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[Odyssey] Tech 1 Battleships - Minmatar

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Rebecha Pucontis
Doomheim
#101 - 2013-04-08 21:44:16 UTC
I agree, I just don't like too see the Typhoon being pigeon holed into this missile attack role. One of the benefits was that it worked well with drones, missiles, and projectiles. I'd much rather see a focused effort on keeping the typhoons versatility and streamlining the Tempest into the attack role.

And again, the whole concept for minmatar ships should be built around signature and speed. Signature seems to have been given a second thought in these balance changes simply being increased for convenience, when to many it is a crucial tenant of minmatar warfare.
Alice Katsuko
Perkone
Caldari State
#102 - 2013-04-08 21:45:07 UTC  |  Edited by: Alice Katsuko
CCP Fozzie wrote:
Magic Crisp wrote:
Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, it still makes them more likely to survive in fleet battles.


Pretty sure the Maelstrom doesn't need anymore help to be viable in fleets.


Maelstrom is useful for fleets because of artillery alpha; if your doctrine is built around critical mass alpha, there are no viable non-Minmatar alternatives. Even so, several alliances went to great lengths to try and build alpha artillery doctrines using Abaddons and Rokhs.

Similarly, the Tempest makes for an excellent anti-capital/AHAC platform due to its cap-less guns and dual utility high slots. No other platform currently offers that combination.

When players designing doctrines for fleets have a choice, however, they will always use the ship with a resistance bonus over the ship with a repair bonus, all other things being equal. This is why we see lots of Rokh fleets, but no Megathron or Hyperion fleets. The Rokh combines the damage output of blasters or range of rails with a nice resistance bonus. There's no advantage to bringing a Megathron or a Hyperion when a Rokh provides similar damage output and is much more survivable. More broadly, a ship without resistance bonuses has to bring something special to the fleet, in order to be considered over ships that do have a resistance bonus.

That said, I'm not sure that every faction absolutely must have a battleship specifically designed for large fleet warfare. The Hyperion is a fairly decent solo/small gang gank platform. It can already fit a better local armor tank than an Abaddon; that gap will widen if the Abaddon's resistance bonus goes through.
Rahmiro
Dark Venture Corporation
Kitchen Sinkhole
#103 - 2013-04-08 22:15:33 UTC
I enjoyed training the Typhoon's 3 weapon systems. Guess I'll go out purchase a couple to blow up and say goodbye.

Consider leaving the drones.

You're really destroying her character.

I never seen these people in my life. I don't recognize them Your Honor

Aquila Sagitta
Blue-Fire
#104 - 2013-04-08 22:17:39 UTC
Wouldn't it be better to make the phoon the second combat bs for matar and the tempest the attack bs since doesn't the nano tempest kinda fill the 'attack' role??
Alaric T'Sun
Doomheim
#105 - 2013-04-08 22:29:27 UTC
Hmm ...
Fast attack ship - destroyer: Thrasher by +30 km/s at 270 with guns
Fast attack ship - cruiser: Stabber by +50 km/s at 290 with guns
Fast attack ship - battlecruiser : Hurricane a tie by numbers, but a new player filling the attack ship role will have no missile skills
Fast attack ship - Battleship : Typhoon by +10 km/s at 130 with ?!Missiles?!

The phoon needs to be the second combat ship and work along the same path as the Talwar, Bellicose and Cyclone. Some sort of weird bonus (MWD sig reduction would be pretty sweet like the Talwar) and missiles.

