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worm holes and sleeper space could be SO much better and hold tons more peeps if we did a few small

Author
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#1 - 2013-04-04 22:06:52 UTC
my corpie and i were discussing this last night.

i understand that you guys want worm holes to HAVE to be scanned down, but it takes WAY too long to scan them and everything else in sleeper space. if the actual wh leading to sleeper was easier to scan down, folks could get inside them better. we need more bridges between sleeper space that are stable. not necessarily wh's to empire space, but wh's between sleeper systems.

if they were easier to scan, more common and more of them, more folks would move to sleeper space for pvp, mining, running sites or suprise butt s3x on you neighbors.

imagine a group of pvpers living in sleeper space and flying cloaky ships. they jump a few wh's and through other space to get to black rise or something. they pop out and suprise pvp everyone there then vanish through a maze of wh's.

we also need to deffinately have exits. ive had to wait several days in a class 5 sleeper system for a wh out.
a class 1 should have 3-4 exits leading back to known space OR to other sleeper systems. maybe a static class 2 system ties into 2-3 static class 5's. every day there exits popping in. different spots you ask? sure..im not picky.
the higher classes may only have 1-2 exits. they may only lead to higher sleeper systems, but they are a way out.

we had a rough time once due to everyone else getting podded out of a wh in 08. i was at training and when i got back, i was the only one there and the tower was down. no way to change to a scanning ship, no way for anyone to find us. i sat for 3 weeks waiting for an exit to be extorted out of us (hey..love and war, right?). if it were a bit easier, it would appeal to more people and it would open 3500 sleeper systems up for those not interested in sov or null sec politics.

another huge thing is how when u live there, the system dies off for months. i can understand mining a grav site out and it despawning, but then we scan another down and go back to work after dt or whatever. we start running the combat sites and hacking and basically finish the system and then chill until tomorrow or whatever. but when things just die off??? thats not good.

i know you wanted us to not live there, but there is a huge player base who loves the solitude and danger of "flying blind" in sleeper space. we like the ability to randomly drop out on someone (good or bad) and like the cash made out there.
fix the regen please.

here is another thing. outposts. we should be able to claim a system and fight the sleepers for it. we should be able to build an outpost there and base out of it. a balance would be to have the sleepers lay seige to our outpost as if trying to take it from us. disable all the services and leave. they have the firepower. we defend it or rep it later. we should be able to upgrade the outpost for manufacturing or mining..whatever. forget the sov mechanics. get rid of that in wh. so what if i build an aeon there, i cant fit it through the jb, so i am limited to using it on sleepers (and we know how they love drones now).

i love the scanning part, but with maxed out skills, it still takes too damn long to get around.

recap-
we need an easier time scanning worm holes to other places
we need more worm holes from sleeper system to sleeper system
we need more exits period.
we need site to regen once they despawn like it was upgraded in null sec through sov mechanics.
outposts need to be able to be installed (which would lead to cap ship bashing in large sleeper systems and others being able to conquer them. or, we can just say once built, no one owns it, period. it belongs to the sleepers and whom ever can dock.

we would still need poses for reactions, we could have them for research or whatever still.. make the rats go on raids from time to time and harass our poses and outposts.

right now, u can play them, but its so freakin time consuming to sit and scan each wh looking for an exit. the radar, ladar and grav sites etc can still remain difficult, but exits need to be alot easier. i play this game for fun, not as a job and alot of times, it seems like a job. lets put some play-ability back into wh's.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2013-04-04 22:40:43 UTC

troll?

If you post this in the WH section, you'll be heavily flamed!!!

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-04-04 22:46:40 UTC
I'm not a WH guy, but you don't seem to be one either. From the looks of it, you're a terrible prober who wants to turn W-space into K-space?

This should be fun to watch.
Felsusguy
Panopticon Engineering
#4 - 2013-04-04 23:16:58 UTC
Two words. No.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Dato Koppla
Spaghetti Militia
#5 - 2013-04-04 23:18:07 UTC
It's not that hard, get better skills/implants. Be more diligent to prevent getting stuck in/outside your WH.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#6 - 2013-04-04 23:18:08 UTC
lol. Learn to scan properly, you're clearly bad at it if you think it always takes a long time. No thanks to Outposts and supercaps... Sites already respawn.

On the other hand, sleepers attacking POS and stuff could be fun :p Would mean you'd find less dead towers that no-one has bothered to kill if the Sleepers finish them off.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-04-04 23:30:28 UTC
Right, how to put this? No to EZ-Mode wormholes, and i hope, PLEAD, me or one of my friends rolls into whatever hole you happen to be running sleepers in, if only to wreck your stuff. because you obviously have no business in wormholes with an attitude like that.

