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New dev blog: Capital ship balancing

First post First post First post
Author
Will DestroyYou
#2361 - 2011-10-25 11:09:03 UTC  |  Edited by: Will DestroyYou
John Hand wrote:
Will DestroyYou wrote:
If we must continue with (laggy/mindless/boring/dumb) blob warfare then I guess these fixes are as good as any...


Laggy blob warfare is a thing of the past, Something people seem to keep forgetting when there posting, TiDi FIXED LAG! The only "lag" your ever going to see now is your computers own inadquicies to see the mass of drones. Turn off drone models and other effects when a fight over 50 people is going to happen....game runs real smooth after that.


Actually, they only made larger blobs possible, nothing more. Give it a month or 2 and dilation will be lagged out too. In the short term it patches the symptom - in the long term it does nothing for the cause. Besides, who wants to spend 10 hours in a fight that should have taken 1 (because of dilation)??? - THIS IS NOT FUN (OR REASONABLE) FOR ANYONE... (*cough* except the alliance leaders drooling over the moon goo for their pockets)

Every single time CCP has made progress with lag, the blobs just get bigger - IT FIXES NOTHING!

Time dilation would be a great fallback however if it was only needed in emergencies; not every single battle in null like it will be with the current blob mentality.


John Hand wrote:
Will DestroyYou wrote:

SC's/Titans are not even the source of the problem --- Alliance/NAP sizes are. Fix the source of the problem - permanently with something like this. It may not be the perfect solution, but somenting along the lines of the basic ideas behind it would make EVE much more fun for the general players, and make any overpowerred ships much less of an issue.

0.0 should be filled with many different entities, not just 2 or 3 huge ones. Fights should be fun, not tedious.

EVE used to be fun before alliance and NAP sizes got too large. All other problems stem from this one point.


CCP can't balance player relations, thie big NAP's ect that you are bitching about come from the PLAYERS, not CCP. If you want to break up the big NAPs then either wait for them to turn on themselves, or go fight against them yourself and make your own big coalition to wipe them out.


Yes they can, they just fear the (current blob) alliance leaders causing more bad media attention over it for their own gain. Massive coaltions are not in the interest of the general players. I for one would be the first one posting replies to bad press caused by arrogant leaders over their loss of goo.

EVE should be about ALL PLAYERS, not just alliance leaders lining their pockets.


John Hand wrote:

The only reason were even seeing this "nerf" at all is because the PLAYERS banded together and make a big super cap fleet. There is NOTHING stopping anyone else in the game from doing the same, getting together and encouraging people to train for supers.

Supers are fine as they are, there not OP or anything of that sort, its when there in large numbers and all blue to each-other that causes them to be "OP". If there wasn't a big coalition of super cap pilots all together and instead were fighting others, we wouldn't be having this discussion.


I agree, in smaller scale battles SC's are fine. Unfortunately, CCP has allowed the game to get out of control by not imposing limitations.

Now, if CCP added reasonable limitations on alliance sizes and NAPing (through isk cost, or through a max limit on alliance system sov that is lowerred even more by each extra blue standing), EVE would be more fun for the grunts. Alliances shouldn't need whole regions(+) if the under-lying system is fixed.
tesvtr
UK Corp
Goonswarm Federation
#2362 - 2011-10-25 11:59:43 UTC
Balance supercapital numbers using fleet command positions:

OPTION 1 - minimal constraint
max six titans per fleet; can ONLY be in fleet or wing commander positions
max 31 supercarriers per fleet; can only be in squad, wing, or fleet command positions
no limit to carrier, dread, or subcap choices (naturally), unless theres a sensible constraint to force command ships/battlecruisers/command T3's into ... errr ... command positions within fleet (this is after all their role)

OPTION 2 - GO DREAD BLOB YEEEEEAAAHHHHHHH !!!!!!!
one titan per fleet - FC position only
max 6 supercarriers in wing/FC only
max 31 carriers - squad/wing/FC only
no restrictions on dreads

As a part-time revelation pilot, I like option 2
And lets face it, you are supposed to be capable of some sort of fleet enhancing if you take leadership roles, why not make the biggest ships fill those positions?