Swap the speed of the tempest and phoon and then both progressions make sense:
Thrasher -> Stabber -> Hurricane -> Tempest .. all guns, all gun bonuses, all fastest, all softest
Talwar -> Bellicose -> Cyclone -> Typhoon ... all missiles, all medium speed, all medium toughness, weird one off bonus

Then the odd ships also kind of match:
Rupture and Maelstrom become the pure 'Combat' Ships but not that many as speed and utility are minmatar's tradition
EWAR ships in between, but not many as that isn't the Minmatar's strength either
Heribeck Weathers
Caldari Provisions
Caldari State
#106 - 2013-04-08 22:33:18 UTC
Phoon - I really like its new layout, don't listen to all the bitter vets whining about lost skillpoints and said army phoons, the extra mid should allow it to fit a to on any fit and really apply its dps. I am sad at the loss of drone bay tho, BSs need more drone bay to carry offensive and defensive drones.

Thempest - the Sig bloom makes me sad, leave it be. Also drop a high for a mid or a low, with the raven at 7 mids and the mega at 5, the tempest could stand to be a shield or armor wild card.
Pattern Clarc
Citeregis
#107 - 2013-04-08 22:38:32 UTC
I had a dream,

CCP Rise had rightfully given the Tempest a 8/6/5 slot layout and made the Fleet Tempest a shield ship again... And then I woke up.

Cry

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

progodlegend
Amok.
Goonswarm Federation
#108 - 2013-04-08 22:45:36 UTC
I'm shocked the maelstrom didn't get any attention. I understand that it's one of the more popular battleships in the game right now because it's at the center of a major 0.0 fleet concept, and also has some mission running and solo pvp'ing capabilities, but it's main and most popular role is in the alpha fleet concept.

It works very well in that concept, but think about this for a second, the maelstrom works as a ship with a heavy passive tank (and pretty high resist), large alpha via artillery, and medium range~~. However, it doesn't get any bonus's to those roles. Yes the ROF bonus does help it get more dps and fire faster, but it definitely doesn't suffer from not having a damage bonus, which is my main point. The ship is super effective in it's role despite not having any bonus's towards that role. No other battleship currently fits that description. The abaddon comes close, but generally every abaddon concept that has tried something other than being passive tanked with mega pulse lasers, has failed.

You can't run a very effective artillery tempest that can both tank and do damage. The tempest is pretty much forced into an autocannon skirmish role. Many other bs are like this.

The best example is the rokh, despite having a resist bonus, when you consider a standard fit alpha mael and a standard fit Rail rokh, with both pilots having the BS skill at level IV (pretty reasonable expectations), the rokh only has 10% more EHP and slightly higher resists, despite having a 20% resist bonus and the same EHP increasing mods that the mael has (1x LSE and 3x CDFE).

In my opinion while it's cool that the maelstrom is so versatile a hull, it doesn't match what you are trying to do with tiericide, and the changes you have planned for the rest of the battleships. You need to instead define a roll for it, rebalance some of the HP figures, and of course change the bonus's one way or another.
Rebecha Pucontis
Doomheim
#109 - 2013-04-08 22:45:36 UTC  |  Edited by: Rebecha Pucontis
After thinking about it, I think there are a couple of slight alterations which I think would make sense from my point of view.


(1) - Maelstrom is looking very good so I think good job on leaving that one unchanged.

(2) - If we are going to be keeping the typhoon as the minmatar attack ship of choice then I would suggest this.

  • remove the explosion velocity bonus.
  • add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots.

This way you lose the extra damage a explosion velocity bonus provides, but you gain an extra turret or launcher to compliment you main weapon system of choice. Perhaps add additional drone bandwidth or slightly buff the bonus to projectile and missiles if additional dps is necessary. The key here is to maintain the versatility of the ship by once again have all 3 weapon systems as an option whilst still maintain the typhoon in a strong attacking role.

(3) - Reverse the signature radius changes on the Tempest and reduce its HP accordingly if necessary. In my opinion the signature should really be below 400 and definitely not equal to the Raven.


