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Stealth change: all NPC prices went up

First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#21 - 2013-02-28 22:33:46 UTC
When did the change happen?


I thought that CCP intentionally left changes like these out of the patch notes because of their impact on the economy, and the way that NPC price fluctiuation functions.

Rutger Janssen
Chanuur
Goonswarm Federation
#22 - 2013-02-28 22:56:18 UTC
Natsett Amuinn wrote:
When did the change happen?


I thought that CCP intentionally left changes like these out of the patch notes because of their impact on the economy, and the way that NPC price fluctiuation functions.



Yesterday. And it's not about it not in the patch notes before hand, but it's not in the patch notes or dev blog about it AFTER the patch.
Natsett Amuinn
Caldari Provisions
Caldari State
#23 - 2013-02-28 23:47:23 UTC
I don't see the point in taking the time to make an amendment to the patch notes to let people know about something they didn't want everyone knowing about when the change was made.

They keep things out to limit manipulation on the market. Before hand, as well as after.

CCP increased the minimum value of every NPC item purchased prior to the change, and if you know what you're doing, you can manipulate the market to drive the value up higher.



You're letting the cat out of the bag, so to speak.
Vincent Athena
Photosynth
#24 - 2013-02-28 23:53:37 UTC
As its not in the patch notes and CCP has never said it was intentional, it must be a bug. I suggest all interested parties bug report it.

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Rutger Janssen
Chanuur
Goonswarm Federation
#25 - 2013-03-01 00:06:20 UTC
You want patch notes to be complete and be a public about changes like this. Now it seems CCP just made the change and keep it quiet so it gets less attention and less discussion about it. So much for being open and transparent. If you're gonna change something, be upfront about it.

Another reason to put it in the patch notes is to tell the players it was intentional, that way you get less bug reports and petitions about it; they're overworked as it is.

And if it wasn't intentional, where's a GM or Dev post saying they're investigating it?

Every single person that's into manipulation that will figure it out anyways. Not so hard to spot that it was changed. And if that could be problematic and you expected it, why the hell would you push it live?
Mara Rinn
Cosmic Goo Convertor
#26 - 2013-03-01 00:17:40 UTC
Rutger Janssen wrote:
When can we expect to see this change in the patch notes or in a dev blog?


I would expect to see this discussed at FanFest 2013, but not a moment sooner.

But I'm not a prophet or psychic, so there may even be a devblog in progress already. Assuming the devblog was started after the change was made, that will be about two weeks in the making.
Buzzy Warstl
Quantum Flux Foundry
#27 - 2013-03-01 00:21:30 UTC
3% to 10% change in skillbook prices could be simply because people are buying more of them due to the upcoming skill prereq changes.

NPC pricing *is* dynamic, and adjusts as people buy from the NPC's.

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Roime
Shiva Furnace
#28 - 2013-03-01 00:23:26 UTC
I would have never even noticed this tbh

.

Rutger Janssen
Chanuur
Goonswarm Federation
#29 - 2013-03-01 00:24:45 UTC
Mara Rinn wrote:
Rutger Janssen wrote:
When can we expect to see this change in the patch notes or in a dev blog?


I would expect to see this discussed at FanFest 2013, but not a moment sooner.

But I'm not a prophet or psychic, so there may even be a devblog in progress already. Assuming the devblog was started after the change was made, that will be about two weeks in the making.


Would it really be that hard to make the dev blog in advance and publish it when the patch is applied? Doesn't that make much more sense? After all you know in advance you're gonna do it and people want an explanation.

Now it seems it accidently slipped in the release and wasn't intended to be released yet. The opposite of a bug I reported that was fixed in the dev branch so would be released in the next big retribution release, but wasn't.
Rutger Janssen
Chanuur
Goonswarm Federation
#30 - 2013-03-01 00:26:14 UTC  |  Edited by: Rutger Janssen
Buzzy Warstl wrote:
3% to 10% change in skillbook prices could be simply because people are buying more of them due to the upcoming skill prereq changes.

NPC pricing *is* dynamic, and adjusts as people buy from the NPC's.


Can you also explain the exact same change to all blueprints (and skills) at every station? Didn't know they were gonna change freighters and titans.
Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2013-03-01 07:43:15 UTC  |  Edited by: Tau Cabalander
*Deleted*
Chribba
Otherworld Enterprises
Otherworld Empire
#32 - 2013-03-01 07:54:22 UTC  |  Edited by: Chribba
Because of TRACTOR BEAM!Lol

Also... titan bpos are now 75b instead of the 67.5b they costed before...

/c

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Super spikinator
Hegemonous Conscripts
#33 - 2013-03-01 08:09:19 UTC
Chribba wrote:
Because of TRACTOR BEAM!Lol

/c


+1 for Ginger magician tears. 2013 and he's still funny.

As to everyone else who is wondering why CCP didn't announce something as huge as this...Can you imagine the market manipulation if they had of posted this beforehand?
CCP Fozzie
C C P
C C P Alliance
#34 - 2013-03-01 09:31:10 UTC  |  Edited by: CCP Fozzie
It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.

There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

dexington
Caldari Provisions
Caldari State
#35 - 2013-03-01 10:16:44 UTC
Super spikinator wrote:
Can you imagine the market manipulation if they had of posted this beforehand?


No, i have a medical condition where i suffer a total lack of imagination.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Lallante
Blue Republic
RvB - BLUE Republic
#36 - 2013-03-01 10:21:15 UTC
CCP Fozzie wrote:
It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.

There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints.



Was someone exploiting this with freighters/jump freighters en masse?
RaTTuS
BIG
#37 - 2013-03-01 10:29:06 UTC
AIUI
all items had a base value , and could rise or lower +/- 10%
usually after patches [in the old days] everything reset to the base value and then the prices of npc items would rise or lower each sale [including skills and bpos]
I assue it is related to this and now all have moved to a fixed value ?

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

FluffyDice
Kronos Research
#38 - 2013-03-01 10:43:12 UTC
Sure glad I went and investigated the test server. Plenty of people noticed. Most of them kept it to themselves and made small mountains of ISK.

Pays to not wait for changes to be spoon fed to you. I made a killing on the battlecruiser BPO changes.
Rellik B00n
Lethal Death Squad
#39 - 2013-03-01 11:27:04 UTC
CCP Fozzie wrote:
It's intentional. And if you look closely you'll see that it's not as simple as all prices being raised, some have been lowered.

There had previously been a small variance applied to the NPC prices, that variance has been removed from skillbooks and blueprints.


thanks for the response.

can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion?

I ask because this has never previously been your way of operating and as such is a major change of direction.
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Natsett Amuinn
Caldari Provisions
Caldari State
#40 - 2013-03-01 11:58:38 UTC
Rellik B00n wrote:


thanks for the response.

can we safely assume that all future changes (where possible) that effect the EvE economy will be done in a stealth fashion?

I ask because this has never previously been your way of operating and as such is a major change of direction.

This has ALWAYS been their way of operating, and you can be sure they'll do the same thing in the future.

They will NEVER tell us when they do stuff like this. The way that prices on NPC items works leaves it open to manipulation.