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Dev Blog: Resource Shakeup in Odyssey: Just don’t call it a Cataclysm + Companion blog

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Author
DarthNefarius
Minmatar Heavy Industries
#101 - 2013-04-26 20:42:49 UTC  |  Edited by: DarthNefarius
Dalilus wrote:
another dev blog explaining how the "idependent" csm and ccp are taking care of their favorite pets; the lowsec, null and w bears while continuing to nerf highsec.


CCP explained by creating a voting system that probably suppressed HI SEC votes even further!
CSM9 is the time for cumpulsory sufferage in the CSM elections!


EDIT:Posting in a nerf HI SEC thread
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tonto Auri
Vhero' Multipurpose Corp
#102 - 2013-04-26 20:43:20 UTC
Quote:
There are no plans to change ... the refining rates of outposts in Odyssey.

Ahhahahahaha... Great blog, CCP. Could have put that line at the top... and really don't write anything below it. The whole blog wasn't worth reading at this point.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

cheese monkey
Chilil-out
#103 - 2013-04-26 20:45:44 UTC
Only 80%?? if ALL the ice is mined?!!!

Ouch! Good thing i don't care about capitals or pos's otherwise i would be ever so slightly miffed.

--

http://eveboard.com/ub/627817229-39.png

Pinky Denmark
The Cursed Navy
#104 - 2013-04-26 20:48:55 UTC
I like these changes - the only thing I am asking is to make sure lowsec gets much better quality ore than hi-sec. Currently it's only marginal better where an interest in lowsec would occur if the ore would be equal to medium quality 0.0.

Lowsec needs it and hi-sec people don't really :-)
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#105 - 2013-04-26 20:52:02 UTC
I fully approve of all of these changes. Brilliant work making moons be what they were initially supposed to be. And I hope your valiant effort brings more indy to 0.0. I however do with we had more production slots in each station than this buff will give us. Is 1000 slots too much to dream of?

2 points I am curious about:
Will these changes actually make indy in 0.0 worth it? Or are we continuing/going to go back to the import/export markets of the drone poo days?

Secondly: I am very disappointed that there was no mention of any changes to salvaging. I would love to see some sort of T2 salvage alchemy. With capital rigs it would be nice to see at least a slight uptick in T2 salvage/price limit through alchemy. Also, how will these exploration sites effect the prices of salvage? In the demo it looked like there was an incredible amount of items shooting out of that wreck. Will these site spawn more frequently compared to now?
Zifrian
Federal Defense Union
Gallente Federation
#106 - 2013-04-26 20:56:41 UTC
Here are the the new ore numbers for a max miner with rorq support.

I think they are much better. Poor omber though, never gets any love Sad

http://img132.imageshack.us/img132/6756/neworenumbers426prices.jpg

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Zifrian
Federal Defense Union
Gallente Federation
#107 - 2013-04-26 21:00:44 UTC
Daedalus II wrote:
So question:

If Gneiss and Spodumain has such a low value, how will increasing the amount of minerals they produce help? The end result as I see it is those minerals getting even lower in price, eventually resulting in Gneiss and Spodumain going back to their original low value. The reason for those minerals to be so low in value must after all be due to oversupply, right? Producing even more of those minerals then, to me, doesn't sound like a good solution.

Wouldn't it be better to maybe remove half of the Gneiss and Spodumain asteroids from each belt? That way they neither become an anchor nor do they result in oversupply of those minerals, making them increase in value.

They basically added minerals from high sec. I don't see the issue. One of the issues with null industry is the availability of low end minerals. That's why people compress with 425 railguns or whatnot and then ship them to null to refine them for the trit they need. That's not a good system. Now when you mine out the spod, you get those low end minerals that you need.

Also, the reason spod is so low in value is it's huge m3 vs others.

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TheButcherPete
KarmaFleet
Goonswarm Federation
#108 - 2013-04-26 21:05:50 UTC
Goood gooooood, "nerf" the highbears, so they'll come to null and I can suck their bloo- I mean recruit them!

pfft. Highsec isn't getting nerfed. Get over yourselves.


ccp doesn't care about highbears anyway :D

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Nomad I
University of Caille
Gallente Federation
#109 - 2013-04-26 21:07:22 UTC
the Rorqual is able to compress 500ice blocks per hour. Thats not really much, with the new harvesters.Please adapt the Rorqual too
Vincent Athena
Photosynth
#110 - 2013-04-26 21:09:44 UTC  |  Edited by: Vincent Athena
Here is the only issue I see with the ice belts. Right now I can say "I got an hour to kill, Ill just mine some ice". But these new belts are small enough that they will deplete in an hour or so (That's assuming CCP's "5 spawns a day" mentioned in the blog). Then it takes 4 hours for a new one to pop up. So there is an 80% chance that my one hour of time will be when there is no belt.

Sure I could fly elsewhere. But when I get to a new system there is an 80% chance its belt will be in the re-spawn timer as well. And the travel time cuts into the hour I have available.

Im not worried about the price. The economy will adjust.

But I cannot tell my employer to adjust my work hours around an ice belt re-spawn timer.

But Im not sure how to do Ice differently to alleviate this issue while keeping CCP goals. The best I can see is a player driven solution: A mailing list where whenever a belt pops you send a message to everyone on the list as to what system and the time. Then when a list member logs in they look at the messages and see what system to fly to (Its the one that was mined out almost four hours ago). A chat channel could be used too, although a player just logging in will have to ask "which system now?"

