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New blog: All quiet on the EVE Launcher front?

First post First post
Author
Charadrass
Angry Germans
#121 - 2013-03-12 16:24:26 UTC
Quote:
In short and among other things we are working on improving the self-update mechanism for the EVE Launcher, as well as its ability to download and update your EVE client, integration with digital distribution platforms like Steam and support for multi-box and test-client installations.


i'm asking what the Support for multi-box is. because i'm using isboxer and it would be awesome to get more Options.
Barakach
Caldari Provisions
Caldari State
#122 - 2013-03-12 16:32:35 UTC  |  Edited by: Barakach
For those of us who will have lots of upload bandwidth, can there be an option to keep sharing?

1) Ability to turn on/off sharing completely and independently for local vs remote.
2) Ability to have local clients work together. You really only need one local client to connect to the swarm and the other local clients can just leech from the local primary.
3) Might as well make it play with IPv6
4) Track/Cap down/up/total per unit of time with programmable units of time.

Some ideas.
Luna Moonraker
LUNA-CORP
#123 - 2013-03-12 16:44:22 UTC  |  Edited by: Luna Moonraker
Barakach wrote:
For those of us who will have lots of upload bandwidth, can there be an option to keep sharing?

From the blog itself the full control of the sharing both during, and after downloading, is included;

Quote:
once your download is complete you will not be distributing it to others, unless you explicitly enable this in the options – after all it might be useful for sharing the installation across your local network. We are also, by default, limiting the upload rate so that it should not affect your normal internet usage. This can be adjusted within the settings, should you wish to do so.

It is set by default to not continue after the download is complete which is the correct approach, but allows the end user to continue to do so if they wish and also have full control over the amount of allocated bandwidth.
CCP Aporia
C C P
C C P Alliance
#124 - 2013-03-12 17:13:08 UTC
Luna Moonraker wrote:

[...]
There is some concern with the Mac EVE Online client which does seem to have an issue running with torrents running in the background and if this same traffic causes similar hanging issues then it means that specific issue needs addressing with even more urgency. I guess we will see from Sisi testing.

And any potential issues arising from the permissions/ user rights for additional file/ folder data checking that will be required. Not all users will have Admin privileges.
[...]


The Mac issue reported in this thread cannot be caused by torrents because there is no launcher available that uses torrents at the moment. While there might be issues then they are unlikely to be the same problem as what was reported. Though we are of course aware that the Mac client does behave a bit special at times.

About the admin privileges: We actually are looking into ways of mitigating these by eventually moving the installation of the EVE client into a more appropriate place, fitting with the various operating system guidelines on where this data should live, mostly because that will also take away some pain on our end when it comes to maintaining the update mechanism. Requiring admin privileges is really a bad habit but was not really frowned upon in the Windows world until Microsoft introduced UAC; and as we all know it takes a while for some things to get adopted properly.

Friend of walking avatars, currently hibernating until he gets to open that door.

Barakach
Caldari Provisions
Caldari State
#125 - 2013-03-12 17:25:27 UTC
Phext wrote:
Remiel Pollard wrote:
As far as I'm aware, if P2P traffic is encrypted, ISP's can't read it as P2P traffic and cannot throttle it. If you use data encryption, it should work fine.


ISPs may throttle well known BT port ranges (TCP 6881-6889 is used for transport). They don't necessarily need to look into the traffic. One may bypass this throttling by using different port ranges.


Then the question is, can CCP implement BitTorrent such that it uses random ports instead of the well-known ones. I know several clients already do this. Probably want this to be toggleable in the case someone needs known ports.
Barakach
Caldari Provisions
Caldari State
#126 - 2013-03-12 17:32:43 UTC
Ryunosuke Kusanagi wrote:
a serious concern here in the US.

With CAS/Six Strikes rolled out, and obviously already claiming false positives on LEGAL files, how can i possibly be affected with EVE Online files essentially "Copyrighted material". I don't really want to start a political debate here, but politics in the US are veering towards the technophobe stage, if it hasn't already, and it is affecting P2P network traffic among other things.


They're getting false positives against people who don't even have Internet connections. If they're going to falsely identify you, it'll happen no matter what.

Blizzard already uses Bit Torrent and so do many Opensource ISO distributions. All of those are fine. The biggest issue for false positives are people sharing files with similar names to movies/music.
Barakach
Caldari Provisions
Caldari State
#127 - 2013-03-12 17:54:40 UTC
Dav Varan wrote:
We pay you to provide the eve service.

You should be sending out the eve data from servers you pay for not stealing bandwidth off customers.
disgraceful.

Is ccp having funding issues ?



