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Change Nullsec Anomaly Payouts

First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1 - 2013-02-13 20:40:25 UTC  |  Edited by: Gizznitt Malikite
First... Props to the CCP designer that instigated the Military Upgrades & Military Index.... That was an excellent design...

Now to the point....

Nullsec Anomalies Need to be changed!!!

Why?
--- Anomalies are a major source of income for individual pilots in nullsec. This is a good thing, but it is flawed. Anomalies, like belt ratting, only encourage solo play. Frankly, having only one or two people to a system running the "best" anoms for their ship is just a waste of valuable potential.

Suggested Change:

Add an additional payout upon completion of an Anomaly, and structure the payout similar to incursions.

Let's use a Haven as an example:
-- Pretend the site is optimized to run with 10 pilots.
When you complete the haven, each pilot in fleet gets a "completion" bonus after the site is finished.
Pretend the completion bonus is a max 10m per pilot.
--- If you accomplished this solo... you get no bonus.
--- If you accomplish this with a single partner, you each get a 1m bonus...
--- If you complete this with 5 pilots, you each get a reduced bonus (5m?)
--- If you complete it this with 10 pilots, you each get the full 10m isk bonus....
--- If you complete it with 20 pilots... I'd recommend you each get a diminished payout again...

With this change, the anomalies will of course need to be rebalanced, but suddenly the "lower tier" anomalies can become worth running simply by the bonuses, even if the "bounties" are crap. Granted, careful balance needs to be done, and the above is just an example.

What is the Ultimate Goal?
--- It encourages players to play in a group...
This has HUGE benefits to EvE gameplay...
  • Someone AFK cloaks your system... You're in a group... blow the ****** up if he decloaks!!!
  • A roaming gang comes into the area.... You're in a fleet already... Go kick their ass!!!
  • You want to solo play.... Belt rat, run the solo-level anoms, or STFU and go back to LvL 4 Missions...
  • You're a newb who can't fly a BS... get in a rifter and kill the frigates...
  • You want to use a carrier/super.... And now you get a support fleet to help protect you...

  • In the end, people who are already flying together have a much better opportunity to deal with curve-balls coming there way. PvE in EvE is just too much solo play, and encouraging (not forcing) people to fly together will improve the experience for everyone!!!


    Please post any comments or thoughts:
    Paikis
    Vapour Holdings
    #2 - 2013-02-13 21:17:34 UTC  |  Edited by: Paikis
    In before nullbear tears.

    I like the idea of the top plexes requiring team work to clear. I'm not sure I like the idea of printing extra ISK to do it though.
    Sigras
    Conglomo
    #3 - 2013-02-13 21:36:41 UTC
    This is an interesting suggestion, but if you want people to run the anoms in groups why not just change the AI and add neut towers that cant be sniped?

    It makes no sense that concord would care how many people got the job done . . . they should just pay for the job . . .
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #4 - 2013-02-13 22:03:53 UTC
    Sigras wrote:
    This is an interesting suggestion, but if you want people to run the anoms in groups why not just change the AI and add neut towers that cant be sniped?

    It makes no sense that concord would care how many people got the job done . . . they should just pay for the job . . .


    I understand the (il)logic of why would Concord care..... However, this isn't some new precedent... Concord pays incursion runners based on "how many people run a site" too. It's just an incentive mechanism to encourage group activity.

    As for the, Improve AI and/or make the site tougher... I'm ok with that too... but there is an inherent drawback to that method:

    There are a couple of concepts I'm trying to avoid:

    1.) Adding a fleet mate to "help you" generally results in "less" iskies for you when everything is paid via bounties.

    2.) While many people will still min/max their setups, my desire is for "efficient isk making" to NOT require a perfectly gang type... I'd rather Plexes cover this type of PvE, and for anoms to encourage group play, and result in decent isk even if using more kitchen sink setups (like a gang of PvP fit drakes, or ... )
    Alvatore DiMarco
    Capricious Endeavours Ltd
    #5 - 2013-02-13 22:07:32 UTC  |  Edited by: Alvatore DiMarco
    This thread has the answer to AFK cloaking that everyone has been gnashing their teeth and flailing about mindlessly for.

    Gizznitt Malikite wrote:

    Someone AFK cloaks your system... You're in a group... blow the ****** up if he decloaks!!!


    Extra ISK coming from anomalies could make a nice part of "bottom-up" sov income. I keep seeing threads about how nullsec systems can't support more than a few pilots each, and this would contribute to fixing that. Alliances are already either barely paying their sov bills or rolling in money, right? So either this provides a needed boost or it's a drop in the ocean. I don't think OP is talking about Incursion-scale income here, just making null exploration a bit more profitable.