Charles Edisson
Aliastra
Gallente Federation
#2363 - 2011-10-25 20:33:01 UTC
The simple truth is that CCP have had their money out of the long term players. People that have been arond a very long time have skills and assets that currently make it very easy for them to wipe the floow with the masses of potential new players.
Lots of new players will potentialy bring in several times more real money than the long term players that might leave.

It's all about the money baby, CCP dont give a damn about you if you've been playing for 5+ years they consider you a likely adict that will never leave so are confident in the fact that when they shaft you the vast majority will just go buy some lube and come back for more.
Draconus Lofwyr
The Scope
Gallente Federation
#2364 - 2011-10-25 21:20:03 UTC  |  Edited by: Draconus Lofwyr
John Hand wrote:

Laggy blob warfare is a thing of the past, Something people seem to keep forgetting when there posting, TiDi FIXED LAG! The only "lag" your ever going to see now is your computers own inadquicies to see the mass of drones. Turn off drone models and other effects when a fight over 50 people is going to happen....game runs real smooth after that.



Wrong, All TiDi is doing is taking something everyone complains about, LAG, and turns it into a feature. Because CCP is now just spreading the lag around to everyone evenly. it doesn't address the deficiencies of the code or the servers. it just tries to mitigate the damage the deficiencies cause. It will basically end up turning EvE into a slideshow game in large fights, until the blobs get so massive that not even TiDi can compensate. but at the same time, i will complement CCP for at least doing something to compensate instead of "the logs show nothing".


But while were talking about changes to the supers, i have 2 small suggestions for changes and a suggested solution for supercarriers


1. Can the supercarriers in space size be increased to reflect their super status. according to the specs, they are supposed to be 1/3rd the size of a titan, yet they are dwarfed by some Battleships. make em LOOK their size.

2. Why do titans have a big ship maintenance bay than a supercarrier, for that matter, why do they have a ship maintenance bay at all? if they must have one, let it fit a few small emergency evac shps for the pilot and leave the fitting service, but 5M m3 bay? give me a break.


and for the supercarrier changes, make the restrictions for the drones, not the ship.

1. Fighterbombers can only agress capitals/supers and structures.
2. Fighters can agress down to Battleships
3. all other drones are not restricted, but dont get the bonus to deployed numbers the fighters and fighterbombers do. so they can potentialy defend themselves against a lone ship or 2 without being stuck with no recourse.
Headerman
Native Freshfood
Minmatar Republic
#2365 - 2011-10-25 23:03:53 UTC
So any news on the Minmatar capital reballancing?

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Just Another Alt
Spartan Industries
#2366 - 2011-10-26 00:04:07 UTC
Charles Edisson wrote:
The simple truth is that CCP have had their money out of the long term players. People that have been arond a very long time have skills and assets that currently make it very easy for them to wipe the floow with the masses of potential new players.
Lots of new players will potentialy bring in several times more real money than the long term players that might leave.

It's all about the money baby, CCP dont give a damn about you if you've been playing for 5+ years they consider you a likely adict that will never leave so are confident in the fact that when they shaft you the vast majority will just go buy some lube and come back for more.


Thats a perfect description, m8.

TBH I'm considering unsubing not only my supercap alt, but all my chars.

Eve its not my "main" game, but I do like it and for the years that I've been playing I did "sold it" to a lot of my friends. One of the first things I usually say to them its that EVE is THE hardest game out there. That its not just time, but also effort that its necessary to get the stuff that you want, and once you get it, try to have fun and enjoy the results of your hard work. At some point, you might take a huge hit (like welping a titan) but w/e you do must be a calculated risk, considering your experience and the tools that you earn to play with. If you lose something, its your fault. Thats not what is happening now.

That kind of arbitrary unreasonable nerf, rendering almost useless chars and assets of considerable value and, consequently, the time and money that you spent over the years... changes everything. There is no reason anymore to make any long term plan when that time that you are about to invest into something might just be a house of cards. I guess no one would spent years building one...

