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POSes: I am a small portion of the community

First post First post
Author
Chorus Beck
Aideron Robotics
#2261 - 2013-01-19 16:41:12 UTC
POS needs some love...

Security
Adding modules

I am tired of living out of a POS for the last 2+ years in a WH and bouncing off anchored structures, slow boating to get in range of hangars and research stations...

The guns are fun though.... Leave the guns...
Commander Keem
State War Academy
Caldari State
#2262 - 2013-01-19 16:51:11 UTC
Signed
Qu Pollard
Aliastra
Gallente Federation
#2263 - 2013-01-19 17:00:25 UTC
+1 modular pos but i would be happy with improvements to the current system. Something is better than nothing.
Aryth
University of Caille
Gallente Federation
#2264 - 2013-01-19 17:01:34 UTC
I love how the only responses from CCP are, "We are reading it", and "We were misquoted!"


Typical communications failures we have come to expect from CCP.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Bane Necran
Appono Astos
#2265 - 2013-01-19 17:18:00 UTC  |  Edited by: Bane Necran
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Aryth
University of Caille
Gallente Federation
#2266 - 2013-01-19 17:21:08 UTC
Bane Necran wrote:
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.


I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Bane Necran
Appono Astos
#2267 - 2013-01-19 17:26:56 UTC  |  Edited by: Bane Necran
Aryth wrote:
I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything.


I think you're missing how CCP said POS updates are still in the works, its just not their main focus right now.

So POS changes are still upcoming, and this thread has no reason to exist, except to force CCP to make POS changes the focus, and abandon or delay a much needed 0.0 sov revamp.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Viaana
Perkone
Caldari State
#2268 - 2013-01-19 17:31:09 UTC
Shocked this is still up for discussion, POS' are a right mess atm, they're a massive part of the game and it would mean alot to everyone playing if they were improved, even if they arn't even aware of it. One thing that sets this MMO apart from so many others is your ability to make something or somewhere your own.
Aryth
University of Caille
Gallente Federation
#2269 - 2013-01-19 17:32:57 UTC
Bane Necran wrote:
Aryth wrote:
I think you missed the part where we have been outlining how to rebalance null for months. POS are the one thing all EVE players can agree need to be fixed. Since, you know, not like there aren't a huge portion of them in highsec or anything.


I think you're missing how CCP said POS updates are still in the works, its just not their main focus right now.

So POS changes are still upcoming, and this thread has no reason to exist, except to force CCP to make POS changes the focus, and abandon or delay a much needed 0.0 sov revamp.


I haven't missed that at all, because they haven't really said that. They have danced around the issue and won't actually say what they intend to do. Vague statements about being misquoted, or that it wasn't scrapped, does not mean we get anything this year. CCP has been talking about a POS revamp since at least 2009 that I can remember.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Rengerel en Distel
#2270 - 2013-01-19 17:43:37 UTC
Bane Necran wrote:
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.


Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ciara Talari
The New Eden Yacht Club
#2271 - 2013-01-19 17:49:33 UTC
Rengerel en Distel wrote:
Bane Necran wrote:
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.


Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.



And even if it would mean all of them working on it. it MUST be done!
libel brian
26degrees
#2272 - 2013-01-19 18:18:53 UTC
Please let rework the POS situation.
Damian Aurilen
Caldari Provisions
Caldari State
#2273 - 2013-01-19 18:32:41 UTC
The current POS system is a piece of s*** and in dire need of update. First and most important would be security or lack of i should say. Second if anyone ever tried doing reactions they know what a pain that is with current system. Third i would love if the module idea came about that i heard of, it's a pain flying around to structure A,B,C etc. Offline this online that. Lastly be nice if you could turn a POS into a reall floating city ( ability to spend billion isk or w/e to maybe get additional structure, more cpu, more grid etc).
Demetrios Thanatos
Sarnef.com
#2274 - 2013-01-19 18:55:28 UTC
I'm pretty new into the game and my experience with a POS was brief. I plan to use POS'es in the future so i definitely think that revamping the POS and make it more accessible to the new players is a good ideea.
Vilgan Mazran
V0LTA
WE FORM V0LTA
#2275 - 2013-01-19 19:26:36 UTC
As a WH resident: if this needs to take place over multiple expansions, please prioritize the stuff that REALLY sucks. A modular POS system sounds great. A method to change clones in wspace is ESSENTIAL. You want community? Stop forcing people to have 2nd thoughts about going out on roams because they are unable to switch to a more appropriate clone.
Celly Smunt
Neutin Local LLC
#2276 - 2013-01-19 19:44:57 UTC  |  Edited by: Celly S
Balder Verdandi wrote:

Let's break this down into a couple smaller ideas first because as a former programmer I know it can't all be done at once ..... but if you look both inside the box, and outside it, you can find solutions to most of the problems quickly.



