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Am I moving up too fast?

Author
Forest Archer
State War Academy
Caldari State
#21 - 2013-03-26 19:25:38 UTC
LHA Tarawa wrote:
J'Poll wrote:
From the looks...

Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).

Now some advice.




How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?



I'm pretty sure the op made it clear he wanted to run lv 2 missions in vexor though I could be wrong. And op the more we know about your skills and fit the more helpful we can be at advising you or your best answer, but without that I would fail the mission as you have accepted it and whether you wait a week or fail it you'll get a standing hit, unless your able to find help completing it. Then pick up a new one but definitely look up the mission prior to prevent a repeat.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Dade Dromidus
Aliastra
Gallente Federation
#22 - 2013-03-26 19:29:12 UTC
Thank you all so much for such great advice. Here is a link to my evepages character info:

http://eveboard.com/pilot/Dade_Dromidus

I don't see where you can look at my current ship, so I'll list what I got here, hopefully that's somewhat helpful

HIGH
3x Dual 150mm Prototype Gause Gun
1x Drone Link Augmentor

MEDIUM
2x Cap Recharger II
1x Experemental 10mn Afterburner

LOW
1x Medium 'Acomodation' Vestment (armor repair)
1x Drone Damage Amplifier I
1x Magenetic Field Stabilizer I
2x Armor Hardener I (type depends on mission)

RIGS
3x Medium Capacitor Control Circuit I

DRONES
7x Hobgoblin I
8x Hammerhead I

(I can fire 4 drones at one time)

Some more info: I did finish the epic arc. I thought I could kill the last boss with the vexor but I wasn't doing enough damage. I could, however, tank him all day long, unfortunately he could tank me all day long too :D

I did end up finishing that mission. I realized if I took out the frigates first, then I wasn't taking nearly as much damage and could tank the rest of the cruisers. It was still kind of tough, and I probably spent as much, if not more, in repairs and drone replacement than I made off the rewards, but I did it and I was proud lol.

As for my goals, honestly I would like to do some PvP at some point, but I also want to do some deadspace dungeons (I forget what they're called, sorry) and some exploration. Basically all combat. I've tried to do some mining and it just bores me to pieces, so I will stick to combat.

Thank you all again for being so helpful, I really do appreciate it very much.

Take care,
~Dade
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#23 - 2013-03-26 19:41:18 UTC  |  Edited by: Fractal Muse
Edit: Changing my post due to OP's response ;)

Going to take the time to look at the skills and ship fitting and find advice for him that will work for him as opposed to discussing the benefits of a cruiser vs a destroyer in general.
J'Poll
School of Applied Knowledge
Caldari State
#24 - 2013-03-26 19:50:48 UTC
LHA Tarawa wrote:
J'Poll wrote:
From the looks...

Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).

Now some advice.




How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?




Obviously you can't POSSIBLY have read the OP's first post where he CLEARLY stated he was using a Vexor in a level 2 MISSION and almost got killed and asked questions related to that incident.

So stop ****-posting as usual and start reading.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#25 - 2013-03-26 19:56:32 UTC
Dade Dromidus wrote:
Thank you all so much for such great advice. Here is a link to my evepages character info:

http://eveboard.com/pilot/Dade_Dromidus

I don't see where you can look at my current ship, so I'll list what I got here, hopefully that's somewhat helpful

HIGH
3x Dual 150mm Prototype Gause Gun
1x Drone Link Augmentor

MEDIUM
2x Cap Recharger II
1x Experemental 10mn Afterburner

LOW
1x Medium 'Acomodation' Vestment (armor repair)
1x Drone Damage Amplifier I
1x Magenetic Field Stabilizer I
2x Armor Hardener I (type depends on mission)

RIGS
3x Medium Capacitor Control Circuit I

DRONES
7x Hobgoblin I
8x Hammerhead I

(I can fire 4 drones at one time)

Some more info: I did finish the epic arc. I thought I could kill the last boss with the vexor but I wasn't doing enough damage. I could, however, tank him all day long, unfortunately he could tank me all day long too :D

I did end up finishing that mission. I realized if I took out the frigates first, then I wasn't taking nearly as much damage and could tank the rest of the cruisers. It was still kind of tough, and I probably spent as much, if not more, in repairs and drone replacement than I made off the rewards, but I did it and I was proud lol.