I have wasted my time and money in a lot of stupid things. A lot. Eve is about to join the top 5.

It's like drugs and hookers. Did I had fun? Hell yeah. Would I do it again? Probably not.

Ps.: I'm sure CCP don't care about how a single dude feels about the way they manage EVE, but by posting this i've just made them spend money on data storage. I guess i had my revenge \o/
John Hand
#2367 - 2011-10-26 01:48:21 UTC
Draconus Lofwyr wrote:
John Hand wrote:

Laggy blob warfare is a thing of the past, Something people seem to keep forgetting when there posting, TiDi FIXED LAG! The only "lag" your ever going to see now is your computers own inadquicies to see the mass of drones. Turn off drone models and other effects when a fight over 50 people is going to happen....game runs real smooth after that.



Wrong, All TiDi is doing is taking something everyone complains about, LAG, and turns it into a feature. Because CCP is now just spreading the lag around to everyone evenly. it doesn't address the deficiencies of the code or the servers. it just tries to mitigate the damage the deficiencies cause. It will basically end up turning EvE into a slideshow game in large fights, until the blobs get so massive that not even TiDi can compensate. but at the same time, i will complement CCP for at least doing something to compensate instead of "the logs show nothing".



TiDi is going to give the servers something to work with. Since currently the game cannot handle massive fleet fights that bring in more players due to the videos and testmonies that such things bring. The current tech level of servers cannot handle EvE, plain and simple, they cry whenever there is a fleet fight. So CCP got a little smart and made a way for them to handle such massive fights, now with lag being something on the low down with TiDi they can work on making more stuff for us. The more cooler stuff we get to fly and play with means we will spread the word about eve.


Will DestroyYou wrote:

John Hand wrote:

The only reason were even seeing this "nerf" at all is because the PLAYERS banded together and make a big super cap fleet. There is NOTHING stopping anyone else in the game from doing the same, getting together and encouraging people to train for supers.

Supers are fine as they are, there not OP or anything of that sort, its when there in large numbers and all blue to each-other that causes them to be "OP". If there wasn't a big coalition of super cap pilots all together and instead were fighting others, we wouldn't be having this discussion.


I agree, in smaller scale battles SC's are fine. Unfortunately, CCP has allowed the game to get out of control by not imposing limitations.

Now, if CCP added reasonable limitations on alliance sizes and NAPing (through isk cost, or through a max limit on alliance system sov that is lowerred even more by each extra blue standing), EVE would be more fun for the grunts. Alliances shouldn't need whole regions(+) if the under-lying system is fixed.



Again that is LIMITING PLAYER INTERACTION. Limiting NAPing ect is limiting player interaction and that is something you CANNOT DO! If you want to limit how players talk to each-other or how they make friends then you just mind as well make it a single player game. Even if you did find a way to limit it, the players would find a way AROUND it, this is EVE and Player Interaction is what RUNS THIS GAME!

If you didn't nerf Super Caps or instead limited there drone bay the super cap blob would resolve itself. Coalitions do not stay together forever, they do eventually break up and fights break out and supers die. Only until the super cap fleets are made up of ONE alliance and not 4 or 5 that you MIGHT have an issue, and the only group that can do that alone is PL.



In fact CCP should assist player interactions by allowing alliances to make coalitions that the game would recognize. This is something people have already done, now its CCP's time to catch up. Just like how an alliance is made, allow alliances to make coalitions. Benefits of this would be, allowing the use of coalition cyno beacons, the option to have a single coalition sov bill and the eve map would show said coalition instead of the fragmented blocks you see now. There are a ton of benefits that doing this could bring, and the ones I just put out there are a few that could be added.
Tore Vest
#2368 - 2011-10-26 06:26:16 UTC
Just Another Alt wrote:


Thats a perfect description, m8.

TBH I'm considering unsubing not only my supercap alt, but all my chars.

