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[Odyssey] Tech 1 Battleships - Minmatar

First post First post
Author
Ersahi Kir
Brutor Tribe
Minmatar Republic
#61 - 2013-04-08 17:52:16 UTC
That extra mid slot on the typhoon has me confused as if I should hate the new typhoon or if I should be eft warrioring new fits. That ship really was a curveball that I was not expecting at all.
PotatoOverdose
Royal Black Watch Highlanders
#62 - 2013-04-08 17:52:19 UTC  |  Edited by: PotatoOverdose
So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.

There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.

Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.

Your redesigned phoon is worse in every way compared to the current phoon.

Edit: Just to hammer the point home. The ONLY ships that are "effective" torp boats are bombers, and they work because they have so many OTHER things going for them, namely: bombs, covops cloak, covops cyno, no sensor recal delay, frigate hull.
Onnen Mentar
Murientor Tribe
#63 - 2013-04-08 18:01:15 UTC
So far I'm not happy with those changes at all. What?

I'm not saying the ships won't be viable, but I dislike the direction that is being taken. You're being slaves of the tiericide right now.

My biggest issue is that the tempest was a clear attack battleship and the typhoon a great swiss-knife ship. I would have liked to see them keep their special traits.. including smaller sig radius and utility highs. So what if the DPS/EHP ends up being slightly less?

Also, why does every race need an equal amount of ships of a certain type? For more racial variety, I would have loved to see minmatar with two attack variants for a change. Or even better, keep tiers for battleship. At least think about it. ;)

Vaju Enki
Secular Wisdom
#64 - 2013-04-08 18:03:53 UTC
Looks good.

The Tears Must Flow

Gnoshia
Caldari Provisions
Caldari State
#65 - 2013-04-08 18:05:48 UTC
Oh cool. So the Typhoon is just a better Raven.

Ugh
Ranger 1
Ranger Corp
Vae. Victis.
#66 - 2013-04-08 18:08:33 UTC
The missile rebalance is going to be critical in judging this one.

I will say it would have been interesting to give the Typhoon the split weapons system bonus that we see elsewhere (10% damage to projectile damage AND 10% damage to missile damage) with all other changes remaining more or less intact.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pesadel0
Sebiestor Tribe
Minmatar Republic
#67 - 2013-04-08 18:15:28 UTC
I would prefer a web bonus and slip turret and missile boat on the phoon than this farce of a raven armor tanking.
Veda Ituin
Masuat'aa Matari
Ushra'Khan
#68 - 2013-04-08 18:19:47 UTC
PotatoOverdose wrote:
Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus.


Hear, hear! To me the 'phoon was something to aspire to, whereas this new raven is well a raven... Maybe the only change it needed was to make the 'phoon the 'tier 3 battleship' to refelect the fact that it required a substantial amount of time to master?

My ongoing fear is that soon, race will be irrelevant and instead of splitting skills like Destroyer and Battlecruiser, you may as well merge the racial ships into a common skill!
Krell Kroenen
The Devil's Shadow
#69 - 2013-04-08 18:26:07 UTC
BABARR wrote:
Krell Kroenen wrote:
BABARR wrote:
Tempest still need love.
7 gun (+1) remove a mid for a low to make a real gunboat like huricane or rupy, could be a good idea.


Please consider doing this given what is happening to the Mega.


The mega is now designed to become a shield/DPS big boat, like a big talos. Maybe not a great idea, but i'am ont his thread to speak about minmatar boat, and when i see the epic new typhoon, i find the tempest more crap than before, and god, it was already crap. So making it a REAL gunboat armor, (maybe whith short powergrid or cpu to not be able to fit bigger gun too easy, or very small drone bay for the balance) could be a good idea.


Well all I was saying was that given the changes that CCP is thinking about doing to the Mega I need a replacement gunboat and 7 lows and 7 guns on the tempest would most likely fit that bill.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#70 - 2013-04-08 18:27:10 UTC  |  Edited by: Alice Saki
CCP Rise wrote:
Our redesign here aims to honor the spirit of the typhoon


You Failed.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Aglais
Ice-Storm
#71 - 2013-04-08 18:27:36 UTC
PotatoOverdose wrote:
So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.

There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.

Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.

Your redesigned phoon is worse in every way compared to the current phoon.


Hey- the Typhoon's still better than the goddamn Raven, even with it's new stats.

If you want to see a truly awful ship, point yourself in the direction of the Caldari battleship thread. The only changes the Raven has received have been cuts to tank, cuts to drone quantity... And for what? 19 more meters per second, another med slot and a 1.1 second reduction in align time.