As for my goals, honestly I would like to do some PvP at some point, but I also want to do some deadspace dungeons (I forget what they're called, sorry) and some exploration. Basically all combat. I've tried to do some mining and it just bores me to pieces, so I will stick to combat.

Thank you all again for being so helpful, I really do appreciate it very much.

Take care,
~Dade


Okay...after I had my evening coffee I will look into your skills.

At a first glance, nothing really terribad about that fit though.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Forest Archer
State War Academy
Caldari State
#26 - 2013-03-26 20:37:26 UTC
So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Daniel Plain
Doomheim
#27 - 2013-03-26 20:50:27 UTC
your fit makes sense but if i were you, i would remove atleast one hardener and throw more damage mods on there. mission of mercy is significantly harder than all other lvl2 missions, you should not have to tank a lot in any other mission, so might as well add damage. aside from that, everything seems fine and dandy.
your skillset suffers somewhat from the doing all at once syndrome but that's not a bad thing. trying all kinds of playstyles befre deciding what you enjoy is important and worth a few days of training time. BUT. if i wer you, i would start committing to a specific race and weapon system. if you are cool with gallente and rails/drones, get your armor tanking, gunnery and drone skills to 4-5 asap. if you want to try other races, now is the time. train the other races frigates to 3 (?) and you will be able to fly thos races' destoyers. take those for a ride and see if you like them better.
also, no matter what ship you end up flying, training your capacitor skills as well as electonics and engineering wil always come in handy, so see if you can get those to 4 as well.

I should buy an Ishtar.

Daniel Plain
Doomheim
#28 - 2013-03-26 20:53:09 UTC
Forest Archer wrote:
So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank.


why woud you need a plate on a pve ship? a damage control i can see instead of the hardeners because it gives you cheap resistances as well as buffer but a plate is a wasted slot at this point.

I should buy an Ishtar.

J'Poll
School of Applied Knowledge
Caldari State
#29 - 2013-03-26 20:56:12 UTC
Daniel Plain wrote:
Forest Archer wrote:
So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank.


why woud you need a plate on a pve ship? a damage control i can see instead of the hardeners because it gives you cheap resistances as well as buffer but a plate is a wasted slot at this point.


Not to mention that a plate is slowing the ship down, making it easier to hit for the NPC rats.

And more resists means less actual damage, means your repper works more effectively.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Forest Archer
State War Academy
Caldari State
#30 - 2013-03-26 21:02:44 UTC
Well I'll admit haven't fit a mission ship in a while but still don't see the point of putting damage mods on a ship if it isn't your primary form of damage, especially when the ship gives no bonuses for it.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

J'Poll
School of Applied Knowledge
Caldari State
#31 - 2013-03-26 21:05:25 UTC
Forest Archer wrote:
Well I'll admit haven't fit a mission ship in a while but still don't see the point of putting damage mods on a ship if it isn't your primary form of damage, especially when the ship gives no bonuses for it.


I agree with that. But would (like you also said) put in a DCU or EANM.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#32 - 2013-03-26 21:07:31 UTC  |  Edited by: Fractal Muse
Hi Dake,

I went over your skills and here are my suggestions for the short term (next week or so) on what to train up:

Hull Upgrades IV - 1 day, 17 hours (to be able to fit damage control II)
Repair Systems IV - gain of 3 omni tank; +cap time; 21 hours
Energy Management IV - gain of minutes of cap time; 2 days, 14 hours
Drone Interfacing lvl 3 - +20 dps; 18 hours
Medium Hybrid lvl 3 - +4 dps; 11 hours
Rapid Firing 3 - +4 dps; 7 hours
Controlled Bursts 3 - +minutes to cap; 9 hours
Gunnery IV - +2 dps; 21 hours
Surgical Strike III - +8 dps; 16.5 hours
Trajectory Analysis III - 22 hours
Motion Prediction III - 7 hours (you can hit stuff better)
Gallente Cruiser III - +9 dps, 18 hours

This will increase your current DPS and your cap so you'll be able to fight longer and more effectively.