Eve its not my "main" game, but I do like it and for the years that I've been playing I did "sold it" to a lot of my friends. One of the first things I usually say to them its that EVE is THE hardest game out there. That its not just time, but also effort that its necessary to get the stuff that you want, and once you get it, try to have fun and enjoy the results of your hard work. At some point, you might take a huge hit (like welping a titan) but w/e you do must be a calculated risk, considering your experience and the tools that you earn to play with. If you lose something, its your fault. Thats not what is happening now.

That kind of arbitrary unreasonable nerf, rendering almost useless chars and assets of considerable value and, consequently, the time and money that you spent over the years... changes everything. There is no reason anymore to make any long term plan when that time that you are about to invest into something might just be a house of cards. I guess no one would spent years building one...

I have wasted my time and money in a lot of stupid things. A lot. Eve is about to join the top 5.

It's like drugs and hookers. Did I had fun? Hell yeah. Would I do it again? Probably not.

Ps.: I'm sure CCP don't care about how a single dude feels about the way they manage EVE, but by posting this i've just made them spend money on data storage. I guess i had my revenge \o/


Just so you know it m8.
You are not alone.
Im not verry found of that EVE online turns out to be something like " WOW in space"
But... Hey... EVE online do what they like.... and so do I....

No troll.

Anile8er
Holoband Research and Development
#2369 - 2011-10-26 12:28:10 UTC  |  Edited by: Anile8er
I'd like to point out the massive imbalance in this "balance".

CCP Tallest, so the idea of this balance is to eliminate or limit supercapital domination in large fleet fights? Right? I.E. Large fleets of Titans won't be able to just Doomsday tacklers and Large fleets of Supercarriers won't be able to deploy vast amounts of sentry drones against subcapital fleets. Though Titans will still be tracking battleships and battlecruisers with capital class guns. And Supercarriers who are being given a "kill capitals and structures role" wont be able to kill POS's.


Okay so lets fast forward to after the winter expansion with the changes. Our first supercapital engagement of the expansion! How exciting!

The setup for the fight, CCP's employer, Goonswarm, have 30 dreads sieging a structure in 0.0 supported by a 500 man subcapital gang waiting to bridge in if needed. Pandemic Legion sees an opportunity to gank 30 dreads. So they form, lets say, 20 titans and 35 supercarriers with a small support gang of tacklers.

It begins, Pandemic Legion cyno up, 20 dreads instantly die to Titan Doomsdays (good thing they got siege timer buffed). The other 10 die pretty quick to Titan guns and fighter bomber damage. So now Goons counter! This has been what they have been waiting for! The big push for the patch! The NERF! Now they will show EVE whats up with subcapitals ganking supercapitals. So Goonswarm cyno up, 500 Hurricans, Maelstroms and tacklers come pouring through screaming "Boys we've got'em now!" So Pandemic Legion's supercapitals bunker down for the fight. Supercarriers start remote repairing and generating an unbreakable energy transfer. Since effective remote repairing is based on high resistance the 20% hit point reduction doesn't have any real effect here. Titans not being able to Doomsday tacklers is going to be a problem, but they will just fit of each other and change out to medium sized guns and murder the dictors and hics tackling the fleet. Supercarriers will fit off each other and change out fightbombers for fighters from their corporate hangers.

And so the fight will go on until Goonswarm retreats after loosing enough Hurricanes, Maelstroms and all their tacklers.


So now CCP Tallest, I ask you, will the patch accomplish it's objective? Or do all the changes you are making not really effect Large fleet fights but drastically effect individual supercapitals or a small gang of supercapitals?

Lets review:

* Siege timer buff was a useless buff in the example provided above, however it is a useful buff but dreads need more attention by far.

* Titan tracking has still not been addressed, even though if players had to vote about "What is the most annoying broken thing regarding supercapitals" that would be the top pick by far, but hey lets nerf everything else.

* The HP reduction was ineffective in large scale fights because supercapital remote repair tanking is based on high resistance, not hitpoints. However this does drastically effect a solo supercapital or small gang of supercapitals.