    As for CONCORD caring how many people get the job done.. they seem to care very much how many people get Incursion sites done, so there's already precedent for this. Just consider it as "CONCORD discourages pilots from taking what they view as 'unneccessary risks' and make their opinion known by how much bonus they pay." The whole point of that particular mechanic is to artificially force people to operate in groups instead of as lone wolves, since we've already seen that if people can find a way to solo content, they absolutely will and thus leaving people to group up naturally ... doesn't work.

    EDIT: That being said, the bonus should be high enough to encourage fleets but not so high as to effectively penalize someone for soloing if they can't get a fleet together for whatever reason.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #6 - 2013-02-13 22:21:31 UTC
    Paikis wrote:
    In before nullbear tears.

    I like the idea of the top plexes requiring team work to clear. I'm not sure I like the idea of printing extra ISK to do it though.


    There is a potential issue with "printing isk", and I don't envy the CCP Team responsible for balancing that aspect of things....

    At the same point, Anoms are already a major "isk printing" phenomena, and ideally this just encourages the isk farmers to group up rather than spread out...

    I have no idea if this is the case, but it also might "encourage" botters to group up their bots, ideally making it easier for CCP to hit a group of them rather than many individual bots spread out over many systems...
    Derath Ellecon
    University of Caille
    Gallente Federation
    #7 - 2013-02-13 22:35:07 UTC
    Now I have not run a lot of nullsec anoms, so I apologize if my question is too simple. It is my understanding that the primary income from these anoms are the npc bounties? Salvage as well if people are into that.

    If it is Just bounties them I'm not sure I understand how this pushes people towards solo play only. If you get sufficient anoms spawned, and the bounties are shared similar to when you run missions with others, then the payouts for 2 or more should be the same. IE if 2 can run the anoms twice as fast they are making the same as if each of them ran an anom solo.

    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #8 - 2013-02-13 22:58:57 UTC
    Derath Ellecon wrote:
    Now I have not run a lot of nullsec anoms, so I apologize if my question is too simple. It is my understanding that the primary income from these anoms are the npc bounties? Salvage as well if people are into that.

    If it is Just bounties them I'm not sure I understand how this pushes people towards solo play only. If you get sufficient anoms spawned, and the bounties are shared similar to when you run missions with others, then the payouts for 2 or more should be the same. IE if 2 can run the anoms twice as fast they are making the same as if each of them ran an anom solo.



    Anoms are currently a zero sum game...

    Let's imagine a Hub pays 20m in total bounties...

    Run this solo, you get 20m....
    Run this in a party of two, get 10m each...
    Run this in a party of four, get 5m each...

    Now, if you could run these anoms twice as fast with a fleet of two or 4x as fast with a group of four, then they would make the same amount of isk in the end, and if they could run them faster they would make even more.... In practice, however... people tend to run them solo, and NOT in groups. One reason they don't run them in groups: If you run them in groups, it is not too difficult to power through anoms faster than they respawn.

    This change would add or move some of the site payout to a completion bonus... which is NOT a zero sum entity... An extra hand in the anom may result in you getting paid more, not less (to a point). Balancing this is tricky, as there still needs to be some soloable activities in ever system, and I know people won't be happy if you just leave them belt rats...

    In General though, this game should have two reward paradigms:
    The risk vs reward paradigm.... Empire -> Lowsec -> Nullsec / WH's
    The effort vs reward paradigm... Solo stuff like LvL 4 Missions -> Group stuff Incursions & WH's & LvL 5 Missions & Plexes...

    I'm just trying to "encourage" people to group up by providing an isk incentive..
    Antillie Sa'Kan
    Imperial Shipment
    Amarr Empire
    #9 - 2013-02-13 23:06:56 UTC  |  Edited by: Antillie Sa'Kan
    Derath Ellecon wrote:
    Now I have not run a lot of nullsec anoms, so I apologize if my question is too simple. It is my understanding that the primary income from these anoms are the npc bounties? Salvage as well if people are into that.


    Yes, most anom income is from the rat bounties.

    Derath Ellecon wrote:
    If it is Just bounties them I'm not sure I understand how this pushes people towards solo play only. If you get sufficient anoms spawned, and the bounties are shared similar to when you run missions with others, then the payouts for 2 or more should be the same. IE if 2 can run the anoms twice as fast they are making the same as if each of them ran an anom solo.


    This is only true if all members of the fleet do the same DPS.

    For example if my ship does 1000 DPS I can get 1000 DPS worth of rat bounties per tick. But if I fleet with someone who only does 500 DPS we are now doing 1500 DPS total but each getting half of the bounties. So in effect we are each now getting 750 DPS worth of rat bounties per tick.