(lets put it this way, i live in a C5 static 3 currently, i hadnt deployed probes in 3 years THREE YEARS. i was alone one day and desperately wanted something to do, in 15 minutes i scanned down 2 high-end LADARS, 1 high-end GRAV, 3 low-ladars, 1 low-grav, 3 womrholes to other C5's, our static C3, and 4 LADARS in the C3. and im STILL the worst scanner in our group. all you need is skills to 4 and be in a covops scanner ship, its EASY.)
Kalel Nimrott
Caldari Provisions
#8 - 2013-04-04 23:33:37 UTC
It takes somewhere between 45 to 90 seconds to scan down a k162 or a wh with the same strength with average scanning skills. What is the difficult you are experimenting?

Bob Artis, you will be missed.

O7

Siobhan MacLeary
Doomheim
#9 - 2013-04-05 00:38:00 UTC
Mole Guy wrote:
derp derp derp derp derp


Clearly you are not a wormhole inhabitant nor do you understand how they work.

Rather than bashing you for your ignorance, I invite you to apply to Wormbro [NW0RT] and spend 1-2 months learning how w-space actually functions.

Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

Felsusguy
Panopticon Engineering
#10 - 2013-04-05 02:45:47 UTC
Mole Guy wrote:
worm holes and sleeper space could be SO much better and hold tons more peeps

That's an oxymoron.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Roime
Mea Culpa.
Shadow Cartel
#11 - 2013-04-05 05:31:18 UTC
Did you know that nearly every wormhole system is inhabited?

Not everyone is lazy, even in 2013 :)

.

TheGunslinger42
All Web Investigations
#12 - 2013-04-05 08:22:47 UTC
Dishonest thread is dishonest. The "difficulty" of finding entrances and exits is not what keeps people out of wormholes and never has been. People stay out of them for the same reason they stay out of null: They don't like the level of risk or effort required to thrive there. That's fine, no problem, it's not their thing.

Don't pretend the changes you propose are for them though, because it'd not make any difference to them.

You're proposing changes to make things easy-mode for yourself because you are lazy and bad.
Xe'Cara'eos
A Big Enough Lever
#13 - 2013-04-05 11:25:35 UTC  |  Edited by: Xe'Cara'eos
I'm sorry, I live in a C2 from time to time, and within a few hours after DT, we've normally run all the sites, I suspect this is what the OP refers to - but with my rubbish scanning skills (both sp and rl) I can still scan down all the sigs in our WH in about 45 mins after DT, normally in under half an hour (for the record, that's usually about 2-4 combat sites, couple of gravs, couple of ladars, another either grav/ladar, 2-3 WH's, and a radar/mag or two...)

EDIT: YES, I am an alt...

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Onomerous
Negative-Impact
Sedition.
#14 - 2013-04-05 12:40:47 UTC
No
seth Hendar
I love you miners
#15 - 2013-04-05 13:29:04 UTC
Danika Princip wrote:
I'm not a WH guy, but you don't seem to be one either. From the looks of it, you're a terrible prober who wants to turn W-space into K-space?

This should be fun to watch.

agreed, i do explo a lot, and WH are clearly not the harder thing to find, far from it.

we often scan down WH in "emergency mode", cause neut appeared in local and we would like to kill them, doesn't take long to get them, 1 min if they pop up near it, 2 if not, and this is max time required for any competent prober.


scanning down a full pretty crowded system (sig pov , like it have around 5 to 10 sigs)) is done under 10-12 min.

and this is if you scan ANYTHING, if you look for specific type of sig, like WH, it is even faster

maybe OP shall improve his scanning skills, both ingame and as a player?
seth Hendar
I love you miners
#16 - 2013-04-05 13:33:58 UTC
TheGunslinger42 wrote:
Dishonest thread is dishonest. The "difficulty" of finding entrances and exits is not what keeps people out of wormholes and never has been. People stay out of them for the same reason they stay out of null: They don't like the level of risk or effort required to thrive there. That's fine, no problem, it's not their thing.

Don't pretend the changes you propose are for them though, because it'd not make any difference to them.

You're proposing changes to make things easy-mode for yourself because you are lazy and bad.

^^ this ^^ risk vs reward, some think it is not worth the risk, fine, let the rewards for thoses who dare venture themself inside.

i don't live in a WH, but still manage to make pretty decent isk from the ones i probe, sometime it's pretty hot, somtimes i even die, but meh, that's the game
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#17 - 2013-04-05 14:05:42 UTC
wow, ive never been called so many names at one time since i stared playing.
i thought ccp had a rule against that..

its been a couple of years since i lived in sleeper space. things might have changed a tad since i lived there.