* The removal of regular drones from supercapitals doesn't really effect large scale fights that much where as it completely debilitates a solo supercapital or small gang of supercapitals.


So the way I'm reading the patch is, if I want to use my supercapital and have it be effective I have to be in a large alliance who is able to field Large fleets of Titans and Supercarriers.


Also I just wanted to get some definitions clear for you CCP Tallest.

Balance : Verb form - (1) to arrange so that one set of elements exactly equals another (2) to equal or equalize in weight, number, or proportion (3) to weigh in or as if in a balance (4) to bring to a state or position of equipoise (5) to poise in or as if in balance (6) to bring into harmony or proportion.

Imbalance : Noun - the state or condition of lacking balance, as in proportion or distribution.

Debilitate : Verb form - to make weak or feeble; enfeeble:

Unbalance : Verb form - to throw or put out of balance.

Ineffective : Adjective - (1) not effective; not producing results; ineffectual: ineffective efforts; ineffective remedies (2) inefficient or incompetent; incapable: an ineffective manager.
Mauryce
Brutor Tribe
Minmatar Republic
#2370 - 2011-10-26 15:09:58 UTC
As SC pilot, I wanted to do my small contribution to the topic:



1-. Dont allow BuffFleets apply on Supers and Titan. That will be a huge balance in Hp, type of tank, resistans and traking problems on Supers.

2-. Remove the possibility to fit remote repairs on Supers.

3-.Keep dronebays on SC. Let me a chance to fight small gangs or solo hics if ill be penalized be permagroed and cant loggoff; In large combats, 60km control-drones range keeps subcaps alive without any Nerf.

4-. Keep proposed changes on DD;

4-.Rebalance HP issues on shield-tanked Supers;


You cannot combat blob tactics if you dont change your actual sov-mechanism.

Huge structures, predictibles timers, and the concentration of sov decisions/isk in few bloc leaders are the real problem.


S!
HELIC0N ONE
Republic Military School
Minmatar Republic
#2371 - 2011-10-27 13:02:57 UTC
I'm disappointed.

This thread is spluttering to a halt and we've barely reached half the length of the trail of tears we got when the nano-nerf was announced. Guess that in the end most players are happy with this rebalance after all.

Good work CCP!
Tore Vest
#2372 - 2011-10-27 13:53:33 UTC
HELIC0N ONE wrote:
I'm disappointed.

This thread is spluttering to a halt and we've barely reached half the length of the trail of tears we got when the nano-nerf was announced. Guess that in the end most players are happy with this rebalance after all.

Good work CCP!


Not happy.... but it doesnt looks like CCP is watching this thread or care anymore... None response for 100 pages or so....
And.. i guess most ppl have made up their mind of what to do when nerf hit. Blink

No troll.

ANGAL 2000
Deep Core Mining Inc.
Caldari State
#2373 - 2011-10-27 14:50:38 UTC  |  Edited by: ANGAL 2000
ccp wanted to show they care about the eve player and eve but as you said no word from ccp in the last 100 pages just shows us how committed they are about eve players and our feedback on this subject.

The nurf will kill off a lot of older eve players not because supers are useless its because eve is being tailored to new toon over that of the older eve player with no benefits in anyway to us who have played the game for years, give us something back if you want some subjects then i will list some.


Fix the med clones
Having to pay over 50mil just to update my clone is a sick joke

Better content for advanced players
Advanced tier ship which take a long time to skill but can be useful and fun (not just caps but sub cap hulls)
more content aimed at older players to get back in to the game.

we have to suffer under the weight of yet more nurfs, we as the older players are being treated as the unwanted party guest that hangs around.
with some of the players still playing the game its been since 03 its been a long time.

also not a super pilot at the moment not a rage or a whine post about the nurf
but it needs working on and i believe that caps need to have some defense against sub caps not on the level super have now but a limited drone bay as i suggested in some other thread.

also let super carriers dock
Crexa
Ion Industrials
#2374 - 2011-10-27 16:19:51 UTC  |  Edited by: Crexa
New ships for older players is nice, but new roles for said ships would be even nicer. Not like the half finished black ops. But meaningful ideas. As far as super caps are concerned, I would much prefer a role change to "nerfed into uselessness" Some that i have proposed in other threads and some that have been proposed by others.

