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Am I moving up too fast?

Author
Dade Dromidus
Aliastra
Gallente Federation
#1 - 2013-03-26 14:01:35 UTC
Hi folks,

Just started playing recently. I've read TONS of guides and watched at least twice as many videos, and I've learned a lot. One thing I've learned is that you shouldn't rush into ships your not ready for. I think I MIGHT have done that, but I'm not sure, looking for some advice.

I recently trained for a Vexor. I was going to wait til I had Drones V, but my standing went up fast enough with the corp I'm working for to start doing lvl 2 missions. I found a fit online that looked pretty good, so I copied and trained whatever skills I needed to in order to fit it out. So I find a station with 2 lvl 2 agents, get a mission called Mission of Mercy, and end up warping away 8 drones down and 7% hull!!

This could have been disastrous because I spent all my money on the ship and fittings and didn't even have enough to insure it! Level 1 missions just melted away like nothing, they were super easy. Now level 2 missions are a whole new ballgame. I'm concerned that I am not ready for them skill/equipment wise, though it could be just my lack of actual playing skill that's the biggest factor.

If there's a way to link my skills and ship, please let me know, so you can see what I'm working with. I did read something about fitting long-range ammo and trying to beat them from a distance. Thus far I've only really used antimatter charges on my Dual 150mm railguns. I'll try Iron and see how it goes. In the meantime, any advice you can give me with respect to something I should train up asap, or some technique to fighting these tougher missions would be awesome.

Thanks in advance!
~Dade
Onyx Asablot
Aliastra
Gallente Federation
#2 - 2013-03-26 14:13:26 UTC
Dade Dromidus wrote:
Hi folks,

Just started playing recently. I've read TONS of guides and watched at least twice as many videos, and I've learned a lot. One thing I've learned is that you shouldn't rush into ships your not ready for. I think I MIGHT have done that, but I'm not sure, looking for some advice.

I recently trained for a Vexor. I was going to wait til I had Drones V, but my standing went up fast enough with the corp I'm working for to start doing lvl 2 missions. I found a fit online that looked pretty good, so I copied and trained whatever skills I needed to in order to fit it out. So I find a station with 2 lvl 2 agents, get a mission called Mission of Mercy, and end up warping away 8 drones down and 7% hull!!

This could have been disastrous because I spent all my money on the ship and fittings and didn't even have enough to insure it! Level 1 missions just melted away like nothing, they were super easy. Now level 2 missions are a whole new ballgame. I'm concerned that I am not ready for them skill/equipment wise, though it could be just my lack of actual playing skill that's the biggest factor.

If there's a way to link my skills and ship, please let me know, so you can see what I'm working with. I did read something about fitting long-range ammo and trying to beat them from a distance. Thus far I've only really used antimatter charges on my Dual 150mm railguns. I'll try Iron and see how it goes. In the meantime, any advice you can give me with respect to something I should train up asap, or some technique to fighting these tougher missions would be awesome.

Thanks in advance!
~Dade




Hey Dade,

I think the best way to help would be for you to go to www.eveboard.com and register your character there. At that point you can put a link in the forum and we can check out exactly what your skills are and what ships you can fly. Then I could give you an honest assesment.

V/r

Onyx

America!

darmwand
Center for Advanced Studies
Gallente Federation
#3 - 2013-03-26 14:13:49 UTC
Hello there and welcome to EVE!

Now, the most important piece of advice you can get, and possibly the most repeated one: don't ever fly anything that can't afford to lose. As you just experienced yourself, even mission rats can be dangerous and cost you your ship.

From your post I figure that you haven't done the Sisters of EVE epic arc yet? If so I would strongly recommend doing that, it would give you something to do while you improve your skills and also earn you a decent amount of ISK.

As for linking character / skill details, eveboard is quite handy for that.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Merouk Baas
#4 - 2013-03-26 14:17:33 UTC
It does sound like you rushed into the Vexor without appropriate support skills.

The support skills do add up to a huge difference. More power grid and CPU (Engineering skills, Electronics skills) let you fit better defenses, better speed (Navigation skills) make a difference, 5 drones instead of 4 (with the Drone skills trained up) is at least 25% more damage from the drones, and so on.

You won't need it for all the missions, but there ARE a few that are HARD.

My recommendation would be to continue with level 2 missions (but decline the hard ones), and in the mean time train Engineering, Electronics, Mechanics, Navigation, Drone and Gunnery Hybrids skills, and improve your fittings by installing Tech 2 armor / defense modules and capacitor modules.

Look at various Vexor fittings. I believe, typically, they fit armor repairer and hardeners in the low slots, afterburner and cap rechargers in the med slots, and either dual 150's or medium blasters in the high slots, but the majority of the DPS for the ship comes from its drones, so your drone skills have to be really trained up. For the difficult missions, you also need serious Mechanic skills for the armor tanking, and high speed (Afterburner + Navigation skills) does help reduce the damage quite a bit.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#5 - 2013-03-26 14:20:37 UTC
The vexor is a great cruiser for running level 2s in... but, when trying out a new ship class for the first time I would advise that you stay in the same rating of missions until you are comfortable with the ship so in your situation do another few level 1 missions first.