It's not an issue of cost, it's an issue of performance. The Internet backbone can't support those speeds, yet alone a single data-center.

Use Kansas City for example. You have 30k people with 1Gb connections to the Internet, there is no way a datacenter will have 30Tb of bandwidth. But guess what? The internal network in Kansas city may have an aggregate of more than 30Tb. If you use P2P, then you can have all of those users distribute to each other and increase the effective bandwidth by orders a magnitude while putting less load on the Internet and saving Google money by reducing ingress and egress bandwidth.

P2P is just a way to horizontally scale bandwidth since it is very hard to scale bandwidth vertically.
BigDaddyMcFatSacks
Space Olympics LLC
#128 - 2013-03-12 18:32:01 UTC
want nothing to do with bit torrent or anything like that.

If I cant disable it completely and download from EVE servers, well this is where we are gonna part ways after all these years.
Endeavour Starfleet
#129 - 2013-03-12 19:07:24 UTC
I can understand the benefit of using the bittorrent protocol and for those on sketchy connections that have been experiencing failed install after failed install. It should be a big benefit.

However there are some security concerns due to the very nature of how it works. And atleast personally I would like to remain with HTTP until the system is well vetted by time.

So please.

#1 Have a checkbox in the installer to enable HTTP only transfers (I don't want to even connect to it once before I disable it)

#2 have the option put into the current launcher BEFORE you put in bittorrent so that we can disable it before an update has it on by default.
Vortos Yvormes
The Scope
Gallente Federation
#130 - 2013-03-12 19:21:52 UTC
I've only had a few issues with the launcher, but still been able to run the Eve client manually for a time. Downloading the entire (gargantuan) client is a pain, and a poor solution to a simple problem. I don't see why a separate (smaller) launcher download isn't (or perhaps can't be?) available, especially for people who are savvy enough to unpack a zip file and over-write the requisite directory.
Wodensun
Caldari Provisions
Caldari State
#131 - 2013-03-12 19:44:34 UTC
The Groundskeeper wrote:
Verite Rendition wrote:
I apologize if this has already been posted, but I had a thought.

CCP will be in control of everything, including the tracker, right? So why don't you modify your tracker to scrub all the clients from the peer list, leaving only the CCP CDNs?

This means no two clients would be able to connect to each other, and consequently clients could only connect to the CCP BitTorrent seeds and the web seeds.


They want to use your bandwidth, saving them money, obviously.


Dont be daft.. They want to use BT so they can keep file corruption during download at a minimum.

Do not give me likes them 101 likes arent a accident...

Endeavour Starfleet
#132 - 2013-03-12 20:27:50 UTC
Indeed. Having the upload stop once the download finishes will mean they will reduce their bandwidth by what? Maybe 1 percent if bunches choose to keep upload on? (Not by default)
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#133 - 2013-03-12 20:44:31 UTC
Barakach wrote:
Dav Varan wrote:
We pay you to provide the eve service.

You should be sending out the eve data from servers you pay for not stealing bandwidth off customers.
disgraceful.

Is ccp having funding issues ?



It's not an issue of cost, it's an issue of performance. The Internet backbone can't support those speeds, yet alone a single data-center.

Use Kansas City for example. You have 30k people with 1Gb connections to the Internet, there is no way a datacenter will have 30Tb of bandwidth. But guess what? The internal network in Kansas city may have an aggregate of more than 30Tb. If you use P2P, then you can have all of those users distribute to each other and increase the effective bandwidth by orders a magnitude while putting less load on the Internet and saving Google money by reducing ingress and egress bandwidth.

P2P is just a way to horizontally scale bandwidth since it is very hard to scale bandwidth vertically.


It is not coming down to an issue of bandwidth for CCP, either.

CCP uses the Limelight Content Delivery Network, a third party service that hosts your files on multiple servers across multiple regions across the globe, ensuring that any end-user can get a good connection and download speeds.

As stated in the blog, the reason for bit-torrent is because it offers better download control, error checking, and redundancy than the system currently used.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Barakach
Caldari Provisions
Caldari State
#134 - 2013-03-12 20:57:10 UTC
Endeavour Starfleet wrote:
I can understand the benefit of using the bittorrent protocol and for those on sketchy connections that have been experiencing failed install after failed install. It should be a big benefit.

However there are some security concerns due to the very nature of how it works. And atleast personally I would like to remain with HTTP until the system is well vetted by time.

So please.

#1 Have a checkbox in the installer to enable HTTP only transfers (I don't want to even connect to it once before I disable it)

#2 have the option put into the current launcher BEFORE you put in bittorrent so that we can disable it before an update has it on by default.