Ship hauler :(new vessel?) a ship that can carry rigged vessels (attached to the outside of the ship) 4BS at a time, or 6 BC, or 8 Cruiser class. Perhaps you reintroduce the clone bay here. Ship jumps into a system, Pilots clone jump to ship, viola! Instant fleet.

Mobile POS ship: (titan?) a ship with a pos bubble, (perhaps relatively weak bubble). Once anchored and shield up, it cannot move for some period of time. Perhaps instead of a super weapon, that weapon is turned into an ability to anchor pos guns to the titan. The more mods added the more guns you could add. What would this do to gate camping? Dunno, but in conjunction with a role change to super caps and a major boost to black ops, it could be interesting. Anchoring it or them outside a station, a station which is now not only conquerable but destroyable would be interesting as well.

Mobile Gate ships: (sc?) Working as a pair, you can create a gate to another nearby system that functions just as any other gate works. How is this different from current bridging? Anchor timers and un-anchor timers. Thus the ship(s) are vulnerable. Perhaps super carriers fill this role while retaining much of their current strength, perhaps not.

What does this have to do with cap and super cap ships? Well perhaps some role changes are in order for Super Caps, as you have tried balancing them for years now with relatively no success. Perhaps changing them into the long range base ships you had originally intended them to be for starters.


***Reminder, these are just ideas. But I believe them to be preferable to super caps nerfed into uselessness.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

HELIC0N ONE
Republic Military School
Minmatar Republic
#2375 - 2011-10-27 22:46:05 UTC
Crexa wrote:

What does this have to do with cap and super cap ships? Well perhaps some role changes are in order for Super Caps, as you have tried balancing them for years now with relatively no success. Perhaps changing them into the long range base ships you had originally intended them to be for starters.


If you think the tears are flowing now, just imagine if CCP had said "Attn all titan pilots: your ship is now a mobile POS instead of a combat vessel! Enjoy!".
Crexa
Ion Industrials
#2376 - 2011-10-27 23:28:49 UTC
HELIC0N ONE wrote:
Crexa wrote:

What does this have to do with cap and super cap ships? Well perhaps some role changes are in order for Super Caps, as you have tried balancing them for years now with relatively no success. Perhaps changing them into the long range base ships you had originally intended them to be for starters.


If you think the tears are flowing now, just imagine if CCP had said "Attn all titan pilots: your ship is now a mobile POS instead of a combat vessel! Enjoy!".




...well... "Witness the power of this fully armed and operational BATTLE STATION!"

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Eoin Donovan
University of Caille
Gallente Federation
#2377 - 2011-10-28 00:09:30 UTC
Well i dont fly capitals so i wont presume to comment on how they should and shouldnt be changed,

I will say that i REALLY dont think the Moros should lose its drone bay!! Its totally out of character for a gallente ship and the Moros is supposed to be one of the caps that is capable of defending itself against smaller ships!! It would also give the Moros a bit of a boost as they will be considered essential for any cap fleets because they can field drones!!

Thats my 2 cents

Keep the drone bay on the Moros!!

Also I would like to say that all i ever see is people bitching in these "feedback" threads, if all of you hate ccp so much why do you play? i think they have done more than enough lately and they are trying to win back the respect of the community, even going so far as to write a "We F**cked Up" letter for everyone to read!! How many games companies would do that?!!!

So instead of moaning and complaining maybe some of you should cut them some slack and actually try and contribute to these threads instead of just flaming ccp all the time!!
ANGAL 2000
Deep Core Mining Inc.
Caldari State
#2378 - 2011-10-28 00:32:35 UTC  |  Edited by: ANGAL 2000
Eoin Donovan wrote:


Also I would like to say that all i ever see is people bitching in these "feedback" threads, if all of you hate ccp so much why do you play? i think they have done more than enough lately and they are trying to win back the respect of the community, even going so far as to write a "We F**cked Up" letter for everyone to read!! How many games companies would do that?!!!