    I realize it's actually a bit more complicated than this since different ships project damage better or worse than others at different ranges and against different sized targets but if you are spending most of your time shooting at BS rats then this premise holds up pretty well.

    This why so many people run nullsec anoms solo.

    If you want to make people run anoms in groups then *make* them by giving all nullsec anom rats incursion AI and incursion style fits that simply cannot be confronted solo. Then people could either make ISK solo by mining or ratting the belts or make better ISK in a group by running anoms.

    Bingo, anoms require a group, solo ratters can still rat, and pvp'rs can find people to gank in the belts again.

    But since this would bring a tidal wave of tears I don't see it happening.
    sabre906
    The Scope
    Gallente Federation
    #10 - 2013-02-13 23:08:07 UTC
    Why not just run null incursions?

    Oh wait, what you actually wanted is the ease and solobility of anoms combined with the pay of incursions...Roll
    Antillie Sa'Kan
    Imperial Shipment
    Amarr Empire
    #11 - 2013-02-13 23:14:47 UTC  |  Edited by: Antillie Sa'Kan
    sabre906 wrote:
    Why not just run null incursions?

    Oh wait, what you actually wanted is the ease and solobility of anoms combined with the pay of incursions...Roll


    If anom rats had incursion AI and fits it would not be possible to run anoms solo. Try running an incursion site solo sometime. Also I said nothing about making anoms pay as much as incursions. If anything anoms pay too much already.

    The main issue with null incursions is that since they are random you can't really count on them as your main personal source of income in null like you can in hi sec where you can move around freely. You might not see an incursion in your sov space for months at a time or even longer.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #12 - 2013-02-13 23:21:51 UTC  |  Edited by: Gizznitt Malikite
    sabre906 wrote:
    Why not just run null incursions?

    Oh wait, what you actually wanted is the ease and solobility of anoms combined with the pay of incursions...Roll


  • Incursions are limited to specific geographical areas.....
  • Incursions are much harder than anoms.... much much harder in fact...
  • Anoms come about by system upgrades... which require investing in your space, and are a form of "using" your space... both of which should be encouraged...
  • Several Anoms pay as well as incursion running already, are soloable, and don't require fleets....

  • I'm not trying to make anoms some new super isk faucet (tbh they already are), but I'm trying to change the way they are run...

    Frankly, encouraging players to fleet up is just a good thing that should be encouraged!!!
    Nalha Saldana
    Aliastra
    Gallente Federation
    #13 - 2013-02-14 00:33:59 UTC
    And maybe make them more random, the (extremely) static farming of anoms is mindnumbingly boring!
    Eve needs way more random spawns/events to feel like a proper sci-fi environment.
    sabre906
    The Scope
    Gallente Federation
    #14 - 2013-02-14 00:37:09 UTC
    Then what you want is far more nullsec incursions to be spawned, which spreads to nearby constellations, and doesn't withdraw by itself?

    Then why not just say so in the first place.
    colera deldios
    #15 - 2013-02-14 00:49:29 UTC
    I agree that PVE content is horrible. But what you suggested solves nothing infact in only creates more problems. Anomalies by them selves are perfect as they are. Not everyone would have the luxury of runing these with a group of people and second just because EVE is a MMO it does not mean it's group game. That is the wonderfull part of eve, anyone can choose their style of gameplay and should not be forced in to your own prefered style of gameplay.

    The problem are ISK hoarders people who save up ISK and dont want to spend it on anything worth wile. But you know what that is ok, because EVE is not built only for those interested in group play or pvp and you cannot change the game to be biest towards one set of players.

    Also it make's no sense to have another group based PVE system as we already have DED plexes most of which are a group effort, we have all space Incursions that are a group effort and we have WH sites that are a group effort in most cases.


    In the end your petition is flawed as you presented no valid problem as there is none, and you have not provided a unbiest suggestion as how to solve this non existant problem.

    Instead of fixating un stupidity such as this suggestion, suggestion to remove local or change it or remove or change afk cloacking and highsec ganking etc you should try to provide a solution to one of actuall problems that we face in eve:


    1. Bad Sov system
    2. Bad POS Mechanics
    3. Blob warfare
    4. Unbalanced capital and super capital ships
    5. Unbalanced T3 and Black ops ships
    6. Horrible POS Logistics
    7. Bad drone system
    8. Fighters ( are useless atm )
    9. Electronic Attack Ships buff
    10. Horrible moon mining system
    11. Bad mineral distribution


    There is so so many real issues that need to be addressed.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #16 - 2013-02-14 00:50:27 UTC
    sabre906 wrote:
    Then what you want is far more nullsec incursions to be spawned, which spreads to nearby constellations, and doesn't withdraw by itself?

    Then why not just say so in the first place.


