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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#321 - 2013-04-08 21:45:14 UTC
Major Killz wrote:
Megathron proposed changes. Solo/shield...

Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Co-Processor II
Co-Processor II

X-Large Ancillary Shield Booster, Cap Booster 400
Adaptive Invulnerability Field II
Medium Capacitor Booster II, Cap Booster 800
100MN Microwarpdrive II
Warp Disruptor II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Heavy Unstable Power Fluctuator I

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Hammerhead II x5
Hornet EC-300 x5
Warrior II x5

- killz


Bad fit is bad, try again. Oh, you're also bad. Twisted
Akirei Scytale
Okami Syndicate
#322 - 2013-04-08 21:46:23 UTC
So I guess now the Megathron gets to join the Hyperion on the shelf titled "Pretty ships with no practical purpose due to terrible slot layout".
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#323 - 2013-04-08 21:48:07 UTC
Akirei Scytale wrote:
So I guess now the Megathron gets to join the Hyperion on the shelf titled "Pretty ships with no practical purpose due to terrible slot layout".


Hyperion was never pretty, it's got a 4 leaf clover engine thingy attached to a giant double sided butt plug. Take a look at some of the "modded" concept art that people have put out for the hyperion over the last couple years.
Vladimir Norkoff
Income Redistribution Service
#324 - 2013-04-08 21:49:24 UTC  |  Edited by: Vladimir Norkoff
Like many others, I am disappointed with the proposed Domi changes. The advantage of the Domi was always versatility. It was never the best at anything, but it could do almost anything - brawl, gank, tank, logi, neut, etc. It was a fantastic jack-of-all-trades ship.

Removing the damage option reduces it's versatility. It can't gank, and it's brawling ability is reduced. Which seems like a damn odd choice for a ship designated as "Combat BS". Furthermore, it's vastly over-shadowed as a neut boat by the incredibly awesome Geddon. So it's effectively lost that versatility as well.

So it's pretty much just gonna be left with what? Sentry Sniper, Kessah Domi, and 2007 RR Domi? Not alot of options there.

And now it is completely reliant on a destroyable dps source. Which is a terrible terrible choice.

EDIT - Maybe keep the hybrid bonus, increase the damage bonus slightly, reduce the number of turrets, and move a hi-slot (or two) to the mids/lows so that people can make it into the sentry boat you envision via modules?
Major Killz
inglorious bastards.
#325 - 2013-04-08 21:49:32 UTC
Mariner6 wrote:
Major Killz wrote:
Megathron proposed changes. Solo/shield...

Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Co-Processor II
Co-Processor II

X-Large Ancillary Shield Booster, Cap Booster 400
Adaptive Invulnerability Field II
Medium Capacitor Booster II, Cap Booster 800
100MN Microwarpdrive II
Warp Disruptor II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Heavy Unstable Power Fluctuator I

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Hammerhead II x5
Hornet EC-300 x5
Warrior II x5

- killz


2 fitting mods just to make that work and not even a DCU II. No thanks. I'll fly a Talos and outperform that.


Indeed. However I think that setup would change in a fleet with logistics. In fact you do not need to use a ASB and you'll be very fast and have the EHP of 2 Talos v0v. Less damage though. Unless a neut counts for anything? Still it is an option What?


- killz

[u]Ich bin ein Pirat ![/u]

Omnathious Deninard
University of Caille
Gallente Federation
#326 - 2013-04-08 21:50:29 UTC
Odyssey Dominix, Test wrote:


6x 350mm Railgun II (Spike L) (116000m Optimum Range)

X-Large Ancillary Shield Booster (Navy Cap Booster 400)
EM Ward Field II
2x Adaptive Invulnerability Field II
100MN Afterburner II

3x Drone Damage Amplifier II
2x Tracking Enhancer II (Post Nerf Stats)
Damage Control II
Co-Processor II

Large Anti-Thermal Screen Reinforcer I
Large Hybrid Collision Accelerator I
Large Core Defense Field Extender I

5x Warden II (112500m Optimum Range)

730 DPS out to about 110km
This Ships lacks drone control range, it needs another 60K to be useful, that is this ships only down fall.

If you don't follow the rules, neither will I.

Zarnak Wulf
Task Force 641
Empyrean Edict
#327 - 2013-04-08 21:50:57 UTC
Incursus - Impressively Fast. Active rep bonus.
Brutix - Very fast. Active rep bonus.
Hyperion - Floating Brick. Active rep bonus.

Wut?

Make the Hyperion 7-5-7. Give it a 10% damage bonus. Make the damn thing go fast. Shake n' Bake. This by it's nature should be the Assault BS.