So instead of moaning and complaining maybe some of you should cut them some slack and actually try and contribute to these threads instead of just flaming ccp all the time!!



ccp wanted to show they care about the eve player and eve but its been their has been no word from ccp in the last 100 pages just shows us how committed they are about eve players and our feedback on this subject.

once or twice a year we have a nurf that hits a group of eve players this time it is supers and dreds so far, but ccp are trying to fix a game that have been led in one direction for some time we do appreciate the time that have been devoted to the game over the year and trying to fix it after trying to build two other titles to expand the company . but we also want to hear from the devs as stated this is one of the main issues of this expansion that will be look at by many and to have a thread setup to look at it and to take from player feedback on the changes its in the opposite direction by not responding to what many of us have to say,

its starting to look like ccp have listen to 1% then made up their minds as where they need to take this and no matter what other people have to say or suggest , which haven't changed in ccp even with the letter but some roads are to well used to change to a new route.

all we ask for is to have some feedback
Not to leave a thread cos its become to large and heated we want action and leaving issues like this is not action.

not a super holder at the moment
Eoin Donovan
University of Caille
Gallente Federation
#2379 - 2011-10-28 00:50:15 UTC
ANGAL 2000 wrote:


ccp wanted to show they care about the eve player and eve but its been their has been no word from ccp in the last 100 pages just shows us how committed they are about eve players and our feedback on this subject.

once or twice a year we have a nurf that hits a group of eve players this time it is supers and dreds so far, but ccp are trying to fix a game that have been led in one direction for some time we do appreciate the time that have been devoted to the game over the year and trying to fix it after trying to build two other titles to expand the company . but we also want to hear from the devs as stated this is one of the main issues of this expansion that will be look at by many and to have a thread setup to look at it and to take from player feedback on the changes its in the opposite direction by not responding to what many of us have to say,

its starting to look like ccp have listen to 1% then made up their minds as where they need to take this and no matter what other people have to say or suggest , which haven't changed in ccp even with the letter but some roads are to well used to change to a new route.

all we ask for is to have some feedback
Not to leave a thread cos its become to large and heated we want action and leaving issues like this is not action.

not a super holder at the moment



Dude its 2am in Iceland, maybe just MAYBE they have gone to bed?!! I mean they do work a 9-5 job
super hornet
Perkone
Caldari State
#2380 - 2011-10-28 01:29:35 UTC
Supercapitals are too hard to kill.

shouldnt they be hard to kill after all, they are the 2nd best ship in the game

Supercarriers are far too versatile.

totally agree with this as they should be only as powerful as the fleet that supports it

The Titan superweapon is too powerful.

ahh the good old power beast *first the Dooms day killed every thing on grid
and now the Super weapon is too powerful * ironic hmmmmmmm
the last nerf on the highest tier Ship was catastrophic changed the whole Fleet way of battle those that had them had an advantage. I used to get a chill when i saw one, now i just go mehhh

if you think about it logically Put the cost of the titan compared to a Abaddon, then divide the abaddon cost in the titan.

multiply that by the abaddons DPS any comparison.


Dreadnoughts are not good enough.

any one know there history of the dread in real life the dreadnought was outclassed by the Battleship.

but yes they should have a huge bonus for Pos bashing , station pounding and Super caps after all they are a sub cap Gunner ship.

and the Mother-ship is a Support class vessel *super carrier


Remote ECM Bursts should not work on ships immune to ewar.


EWAR is EWAR


Sub-capitals are useless in fleet fights.

i think this is very Harsh , there is no useless ship in eve , every ship has its role and depends on how they are used.
maybe its not the ships but the people flying them, i have met the best of the pilots, Awsome in a vaga put them in a BS and they are just a number a drone.

Maybe the correct Fleet Make-up hasn't been implemented yet, there is a counterable fleet for any Fleet in the game they call


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