With a similarly fit ship (although I swapped your hybrid turrets to be 200mm Prototype Gauss Guns and put 4 in the high slots) your DPS would be 164. That should be plenty to do this mission if it comes up again if you are careful. Happily, your optimal range would now be 24km so that's great news. See below.

Your DPS can be an effective way to lower incoming DPS since if you can kill stuff fast enough then you won't have to tank as much damage.

The mission that you had difficulties with is extremely hard for a level 2 mission. A lot of people skip it. I did some digging and research and came up with the following:

If you were to not kill any of the ships as they spawn (every 30 seconds) and you are in range of 15km this is the DPS that will be incoming - remember this is if you don't kill a single ship and allow them to all build up:

Incoming DPS - 189 + 48 + 129
Total: 366 DPS.

366 DPS is a -ton- for a level 2 mission. There are even some level 3 missions that don't do that much DPS.

Now, the good news: If you stay outside of 15km that DPS will be greatly diminished. With your new range being around 24km you'll be outside of the 15km optimal of the NPCs. That'll help.. a lot.

Next, that DPS is a split between EM and Thermal so you can specifically tank for those two types. Unfortunately, with your skills below 4s you'll still have a problem tanking it so.. the solution? MORE DPS! You can get significant DPS gains faster than tanking gains with your current skillset. As such, use that to your advantage.

What I would suggest that you do at the moment is just focus on getting your skills to 4s so you can start using tech 2 items. Tech 2 items will make a world of difference in your ship. Tech 2 drones and tech 2 weapons are huge increases in DPS.

To use tech 2 railguns you need medium hybrid weapons IV and then hybrid weapon specialization. It is totally worth doing.

I would also suggest looking into skilling up blasters. Blasters can be incredibly powerful when used correctly.

But, before you get to blasters I would shore up your defensive / tanking skills. That means more time in mechanics and engineering.

Just as an aside this is the vexor I wound up basing these numbers off of:

[Vexor, dake copy 1]
Medium 'Accommodation' Vestment Reconstructer I
Magnetic Field Stabilizer I
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
Damage Control II

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Antimatter Charge M

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin I x7
Hammerhead I x8

Tank vs EM = 134
Tank vs Thermal = 103

Very close to being cap stable (cap runs out in 8 minutes)
DPS = 164

Velocity = 509 m/s - just a note about velocity at 509 m/s you will be able to outrun the elite cruisers in the mission.


Good luck!
Kitty Bear
Deep Core Mining Inc.
Caldari State
#33 - 2013-03-26 23:31:51 UTC  |  Edited by: Kitty Bear
show info on your ship.

Look for the [requirements] tab.
Those skills will let you fly that ship with the minimum degree of competence.

Look for the [recommended] tab.
Those certificates will let you fly that ship with a reasonable degree of competence.



as a general rule of thumb
Level 3 is the minimum you should consider for a skill in use
Level 4 is generally good enough for most things
Level 5 is normally for specialising, other skill/module access, or when theres nothing else you'd rather train to 3-4 first.




[edit]
As for pacing skill progression, thats ultimately up to you to make that choice.
You can train for and climb into a battleship in a very short amount of time, it's not really recommended, but you can do it if you want to.

This is a game that you play for entertainment. Play it your way & not someone elses.
Tau Cabalander
Retirement Retreat
Working Stiffs
#34 - 2013-03-26 23:45:38 UTC  |  Edited by: Tau Cabalander
Dade Dromidus wrote:
I recently trained for a Vexor. I was going to wait til I had Drones V, but my standing went up fast enough with the corp I'm working for to start doing lvl 2 missions. I found a fit online that looked pretty good, so I copied and trained whatever skills I needed to in order to fit it out. So I find a station with 2 lvl 2 agents, get a mission called Mission of Mercy, and end up warping away 8 drones down and 7% hull!!