Going from frigate to cruiser is a leap in terms of how the ship performs and how it reacts. Even going from a destroyer to a cruiser is a new experience. Heck even going from one cruiser to another cruiser can lead to surprising results with maxxed skills. So always try out a new ship and fitting in an easy testing environment.

I would try out a few level 1s in your vexor so you understand the ship a little better plus you can figure out if the fittings you put in it work for your playstyle.

A vexor can become a very strong ship when all your skills get to 5.. but you don't have to be waiting until 5s to move up in a ship class in my view. Get all of your core skills to at -least- three (preferably four) and then decide what skills you want to bring to five.

Ideally you'll want all your core competency skills to 5 at some point but your priority should be getting all of them to 3 and then to 4.

Check what skills are being used by your fitting (I'm going to guess you're probably going with something like blasters and armor tanked) and get those up to 4.

In my view the idea about EVE is to play the game and not to wait for the game. So, if you feel like trying something out then try it out. Getting skills to level 3 does not take long and at level 3 most things are passable in terms of useability. Over time you can get your core skills up to 5.
Praxis Ginimic
The Scope
Gallente Federation
#6 - 2013-03-26 14:55:46 UTC
There's a huge difference between feilding a flight of drones and feilding a flight t2 drones with support skills. Just like any other weapon system, having the skills to support the platform is what makes it viable. It takes almost no time at all to get all the relevant drone skills up to 2 or 3. It will be enough to make a drone boat like the vexor work for l2's and you will want them for most ships any way.
Mynutor
Myn Industries
#7 - 2013-03-26 14:56:59 UTC
Well I'm a n00b, and I don't have almost any combat skills, but I can do lvl2s without a problem. I'm doing them in a destroyer, your vexor is a cruiser, which is one category higher (and should be able to handle lvl3s). if you can't really do lvl2s in it, I suspect it is more because of your fittings.

If you have the proper skills, and a very good ship/fittings in theory you should be able to do lvl2s in a frigate even.

-

My advice:
01. Post your vexor fitting here.
02. Use a destroyer for lvl2s
03. Use Eve survival and check out each mission before you accept it. If you think it might be to hard, decline the mission. Never ever decline a mission once accepted, you should either wait one week and the mission gets removed from your logbook, or you should ask someone to help you out.
04. Use defensive modules according to the enemy you are fighting.

Here is a picture that explains it:
http://www.alcyonecodesmith.com/eve/graphics/damage_types2.gif

You know which faction you are fighting from the mission description.

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

darmwand
Center for Advanced Studies
Gallente Federation
#8 - 2013-03-26 15:06:39 UTC
Mynutor wrote:
If you have the proper skills, and a very good ship/fittings in theory you should be able to do lvl2s in a frigate even.


True, with the recent frigate changes that might be even more of an option than before. Also, T2 frigates (i.e. Assault Ships such as the Ishkur or Enyo) should be able to handle most level 2 missions if fitted properly but will probably require more training than a PvE Vexor.

And I agree, if you post your Vexor fitting people might be able to give some additional feedback. Also tools like EFT of pyfa can help you figure out how to fit your ship and what skills to train for a better result. Typically you will be using an active armor tank on a Vexor, armor tanking and capacitor skills will be of great benefit for that. Training them all to level 3 should be feasible within no time and greatly help with your tank.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Mynutor
Myn Industries
#9 - 2013-03-26 15:12:18 UTC  |  Edited by: Mynutor
I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser.

You should fly a destroyer. I would suggest the catalyst.
http://wiki.eveuniversity.org/Catalyst

I guess the fitting posted there is a good one. I have no clue about gallente ships. :-D

If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m.

Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above.

if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc.

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

Davith en Divalone
Aliastra
Gallente Federation
#10 - 2013-03-26 15:20:30 UTC
Mission of Mercy is one of the harder Level 2s as well.
Elena Thiesant
The Scope
Gallente Federation
#11 - 2013-03-26 15:32:00 UTC
Mission of Mercy is a very nasty L2 mission. I've done that with a BC and struggled a little. Personally I just decline that one if ever offered.

Vexor with a week of training is probably too soon. L1 missions are boring, yes, but don't rush. There's a big difference between how a frigate handles and how a cruiser handles.

Have you done the Sisters of Eve epic arc? If not, grab a destroyer (Catalyst) and run that. It'll probably take a few days to run the whole arc.

Oh, and don't fly a ship that you do not have the ISK or resources to replace.
Daniel Plain
Doomheim
#12 - 2013-03-26 15:33:32 UTC
Davith en Divalone wrote:
Mission of Mercy is one of the harder Level 2s as well.

mission of mercy is by far the hardest lvl2 mission and killed many a new player. to know how to complete it with as little pain as possible, look here: http://eve-survival.org/wikka.php?wakka=MissionOfMercy2

I should buy an Ishtar.

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#13 - 2013-03-26 15:46:07 UTC
Mynutor wrote:
I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser.

You should fly a destroyer. I would suggest the catalyst.
http://wiki.eveuniversity.org/Catalyst

I guess the fitting posted there is a good one. I have no clue about gallente ships. :-D

If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m.

Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above.

if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc.

This is wrong.

In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with.

This belief that you have to have your skills at 5 is silly.

Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine.

To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator.

Adding a few choice skills to 4 and you'll be at a week played and have no difficulties.

You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.

Theirin Dobex
Aliastra
Gallente Federation
#14 - 2013-03-26 15:46:15 UTC  |  Edited by: Theirin Dobex
If you're using drones then stand back some and try to mitigate your damage. The beauty of a drone fleet is you can hang back at around 20km and take much less damage while still controlling the drones and getting in your own shots with long range ammo. Antimatter does more damage but you have to be super close for any kind of accuracy. Also get more than 2 guns! I have a destroyer (Algos) fitted with 4 and sometimes 5 railguns with long range ammo depending on how hard I think a mission might be. I keep some antimatter in the cargo hold in case things get too close I can switch out my long range ammo for the closer quarters stuff and smash them. I usually find 4 guns plus my drones is more than sufficient even for some nastier Lvl 2 rats. I like the Algos because I can stick something like 15 drones in there and if I run into something tough and drones start dropping I can just ship more fresh ones out and overcome whatever the bad guy's throwing at me.

[i]Well-behaved women seldom make history. - Laurel Thatcher Ulrich

I aim to misbehave. - Malcolm Reynolds[/i]

Onyx Asablot
Aliastra
Gallente Federation
#15 - 2013-03-26 16:35:06 UTC
Fractal Muse wrote:
Mynutor wrote:
I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser.

You should fly a destroyer. I would suggest the catalyst.
http://wiki.eveuniversity.org/Catalyst

I guess the fitting posted there is a good one. I have no clue about gallente ships. :-D

If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m.

Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above.

if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc.

This is wrong.

In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with.

This belief that you have to have your skills at 5 is silly.

Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine.

To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator.

Adding a few choice skills to 4 and you'll be at a week played and have no difficulties.

You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.





Very true. We have a training doctrine that can get a brand new toon into a fleet max 2 days. It can be done

America!

Vincent R'lyeh
Screaming Hayabusa
#16 - 2013-03-26 17:06:56 UTC
Fractal Muse wrote:
Mynutor wrote:
I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser.

You should fly a destroyer. I would suggest the catalyst.
http://wiki.eveuniversity.org/Catalyst

I guess the fitting posted there is a good one. I have no clue about gallente ships. :-D

If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m.

Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above.

if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc.

This is wrong.

In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with.

This belief that you have to have your skills at 5 is silly.

Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine.

To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator.

Adding a few choice skills to 4 and you'll be at a week played and have no difficulties.

You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.



And I'm sure the OP created his toon a week ago with exactly that training plan already set up...........

The question wasn't 'how can I get into a Vexor with barely usable skills in a week' it was 'am I moving to fast'

Also I second the fact that a Destroyer is fine for Level 2's in most cases and allows you to focus on your core skills more rather than leaping into training up for T2 Drones & medium guns.

Possibly no good for that particular mission but I honestly can't remember haven't missioned for a long time

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2013-03-26 17:33:21 UTC  |  Edited by: J'Poll
From the looks...

Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).

Now some advice.


1.) Register yourself on EVEboard.com and link your site. This way we can see your exact skills and where the problem might be.

2.) Link your exact fit you were using. This way we can see if it might be your fit that need some tweaking.


But most importantly you totally ignored EVE rule 1:

Don't fly what you can't afford to loose.

If you used all your ISK that you had into fitting that ship. You shouldn't be flying it. As loosing it would have made you take a very hard punch in the face.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

LHA Tarawa
Pator Tech School
Minmatar Republic
#18 - 2013-03-26 18:36:45 UTC
There is no answer for this that can be given without knowing what it is that you want to do in the game.


If you want to jump into PvP as soon as possible, then drop $20 real on a PLEX and start buying super cheap fit t1 frigs and go PVP. the 500 million ISK from selling one PLEX should last you months. Don't worry about getting into bigger ships, just get better at flying the cheap little ships.

If you are more of a role player and want to experience going from new toon with nothing, to developed toon with lots of assets, then go ahead and work toward bigger ships more quickly. Within a couple weeks you could be running L4s, in a poorly fit battleship, raking in 100x an hour that you would be earning from missioning in a frigate.

And, there are an infinite number of possible shades of grey between these black and white PVP/PVE options.



Do not let anyone else tell you what you should do, unless they first fully understand and accept exactly what it is you want to do in the game. AND never let anyone tell you that you are playing it wrong. If you are enjoying yourself, then you are playing correctly, regardless of how you are playing.
LHA Tarawa
Pator Tech School
Minmatar Republic
#19 - 2013-03-26 18:38:26 UTC
J'Poll wrote:
From the looks...

Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).

Now some advice.




How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?


Vincent R'lyeh
Screaming Hayabusa
#20 - 2013-03-26 19:21:51 UTC
LHA Tarawa wrote:



How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?




Wow way to not even read the OP, he said level 2 missions what do YOU think he was looking to do in the Vexor?

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

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