Dishonest thread is dishonest? there is nothing dishonest about this.
we pharmed a c5 till it had nothing. nothing would spawn for weeks. to us, thats broken.

lazy and bad? what does bad mean? im not lazy. we lived in sleeper space for over 1 1/2 years. i spent tons of time scanning, trying to jump through to other systems to find resources because ours would dry up. it was time consuming then.

i LOVE the risk of living in sleeper space, its the worm hole probing that got to me when i lived there. the flying and dying. having to put drag bubbles from the wh to your grav site to try to draw off would be attackers. setting up poses. im not new to living out of a pos...


worm holes and sleeper space could be SO much better and hold tons more peeps is an oxymoron? please explain felsusguy.
the sleepers inhabit a system, we inhabit a system, the worm hole connets the 2. the worm hole is what you jump through to get to the new system that starts with the J number. that system is sleeper space. unless you are talking about the relationship between it and people some how...

i am not an inhabitant right now, but i did spend a long time in there and love the life. i have scanning 4-5 in everything, but i am basing my knowledge off of memory. i forgot they upgraded the scanning mechanics since i lived in there. it might not be as difficult scanning in there now, but that still doesnt fix the regen problem when you run it for a while (unless thats changed since i lived there too). we simply killed out system. it took a long time for things to start respawning again. i got tired of raiding other systems.

past couple of years, i have been off and online bouncing between Iraq and here in the US. I havent really spent much time in them since we lived there, but i loved the freedom from sov and the ability to pew at the drop of a hat.


siobhan, thank you for the invite. i do know how they worked (past tense) and as i stated before, things might have changed a tad since i lived there. i havent been able to go play. we are currently down in paragon soul area trying to secure it.

note- i do run cov ops for scanning, and i have great skills. again, i am basing this from memory. things might have changed.
i havent spent ALOT of time scanning recently. so if things changed, thats good.

i just thought it would be cool to have them a little more inter connected. jump in, move around, build a nice outpost there so it could be upgraded for refining and not use the wasteful stuff. have some manufacturing slots.
have battles with sleepers over your outpost. you come back and there are no services until you rep it all..

just general neucense stuff.
DJ P0N-3
Table Flippendeavors
#18 - 2013-04-05 14:19:21 UTC  |  Edited by: DJ P0N-3
It sounds like you need practice scanning and speed-rolling your static. You can solve a lot of your problems right now without having to wait for a game change by doing these:

1) Whenever you find another wormhole of the same class as yours (a C5?) where there are a million signatures, probe down and activate (initiate warp to and cancel warp) their grav sites, ladars, radars, and magnetometric sites. That starts their despawn timer, which is about three days. If you can clear them out yourself, they'll despawn immediately. Once a site despawns, it will spawn in another wormhole of its same class. You should have decent site turnover in a C5. C4s probably have the worst site turnover because they're less populated and not well suited for daytripping.

2) Scanning practice. If you don't have Astrometrics at least to 4 and the support skills at least to 3, start there. I know plenty of people who make do with less, but they have years and years of practice with setting up their probes optimally. (edit: you have IVs and Vs, ignore this sentence) Once you have done that, go out into k-space, put a T1 probe launcher on a nonbonused ship, load up with T1 core probes, and start scanning. Scan, scan, scan, scan. You don't have to do anything with the signatures once you get them to 100%, but pretend you're racing other explorers or a scan alt trying to find your static before you do. Some things to note (and if you know all of this, apologies, but some people still don't -- the dos and don'ts I describe are just to get you started; you'll figure out your own advanced techniques when you get there):