    While this would be.... entertaining.....

    Incursions come with many brutal side effects:
    System Cynojamming,
    Gate camps (in nullsec, incursion gate camps will often tackle a nano'd inty attmepting to warp off gate, and they pack enough firepower to vaporize a tanked drake before it can MWD back to gate...)
    Loss of bounties on regular ratting, etc....

    In short, I want to turn upper level anoms into group PvE sites, with a payout mechanism to not only encourage running them in groups, but to make them an ideal ratting-level activity to earn isk...

    Remember, the anomaly system is by far a better place for this than increasing the number of incursions around EvE because:
    --- these spawn because people upgrade their systems....
    --- these spawn because people are actively in space shooting things...

    colera deldios
    #17 - 2013-02-14 00:51:11 UTC
    sabre906 wrote:
    Then what you want is far more nullsec incursions to be spawned, which spreads to nearby constellations, and doesn't withdraw by itself?

    Then why not just say so in the first place.



    They like to address non existant problems as they cant comprehand that game was not built for only one set of people and their ideas and it's killing them.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #18 - 2013-02-14 01:08:36 UTC
    colera deldios wrote:
    I agree that PVE content is horrible. But what you suggested solves nothing infact in only creates more problems. Anomalies by them selves are perfect as they are. Not everyone would have the luxury of runing these with a group of people and second just because EVE is a MMO it does not mean it's group game. That is the wonderfull part of eve, anyone can choose their style of gameplay and should not be forced in to your own prefered style of gameplay.

    The problem are ISK hoarders people who save up ISK and dont want to spend it on anything worth wile. But you know what that is ok, because EVE is not built only for those interested in group play or pvp and you cannot change the game to be biest towards one set of players.

    Also it make's no sense to have another group based PVE system as we already have DED plexes most of which are a group effort, we have all space Incursions that are a group effort and we have WH sites that are a group effort in most cases.


    In the end your petition is flawed as you presented no valid problem as there is none, and you have not provided a unbiest suggestion as how to solve this non existant problem.

    Instead of fixating un stupidity such as this suggestion, suggestion to remove local or change it or remove or change afk cloacking and highsec ganking etc you should try to provide a solution to one of actuall problems that we face in eve:


    1. Bad Sov system
    2. Bad POS Mechanics
    3. Blob warfare
    4. Unbalanced capital and super capital ships
    5. Unbalanced T3 and Black ops ships
    6. Horrible POS Logistics
    7. Bad drone system
    8. Fighters ( are useless atm )
    9. Electronic Attack Ships buff
    10. Horrible moon mining system
    11. Bad mineral distribution


    There is so so many real issues that need to be addressed.


    I don't know if you're serious... or just a really bad troll....

    I'm not removing all forms of solo PvE... I'm making more forms of available group PvE....

    I acknowledge that Incursions, Plexing, and WH's are forms of Group PvE.... but they aren't on-demand like anoms... and they often aren't geographically available.

    I didn't suggest making all Anoms available everywhere... like you imply... I am suggesting re-balancing anoms, which are NOT perfect...

    If anoms were Perfect:
    Why are most anomalies in a system ignored?
    Why are there so few pilots running anoms in a single system?
    Antillie Sa'Kan
    Imperial Shipment
    Amarr Empire
    #19 - 2013-02-14 05:51:27 UTC  |  Edited by: Antillie Sa'Kan
    colera deldios wrote:


    1. Bad Sov system
    2. Bad POS Mechanics
    3. Blob warfare
    4. Unbalanced capital and super capital ships
    5. Unbalanced T3 and Black ops ships
    6. Horrible POS Logistics
    7. Bad drone system
    8. Fighters ( are useless atm )
    9. Electronic Attack Ships buff
    10. Horrible moon mining system
    11. Bad mineral distribution


    There is so so many real issues that need to be addressed.


    1. Agreed.
    2. Agreed.
    3. Agreed.
    4. Agreed.
    5. Agreed.
    6. Agreed.
    7. Agreed.
    8. Screw fighters, carriers are logistics ships anyway. I would be happy to see them loose the ability to carry non fighter drones like supers did.
    9. Yes they sorely need a buff. They are probably the least used ship class in the game atm.
    10. I don't own a POS so I can't really comment here.
    11. Anyone who doesn't agree with this is just pants on head "mentally developmentally challenged". (silly profanity filter)

    New one:
    12. Silly easy power projection across nearly unlimited distances via titan bridge/JB/cyno beacon chains.
    CCP Eterne
    C C P
    C C P Alliance
    #20 - 2013-02-14 10:36:47 UTC
    I've removed a troll from this thread.

    EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

    @CCP_Eterne ※ @EVE_LiveEvents

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