 22:54:02 UTC
KuroVolt wrote:
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?


I think this would be the best way to go, perhaps simply have your ship start flying towards the exit/station traffic area when you hit undock would suffice.
Heinel Coventina
University of Caille
Gallente Federation
#15 - 2013-04-26 22:58:14 UTC
I think it's important that it takes the same amount of time for everyone to undock for balance reasons.

The animation should be optional, but it should still take the same time regardless of which option you chose to undock.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#16 - 2013-04-26 22:58:28 UTC
Or -- more like than it flying -- would be for a couple of tug drones to fly up and tractor it to the exit path, where they release it into traffic.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#17 - 2013-04-26 22:59:30 UTC
Sobach wrote:
KuroVolt wrote:
And if not: What animation could CCP possibly add that only takes about the same time the current undock does and still feels realistic?


I think this would be the best way to go, perhaps simply have your ship start flying towards the exit/station traffic area when you hit undock would suffice.


I would only ever use it if it didnt add time. (then it would be a nifty)

But as it doesn't take very long to undock... i don't see a really useful animation to slot in here.
okst666
Federal Navy Academy
Gallente Federation
#18 - 2013-04-26 23:00:27 UTC  |  Edited by: okst666
CCP Sisyphus wrote:
/me prepares to take notes.


can we have it like it was in wing commander...alarm sounds...panic in peoples faces... same people in boots and uniforms running to their ships and all...then a cool sequence when the station squeezes the ship out..

make it last 40 sec minimum..


oh boy....dockinggames-people will puke blood....I would love it!

#1 make it so!

[X] < Nail here for new monitor

Kadl
Imperial Academy
Amarr Empire
#19 - 2013-04-26 23:01:29 UTC
I hope CCP chooses to either 1) make it the same length of time, or 2) make it optional.

What can you do for the length of time? Show the ship traveling down an internal corridor.
Riyal
invidious Squid
#20 - 2013-04-26 23:04:57 UTC
It would be a nice addition as long as the animation didn't delay the docking sequence. The station hud could appear before the animation is finished to help.

In hindsight my post should have had more psssshhhh

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