- Every single probe now contributes to the strength of the hit. It wasn't always this way, but now you're justified in putting out as many probes as you can. Set up your probes for maximum coverage of a single point. I like four at compass points on the x-y plane, one in the center of those points, and one up and one down in the center on the z-axis. They are always set close enough together that there is a portion at the center where all of my probes overlap.
- Shift-clicking on a probe will move all of your probes together in their formation once you have them set up.
- Alt-clicking on a probe and moving your mouse will move probes together in their formation or spread them further apart. Stick to alt-dragging when you have your initial probe formation.
- If you only click on the arrows when they are highlighted in one direction (up-down, left-right, etc.), the probe will only move in that plane. This is useful for keeping your probes level with each other on the x-y plane and centered on the z-axis. Only move your probes with the center box highlighted when you are moving the entire formation.
- Do not size down your probe scan area until you have it refined to a single dot.
- A fuzzy red sphere means the signature was only detected by one probe. Move your entire formation over to cover that sphere and scan again.
- A red circle means the hit was only detected by two probes. Move your entire formation to contain as much of that circle as you can and scan again.
- Two dots in different places means that the probes can't decide which point the best hit is. Choose one, center your formation on it, and scan again. If you come up with nothing, move your probes to the other one and scan again.
- Once you have the signature appearing as a single dot, shift-click on a probe and drag the edge in to decrease the probe radius, alt-drag them back into formation, center on that point, and scan. Keep doing this until you have your 100% hit. You can also shift-click to select all of your probes in the scanning window and right-click to get a menu to adjust their size if you prefer. Start by only decreasing by one interval each time. Once you get more experience, try decreasing by two intervals each time and see if you can sustain the hit.
- If at any point in decreasing you revert to a sphere, circle, or multiple dots, stay in that size until you have it back to a single dot.
- Once you can scan like a speedy pro in your T1 unbonused gear, get back in your covops or T3 with however much fancy scanning equipment and rigs you like to have and enjoy how much faster it is. If you can scan like a total boss with just your skills and your out-of-game experience, you'll be able to sift quickly through even the most sig-laden of systems for your path out in no time when you're using bonused ships and good equipment.

3) Speed-rolling your static requires an intimate knowledge of the mass limits. If you already have that nailed down, excellent. All you need is quick scanning. If not, know that the total mass limit of any wormhole can vary by as much as 10% from its given value. For example, a hole with a mass limit of 3 billion can vary from 2.7 billion to 3.3 billion. A dreadnought, orca, and maybe a battleship can knock that out quickly. Use 100MN afterburners to your advantage, as they add a flat 50 kt to your mass when active. T2 plates also add a chunk of mass. Armor Honeycombing will have a negligible effect on the mass of your plated ships when it comes to closing a wormhole.

The wormhole will have its mass "reduced but not critical" when at least 50% of the total mass it will allow has passed through the wormhole. It will be "critical" when at least 90% of the total mass it will allow has passed through it. It is finicky to the last kiloton, so don't rely only on those changes. Ideally your normal rolling setup will be set up so the last ship returning to your home will collapse it regardless of whether the total limit is on the high or low side of the 10% variation, and the second to last ship back will never bring the mass put through the hole up to or over the -10% threshold.

jeez, this tutorial is running long, to be continued:
DJ P0N-3
Table Flippendeavors
#19 - 2013-04-05 14:28:51 UTC  |  Edited by: DJ P0N-3
Be prepared for things to go weirdly when rolling holes. Fit your ships with protocloaks and probe launchers (which is where your practice in an unbonused ship will come in handy) if possible. How a carrier or dreadnought pilot decides to fit their ships/whether to store a covops in their SMA is between them and their god. If you have to, you can always speed-roll to try and find them again. If things go weirdly in the other direction and the hole is critical but a sneeze might collapse it, fit a HIC with lots and lots of bubbles, a probe launcher, a cloak, plates, and a 100MN afterburner. Put up all the bubbles, jump out the HIC, and send it back with the bubbles down and the 100MN afterburner on. Repeat until the hole closes.

If you really, desperately need to get to hisec, check the static of every hole you connect to. For instance, if you connect to a C5 with a C5 static, quickly scan it for an M555 to hisec. If you don't find one, don't bother scanning the rest of it out. Collapse it and move on. You really want to find holes with C3 or C2 statics. If the C3 or C2 you find doesn't have a static or dynamic link to hisec, you can chain-collapse it too until you get one with a good static.

You really can get anywhere you want in a reasonable amount of time if you have practice with scanning and chain-collapsing. You will encounter lots and lots of people if you do this. Regardless of your ideas for the future of w-space, you can definitely make your life easier right now by mastering scanning and manipulating wormhole masses.

edit: Anything that makes wormholes more accessible to the masses by cheapening the skills, knowledge, and atmosphere that the current residents have isn't going to go over well. The learning curve is steep, like all things EVE, but unlike most things EVE it is very rewarding.
Mole Guy
Bob's Bait and Tackle
High Bear Nation.
#20 - 2013-04-05 14:39:49 UTC
that was an awesome tutorial some i knew, some is new.

the new scanning tips will deffinately help. i move each probe individually. i do have a 5 in all and i think 5 in 1. i dont remember right now.

i didnt know about the collapsing the hole like that. i knew they would collapse, but the burner adding mass? hic bubbles?
thats new to me.

we lived in a c-5 black hole with a static c2 out. it bounced by jita and solitude ever 17 days or so.

its been years tho. i didnt know there were a bunch of changes made. thats awesome.

if things dont work out here, i am deff going back to sleeper space and wh jumping.
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