The Mega used to be favored for tracking, damage and rails. It would be the obvious choice for fleets if it were fixed.
Major Killz
inglorious bastards.
#328 - 2013-04-08 21:52:15 UTC
There is much upset in alot of these battleship threads. I fear this may be another EVEGATE = / Ha ha ha ha. Soon players will start threating to unsubscribe for a month or two. BTW I am fairly sure these changes are being done by 1 "TEAM" and not CCP as a whole. So if you want to get that team FIRED give it your BEST SHOT Lol


- killz

[u]Ich bin ein Pirat ![/u]

Rroff
Antagonistic Tendencies
#329 - 2013-04-08 21:52:32 UTC
Izi55IzI wrote:



Furthermore what I hate the most is constant dumbification of EVE, what's next not being able to undock if not fitted to CCP standard or buying fitted ships from market?

Lose the tier concept all together, ballance ships individually, stop assigning new terrible roles to classic battleships. fire the people responsible, leave EVE the sandbox it is.



You've hit the nail on the head there for something I couldn't quite put my finger on - I've always hated cookie cutter fits and games where if your not playing using 1-2 specific fits your irrelevant - one of the things that drew me to eve was that you could mix things up a bit and people were constantly coming up with out the box fleet doctrines that worked. The reason why many of the changes/proposed changes recently (and there have been some great changes don't get me wrong) is that some of these changes are going down the road towards very stock fits and doctrines, closing the gap towards the middle and towards that point where you might as well just buy a prefitted standard ship off the market. (I'm still not putting it very well but still).
hmmv50cal
Caldari Provisions
Caldari State
#330 - 2013-04-08 21:54:26 UTC
That math is wrong, CCP. 50% faster ROF does not double times fired in a period of time, a 100% ROF bonus would do that. 50% isn't doubling something (2x), it's a 1.5x multiplier. Thus, the argument of "lel twice as many shots in same time!" is actually 1.5 times as many shots in given unit of time, and, obviously, not twice the damage. Your explanation is completely flawed. I thought you guys were programmers??
Akirei Scytale
Okami Syndicate
#331 - 2013-04-08 21:54:52 UTC
The problem with an X/5/6 slot layout is that it forces a ship to choose between a bad armor tank and a bad shield tank.

There is a reason no one flew the Hyperion before, and it wasn't the rep bonus alone. 7 slots is roughly the minimum to field a respectable armor tank on a battleship. If anything, drop the utility high and give the mega its 7 lows back. Hell, 7/4/8 would be downright mean, but I have a feeling you're deadset on making the mega into a weak shield tanker.

Honestly, the massive loss in buffer is not even remotely worth 7m/s.
X415
Doomheim
#332 - 2013-04-08 21:56:56 UTC
Should have trained Amarr all those years ago instead of wasting my time with Gallente.
Askulf Joringer
Sebiestor Tribe
Minmatar Republic
#333 - 2013-04-08 21:57:52 UTC
Zarnak Wulf wrote:
Incursus - Impressively Fast. Active rep bonus.
Brutix - Very fast. Active rep bonus.
Hyperion - Floating Brick. Active rep bonus.

Wut?

Make the Hyperion 7-5-7. Give it a 10% damage bonus. Make the damn thing go fast. Shake n' Bake. This by it's nature should be the Assault BS.

The Mega used to be favored for tracking, damage and rails. It would be the obvious choice for fleets if it were fixed.


Meh, Hyperion will be just dandy with slightly more grid, 7-5-7 slot layout, and 125m3 drone bay. 10% dmg per level with 7 turrets combined with a 7-5-7 slot layout is rather over the top.


As for the mega? 8-4-7 was perfectly fine. If changing something MUST happen, drop it to 100m3 drone bay as proposed and give it a rof bonus instead of dmg bonus also as proposed.


I swear to ******* god that I can come up with better changes to these ships in 10 minutes than an entire failboat eve balance team can in months. The problem arises from the fact this team uses statistics as their primary source of information rather than real in game knowledge. Just another case of bad devs ******* up a good game.
Iva Soreass
Miuayga
#334 - 2013-04-08 22:03:21 UTC
RIP mega

So your taking the brawling DPS mega, removing its low slot (where it gets its dps and tank from) and giving it a mid for ?!?!?!


