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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Minmatar

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bongpacks
Rules of Acquisition
#1441 - 2013-06-07 20:54:30 UTC
Apparently the quick reply really wants you to be quick about it, if you take more than a minute or two typing out a post you can almost guarantee the forum will just swallow it up into that place where posts go instead of posting.
The Djego
Hellequin Inc.
Mean Coalition
#1442 - 2013-06-07 22:29:23 UTC  |  Edited by: The Djego
bongpacks wrote:
What's done is done though so as far as I'm concerned R.I.P. typhoon and get well soon typhoon fleet issue.


There is nothing that stops you from using one gun less, drop a few down to 425mm(since you engage in scram range it will hardly make a difference) or swapping a trimark to a current router, allowing you to even upgrade a few guns to 800mm to get a few dps more for the 25k EHP loss.

[Typhoon Fleet Issue, New Setup 1]
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Damage Control II
Gyrostabilizer II

Prototype 100MN Microwarpdrive I
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Stasis Webifier II
Stasis Webifier II
Faint Epsilon Warp Scrambler I

Dual 650mm Repeating Artillery II, Hail L
Dual 650mm Repeating Artillery II, Hail L
Dual 425mm AutoCannon II, Hail L
Dual 425mm AutoCannon II, Hail L
Dual 425mm AutoCannon II, Hail L
Dual 425mm AutoCannon II, Hail L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Ogre II x5

It still deals more dps than your old fitting...

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

bongpacks
Rules of Acquisition
#1443 - 2013-06-07 23:11:11 UTC
Yeah sure there are a lot of compromises you could make, I'd rather have to use fitting implants than have mixed guns though, that's just nasty. The whole point was that before the rebalance both iterations of the typhoon were more balanced than they are today. and other than giving the fleet phoon more PG to make the fit (which for the loss of potential EHP isn't fair but the only decent thing to do) and give the regular phoon some more CPU so you can use T2 torps and fit a heavy neut in the only utility slot it has left, there aren't many options left that aren't unsightly such as fitting implants, mixed guns or gimped fits.

Of course it deals more DPS than my old fitting, it has a much better damage bonus on the hull than it did before, it's just painful that to make the fit anything close to what it was I'd have to go without that extra turret, I'd still be doing more DPS than the old TFI but I'd still be tanking considerably less. It just doesn't make sense to me to give a ship an extra turret hardpoint then gimp it's powergrid so fitting it is more detrimental to the overall fit than helpful.
The Djego
Hellequin Inc.
Mean Coalition
#1444 - 2013-06-08 00:17:17 UTC
bongpacks wrote:
Yeah sure there are a lot of compromises you could make, I'd rather have to use fitting implants than have mixed guns though, that's just nasty. The whole point was that before the rebalance both iterations of the typhoon were more balanced than they are today. and other than giving the fleet phoon more PG to make the fit (which for the loss of potential EHP isn't fair but the only decent thing to do) and give the regular phoon some more CPU so you can use T2 torps and fit a heavy neut in the only utility slot it has left, there aren't many options left that aren't unsightly such as fitting implants, mixed guns or gimped fits.

Of course it deals more DPS than my old fitting, it has a much better damage bonus on the hull than it did before, it's just painful that to make the fit anything close to what it was I'd have to go without that extra turret, I'd still be doing more DPS than the old TFI but I'd still be tanking considerably less. It just doesn't make sense to me to give a ship an extra turret hardpoint then gimp it's powergrid so fitting it is more detrimental to the overall fit than helpful.


The new typhoon can be better gank fitted(6 guns/missiles vs 5) and can tank just as good with a bit more dps. It is overall actually better, not worse(a little slower), I actually agree that it was more balanced before(for a different reason then you probably).

The reason why the phoon got the cpu/pg stats it got is that it should prevent you from fitting full dps and full tank at the same time, because it would be considerably better than other BS if it could do this without effort. I think this is actually a very good move, since similar to the old gallente hulls(before the web nerf and hybrid "buff") the game gives you several options with implants and less cpu/pg intensive mods to create something awesome. If you save power grid(or use a fitting imp) on the navy phoon you can directly trade that into dps, a lot of other hulls can't do this and this makes the hull very good for min/max setups and gives you a lot of options with implants and mods to play around with and to push the performance.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread