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Jita Park Speakers Corner

 
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POSes: I am a small portion of the community

First post First post
Author
Za'Kran
Caucasian Culture Club
#2301 - 2013-01-20 04:40:20 UTC
Admit it GMs! Your only mad at POS's because yours got killed!
Inco Reeve
Wolf Pack Industries.
Pandemic Horde
#2302 - 2013-01-20 05:32:01 UTC
ExookiZ wrote:
I haven't read all 115 pages and I am sure this has all been said already. But the only reason EVERYONE isn't using a pos is because they suck.

What happened to the CCP we talked to at fanfest? Everyone thought POSes were so important, and the possibilities so exciting that the POS roundtable went an hour and a half overtime, only ending because CCP had to leave to go get drunk.

What we discussed, sketched up and imagined there was the greatest stuff ever. The devs at the roundtable seemed so excited and enthusiastic to tackle this. What happened? You started and realized it would be hard and gave up? That is the dumbest reason ever. To be clear if that isn't the reason thats what it sounds like.

In countless places throughout the CSM you bring up a "theme" and keep telling us you want an expansion that touches everything. POSes ARE that theme. For some reason your looking around the obvious contestant, searching for something that is less sought after, and less important.

SO yu understand, this game mechanic is something that LOSES you customers. I know people that have quit after burning themselves out after trying to manage multiple poses. No one plays eve to feel like its work, and POSes are the closest to a job I have found thus far in eve. I am not asking for something stupidly simple, but at least make my effort worth something.


Despite the fact ExookiZ can't type - I agree strongly.

I had high hopes walking out of the POS panel (And the WH panel which became the POS panel.)

You seemed enthusiastic and understood our grievances, and seemed to also understand the importance of it as well. This is not something to take laying down. We know you want to move away from 'Jesus Features', but POS's simply need a complete and utter overhaul. They're inefficient and confusing at best in their current state - a reason to get the hell out of dodge at worst.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2303 - 2013-01-20 06:51:30 UTC
I just don't have the time to read all of this thread, and I think if I tried I would be perpetually playing catch up.

But, maybe CCP are right about POS affecting a small portion of the community as they are.

With changes though, they could affect EVERYBODY! Put really basic easy to run structures in there that can be used as a base, simlar to a landing platform. Make it cheap and semi disposable. But make that same platofrm upgradable, with isk, minerals or other resources so that it could one day develop into a mighty station!

We really want this CCP.
We really NEED THIS!
Sinzor Aumer
Planetary Harvesting and Processing LLC
#2304 - 2013-01-20 07:28:55 UTC
Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP.
Wiu Ming
Garoun Investment Bank
Gallente Federation
#2305 - 2013-01-20 09:38:20 UTC
Sinzor Aumer wrote:
Just posting to support OP. Total revamp or step-by-step improvement, but do it please, CCP.



^^^^^^^^^^^^^+++++++++++++++++++++++++++

^that
Ciara Talari
Intergalactic Republic Of Wadiya
Beanstalk Inc.
#2306 - 2013-01-20 11:07:21 UTC
And as usual, a very limited response by CCP.
Meskiaggaseir
Doomheim
#2307 - 2013-01-20 11:13:30 UTC
Pos are fine , make plenty of isk with them , leave them alone
Nathan Jameson
Grumpy Bastards
#2308 - 2013-01-20 11:25:33 UTC
Meskiaggaseir wrote:
Pos are fine , make plenty of isk with them , leave them alone


Says the guy in the 3-char, 1-man corp.

Where's the dislike button anyway?

http://www.wormholes.info

Danny Centauri
Noir.
Shadow Cartel
#2309 - 2013-01-20 11:58:07 UTC
Really strongly support this, wrote an article on it infact for EN24 here.

I have a few quick win suggestions to at least make it not fail as much without huge art time requirements:
1 - POS manufacturing should never require more materials than building in stations, I'm looking at you T2 ship assembly arrays.
2 - Reward should scale with risk I'd like to see different bonus's for taking greater risk, i.e. faster build time in lowsec over highsec.
3 - Players should be encouraged to put shiney stuff in POS's for greater rewards. Your 2bil BPO in your POS, cool it copies twice as fast now. This shiney stuff should also show on POS KMs and have a potential to drop!
4 - Highsec large POS (and C1/C2 WH) should not be invulnerable to anyone other than a massive blob. We need some form of ship with a siege module for HS. I'm thinking a micro-Dreadnought with about 1/2 the DPS of a dread and no jump drive this adds something new to build and destroy in game making it super epic cool and adds risk to industry even in HS.

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#2310 - 2013-01-20 12:06:42 UTC
I don't own a pos ATM but I would if they were changed.

Also Hans has a blog?

EVE Mail me i dont check forums often.

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#2311 - 2013-01-20 12:10:10 UTC
Danny Centauri wrote:
Really strongly support this, wrote an article on it infact for EN24 here.

I have a few quick win suggestions to at least make it not fail as much without huge art time requirements:
1 - POS manufacturing should never require more materials than building in stations, I'm looking at you T2 ship assembly arrays.
2 - Reward should scale with risk I'd like to see different bonus's for taking greater risk, i.e. faster build time in lowsec over highsec.
3 - Players should be encouraged to put shiney stuff in POS's for greater rewards. Your 2bil BPO in your POS, cool it copies twice as fast now. This shiney stuff should also show on POS KMs and have a potential to drop!
4 - Highsec large POS (and C1/C2 WH) should not be invulnerable to anyone other than a massive blob. We need some form of ship with a siege module for HS. I'm thinking a micro-Dreadnought with about 1/2 the DPS of a dread and no jump drive this adds something new to build and destroy in game making it super epic cool and adds risk to industry even in HS.