You can't be serious ?
Tell me this is some kind or late april fools or something.
Lelob
Republic Military School
Minmatar Republic
#335 - 2013-04-08 22:08:56 UTC  |  Edited by: Lelob
holy ******* crap

my god

LOL

hyperion - will never fly this ship again. removing a mid on an already massively under-utilized ship lol. it was ok for solo before, but bad for fleet pvp. now its just bad at everything lol even with the abadon nerf, an abadon is still massively better then this for fleet.

dominix - you're kidding right? have you even looked at how good the domi is now lol? this is hilariously imbalanced but I guess you really want to see domi's being used.

megathron - this just went from crap to even more crap? why would i feel even remotely interested in flying this bag of crap? i don't even understand what you're trying to do with these changes but this just makes it good at nothing. :confusion: It can fit neither a good shield or armor tank. If you want to shield tank it, I'll fit a talos. If you want to armor tank it, well screw that I'll just fly a domi with these changes.

These changes are just really, really bad. They don't even make sense unless you want everyone flying domi's for gallente?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#336 - 2013-04-08 22:10:43 UTC
hmmv50cal wrote:
That math is wrong, CCP. 50% faster ROF does not double times fired in a period of time, a 100% ROF bonus would do that. 50% isn't doubling something (2x), it's a 1.5x multiplier. Thus, the argument of "lel twice as many shots in same time!" is actually 1.5 times as many shots in given unit of time, and, obviously, not twice the damage. Your explanation is completely flawed. I thought you guys were programmers??

CCP's ROF bonuses are not applied like that. ROF bonuses are actually a reduction to cycle time, thus a 50% ROF bonus means 50% cycle time and 2x the shots fired.
Celestial One
Militant Miners
#337 - 2013-04-08 22:11:17 UTC
fukier wrote:
im not sure the domi needs all those high slots...

imo i would prefer you move a high to a mid

so this is what i would like to see

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 5H(-1), 6M(+1), 7L; 5 turrets (-1) , 0 launchers
Fittings: 9000 PWG, 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


I like this idea, I always seem to have an extra high and want another mid on my domi
Perihelion Olenard
#338 - 2013-04-08 22:12:26 UTC  |  Edited by: Perihelion Olenard
It looks like I'll be plating the hyperion. I don't have enough faith in armor repairers. It'll also eliminate the need for two cap boosters and should free up powergrid to fit neutron blasters.

I don't like sentry drones. I'll use the armageddon instead of the dominix since I think it has a better second bonus.

I don't know what I'd use the megathron for. Perhaps as an ECCM plated platform.
baltec1
Bat Country
Pandemic Horde
#339 - 2013-04-08 22:16:38 UTC  |  Edited by: baltec1
CCP Rise wrote:


Megathron:

Let me say it right out - 8 high, 5 mid, 6 low. With the Megathron moving into an attack role explicitly, we felt that it could really focus on its strengths as a flexible, fast, hybrid damage machine. The new slot layout opens options like dual propulsion with microwarp drive as well as microjump drive. It opens options to tank with shield or armor. It offers more ewar resilience or tackle. The sum of all of these examples is a ship that feels more like a tempest, less like a Hyperion. For us, this matches the intended personality of an attack ship, and we hope you agree.

We've also moved some of its damage from drones to the guns by switching the damage bonus to a rate of fire bonus (rate of fire bonus are more efficient because of the way the math works. Think about how a ship with 50% bonus to rate of fire would shoot twice as often, doing double damage. That would be the same as a 100% turret damage bonus). The result is that more of your damage can capitalize on the tracking bonus, at a small penalty to cap need.

As one of Eve's most iconic ships, we expect you to have strong opinions here. Please share them. We're very excited about this version of the ship and hope you are too!

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 8H, 5M(+1), 6L(-1); 7 turrets , 0 launchers(-2)
Fittings: 16000 PWG(+500), 550 CPU(+25)
Defense (shields / armor / hull) : 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second) : 5800(+175) / 1087s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 100(-25) / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)



Slightly faster, nimble, bit more tank when in shield roams, more DPS via numbers and a bit more cap and fitting room. The loss of those launchers is no worry nor is the loss of a heavy drone. Tank looks fine. Overall I like it. I can still do what I do now plus get some new tricks out of it. If anything, its even better suited for me.

Have you been watching me?Shocked

My old change would be to lose the utility high and keep the low but that might be too much of a good thing.
Alayna Le'line
#340 - 2013-04-08 22:19:32 UTC  |  Edited by: Alayna Le'line
If the "rebalance" intention was to destroy pretty much the entire BC+ Gallente drone lineup I dare say: mission accomplished.

Dominix is useless as a sniper, being able to fit more unbonused guns (due to being able to drop a DDA or two) makes **** all difference in PvE (I more often than not don't use the guns on my Domi in L4s) and if you need neuts you just grab a Geddon, same damage bonuses for drones anyway.