So in essence leave the specialised missile roles to caldari and amarr, keep the low signature with slightly flimsy hulls, and keep great versatility of some of the iconic minmatar ships intact.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#110 - 2013-04-08 22:53:13 UTC
changes look good to me. i approve of this new typhoon

Amarr Militia Representative - A jar of nitro

Veshta Yoshida
PIE Inc.
Khimi Harar
#111 - 2013-04-08 22:59:46 UTC
CCP Rise wrote:
Typhoon:
...
Minmatar Battleship Skill Bonuses:
+5% to Cruise and Torpedo launcher rate of fire
+5% Cruise Missile and Torpedo explosion velocity (replaces large projectile rate of fire)

Minimal rewards my arse .. the Phoon was/is the single most adaptive ship in the entire game; neuts, guns, missiles, drones, armour, shield, ewar you name it, it can make it work thanks to damn fine slot layout and general stats.

Now you want a missile boat?

Why on earth not do the same you did for the hull that will be the new phoon in the cruiser class, the once puny Scythe, and give it the +10% damage to missiles and projectiles? It is the most elegant solution to the duel-weapon issue, so elegant that I literally dropped my jaw when I saw it as it didn't feel/smell like the traditional CCP working (the pure missile option does Smile)
Schmell
Russian Thunder Squad
Against ALL Authorities
#112 - 2013-04-08 23:05:37 UTC
I like where it is going with typhoon. Would like to hear more details about bs sized missiles review tho Big smile

Other than that....minmatar look like fallen out of grace recently. Other races always get more sweet stuff. (cue the geddon, apoc, all of cruiser and some of bc changes)

Would probably trade 1 high on tempest for low btw
Ersahi Kir
Brutor Tribe
Minmatar Republic
#113 - 2013-04-08 23:09:35 UTC  |  Edited by: Ersahi Kir
progodlegend wrote:
In my opinion while it's cool that the maelstrom is so versatile a hull, it doesn't match what you are trying to do with tiericide, and the changes you have planned for the rest of the battleships. You need to instead define a roll for it, rebalance some of the HP figures, and of course change the bonus's one way or another.


If you want to nerf the mael to the point where it is completely unusable you should attack the power grid. If you hit the power grid to the point where it can't fit a full rack of artillery without power grid mods then your job is complete and only noobs will fly the mael.
FourierTransformer
#114 - 2013-04-08 23:12:06 UTC  |  Edited by: FourierTransformer
It certainly does look like CCP has decided to take a **** on minmatar.

Which genius thought it would be a good idea to turn the phoon into a second raven? All minmatar "attack" ships are turret boats. The tempest fits that role already and should keep it come the new patch. The phoon is the minmatar utility ship, like the caldari scorpion.

If it isn't a projectile boat, it certainly shouldn't be a pure torp boat. Either keep the two weapon systems or give it an ewar bonus to webs.
Rebecha Pucontis
Doomheim
#115 - 2013-04-08 23:17:10 UTC  |  Edited by: Rebecha Pucontis
It seems pretty much everyone agrees that the Typhoon should maintain the dual missile, projectile weapons systems bar a few misguided souls.

To revise the changes to the typhoon I made above, I think these would be a pretty acceptable changes.

  • remove the explosion velocity bonus.
  • add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots.

This way you lose the extra damage a explosion velocity bonus provides, but you gain an extra turret or launcher to compliment you main weapon system of choice. Perhaps add additional drone bandwidth or slightly buff the bonus to projectile and missiles if additional dps is necessary.
Miss Mass
Doomheim
#116 - 2013-04-08 23:26:39 UTC
Onnen Mentar wrote:
You're being slaves of the tiericide right now.


I'm finding myself agreeing with that comment...

Add me to the list of folks who aren't happy at all with the Phoon changes, especially the drone b/w and bay size. It's odd to see BS's losing drone flexibility given the recent NPC AI changes that impact drone us.

Also add me to the list of people who feel like a lot of the uniqueness of the various races is being lost and that a lot of ships are getting a much more generic feel to them.

When I started playing EVE, I had a clear idea of how each race played: Gallente with drones, Minmatar were fast with a small sig radius, and so on. All of that seems to be getting blurred now.