Mission of Mercy is probably the hardest level 2 mission. It is NOT typical for a level 2 mission. It has a lot more cruisers than most level 2 missions, AND they are all aggro'd at the same time.

If it makes you feel any better, I lost a autoCannon fit Rupture to it. When I refit for long range artillery, it was a breeze. I use artillery in all missions now.

Warp in at range. Use sentries. Or use tech 1 drones and expect to lose them. It doesn't have a gate, so you can use a battlecruiser or even a battleship.
Davith en Divalone
Aliastra
Gallente Federation
#35 - 2013-03-27 02:05:10 UTC
Fractal Muse wrote:
Hi Dake,

Next, that DPS is a split between EM and Thermal so you can specifically tank for those two types. Unfortunately, with your skills below 4s you'll still have a problem tanking it so.. the solution? MORE DPS! You can get significant DPS gains faster than tanking gains with your current skillset. As such, use that to your advantage.


Mission of Mercy is Thermal/Kinetic, heavily weighted toward Thermal.

Quote:
To use tech 2 railguns you need medium hybrid weapons IV and then hybrid weapon specialization. It is totally worth doing.


EFT says V for Small Hybrid and V for Medium.

Quote:
Just as an aside this is the vexor I wound up basing these numbers off of:

[Vexor, dake copy 1]
Medium 'Accommodation' Vestment Reconstructer I
Magnetic Field Stabilizer I
Prototype Armor EM Hardener I
Prototype Armor Thermic Hardener I
Damage Control II


Ouch. Damage type for this mission is Thermal/Kinetic, not thermal EM. Your basic fit starts with 2/1 mission-specific hardeners which gives you at least 2K more armor tank for missions with two damage types.

From there, you have three options:
Add a 4th hardener for more EHP and repair efficiency.
Add a second MAR for burst armor repair, although you'll have to take care on preserving cap.
Fit a Drone Damage Amplifier because it's a drone boat. Although without Drones V a gunboat or missile boat is going to be better.
Sabriz Adoudel
Move along there is nothing here
#36 - 2013-03-27 04:32:29 UTC
Drones 5 should be a very, very high priority.

It's not so much the fifth drone (although that helps). It's that Drones 5 is the prerequisite for Drone Interfacing, which is quick to train to level 3 and will add 20% drone DPS per level.

So you go from 4 drones doing 100% base DPS to 5 drones each doing 160%, doubling your total output.


The other thing to note is that Drone Interfacing will never feel like a wasted skill, as almost every ship you will fly has a dronebay.

I support the New Order and CODE. alliance. www.minerbumping.com

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#37 - 2013-03-27 05:39:40 UTC  |  Edited by: Fractal Muse
Davith en Divalone wrote:

Mission of Mercy is Thermal/Kinetic, heavily weighted toward Thermal.

...

Ouch. Damage type for this mission is Thermal/Kinetic, not thermal EM. Your basic fit starts with 2/1 mission-specific hardeners which gives you at least 2K more armor tank for missions with two damage types.

Thanks for the input! I double checked the information and noticed that yes, one of the ships in the mission type does thermal/kinetic (the Mercenary Lieutenant) while the other primary DPS dealer does EM / thermal damage (the mercenary commanders). The frigates do straight thermal.

So, tank for thermal and then pick. Overall, Mercenary Commanders do more DPS than Mercenary Lieutenants (22/7/28 EM/kinetic/thermal vs 22/25 kinetic/thermal) but both, it turns out, are correct answers. :) Given a vexor's base resists in armour you probably would do a smidge better with a kinetic hardener and a thermal hardener

As to the rest, individual preferences are individual preferences. That's the joy of EVE we make choices and run with them. There isn't a 'right' answer so much as a personal preference answer. Drone skills can definitely be prioritized since the ship is a drone boat.

My bad on the tech 2 requirements for weapons. Medium specialization does need level 5 in the skill it is specializing from. I was going quickly when writing the post and skipped over that. So, to get medium railgun specialization you need medium hybrid turret 5 and you need small railgun specialization (at 4) as well (which needs small hybrid turrets at 5).

