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Change Nullsec Anomaly Payouts

First post
Author
Yolo
Unknown Nation
#21 - 2013-02-14 12:41:48 UTC
Isk bounty payouts outside of Empire is flawed by the point that, how would CONCORD even know you killed something 5 regions away?

the design of the drone regions was much more logic in this sense, and in some way I expected the other regions to follow that path. Income should be made by loot and salvage, because thats a much more realistic layout. It would however need to be balanced as the current layout of infinity spawns is also flawed.

CCP needs to rethink and re-design how we look at space.
If they would add another ring of regions beyond what is currently known, unmapped territories, where you can venture and slowly build your starmap and sell or share the discoveries.

Then we can reach a point where each system feels "empty" yet when you look around and scan, you can find some things to do that will yield a reward. But far from the current Military 5 design.

But the entire current sov mechanism is flawed, Honestly how would increased mining activity increase the amount of mining belts, and if you slaughter the enemies in the anomalies, it should reduce over time rather then increase.

Making players more interested to find new and profitable areas to operate, as the populated areas become less and less rich.
But it returns to an old discussion of having dynamic security levels, where systems can change in value depending on such things as market transactions and so on.

So an alliance HQ system might drop from -1.0 to normal 0.0 becuase it has a station and x amount of npc kills and x amount of ore yielded over time. With proper upgrades you could turn it into a alliance owned low-sec system, it would gain sentry guns but it would lose other 0.0 attributes like high end spawns, ores.

The game is very flawed and is designed to build empires, while there is no mechanism to act in the opposite direction, except PVP, which at times is well enough.

- since 2003, bitches

Yeep
The Scope
Gallente Federation
#22 - 2013-02-14 14:10:53 UTC
This is something that mining actually gets right. You can mine on your own if you want but mining in a group will give you more isk than the same number of characters mining independantly. Ratting scales a little bit like this too. You can often make more money with 2 people in an anomaly than with just one but any more and coordination becomes an issue because rats die too fast and theres no hauler equivalent (because salvage makes less isk than just having another combat character in a different anomaly). You'll eventually hit a pilot limit with mining too but its much higher than with ratting.

You're coming at a solution from the wrong angle attempting to punish people for ratting solo though. People are always going to want to play on their own sometimes and unless you also change level 4 missions to require a group you'll screw up the already pretty ****** balance between 0.0 anomaly ratting and empire missions. Much better would be if anomalies scaled with the number (and size if you really want) of ships present. Have each wave escalate more and higher bounty ships the more pilots present. This way you even open up an avenue to mess with ratter by escalating their site then leaving them to deal with the consequences.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#23 - 2013-02-14 16:52:11 UTC
Yeep wrote:
This is something that mining actually gets right. You can mine on your own if you want but mining in a group will give you more isk than the same number of characters mining independantly. Ratting scales a little bit like this too. You can often make more money with 2 people in an anomaly than with just one but any more and coordination becomes an issue because rats die too fast and theres no hauler equivalent (because salvage makes less isk than just having another combat character in a different anomaly). You'll eventually hit a pilot limit with mining too but its much higher than with ratting.

You're coming at a solution from the wrong angle attempting to punish people for ratting solo though. People are always going to want to play on their own sometimes and unless you also change level 4 missions to require a group you'll screw up the already pretty ****** balance between 0.0 anomaly ratting and empire missions. Much better would be if anomalies scaled with the number (and size if you really want) of ships present. Have each wave escalate more and higher bounty ships the more pilots present. This way you even open up an avenue to mess with ratter by escalating their site then leaving them to deal with the consequences.


I like your suggestion here.....
Change anoms so they escalate with the number of players that enter them.....
Creedeth
New Eden Trailer Park
#24 - 2013-02-15 07:26:11 UTC
Gizznitt Malikite wrote:
Yeep wrote:
This is something that mining actually gets right. You can mine on your own if you want but mining in a group will give you more isk than the same number of characters mining independantly. Ratting scales a little bit like this too. You can often make more money with 2 people in an anomaly than with just one but any more and coordination becomes an issue because rats die too fast and theres no hauler equivalent (because salvage makes less isk than just having another combat character in a different anomaly). You'll eventually hit a pilot limit with mining too but its much higher than with ratting.

You're coming at a solution from the wrong angle attempting to punish people for ratting solo though. People are always going to want to play on their own sometimes and unless you also change level 4 missions to require a group you'll screw up the already pretty ****** balance between 0.0 anomaly ratting and empire missions. Much better would be if anomalies scaled with the number (and size if you really want) of ships present. Have each wave escalate more and higher bounty ships the more pilots present. This way you even open up an avenue to mess with ratter by escalating their site then leaving them to deal with the consequences.


I like your suggestion here.....
Change anoms so they escalate with the number of players that enter them.....

isnt that how Sleeper sites already work?
They even try to counter if you bring in capitals if I remember correctly.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2013-02-15 17:09:44 UTC
Creedeth wrote:
Gizznitt Malikite wrote:
Yeep wrote:
This is something that mining actually gets right. You can mine on your own if you want but mining in a group will give you more isk than the same number of characters mining independantly. Ratting scales a little bit like this too. You can often make more money with 2 people in an anomaly than with just one but any more and coordination becomes an issue because rats die too fast and theres no hauler equivalent (because salvage makes less isk than just having another combat character in a different anomaly). You'll eventually hit a pilot limit with mining too but its much higher than with ratting.

You're coming at a solution from the wrong angle attempting to punish people for ratting solo though. People are always going to want to play on their own sometimes and unless you also change level 4 missions to require a group you'll screw up the already pretty ****** balance between 0.0 anomaly ratting and empire missions. Much better would be if anomalies scaled with the number (and size if you really want) of ships present. Have each wave escalate more and higher bounty ships the more pilots present. This way you even open up an avenue to mess with ratter by escalating their site then leaving them to deal with the consequences.


I like your suggestion here.....
Change anoms so they escalate with the number of players that enter them.....

isnt that how Sleeper sites already work?
They even try to counter if you bring in capitals if I remember correctly.


To my knowledge, only caps cause escalation spawns in sleeper sites.... You can bring in as many subcaps as you desire without altering the spawns..
Selphi StormRage
Vulkan Industries Plc
#26 - 2013-03-14 11:27:33 UTC
Yolo wrote:
But the entire current sov mechanism is flawed, Honestly how would increased mining activity increase the amount of mining belts, and if you slaughter the enemies in the anomalies, it should reduce over time rather then increase.


I get what you're saying here, and agree with you, it kind of doesn't make sense...

There's one thing you need to remember though, this isn't real. It's a game. More so, it's a game designed to make financial gain by retaining players.

If those players seem to like doing anomalies or mining in certain systems, then give the customer more of what they want, and they'll keep playing.

If a player loves running anomalies as their PVE gameplay method of choice, and the majority of the time they log on and there aren't any worthwhile ones available to them, chances are they'll log off, and find some other real life activity to entertain themselves. If that happens more times than they actually play the game, they'll stop playing altogether. That's bad for business.


Give the people what they want!

If it doesn't break the game, and your customers are happier, then why not do it?
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