I have no problems with your #1/#2, but saying bit torrent has security concerns and that it hasn't been "vetted" by time is not understanding how the protocol works. The protocol is 12 years old, that is as "vetted by time" as you will ever get for technology.

The protocol itself is safe, it's how loosely the developer implements the security that dedicates if there will be issues, but that can be said about anything, especially HTTP.

The only valid "security" argument against not using P2P, is that someone can get your IP address, but it still does not mean they know who you are or which characters you play. You're just another IP address in the list. That is border-lining tinfoil hattery, but it can be a valid argument if you have a special situation.

One specific example would be if your from Australia or another country will strong data caps, and someone sees your IP address in the P2P list, so they decide to send you unsolicited data. Even if it isn't enough to DOS your connection, they could easily consume your entire monthly data cap in short order.

In this case, knowing someones IP address, irreverent of who they are, can allow an attack against a random EvE player where there is a high chance of a datacap.
Endeavour Starfleet
#135 - 2013-03-12 21:35:22 UTC
Is it a bit of Tin foil? Yes. However that is just the way I am and the requests reflect that. Anyone can be hacked. The other day the news reported that MSNBC's news site was hacked into installing pretty bad malware on computers that went to the site.

Thus IP being shown even in a bunch of lists is indeed a security risk. If a minor one.

HTTP works for me. It does not work for everyone so I am glad to see CCP implementing better options. And I am glad that if worse comes to worse I can use the bittorrent protocol to get the client downloaded. The only thing I do not like is it being on by default.

I know it has to be on by default or most users simply wont use it and there will continue to be problems. All I am asking for is the ability to preset the client to NOT use it before the patch goes live. Even if I must edit a config file or something.
Barakach
Caldari Provisions
Caldari State
#136 - 2013-03-12 21:40:52 UTC
Endeavour Starfleet wrote:
Is it a bit of Tin foil? Yes. However that is just the way I am and the requests reflect that. Anyone can be hacked. The other day the news reported that MSNBC's news site was hacked into installing pretty bad malware on computers that went to the site.

Thus IP being shown even in a bunch of lists is indeed a security risk. If a minor one.

HTTP works for me. It does not work for everyone so I am glad to see CCP implementing better options. And I am glad that if worse comes to worse I can use the bittorrent protocol to get the client downloaded. The only thing I do not like is it being on by default.

I know it has to be on by default or most users simply wont use it and there will continue to be problems. All I am asking for is the ability to preset the client to NOT use it before the patch goes live. Even if I must edit a config file or something.


Most web sites get "hacked" because of horrible coding practices. I've done a lot with network/server security and secure application designs, and there is no security through obscurity.

That being said, the average person probably doesn't know how to remain safe and typically opens holes in their firewalls for convinces every time an app asks for permission.

Like I said before, it's a grey area. Knowing an IP address is the first step to attacking someone, but at the same time, IP addresses are easy to get just from IP scanning the Internet, which can be done in less than a day. Come on IPv6.
Soldarius
Dreddit
Test Alliance Please Ignore
#137 - 2013-03-12 22:58:23 UTC
Came expecting devblog about improving missile launchers. Left disappointed.

You know what would be cool? A unified launcher for TQ, SiSi, Duality, and Buckingham. Just select the server and go.

Have an option to check the validity of your current install for that server and, if necessary, fix/update it. Or even remove it.

http://youtu.be/YVkUvmDQ3HY

Caesar Rae
Perkone
Caldari State
#138 - 2013-03-12 23:48:29 UTC
BitTorrent may be good for the rest of the planet , however , the copyright Nazi's , aka Hollywood , have the ISP's in the USA monitoring the ports that application uses and some outright block them.

Also , as I am part of a College staff Desktop Support Department , BitTorrent ports are disabled and anything doing with that format is blocked. Most businesses do that as well.

Just an FYI as you think about moving forward with this.

http://torrentfreak.com/att-starts-six-strikes-anti-piracy-plan-next-month-will-block-websites-121012/
Caesar Rae
Perkone
Caldari State
#139 - 2013-03-12 23:52:34 UTC
Soldarius wrote:
Came expecting devblog about improving missile launchers. Left disappointed.

You know what would be cool? A unified launcher for TQ, SiSi, Duality, and Buckingham. Just select the server and go.

Have an option to check the validity of your current install for that server and, if necessary, fix/update it. Or even remove it.




Balls on beautiful . . . . . and the client PC should be able to edit the location of the ".exe" for that server if it is installed.
Or maybe the launcher could assist with that ( aka: Download Assistant )
Sodohm
Caldari Provisions
Caldari State
#140 - 2013-03-13 00:00:45 UTC
My only wish is that wont break playing on linux as much as when the launcher was created (which was a shitstorm for us)...