Therefore, to get to that, you'll need more time in training up the relevant gunnery skills (small hybrid 5 is 5 days and 18 hours and small railgun specialization IV which would be 3 days and 4 hours).

Thanks for catching that! It's been a long time since I looked at skill prerequisites.

Just a note about training times: these are based on the default attributes when you start without optimizations, implants, or bonuses. If you've remapped your attributes training times will be quicker (or slower).
Lost Greybeard
Drunken Yordles
#38 - 2013-03-27 17:14:46 UTC
Rule 1 of Eve: Don't undock if you're not prepared to die.

Rule 2 of Eve: If it works, it works. There is no "cheating" or "prerequisites" outside of literal skill prereqs to use modules.


To expand on rule 2, if you're flying a Vexor and you're accomplishing your objectives with it, then you are sufficiently skilled to use the Vexor for whatever you're using it for (missions, I guess, in this case). If you're flying a Vexor and losing three ships for every mission you complete, then you aren't sufficiently skilled, and should either practice flying the thing or put more SP into its operation.

Essentially, there's no "too fast", there's only "too fast for me". I was running L4s in a Dominix within my second month with barely any relevant skills above 2 or 3 (I finished battleships 5... three days ago). It was pretty fun, and I could do it successfully, so I by definition wasn't 'rushing' anything even though my skill sheet (even then optimized for frigates) would have made a veteran wince and then go into a corner to rock back and forth and weep for my doomed soul. I lost ships, sure, but not more than I could replace.

(Albeit, how terribly shite my skills were two months in may not be entirely clear to a modern rookie, since you don't have a month and a half of learning skills to train on every new character).
Senshi Hawk
Tritanium Industries and Technology
Goonswarm Federation
#39 - 2013-03-27 19:55:15 UTC  |  Edited by: Senshi Hawk
This thread is quickly developing into a "too many cooks in the kitchen" situation. When it comes to moving too fast, you will rarely find a unified opinion on that subject, as you can tell from the replies you have gotten. My personal opinion is that battlecruisers are the tipping point - meaning you can rush from frigate to cruiser as quickly as you'd like without much ill effect, but that is when you have to focus. Prepare to be in a cruiser for an extended period as you improve your skills and improve your ship. By the time you buy that first battlecruiser, there is no room for inadequate skills.

I think that your fit is good for what you are trying to do, and your skills are decent. One thing I've noticed is that you're working on gunnery support skills and I'd recommend delaying that for a bit. Your drone and tank skills are more important right now.

Whenever I create a new Gallente character I aim for the Core Compentency Basic certificate, followed by a full flight of drones (Drones V), followed by meta4 armor modules (Hull Upgrades III), then tech2 drones (Scout Drone Operation V, Drone Specialization I for Minmatar and Gallente), followed by tech2 armor modules (Hull Upgrades V)

Then I begin working on the Core Compentency Standard certificate as needed. If you're having cap management issues, go for Core Capacitor Standard first. Is your vexor fit a bit tight with your new tech2 modules? Go for Core Fitting Standard, and so on.

Don't even consider using that vexor for PVP combat purposes. It is too valuable to you right now. Given your skill set if you do wish to try out PVP I'd recommend an incursus or atron.
Valerian STA
Republic Military School
Minmatar Republic
#40 - 2013-03-28 08:46:59 UTC
Davith en Divalone wrote:
Mission of Mercy is one of the harder Level 2s as well.

Absolutely, the best I can do with my Thrasher is to kill one or two enemies and arrive systematically to station with the ship in flames... I'm specializing on that...

I've been facing the same question the OP mentions, and not feeling as wanting to change already for cruisers. I like the way frigates fly fast and the kind of combat it can proportionate so I'm training more skills (planning advanced certificates in gunnery, shields, etc), visiting low sec (very much just for the thrill, can't see how to win ISK there...) and probably will start engaging in PVP.

Maybe I'll turn into a frigateer... Smile

Sic Transit Gloria Mundi

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