Maybe some sort of deployable capital turret platform with low tank that needs RR

EVE Mail me i dont check forums often.

Willy DuWitt
Sebiestor Tribe
Minmatar Republic
#2312 - 2013-01-20 13:07:17 UTC
POS improvements are long overdue and should definitely happen with the next expansion. Pls don't make it worse for all us POS users out there!
I will await your decision, keep in mind that there are many aspects of EVE and playing this game, your goal should be not to disappoint any of them and try to give every group in EVE some attention every once in a while.
Enolah
Winter Systems
#2313 - 2013-01-20 13:55:37 UTC
I support a POS revamp.
Shegunna Blow
Imperial Shipment
Amarr Empire
#2314 - 2013-01-20 14:54:23 UTC
POS's for all. CCP please devote some time an energy to revamping a system which will take this "small" population of POS users and make it a large population enjoying a unique part of the game.
naed21
Iron Knights
#2315 - 2013-01-20 16:31:30 UTC
During the WH Round table at fanfest last year, we basically sat around talking about how great WHs are and how terrible POSes are. We talked about how many cool features CCP could implement and how much POSes dragged us down.

Then Suddenly CCP Greyscale got the either room's attention and asked one simple question.

If it wasn't for POSes, are you telling me that WHs would be perfect?

The entire room shouted in rejoiced as the Kings themselves have come to understand the lives of his peasants.


But that's the thing, we're not the only ones that feels the pain. By fixing POSes, you'll touch on every region of space.

Instead of making a Theme for one area of the game, why not Choose Eve as your theme? Why not Choose POSes?
Alastar Frost
The Scope
Gallente Federation
#2316 - 2013-01-20 16:44:30 UTC
I have seen some POSes, but never managed one. But i heard a bit about the diffculties with them. So i will post how i would imagine a working POS implementation, and hope for comments.

1. Assembling/Breaking down a POS
I am a fan of accurately placed things, and that seems to be an issue. What i would do:
-> Place a tower as an "Anchor" of the POS system
-> The activated tower generates a "material dump", a site where inactive hardware can be placed and assigned to the pos. The tower then takes care with its tractorbeam systems that they dont float away (this is more lore than an issue, as the stuff gets fixed coordinates and doesnt move. The interesting part is "registring" the parts with the pos, so the POS knows what is there)
-> Go to a window with a 3D grid, where you can assign modules to a position. If you commit the change, the tower will use its tractors to push the mod at the right spot and activate it. Same for deactiating modules, the tower will collect them and plase them at the material dump for further use or transport.

This allows to configure a pos very easily. And everyone with access to the shields can place modules into the material dump, allowing the pos manager to remotely set up the stuff via interface, simlar to how you manage a PI operation.

2. Operating a POS
Besides managing the configuration from the 3D screen as mentioned above, fueling a POS is always an issue. Right now, you need a role for that iirc.
-> Better way: Place a container at the material dump, register it with the POS, tell the manager. He will see the new container pop up in his menue so he can use it to fuel the pos.

3. Delivery service
Sometimes you want to have people haul stuff to your pos that dont have access to the force field.
-> Create a contract wich targets the POS (yes, you have to give up the position of the POS for that, but you can limit the visibility of contracts as usual)
-> If someone has a valid contract, he can go to the pos and "fulfil the contract". This means his cargo will be dumped into space and the tower will tractor it into the material dump. So you could hire external people to haul fuel to your pos. If they make it there, they can dump the stuff and you can use it by the remote interface. (You probably want to have a collateral as with other couriers, and the deliverer has to scout the POS for a siege, but thats nothing new).

The rest of it is making the remote management UI good. You should have overviews of what your modules are doing right now (before you deactivate it), but that is something a UI guy can easily do if the rest is set up.

If the contract system is expanded to POSes, it can also be expanded to Customs Offices, giving the chance to outsource even those delivery jobs. This gives a lot of chances to mini jobbers in EVE.

Having the delivery jobs from and to POSes managed via contracts, you can pay your helpers simply by setting the contract up correctly. Also, you separate delivery from POS management roles. And with a remote access to the management screen, it will be easy for a few persons to manage large number of POSes.

One issue with that remote access is, that you dont have to fly around the pos in a hauler to place guns. I would compensate that by making the guns voulnerable to attacks (they can be destroyed independently from the POS). An additional logistic module inside the POS could repair them (new stuff is always cool), making it harder to destry them. This also creates the need to have spare guns inside the POS to replace destroyed guns. More to do for the industry guys.
Tarwin Darkcloud
Slackers Enterprise
#2317 - 2013-01-20 16:51:58 UTC
post
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#2318 - 2013-01-20 16:56:36 UTC
You know what needs to get fixed above all else?


The Fed Navy Comet. WHY DOES IT NOT LOOK LIKE A POLICE CAR ANYMORE?!?!?! EvilEvilEvilEvil

No trolling please

Ayeson
Hard Knocks Inc.
Hard Knocks Citizens
#2319 - 2013-01-20 17:00:01 UTC
Bane Nucleus wrote:
You know what needs to get fixed above all else?


The Fed Navy Comet. WHY DOES IT NOT LOOK LIKE A POLICE CAR ANYMORE?!?!?! EvilEvilEvilEvil


/signed
Hathrul
NED-Clan
Goonswarm Federation
#2320 - 2013-01-20 17:01:22 UTC
Bane Nucleus wrote:
You know what needs to get fixed above all else?


The Fed Navy Comet. WHY DOES IT NOT LOOK LIKE A POLICE CAR ANYMORE?!?!?! EvilEvilEvilEvil


+1