In-Game Art and its effects on the game

(Snipped some good stuff about existing graphics)

Security and Access on modular towers/POS's

Think corporate outpost using alliance outposts as the primer.

(Snipped more good stuff)



+1

I like the "groundwork already there" idea as I believe that it would make a massive move forward toward the revamp of the POSes rather than having the DEVS do a complete rewrite and completely different graphic scheme, sadly, I am not familiar with outposts, but that sounds like a solid foundation.

I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Celly Smunt
Neutin Local LLC
#2277 - 2013-01-19 20:03:54 UTC
Luc Chastot wrote:
Max Kolonko wrote:

- small corps will try to place "covert" footholds in enemy teritory by placeing poses in some deep spots


It would need to be carefully balanced, but I like the idea of allowing the FW factions to place footholds on enemy territory.


I wouldn't even limit it to FW, imagine some big alliance in Null finding that some smaller corp has built up a fair presence in some distant corner of their space?
then you have to look at the possible outcomes of conflict or co-operation.

anything's possible given the right set of circumstances.

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Kimimaro Yoga
School of Applied Knowledge
Caldari State
#2278 - 2013-01-19 20:22:16 UTC
Ciara Talari wrote:
Rengerel en Distel wrote:
Bane Necran wrote:
I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.

What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar.


Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company.



And even if it would mean all of them working on it. it MUST be done!



Funny, all the things I was thinking about concerning this issue got brought up on the very last page.
Quite frankly, I can't believe Unifex meant his statement exactly as it was interpreted. It's true that a minor tweak of the existing interface would benefit a small number of people. But any major overhaul is going to affect the entire game. Bane makes the mistake of assuming the perception of POS as nullsec tools is the reality. We null residents might be more dependent on them, as places to moon mine, build super, store supers (on in the case of WH residents, store all the things). But highsec is rife with small POSes churning out blueprints, and lowsec POSes are almost as useful as nullsec POSes. The things are already everywhere, and are an integral part of the ecosystem. Any major revamp is going to have effects far wider-ranging than say, redesigning faction warfare.

Personally I think it would be just fine if most of CCP spent a year working on this. I feel that to some degree CCP is falling into the mental trap that consumes the makers of those "other" MMOs, that new and shiny content has to be released on a regular basis or people will get a sad and find something else to play. This is kind of missing the forest for the trees. If you improve overall gameplay, give players more options, make the existing options work better and be more relevant, you don't need to push shiny new stuff every single patch. That's the sort of thinking that ultimately led to the WiS debacle.

Now let's put this into the context of sov changes, and pulling staff off of other projects to work on the POS revamp. Why exactly is that a problem at all? The way I see it, a POS revamp would directly affect how sov warfare and territorial conflict evolves. How many strat ops consist of a battle at a POS, possibly followed by shooting the POS, or repping it? How many linchpins of territorial aggression consist of one POS with a couple bridging titans parked in it? certainly you could alter the sov warfare landscape with a new POS system.

And to take up an idea that's been brought up before, what if small corps/individuals could park POSes more readily inside systems that are owned by someone else, i.e. not just one per moon? The Personal POS, that lets the owner do a variety of relatively minor things without having to first remove the regular POS? As someone who lives in populated and active nullsec, people like this would mostly be targets for us (although we'd sitll have to spend time trying to evict them). But it would give both sides something to do. And there's much of null that's just empty. Dead. One player and five entire systems, all to themselves. A POS revamp could give smaller corps and individuals more reason to come into null and build something of their own, *without* having to get directly involved in the massive power game of sov-holding alliances and coalitions. I certainly like being part of that particular game... but if you want to keep nullsec active and churning, there need to be more tools whereby newcomers can profit from moving to null. The POS system is an obvious source of such tools.

Okay, too many ideas, post getting too long. But you wanna talk about enablers? Enablers need tools...

tl;dr A revamped POS system could be the biggest enabler of player activity in the entire game. The improved gameplay it could bring would be more than worth skipping other content in the short term.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#2279 - 2013-01-19 20:27:07 UTC
Celly Smunt wrote:
*snip*

I also have mentioned a couple of times in this thread that they could put the base artwork into the hands of the player-base and that doing so would serve the purpose of allowing player participation and showing the player base that at least they are getting the ball rolling.

o/
Celly
Not a good idea as that would make for more work from a project management standpoint. CCP has relatively cheap graphics resources already hired and who have worked on EVE (tech 3 cruisers!) in china... why not leverage those resources and add on as necessary if artwork is a challenge?

CCP can easily do a better job communicating with project outlines, milestones, goals, etc.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

vikari
Deep Core Mining Inc.
Caldari State
#2280 - 2013-01-19 21:05:46 UTC
You want an instigator of small combat? How about you let small towers cloak themselves to the Sov notifications. So they can drop them in alliances sov and secretly do raids till the alliance locates them?

How about you increase the expenses we have by allow towers to jump around to new systems for a heavy fuel price.

There is no limit to the options of what POSs can do for this game.