I will also say that when I was a noob and read the description of the Phoon, I knew that it was the ship I wanted to be in. And before someone goes down the "bittervet tears" path, it's not that I regret training all the skills that made it viable as my workhorse. Rather, it's that I feel the loss of what was such an important part of my first year or two of playing: skilling up to make a Phoon sing. If I were starting in the game today, that particular challenge would be missing, and with it, a lot of the enjoyment I experienced in this game.
Kagura Nikon
Native Freshfood
Minmatar Republic
#117 - 2013-04-08 23:27:01 UTC
Alaric T'Sun wrote:
Hmm ...
Fast attack ship - destroyer: Thrasher by +30 km/s at 270 with guns
Fast attack ship - cruiser: Stabber by +50 km/s at 290 with guns
Fast attack ship - battlecruiser : Hurricane a tie by numbers, but a new player filling the attack ship role will have no missile skills
Fast attack ship - Battleship : Typhoon by +10 km/s at 130 with ?!Missiles?!

The phoon needs to be the second combat ship and work along the same path as the Talwar, Bellicose and Cyclone. Some sort of weird bonus (MWD sig reduction would be pretty sweet like the Talwar) and missiles.

Swap the speed of the tempest and phoon and then both progressions make sense:
Thrasher -> Stabber -> Hurricane -> Tempest .. all guns, all gun bonuses, all fastest, all softest
Talwar -> Bellicose -> Cyclone -> Typhoon ... all missiles, all medium speed, all medium toughness, weird one off bonus

Then the odd ships also kind of match:
Rupture and Maelstrom become the pure 'Combat' Ships but not that many as speed and utility are minmatar's tradition
EWAR ships in between, but not many as that isn't the Minmatar's strength either



Would have to agree.... make typhoon the brawler and tempest the attack BS and would make MUCH more sense. The tempest Shoudl be a hit and run battleship nto a brawler. IT lOOKS FRAGILE. the typhoon on other hand LOOKS like a ROCK!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Luc Chastot
#118 - 2013-04-08 23:35:40 UTC
Rise, there are quite a few typos which I recommend you corrected. Aside from that, I don't fly Minmatar, but I think the changes look ok.

Make it idiot-proof and someone will make a better idiot.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#119 - 2013-04-08 23:41:35 UTC
It's pretty much impossible to give feedback on the Typhoon because you haven't told us what you're going to do with torps and cruise.

However, the missile explosion velocity bonus is of surprisingly little value. Torps on a Typhoon are a web-range weapon, meaning that any BS or BC-sized target, and most non-ABing cruisers targets, capable of being hit by torps will be inside web range and hence will have been slowed down to an unbonused torp's explosion velocity, making the bonus unnecessary. Furthermore, it seems likely that whatever you intend to do with torps will involve an increase to explosion velocity, further accentuating this contradiction.
Rebecha Pucontis
Doomheim
#120 - 2013-04-08 23:48:51 UTC  |  Edited by: Rebecha Pucontis
Kagura Nikon wrote:

Would have to agree.... make typhoon the brawler and tempest the attack BS and would make MUCH more sense. The tempest Shoudl be a hit and run battleship nto a brawler. IT lOOKS FRAGILE. the typhoon on other hand LOOKS like a ROCK!


The typhoon could quite easily be used to brawl if fitted with torpedos under this current proposal. The typhoon is actually looking like a nice ship if it wasn't for the blasphemy of removing its dual weapon system. Also the thing just looks as though it is meant to hold a tonne of drones to me, I think it should at least keep its drone bay even if bandwidth is reduced. Perhaps giving it its drone bay back would at least give it back a modicum of its utility. Ideally it really need dual weapon systems, but it seems CCP are fixed on sticking to these tiericide principles dogmatically.

The Tempest is my main concern though as that massive sig increase really kills it and kills the minmatar warfare philosophy. It just doens't make any sense that a Tempest can have equal sig radius to a Raven.