At least the Typhoon has a ******* explosion velocity bonus.
Alek Row
Silent Step
#72 - 2013-04-08 18:28:05 UTC
The attack ship should be a projectile boat, or isn't the projectiles the 1st weapon of choice for Minmatar?
I understand we now have the option for missiles in a few boats, but projectiles still comes first.
At least make the Republic Fleet Tempest as an attack ship. This makes no sense.










Evelgrivion
State War Academy
Caldari State
#73 - 2013-04-08 18:29:08 UTC
CCP Rise wrote:
Typhoon:
It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.


I sincerely hope so, because in its current state, this is the only hope the Typhoon has. As things stand, it will become a true armor Raven, which as we all know, is effectively worthless in combat due to the minimal damage output of cruise missiles, and the complete non-ability of torpedo DPS to actually hurt anything.

The reduction in drone bandwidth and bay size is a step too far in reducing the ship's flexibility. The Typhoon is nothing without a combination of viable weapons systems. Removing turrets and drone flexibility from the ship is a step too far in redefining the ship's capabilities; it's a final step that should not be taken for this ship in the tiericide initiative.
Sokkolf
Phyrexian Engineering
#74 - 2013-04-08 18:36:15 UTC
Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?
Zarnak Wulf
Amarrian Vengeance
#75 - 2013-04-08 18:40:48 UTC
Sokkolf wrote:
Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?


It was dropped from 125/175 to 100/100. Pretty Harsh.
Kagura Nikon
Native Freshfood
Minmatar Republic
#76 - 2013-04-08 18:41:22 UTC
Sorry but the HUGE signature increase in the tempest is not justified. It is NOT a huge battleship it shoudl not have same size as maelstrom!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Liang Nuren
No Salvation
#77 - 2013-04-08 18:43:04 UTC
Zarnak Wulf wrote:
Sokkolf wrote:
Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?


It was dropped from 125/175 to 100/100. Pretty Harsh.


I'm so glad I didn't train all the battleship skills to 5 like 4 times now.

Oh wait.

-Liang

I'm an idiot, don't mind me.

PotatoOverdose
Royal Black Watch Highlanders
#78 - 2013-04-08 18:43:52 UTC  |  Edited by: PotatoOverdose
Aglais wrote:
PotatoOverdose wrote:
So you took the phoon down a dark alley, shot it in the back of the head 3 times and pissed on the body. Oh well. At least the new geddon looks interesting.

There's a good reason you don't see Ravens in pvp. There's a good reason the cavalry Raven doesn't exist anymore (and hasn't for years and years and years). Unless you make it possible to apply around 65-80% of torp dps to a cruiser moving around 400-500 m/s, torp battleships will not happen.

Let the phoon be the odd man out with the dual weapon bonus, like the scorp is the odd man out with the ecm bonus. Or give it a web range bonus if you insist on the ******** notion of making it a torp boat.

Your redesigned phoon is worse in every way compared to the current phoon.


Hey- the Typhoon's still better than the goddamn Raven, even with it's new stats.

If you want to see a truly awful ship, point yourself in the direction of the Caldari battleship thread. The only changes the Raven has received have been cuts to tank, cuts to drone quantity... And for what? 19 more meters per second, another med slot and a 1.1 second reduction in align time.

At least the Typhoon has a ******* explosion velocity bonus.

That's the point though really. The current phoon, with the "disadvantage" of a split weapons system is PERFECTLY viable. Not everywhere, and not for all things, but it has a number of niche roles. It is unique, perhaps because it is the only ship with a split weapons system that works well.

CCP is taking that functional, unique ship away from us, and giving us a ******* armor Raven.

Eve needs FEWER Ravens, not MORE useless ravens. Don't fix something if it isn't broken.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#79 - 2013-04-08 18:45:24 UTC
Zarnak Wulf wrote:
Sokkolf wrote:
Am liking the changes to the typhoon with the exception of the drone bay. Why was it dropped to 100 from 125?


It was dropped from 125/175 to 100/100. Pretty Harsh.


Yeah only race that don't have any sort of drone ship just got it only one with drone bay turned in raven ....i don't even..

You choke behind a smile a fake behind the fear

Because >>I is too hard

Sofia Wolf
Ubuntu Inc.
The Fourth District
#80 - 2013-04-08 18:47:15 UTC
I don’t like sig radius increase on phoon and pest, small sig is minamtar race feature, reducing that difference makes them less distinct when compared to other races.

More importantly that sig radius in some situation had significant tanking benefits and is likely have negative consequences when it comes to dealing with blaping dreds and bombers. While I'm fine with making bombers more powerful last thing we need in EVE is more powerful capitals, so perhaps you should reconsider adjusting sig radius downwards for all battleships, and to compensate also decrease explosion radius of bombs.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...