The result would be a cloud of miners flying system to system draining each belt in minutes before flying to the next. I can even see set circuits being developed, where you go from system A to B to C and so on, then returning to A in 4 hours.

I can see it now: All the ice miners that are normally scattered over dozens of systems now all are in one big blob, flying system to system draining each new belt in a few minutes, then flying to the next. 500 ice miners, all at once.

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Kanzlerin Mintaki
The Gamespotters
#111 - 2013-04-26 21:10:15 UTC
Hey there,

please don't forget to adjust the compression rate of the Rorqual / the blueprints for ice compression accordingly, to bring them up to par with the reduced cycle time of the harvesters.

Regolis
Imperial Academy
Amarr Empire
#112 - 2013-04-26 21:15:21 UTC
Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye.
Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2.
They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off.
Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation.
Zakarumit CZ
Zakarum Industries
Forgers United
#113 - 2013-04-26 21:15:45 UTC
I really hope CCP can review the Ice changes. I think making ice and anomally you dont basically need to scan is a bad idea. Letting them spawn precisely every 4 hours in only selected systems is even worse idea.
Please, male Ice sites just another cosmis signature which people can find anywhere and that people need actually to scan.
Vincent Athena
Photosynth
#114 - 2013-04-26 21:19:07 UTC
Regolis wrote:
Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye.
Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2.
They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off.
Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation.


There are sufficient people in Null who do like mining as well to keep the supply in good shape. Especially with the faster mining and the possible price rise.

Zakarumit CZ wrote:
I really hope CCP can review the Ice changes. I think making ice and anomally you dont basically need to scan is a bad idea. Letting them spawn precisely every 4 hours in only selected systems is even worse idea.
Please, make Ice sites just another cosmis signature which people can find anywhere and that people need actually to scan.

That would make sense only if barges and exhumers had a utility high for a probe launcher.

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Mara Rinn
Cosmic Goo Convertor
#115 - 2013-04-26 21:20:09 UTC  |  Edited by: Mara Rinn
The income from mining Arkonor could have been easily boosted by simply rebalancing spodumain to be in line with ABC in terms of high end minerals, thus increasing the total ISK/hr of mining out the asteroids in these nullsec grav sites.

These changes will not encourage more miners to head out to null sec. These changes are effectively ensuring that the miners already mining in nullsec will provide more resources, reducing the requirement for sourcing those resources from anywhere else such as shuttling them down from hisec, or employing more miners in null.

To encourage more miners in nullsec, CCP should remove mineral compression. This will put pressure on nullsec industrialist to source their materials locally. In addition, make life easier for miners by reworking refineries. With the coming Surface Infrastructure boosts, industry in low/null will be significantly boosted, allowing nullsec to get closer to the holy grail of being able to supply all their ammo requirements "locally" (and more to the point, being required to do so).

There needs to be pain involved in sourcing materials for war. Making it easier for nullsec by simply adding super-veldspar into the mix is very much a step in the wrong direction. This reduces any incentives to interact with people outside the alliance. I believe that small, surgical changes are all that is required to significantly change the rules of the game, not these sledge-hammer approaches of adding more tritanium to ABC than exist in Veldspar. This is a mess. An unmitigated disaster.

I'll just sit back and try to calm down for a while, before presenting my main question to the round table tomorrow which will be: what proportion of nocxium in EVE was refined from Pyroxeres over the last few months? If CCP cannot answer that question, I will take it as evidence that they didn't pay much attention to the entirety of the material economy, and spent entirely too much time listening to the whinging of null sec "industrialists" whose only purpose in life is to contribute to the proliferation of supercapital ships in Supercapitals Online.

PS: yes, I mad.
Malcanis
Vanishing Point.
The Initiative.
#116 - 2013-04-26 21:24:08 UTC
Mara Rinn wrote:

These changes will not encourage more miners to head out to null sec.


Maybe not, but they're certainly encouraging the people already in nullsec to look at whether they should be mining.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dilbert HighSeed
Pirannha Corp
#117 - 2013-04-26 21:26:05 UTC
Regolis wrote:
Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye.
Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2.
They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off.
Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation.


Not only was high sec ice-mining nerfed in many ways for the casual player, but high sec mining was just hit hard, and by extension, mission loot as the refined value of that loot just took a hammering.

But is all good, since null sec now has more moons to fight over.

Bottom line, this was another large net transfer of wealth from high sec to null sec.
And who knows what more things are planned for tomorrow.

And more food for thought. Can you imagine what high sec will look like when the new null sec cartel CSM is done with it over the winter 2013 and summer 2014 iterations?

It will be an utter wasteland.
Malcanis
Vanishing Point.
The Initiative.
#118 - 2013-04-26 21:26:08 UTC
Mara Rinn wrote:
sledge-hammer approaches of adding more tritanium to ABC than exist in Veldspar.


How much Trit per cubic metre is there in Veldspar compared to NewSpod?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#119 - 2013-04-26 21:26:49 UTC
Regolis wrote:
Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye.
Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2.
They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off.
Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation.


People mined in hi-sec when trit was 0.8 ISk per unit.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Antihrist Pripravnik
Scorpion Road Industry
#120 - 2013-04-26 21:27:08 UTC
CCP: "So, our players want to 'Burn Jita'? THIS is how you set Jita on fire... Twisted"

Let the speculations begin :)